GLO Posted December 28, 2016 Author Share Posted December 28, 2016 I tried to turn the effect of standard weapons of the hero, it does not work. This should all work for HF?) it should work on all chronicles its impossible for it to not work if you followed every step correctly Quote Link to comment Share on other sites More sharing options...
casdepri Posted December 28, 2016 Share Posted December 28, 2016 it should work on all chronicles its impossible for it to not work if you followed every step correctly Suitable if this method is to rotate the animation weapon glow? Quote Link to comment Share on other sites More sharing options...
GLO Posted December 28, 2016 Author Share Posted December 28, 2016 Suitable if this method is to rotate the animation weapon glow? yes, you can add RelativeRotation=(Pitch=x) or RelativeRotation=(Yaw=x) or RelativeRotation=(Roll=x) to the end of emitter file Quote Link to comment Share on other sites More sharing options...
casdepri Posted January 3, 2017 Share Posted January 3, 2017 yes, you can add RelativeRotation=(Pitch=x) or RelativeRotation=(Yaw=x) or RelativeRotation=(Roll=x) to the end of emitter file class e_u092_i extends Emitter; // їµїх№«±в - the_bow_of_hero - ITEMID = 6619 defaultproperties { bNoDelete=False RelativeRotation=(Pitch=0,Yaw=0,Roll=16000), bDirectional=True } I guess I'm doing something wrong, but the emitter line is removed after compilation. Oroginal: class e_u092_i extends Emitter; // їµїх№«±в - the_bow_of_hero - ITEMID = 6619 defaultproperties { Emitters= bNoDelete=False bDirectional=True } Quote Link to comment Share on other sites More sharing options...
GLO Posted January 4, 2017 Author Share Posted January 4, 2017 upload your script and .u package Quote Link to comment Share on other sites More sharing options...
casdepri Posted January 4, 2017 Share Posted January 4, 2017 (edited) upload your script and .u package http://www.mediafire.com/file/2ju94m7s42gramk/unreal+effect.rarthis? Edited January 7, 2017 by casdepri Quote Link to comment Share on other sites More sharing options...
Accountant Posted January 4, 2017 Share Posted January 4, 2017 Great guide,usefull and well explained.Awesome work +1 Quote Link to comment Share on other sites More sharing options...
Sawadee Posted January 7, 2017 Share Posted January 7, 2017 Great guide,usefull and well explained.Awesome work +1 lememermaster is a skilled guy ;) Quote Link to comment Share on other sites More sharing options...
GLO Posted January 8, 2017 Author Share Posted January 8, 2017 http://www.mediafire.com/file/2ju94m7s42gramk/unreal+effect.rarthis? o i didnt know you meant that it has no emitters literally lOL you should download the already exported scripts that i included in the post instead of trying to export it yourself Quote Link to comment Share on other sites More sharing options...
casdepri Posted January 12, 2017 Share Posted January 12, 2017 (edited) o i didnt know you meant that it has no emitters literally lOL you should download the already exported scripts that i included in the post instead of trying to export it yourself Greetings! I looked at the video, and did so. It does not work :( True, this time I was able to achieve that there was a line "Emitters =", but I could not get it to work. Just in the client HF does not have skill.usk file, so I missed the point with Hex. Even the Internet is the same animation that I'm trying to do myself, the only difference from my file is the line "bSunAffect = true". http://www.mediafire.com/file/50vaa0kfsj1k7je/Hellow.rar Thx! Edited January 12, 2017 by casdepri Quote Link to comment Share on other sites More sharing options...
GLO Posted January 12, 2017 Author Share Posted January 12, 2017 Greetings! I looked at the video, and did so. It does not work :( True, this time I was able to achieve that there was a line "Emitters =", but I could not get it to work. Just in the client HF does not have skill.usk file, so I missed the point with Hex. Even the Internet is the same animation that I'm trying to do myself, the only difference from my file is the line "bSunAffect = true". http://www.mediafire.com/file/50vaa0kfsj1k7je/Hellow.rar Thx! interlude+ uses LineageSkillEffect or something like that i dont work with interlude+ clients, so i cant support you with accurate info however, its impossible for this guide to not work when working on interlude client considering i did it from 0 Quote Link to comment Share on other sites More sharing options...
l2fx1 Posted August 14, 2017 Share Posted August 14, 2017 Tried fiddling with it lol, amazing guide! Finally i can even create skills lol, many thanks! Few tries P.S as i noticed you are limited to the capabilities of the original skill.usx, so yeah a bit lacluster, but still possible and amazing! gotta search for similar skills lol. ( I want also to create new skills as you can see, a bit harder) CAN U GIVE ME FILE? Quote Link to comment Share on other sites More sharing options...
SGER@fjs Posted December 26, 2017 Share Posted December 26, 2017 How did you enter developer mode in the Korean client? Quote Link to comment Share on other sites More sharing options...
martuxas1 Posted February 19, 2018 Share Posted February 19, 2018 On 12/21/2016 at 11:53 PM, domis045 said: Tried fiddling with it lol, amazing guide! Finally i can even create skills lol, many thanks! Few tries P.S as i noticed you are limited to the capabilities of the original skill.usx, so yeah a bit lacluster, but still possible and amazing! gotta search for similar skills lol. ( I want also to create new skills as you can see, a bit harder) how you do this aura? i wanna create same for first 5 top pvp this aura but i don't know how create this aura :O Quote Link to comment Share on other sites More sharing options...
georgem24 Posted August 14, 2018 Share Posted August 14, 2018 nice bro Quote Link to comment Share on other sites More sharing options...
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