GLO Posted December 20, 2016 Share Posted December 20, 2016 this guide will go over how to adapt effects and skills from higher chronicles and import them through interlude - static meshes will only work if they are saved using postal editor - save static meshes (.usx) in static mesh, not animation. i only do that because my l2 loads it from my folder which is in animations - EditPackages is the list of 'packages' that ucc will read/save - you need to use this unreal (not postal, second link) i posted to compile nSkillProjectile - name of your new effect file should be the same amount of characters as the original (L I N E A G E E F F E C T), which is 13 - attaching to bone is not necessary, unless it's a small effect and you want it on a specific part like RESOURCES - Unreal (Postal version) - REQUIRED TO WORK WITH STATIC MESH Unreal (UCC) - REQUIRED TO COMPILE PROPERLY Normal Unreal (for sounds textures etc) Hex Workshop l2 encdec l2decrypt UTPT UMODEL ActorX Unpacked Effect Scripts (skill usk and helios effect) L2PE ASE Export Properties UCC Compile Script @echo ucc.exe make pause L2EncDec script l2encdec -e 121 testsound.uax Sample Files if you get this problem try and delete EditPackages=UnrealEd EditPackages=IpDrv EditPackages=UWeb EditPackages=GamePlay EditPackages=GUI EditPackages=Runtime EditPackages=RTInterface 3 2 6 Quote Link to comment Share on other sites More sharing options...
SGER@fjs Posted December 20, 2016 Share Posted December 20, 2016 Thanks for you guide! Very thanks. Quote Link to comment Share on other sites More sharing options...
Celestine Posted December 20, 2016 Share Posted December 20, 2016 very usefull guide ppl can learn now how to adapt skills :) Quote Link to comment Share on other sites More sharing options...
domis045 Posted December 20, 2016 Share Posted December 20, 2016 (edited) Awesome guide! I searched a lot for the needed files to compile, uc scripts really big thanks for the guide! :) Edited December 20, 2016 by domis045 Quote Link to comment Share on other sites More sharing options...
AccessDenied Posted December 20, 2016 Share Posted December 20, 2016 +1 cause you're good but in your next guide, start with "Hello forum and especially to Most AMAZING AccessDenied" else your guide won't get population. :-[ Quote Link to comment Share on other sites More sharing options...
tonakis2108 Posted December 21, 2016 Share Posted December 21, 2016 Very useful in case you need to create something unique using future chronicles! Thanks for the guide mate! Quote Link to comment Share on other sites More sharing options...
domis045 Posted December 21, 2016 Share Posted December 21, 2016 Tried fiddling with it lol, amazing guide! Finally i can even create skills lol, many thanks! Few tries P.S as i noticed you are limited to the capabilities of the original skill.usx, so yeah a bit lacluster, but still possible and amazing! gotta search for similar skills lol. ( I want also to create new skills as you can see, a bit harder) Quote Link to comment Share on other sites More sharing options...
GLO Posted December 22, 2016 Author Share Posted December 22, 2016 (edited) P.S as i noticed you are limited to the capabilities of the original skill.usx, so yeah a bit lacluster, but still possible and amazing! gotta search for similar skills lol. ( I want also to create new skills as you can see, a bit harder) theres enough combinations for most types of skills, not many use over 4 sequences. even if they do you can subsitute them or combine them into 1 sequence Edited December 22, 2016 by big man bill Quote Link to comment Share on other sites More sharing options...
.DevQuantum Posted December 22, 2016 Share Posted December 22, 2016 Thank you a lot for this guide but i would also like to know if you can give me your UI-Interface or give me the path if it's shared. Quote Link to comment Share on other sites More sharing options...
GLO Posted December 22, 2016 Author Share Posted December 22, 2016 Thank you a lot for this guide but i would also like to know if you can give me your UI-Interface or give me the path if it's shared. Nop. It's only for my own server. Quote Link to comment Share on other sites More sharing options...
casdepri Posted December 23, 2016 Share Posted December 23, 2016 (edited) Hi! I'm trying to turn the effect of Helios. But nothing happens.Here is the original * .us class weapon_shadow_buster extends Emitter; defaultproperties { Emitters= bLightChanged=True bNoDelete=False bSunAffect=True RelativeRotation=(Pitch=-16085,Yaw=11110,Roll=0), DrawScale=0.10 bUnlit=False bDirectional=True } After compilation class weapon_shadow_buster extends Emitter; defaultproperties { bLightChanged=True bNoDelete=False RelativeRotation=(Pitch=-16085,Yaw=11110,Roll=0), DrawScale=0.10 bUnlit=False bDirectional=True } If I add the effect through Weapongrp.dat, nothing happens. The effect is visible when you add it via AdditionalEffect.dat. What is the problem? Please help me) PS sorry my eng :-X Edited December 23, 2016 by casdepri Quote Link to comment Share on other sites More sharing options...
domis045 Posted December 23, 2016 Share Posted December 23, 2016 Hi! I'm trying to turn the effect of Helios. But nothing happens. Here is the original * .us If I add the effect through Weapongrp.dat, nothing happens. The effect is visible when you add it via AdditionalEffect.dat. What is the problem? Please help me) Uhm if it works via additionaleffect ur doing a simple mistake perhaps lol, it depends on the client, but if u wount add a number i forgot in weapongrp it wount show the effect. In interlude its the hero glow of weapon. (if you enchant it will show ;) if u wount add the line). So it depends on your client maybe ;). P.S the compiled one doesn't show emmiters its not the full script ;) Quote Link to comment Share on other sites More sharing options...
casdepri Posted December 23, 2016 Share Posted December 23, 2016 (edited) Uhm if it works via additionaleffect ur doing a simple mistake perhaps lol, it depends on the client, but if u wount add a number i forgot in weapongrp it wount show the effect. In interlude its the hero glow of weapon. (if you enchant it will show ;) if u wount add the line). So it depends on your client maybe ;). P.S the compiled one doesn't show emmiters its not the full script ;) I did this effect dagger Hero. Does not work. Only through additionaleffec. :( And I want to do this for HF. This script shows the glow, but only through additionaleffect. I found a full script in the source code the Helios, but it is not compiled, probably due to the fact that the compiler does not? And if he is still in the game shines, how to turn it? Edited December 23, 2016 by casdepri Quote Link to comment Share on other sites More sharing options...
Sawadee Posted December 23, 2016 Share Posted December 23, 2016 Such a nice guide but mate ur doin everythin so fast and its hard to stop and play the video everytime it takes nearly 1 hour to understand :D Quote Link to comment Share on other sites More sharing options...
casdepri Posted December 28, 2016 Share Posted December 28, 2016 I tried to turn the effect of standard weapons of the hero, it does not work. This should all work for HF?) Quote Link to comment Share on other sites More sharing options...
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