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Guide Creating Effects And Attaching It To A Npc


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I got 2 problems.

First of all my client doesn't have "LineageEffectsStaticmeshes2". ( But still managed to find it from Sinister Smile. )
Second of all, my "LineageEffectsTextures2" doesn't have all the "fx_m_t_" that you have. ( It goes till "fx_m_t5501.tga" )

And my "LineageEffectsTextures2" folder has 3 missing folders. ( "Combiner", "TexPanner", "TexRotator". )

 

Edit: I got myself out of this but now i am stuck at the compiling of the (.u) file.
I get an error from the (__________.bat) file.

 

This is it : http://prntscr.com/him26k


Edit: Fixed everything. Thank you for the great tutorial.

Edited by L2J NexuS

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this guide will go over how to create a new effect for l2 and how to attach it to a npc - static meshes will only work if they are saved using postal editor - EditPackages is the list of 'packages' that ucc will read/save - name your .int the same as your script .u (save as 111 for int) - attaching to bone is not necessary, unless it's a small effect and you want it on a specific part like       RESOURCES - Unreal (Postal version) - REQ

On 03/12/2017 at 11:25 AM, L2J NexuS said:

I got 2 problems.

First of all my client doesn't have "LineageEffectsStaticmeshes2". ( But still managed to find it from Sinister Smile. )
Second of all, my "LineageEffectsTextures2" doesn't have all the "fx_m_t_" that you have. ( It goes till "fx_m_t5501.tga" )

And my "LineageEffectsTextures2" folder has 3 missing folders. ( "Combiner", "TexPanner", "TexRotator". )

 

Edit: I got myself out of this but now i am stuck at the compiling of the (.u) file.
I get an error from the (__________.bat) file.

 

This is it : http://prntscr.com/him26k


Edit: Fixed everything. Thank you for the great tutorial.

was able to fix the script error
superclass lineage pawn of class effectnpc not found

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On 2/3/2018 at 11:01 PM, lovepako said:

was able to fix the script error
superclass lineage pawn of class effectnpc not found

I fixed it too, i don't really remember what was wrong.

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Em 18/12/2016 às 02:24, o grande homem disse:

este guia abordará como criar um novo efeito para l2 e como anexá-lo a um npc

 

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great

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