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Guide Creating Effects And Attaching It To A Npc


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this guide will go over how to create a new effect for l2 and how to attach it to a npc

- static meshes will only work if they are saved using postal editor

- EditPackages is the list of 'packages' that ucc will read/save

- name your .int the same as your script .u (save as 111 for int)

- attaching to bone is not necessary, unless it's a small effect and you want it on a specific part like

 

f5b8e85a9e.jpg

 

 

RESOURCES -

Unreal (Postal version) - REQUIRED TO WORK WITH STATIC MESH

Unreal (UCC) - REQUIRED TO COMPILE PROPERLY

UMODEL

ActorX

Unpacked Effect Scripts

L2PE

 

ASE Export Properties

b3145662fb.png

 

DDS Properties

9230e561b5.png

 

UCC Compile Script

@echo
ucc.exe make
pause

Scripts created

 

other cool things you can do -

335be27559.jpg

b15bbe6a3f.jpg

Edited by Celestine
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this guide will go over how to create a new effect for l2 and how to attach it to a npc - static meshes will only work if they are saved using postal editor - EditPackages is the list of 'packages' that ucc will read/save - name your .int the same as your script .u (save as 111 for int) - attaching to bone is not necessary, unless it's a small effect and you want it on a specific part like       RESOURCES - Unreal (Postal version) - REQ

Did you actually name your recycle bin Greece? LOL

Well yes huh =) thats the girl - MAKE AMERICA GREAT AGAiN(Ex moderator), there was and other names, but she got banned

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On 18.12.2016 г. at 6:24 AM, big man bill said:

this guide will go over how to create a new effect for l2 and how to attach it to a npc

 

- static meshes will only work if they are saved using postal editor

- EditPackages is the list of 'packages' that ucc will read/save

- name your .int the same as your script .u (save as 111 for int)

- attaching to bone is not necessary, unless it's a small effect and you want it on a specific part like

852baa3ca6.jpgf5b8e85a9e.jpg

 

 

 

RESOURCES -

Unreal (Postal version) - REQUIRED TO WORK WITH STATIC MESH

Unreal (UCC) - REQUIRED TO COMPILE PROPERLY

UMODEL

ActorX

Unpacked Effect Scripts

L2PE

 

ASE Export Properties

b3145662fb.png

 

DDS Properties

9230e561b5.png

 

UCC Compile Script


@echo
ucc.exe make
pause

Scripts created

 

other cool things you can do -

6bd94318f9.jpg335be27559.jpg

b15bbe6a3f.jpg

I love your guides tnx :)

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