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Posted (edited)

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[ PT ] Foi resolvido que o servidor será SubStack [ Multi Skill / MultiClasses como preferir chamar ] Com essas configurações, podendo ser alterados a qualquer momento.

[ ENG ] It was resolved that the server will be SubStack [Multi Skill / MultiClasses as you prefer to call] With these settings, and can be changed at any time.

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Configuration

Rate: XP/SP: 75x

ADENA: 100x

DROP: 1X

Quest Reward / XP: 5x

1º / 2º Class FREE | 3º Class Farm

SubClass FREE

 

Enchant

  • Safe +3 Weapons
  • Safe +4 Armors
  • Max Enchant +16 Weapons/Armors

Enchant S-Grade / A-Grade Dropped Epics Boss / Custom Boss

 

Epic Raids

  • 5x EXP/SP
  • 5x Droprate
  • 1x Epic Items Droprate
  • Reduced respawn for all raidbosses
    • Valakas*: 12 days +- 1 hr random
    • Antharas*: 8 days +- 1 hr random
    • Frintezza*: 48 hr +- 1hr random
    • Queen Ant*: 22 hr +- 1 hr random
    • Core*: 35 hr +- 1 hr random
    • Orfen*: 25 hr +- 1 hr random
    • All other bosses: 12 hr +- 1 hr random
      * All epics are lvl 85 and Custom Boss

 

Olympiad

  • Weekly period

 

SubStack Item [ Raid Boss Custom ]

  • You need 1 item to make the Normal SubStack
  • You need 5 item to make the Mutant SubStack

[ Read more about Normal & Mutant SubStack  ]
 

Respawn Raid Boss SubStack [ HERE More Info ]
 

SubStack Class

  • Normal SubStack Base +1 same Race
  • Mutant SubStack SubClass Normal +1 another Race

Buffs

  • Total Slot Buffs: 30
  • Duration: 1Hour Normal Buffs
  • Unicorn / Cat Buffs: 10min
  • NPC BUFFER [ No Have Pet Buffs and Resistances ]

 

Ingame Misc. Shops

  • Soulshots D/C/B
  • Armor/Weapons/Jewels D/C/B
  • Consumables (Arrows/etc...)
  • Mana Potion 700mp every 10s

Tattoos

  • Of the most varied tattoos to make your combination different

510dd3c2ba8c4dce8777be7aba7d0051.png

 

WebSite / Forum

FACEBOOK

Edited by luannbr
Posted

when will this server open ?

At the moment I do not have an exact date, only it will be in December, most probably between 23 ~ 25

  • 2 weeks later...
  • 2 weeks later...

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    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. 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