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Posted

apo 'ti eida edo den yparxei fobos gia spam kai i8ela na rotiso mipos 3erei kanenas kanenan server pou na douleyoun ta oackets toy hLaPEx esto kai liga ligo na to dokimaso sas parakalo :'( :'( :'(

Posted

orea re gia pes mas ti na grapsw sto search etsi gia na exoume kalo erotima?

 

 

 

 

 

Kapou mesa sto forum iparxei ena oreo post pou leei SERVERS WHERE HLAPEX WORKS  psakse na to vreis den einai toso diskolo

Guest TheVortex
Posted

po re eleoc me to search eleoc adi na peite diladi mono eleoc...mathane tora kai to search kai to lene oloi

Posted

+fwnw me ton vortex..anti na voi8ame dld oti kai na rwtane tou apantame search...eleos ama exei kaneis dia8esi na apantisei kalws alliws apla dont answer....min to paizete kai toso exipnoi gt kai emeis ta idia kaname stin arxi...

Posted

Egw tin prwti fora pou den apadhsan se forum se erwtisi mou, eixa balei spam bot x.X heheheh Akoma to thimame, i love xoops, tote den eixe protection gia spam sto newbb kai evgala kamposes xiliades :D (oxi oti den eixa kanei kai asxeto topic kamia fora, alla exw kanei kai gw 1-2, alla toulaxiston den htan toso bam...)

 

Epi tou thematos (kamia sxesi dld me to thema) to na to leme oloi gia to search, einai aftonohto, apo ti stigmi pou den to katalabainei kaneis...MA KANEIS DLD? Otan baineis se ena forum, den patas amesws sto NEW TOPIC, blepeis kamia 10aria topics apo periergeia (afto simbainei me mena dld), ma na to dei toses fores to katarameno search kapoios, na dei pou to fwnazoun alloi kai na leei... sta @@ mou, poios kathete na psaaaaaaaxnei, kane ena topic olo kai kapoios tha apadhsei... e afto katada se ena simeio apelpistiko.

Posted

exete oloi dikio.... dn tha patheis kati an apantiseis...

k dn tha patheis kati an psa3eis.....

alla tha prospathiso na se help oste na stamatisi edo auti i kontra....

______________________________________________________

[share] C5 servers where Hlapex work !

http://www.maxbastards.gr/forum/index.php?topic=2333.0

pla3e olo to topic!

______________________________________________________

L2 C5 server

http://www.maxbastards.gr/forum/index.php?topic=2567.0

k auto to topic gia to idio pragma einai...

______________________________________________________

Pisteuw pws auta ta 2 link tha se help...

an dn voithitheis apo ta link .. add me valerios@administrator.com [msn]

Guest TheVortex
Posted

tora pou lete oloi SEARCH nomizete oti iste kati??

  • 10 months later...
Posted

+fwnw me ton vortex..anti na voi8ame dld oti kai na rwtane tou apantame search...eleos ama exei kaneis dia8esi na apantisei kalws alliws apla dont answer....min to paizete kai toso exipnoi gt kai emeis ta idia kaname stin arxi...

+mfono me ton filo mou dn xriazete na thn lete se olous me to search...

Posted

+mfono me ton filo mou dn xriazete na thn lete se olous me to search...

+mfwno me ton sadistic...dn einai anagi na tin lete ston allo alla arkei i boitheia sas...Bebaia sumfwnw kai me ton Killer007, o opoios exei dikio...otan mpaineis se ena forum prepei na psaxneis(SEARCH) kai meta na kaneis ena NEW TOPIC...
  • 3 weeks later...
  • 3 weeks later...

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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