HyperBlown Posted February 21, 2016 Share Posted February 21, 2016 I think everyone who has been in freya or above is common with the effect E_VESPER_1 E_VESPER_2 E_VESPER_3 These work together with a item/buff. when you equip that item or have that buff activated, in this case, this item or this buff will give you the vesper appearance (full armor, weapon etc). I was looking on the javasided of the server for these effects in order to edit them but only found this in: model/effects/AbnormalEffect E_VESPER_1("vesper1", 0x000020), E_VESPER_2("vesper2", 0x000040), E_VESPER_3("vesper3", 0x000080), So I guess, the "effect" part is client sided? So now the question: Where would it be in client sided? Is there a way I can find it out? Thank you Quote Link to comment Share on other sites More sharing options...
xxdem Posted February 21, 2016 Share Posted February 21, 2016 Its not client sided. That's just the flag (id) of the Effect. Koreans added all effects into one integer using bitwise operetions, so to call them from java side you bitwise the flags Quote Link to comment Share on other sites More sharing options...
HyperBlown Posted February 21, 2016 Author Share Posted February 21, 2016 Its not client sided. That's just the flag (id) of the Effect. Koreans added all effects into one integer using bitwise operetions, so to call them from java side you bitwise the flags So you are saying to look up the numbers ? I might have understood it wrong. Quote Link to comment Share on other sites More sharing options...
Rootware Posted February 21, 2016 Share Posted February 21, 2016 (edited) It's a bit mask of Abnormal Effects record. This style supports multiple record with few effects in one value. In your case it's visual effect of equipped Vesper armor. Like a afro hair. Edited February 21, 2016 by Rootware Quote Link to comment Share on other sites More sharing options...
HyperBlown Posted February 21, 2016 Author Share Posted February 21, 2016 It's a bit mask of Abnormal Effects record. This style supports multiple record with few effects in one value. hmm, but where can I find them to See the effect it self and edit or add new effects to it ? Or is it hardcoded and impossible to see? Quote Link to comment Share on other sites More sharing options...
Rootware Posted February 21, 2016 Share Posted February 21, 2016 hmm, but where can I find them to See the effect it self and edit or add new effects to it ? Or is it hardcoded and impossible to see? My post was updated. This values is hardcoded inside the client DLL. You can use only specified values and this will not customized. Quote Link to comment Share on other sites More sharing options...
xxdem Posted February 21, 2016 Share Posted February 21, 2016 it can hold up to 32 different effect masks btw Quote Link to comment Share on other sites More sharing options...
HyperBlown Posted February 21, 2016 Author Share Posted February 21, 2016 Hmm, ok Rootware and xxdem for the responses, I guess its impossible to transfer some effects to h5. Quote Link to comment Share on other sites More sharing options...
xxdem Posted February 21, 2016 Share Posted February 21, 2016 (edited) Hmm, ok Rootware and xxdem for the responses, I guess its impossible to transfer some effects to h5. Its not, You can always change/replace the visuals of existing effects but its a hard task. Edited February 21, 2016 by xxdem Quote Link to comment Share on other sites More sharing options...
HyperBlown Posted February 21, 2016 Author Share Posted February 21, 2016 Its not, You can always change/replace the visuals of existing effects but its a hard task. true, ive managed to transfer some, but they arent working like I want to. They do work, but the effect stays on the world when the char logs off or transforms. kinda annoying. Quote Link to comment Share on other sites More sharing options...
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