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                        Normal Buffs

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Acument

<img src=icon.skill1085 width=32 height=32>

 

Guidance

<img src=icon.skill1240 width=32 height=32>

 

Magic Barrier

<img src=icon.skill1243 width=32 height=32>

 

Agility

<img src=icon.skill1087 width=32 height=32>

 

Medal Shield

<img src=icon.skill1035 width=32 height=32>

 

Wild Magic

<img src=icon.skill1303 width=32 height=32>

 

Resist Poison

<img src=icon.skill1033 width=32 height=32>

 

Blesse The Soul

<img src=icon.skill1048 width=32 height=32>

 

Bless The Body

<img src=icon.skill1045 width=32 height=32>

 

Concetration

<img src=icon.skill1078 width=32 height=32>

 

Invigor

<img src=icon.skill1032 width=32 height=32>

 

Empower

<img src=icon.skill1059 width=32 height=32>

 

Elemental Protection

<img src=icon.skill1352 width=32 height=32>

 

Bless Shield

<img src=icon.skill1243 width=32 height=32>

 

Resist Shock

<img src=icon.skill1259 width=32 height=32>

 

Vampiric Rage

<img src=icon.skill1268 width=32 height=32>

 

Unholy Resist

<img src=icon.skill1393 width=32 height=32>

 

Holy Resist

<img src=icon.skill1392 width=32 height=32>

 

Wind Walk

<img src=icon.skill1204 width=32 height=32>

 

Shield

<img src=icon.skill1040 width=32 height=32>

 

Might

<img src=icon.skill1068 width=32 height=32>

 

Berseker Spirit

<img src=icon.skill1268 width=32 height=32>

 

Haste

<img src=icon.skill1086 width=32 height=32>

 

Focus

<img src=icon.skill1077 width=32 height=32>

 

Death Wishper

<img src=icon.skill1242 width=32 height=32>

 

Greater Might

<img src=icon.skill1388 width=32 height=32>

 

Greater Shield

<img src=icon.skill1389 width=32 height=32>

 

Advance Block

<img src=icon.skill1304 width=32 height=32>

 

Arcana Protection

<img src=icon.skill1354 width=32 height=32>

 

Divine Protection

<img src=icon.skill1353 width=32 height=32>

 

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                  Prophecyes & Chants

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Prophecy of Fire

<img src=icon.skill1356 width=32 height=32>

 

Prophecy of Water

<img src=icon.skill1355 width=32 height=32>

 

Prophecy of Wind

<img src=icon.skill1357 width=32 height=32>

 

Chant Of Victory

<img src=icon.skill1363 width=32 height=32>

 

Magnus

<img src=icon.skill1413 width=32 height=32>

 

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                            Chants

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Chant of Battle

<img src=icon.skill1007 width=32 height=32>

 

Chant of Shielding

<img src=icon.skill1009 width=32 height=32>

 

Chant of Fire

<img src=icon.skill1006 width=32 height=32>

 

Chant of Flame

<img src=icon.skill1002 width=32 height=32>

 

Chant of Fury

<img src=icon.skill1251 width=32 height=32>

 

Chant of Evasion

<img src=icon.skill1252 width=32 height=32>

 

Chant of Rage

<img src=icon.skill1253 width=32 height=32>

 

Chant of Revenge

<img src=icon.skill1284 width=32 height=32>

 

Chant of Vampire

<img src=icon.skill1310 width=32 height=32>

 

Chant of Eagle

<img src=icon.skill1309 width=32 height=32>

 

Chant of Predator

<img src=icon.skill1308 width=32 height=32>

 

Chant of Spirit

<img src=icon.skill1413 width=32 height=32>

 

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                          Dance's

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Dance of Warrior

<img src=icon.skill0271 width=32 height=32>

 

Dance of Inspiration

<img src=icon.skill0272 width=32 height=32>

 

Dance of Mystic

<img src=icon.skill0273 width=32 height=32>

 

Dance of Fire

<img src=icon.skill0274 width=32 height=32>

 

Dance of Fury

<img src=icon.skill0275 width=32 height=32>

 

Dance of Concentration

<img src=icon.skill0276 width=32 height=32>

 

Dance of Light

<img src=icon.skill0277 width=32 height=32>

 

Aqua Guard

<img src=icon.skill0307 width=32 height=32>

 

Earth Guard

<img src=icon.skill0309 width=32 height=32>

 

Dance of Vampire

<img src=icon.skill0310 width=32 height=32>

 

Dance of Protection

<img src=icon.skill0311width=32 height=32>

 

Dance of Shadow

<img src=icon.skill0366 width=32 height=32>

 

Dance of Siren

<img src=icon.skill0365 width=32 height=32>

 

Dance of Alignment

<img src=icon.skill0530 width=32 height=32>

 

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                              Song's

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Song of Earth

<img src=icon.skill0264 width=32 height=32>

 

Song of Life

<img src=icon.skill0265 width=32 height=32>

 

Song of Water

<img src=icon.skill0266 width=32 height=32>

 

Song of Warding

<img src=icon.skill0267 width=32 height=32>

 

Song of Wind

<img src=icon.skill0268 width=32 height=32>

 

Song of Hunter

<img src=icon.skill0269 width=32 height=32>

 

Song of Invocation

<img src=icon.skill0270 width=32 height=32>

 

Song of Vitality

<img src=icon.skill0304 width=32 height=32>

 

Song of Vengeance

<img src=icon.skill0305 width=32 height=32>

 

Song of Flame Guard

<img src=icon.skill0306 width=32 height=32>

 

Song of Storm Guard

<img src=icon.skill0307 width=32 height=32>

 

Song of Meditination

<img src=icon.skill0308 width=32 height=32>

 

Song of Champion

<img src=icon.skill0364 width=32 height=32>

 

Song of Renewal

<img src=icon.skill0349 width=32 height=32>

 

Song of Elemental

<img src=icon.skill0529 width=32 height=32>

 

_______________________________________________

 

    - For Any Wrong Crest in Wrong Buff Post it Here!

_______________________________________________

 

 

  • Thanks 1
  • 5 weeks later...

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  • Posts

    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
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