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Posted

Server isnt closed yet? Big surprise . Oh well dorn will open today and the few that are left will join there

Posted

Server isnt closed yet? Big surprise . Oh well dorn will open today and the few that are left will join there

 

xD actualy we grow everyday 1-2 clans join and we miss you out-there in our forums, i dont think we can balance the server w/o your suggetions!

Can't say we had good start even oposite with constant ddos attacks and several things that needed our attention to fix but right now it looks good.

I don't think you are a bad person for flaming us quad i would do the same) but as u can imagine we were focuses on ddos not on improve configs :) now that this ddos is past and we made update almost everyday every report we had is in changelog. Few things left to cover but we discuss them first bcs they affect many other things)

No i don't invite you you have free will and your own opinion - I wish you happiness whenever you go, and i even thank you for all the proper and correct reports and suggestions( i leave the fail ones and the conflict in the pass).

Cheers!

Posted (edited)

xD actualy we grow everyday 1-2 clans join and we miss you out-there in our forums, i dont think we can balance the server w/o your suggetions!

Can't say we had good start even oposite with constant ddos attacks and several things that needed our attention to fix but right now it looks good.

I don't think you are a bad person for flaming us quad i would do the same) but as u can imagine we were focuses on ddos not on improve configs :) now that this ddos is past and we made update almost everyday every report we had is in changelog. Few things left to cover but we discuss them first bcs they affect many other things)

No i don't invite you you have free will and your own opinion - I wish you happiness whenever you go, and i even thank you for all the proper and correct reports and suggestions( i leave the fail ones and the conflict in the pass).

Cheers!

1-2 clans = 1-2 ppl ??!?!?! 

 

muhehe top serbidor 2l15 

Edited by AchYlek
Posted

Server isnt closed yet? Big surprise . Oh well dorn will open today and the few that are left will join there

 

Only few players, shops and gm bots with huge fake :happyforever: , is dead since start and greedy "Admins" which are also incompetent are stalonka fanboys who do worse crap than him. :dat: You can only pity them if they believe their own crap. Top serbidorki br in all l2 time.

Posted

1-2 clans = 1-2 ppl ??!?!?! 

 

muhehe top serbidor 2l15 

 

NISE KOMENT TANK U !

 

Only few players, shops and gm bots with huge fake :happyforever: , is dead since start and greedy "Admins" which are also incompetent are stalonka fanboys who do worse crap than him. :dat: You can only pity them if they believe their own crap. Top serbidorki br in all l2 time.

Tank yo for bumpi

now go lik mouz for itemki in corruptland

Posted

Bump for dead serbidorki is easy. Not more corrupted and fake than this.

 

We both know what is dead right now :D huehuehue

Posted

didnt close it alrdy? :( u havnt banned me still since one of ur gm wanted catch me on botting so bad :(

 

At least my staff is active)

Posted

maybe its why server is dead. 

 

Sad storki, maybe when serbidorki reach 5k "online" it will have more than 50 votes per day which can be done by less than 30 players  :not bad: .

Posted

Just logged, counter barelly reach 80 on

Phantoms everywhere. nice fail

 

Try again and this time be honest) Right now are 1500 (550 real+dualbox and shop).

Posted

Try again and this time be honest) Right now are 1500 (550 real+dualbox and shop).

I tried and i was competly honest

your trouble if server is completly empity, what you thinked that your project can be born and have a succesfull start after all the sh1t you did in the past years?

you aren't stallonka that spend money in advertising and russians

if you do a sh1t your sh1t will hunt you for the rest of your virtual life

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
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