Welcome to MaxCheaters.com

Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads

Recommended Posts

  • 5 months later...

Hello here is for Acis.

Index: config/players.properties
===================================================================
--- config/players.properties	(revision 6)
+++ config/players.properties	(working copy)
@@ -294,4 +288,55 @@
 MaxBuffsAmount = 20
 
 # Store buffs/debuffs on user logout?
-StoreSkillCooltime = True
\ No newline at end of file
+StoreSkillCooltime = True
+
+# ----------------------
+# Enchant Announce -
+# ----------------------
+# Announce when a player successfully enchant an item to x
+# Default: False
+EnableEnchantAnnounce = False
+# The value of x is... set it here (No have default value)
+EnchantAnnounceLevel = 6
\ No newline at end of file

Index: java/net/sf/l2j/Config.java
===================================================================
--- java/net/sf/l2j/Config.java    (revision 6)
+++ java/net/sf/l2j/Config.java    (working copy)
@@ -495,6 +492,25 @@
     public static boolean STORE_SKILL_COOLTIME;
     public static int BUFFS_MAX_AMOUNT;
     
+    public static boolean ENABLE_ENCHANT_ANNOUNCE;
+    public static int ENCHANT_ANNOUNCE_LEVEL;
+
     // --------------------------------------------------
     // Server
     // --------------------------------------------------
@@ -1204,6 +1228,48 @@
         
         BUFFS_MAX_AMOUNT = players.getProperty("MaxBuffsAmount", 20);
         STORE_SKILL_COOLTIME = players.getProperty("StoreSkillCooltime", true);
+
+        ENABLE_ENCHANT_ANNOUNCE = players.getProperty("EnableEnchantAnnounce", false);
+        ENCHANT_ANNOUNCE_LEVEL = players.getProperty("EnchantAnnounceLevel", 16);
     }
     
     /**
Index: java/net/sf/l2j/gameserver/network/clientpackets/RequestEnchantItem.java
===================================================================
--- java/net/sf/l2j/gameserver/network/clientpackets/RequestEnchantItem.java    (revision 6)
+++ java/net/sf/l2j/gameserver/network/clientpackets/RequestEnchantItem.java    (working copy)
@@ -34,6 +34,7 @@
 import net.sf.l2j.gameserver.network.serverpackets.ItemList;
 import net.sf.l2j.gameserver.network.serverpackets.StatusUpdate;
 import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
+import net.sf.l2j.gameserver.util.Broadcast;
 import net.sf.l2j.gameserver.util.Util;
 
 public final class RequestEnchantItem extends AbstractEnchantPacket
@@ -129,11 +130,15 @@
                 // announce the success
                 SystemMessage sm;
                 
+                int nextEnchantLevel = item.getEnchantLevel() + 1;
+
                 if (item.getEnchantLevel() == 0)
                 {
                     sm = SystemMessage.getSystemMessage(SystemMessageId.S1_SUCCESSFULLY_ENCHANTED);
                     sm.addItemName(item.getItemId());
                     activeChar.sendPacket(sm);
+                    if(Config.ENABLE_ENCHANT_ANNOUNCE && Config.ENCHANT_ANNOUNCE_LEVEL == 0)
+                        Broadcast.announceToOnlinePlayers("Congratulations to " + activeChar.getName() + "! Your " + item.getItemName() + " has been successfully enchanted to +" + nextEnchantLevel);
                 }
                 else
                 {
@@ -141,6 +146,8 @@
                     sm.addNumber(item.getEnchantLevel());
                     sm.addItemName(item.getItemId());
                     activeChar.sendPacket(sm);
+                    if(Config.ENABLE_ENCHANT_ANNOUNCE && Config.ENCHANT_ANNOUNCE_LEVEL <= item.getEnchantLevel())
+                        Broadcast.announceToOnlinePlayers("Congratulations to " + activeChar.getName() + "! Your " + item.getItemName() + " has been successfully enchanted to +" + nextEnchantLevel);
                 }
                 
                 item.setEnchantLevel(item.getEnchantLevel() + 1);

 

Edited by dimityr203

Share this post


Link to post
Share on other sites
1 hour ago, dimityr203 said:

Hello here is for Acis.


Index: java/net/sf/l2j/gameserver/network/clientpackets/RequestEnchantItem.java
===================================================================
--- java/net/sf/l2j/gameserver/network/clientpackets/RequestEnchantItem.java    (revision 6)
+++ java/net/sf/l2j/gameserver/network/clientpackets/RequestEnchantItem.java    (working copy)
@@ -34,6 +34,7 @@
 import net.sf.l2j.gameserver.network.serverpackets.ItemList;
 import net.sf.l2j.gameserver.network.serverpackets.StatusUpdate;
 import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
+import net.sf.l2j.gameserver.util.Broadcast;
 import net.sf.l2j.gameserver.util.Util;
 
 public final class RequestEnchantItem extends AbstractEnchantPacket
@@ -129,11 +130,15 @@
                 // announce the success
                 SystemMessage sm;
                 
+                int nextEnchantLevel = item.getEnchantLevel() + 1;
+
                 if (item.getEnchantLevel() == 0)
                 {
                     sm = SystemMessage.getSystemMessage(SystemMessageId.S1_SUCCESSFULLY_ENCHANTED);
                     sm.addItemName(item.getItemId());
                     activeChar.sendPacket(sm);
+                    if(Config.ENABLE_ENCHANT_ANNOUNCE && Config.ENCHANT_ANNOUNCE_LEVEL == 0)
+                        Broadcast.announceToOnlinePlayers("Congratulations to " + activeChar.getName() + "! Your " + item.getItemName() + " has been successfully enchanted to +" + nextEnchantLevel);
                 }
                 else
                 {
@@ -141,6 +146,8 @@
                     sm.addNumber(item.getEnchantLevel());
                     sm.addItemName(item.getItemId());
                     activeChar.sendPacket(sm);
+                    if(Config.ENABLE_ENCHANT_ANNOUNCE && Config.ENCHANT_ANNOUNCE_LEVEL <= item.getEnchantLevel())
+                        Broadcast.announceToOnlinePlayers("Congratulations to " + activeChar.getName() + "! Your " + item.getItemName() + " has been successfully enchanted to +" + nextEnchantLevel);
                 }
                 
                 item.setEnchantLevel(item.getEnchantLevel() + 1);

 

 

The code in RequestEnchantItem can be replaced with:
(Both codes will work)
 

### Eclipse Workspace Patch 1.0
#P aCis_gameserver
Index: java/net/sf/l2j/gameserver/network/clientpackets/RequestEnchantItem.java
===================================================================
--- java/net/sf/l2j/gameserver/network/clientpackets/RequestEnchantItem.java	(revision 239)
+++ java/net/sf/l2j/gameserver/network/clientpackets/RequestEnchantItem.java	(working copy)
@@ -127,6 +127,9 @@
 				}
 				
 				item.setEnchantLevel(item.getEnchantLevel() + 1);
+
+				if(Config.ENABLE_ENCHANT_ANNOUNCE && (Config.ENCHANT_ANNOUNCE_LEVEL == 0 || Config.ENCHANT_ANNOUNCE_LEVEL <= item.getEnchantLevel()))
+					  Broadcast.announceToOnlinePlayers("Congratulations to " + activeChar.getName() + "! Your " + item.getItemName() + " has been successfully enchanted to +" + item.getEnchantLevel());
+
 				item.updateDatabase();
 				
 				// If item is equipped, verify the skill obtention (+4 duals, +6 armorset).

 

Edited by melron

Share this post


Link to post
Share on other sites
  • 3 months later...

Well... i'm new and looking things to play with my server and i wanted to comment only because i found this actualy wrong,
as i found wrong all the things that destroy l2 uniqueness, you should not know what other do/wear/combo strategy they build
because everyone is unique, if you inform what someone have you avoid to fight him, or just even a n00b c/p him.
Gr8 work but no the things i use to add for what I've said above.

(old post but just a motivation on people do those codes can make many difirent things instead of that, peace.)

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.