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Posted

They're using my files, enjoy playing on the most fixable files arround the L2 World. For the first time you'll have possibility to finish some quests that was never finished before.

Posted (edited)

It's no problem about that and I have nothing in common with L2conflict, the reason why this appeared was because they designed the site.

Thanks.

Edited by Krea
Posted

Hello!

VIP System allows players to acquire VIP Status for specified period

Exp/Sp Rate 50% 

Allow player to login when server is full.

We believe is not pay to win, it's a small thing added for people that wish to support us.

Posted

Hello!

VIP System allows players to acquire VIP Status for specified period

Exp/Sp Rate 50% 

Allow player to login when server is full.

We believe is not pay to win, it's a small thing added for people that wish to support us.

Allow people to log when server is full?

with how many server go full? 20?

so naive this guy lol

tumblr_nmf5zyG1Ol1u50c91o1_250.gif

Posted

Go spam another server, this is vanganth information, but you have no clue about that, you won't be part of a team, you don't know how java looks eighter, why am I speaking with you, no ideea, but seems funny to chat with haters. Go on your skirm1sch servidor, probably you're a mod or something there.

People got bored of kids like you, flaming around all servers and I've been seen you in the last 3 days flaming on L2Mid, L2Raze, L2Mafia/godofwar, luckystrike, etc L2Pearl too because that's what haters do, hate and post worthless posts as you do. We're sick of you and probably you won't stop untill you die, anyway this is my last message to you, because I feel that I lose time answering you, you do not deserve my attention or anyones else attention. 

You believe you know everything while you know nothing, and in fact who cares about your oppinion? Let me tell you, none of us care about your oppinion

Go play on your servidor and leave us in our job, aight? Is that good for you, cool, good luck

Posted

Go spam another server, this is vanganth information, but you have no clue about that, you won't be part of a team, you don't know how java looks eighter, why am I speaking with you, no ideea, but seems funny to chat with haters. Go on your skirm1sch servidor, probably you're a mod or something there.

People got bored of kids like you, flaming around all servers and I've been seen you in the last 3 days flaming on L2Mid, L2Raze, L2Mafia/godofwar, luckystrike, etc L2Pearl too because that's what haters do, hate and post worthless posts as you do. We're sick of you and probably you won't stop untill you die, anyway this is my last message to you, because I feel that I lose time answering you, you do not deserve my attention or anyones else attention. 

You believe you know everything while you know nothing, and in fact who cares about your oppinion? Let me tell you, none of us care about your oppinion

Go play on your servidor and leave us in our job, aight? Is that good for you, cool, good luck

I said good thing about l2 raze and lucky strike

have you problem to read aswell?

tumblr_nmuyn6g5QF1u50c91o2_250.gif

Posted

Banner added on Topzone, we really want to create a big community and to offer you a good server where you can relax and play with your friends

Posted (edited)

The Open Beta will be available from tomorrow 21 April, we're fixing some bugs that we've discovered today and needs some tests after that.

Tomorrow probably around 17:00 GMT+3 we will be able to open the Beta Phase ! Thank you

 

If something changes we will let you know as soon as we know too! :)

Edited by Krea
Posted

L2 Pearl is currently looking for moderators with GM Function too :

* Spanish, Polish, Portuguese, Russian, Greek support

- Activity 7h +

- Must speak english

- Knowledge about Lineage2 Interlude version

- L2OFF commands

Posted

Nice rates, I wish you good luck because I know you have good L2 OFF Files, the team is experienced and they work in this domain long time ago..

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  • Posts

    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
    • Use only middleman this guy scammer old discord goddardshop   
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