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Annonymus Olympiad Games V1.0


te0x

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anyway thats just the basics. To work normally without bugs you have to add restrictions and new damage message system in olympiad to cover the names completely.

Author noticed it too , I just saw it lol :P , anyway the way can be helpfull so.. good luck :P

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62    protected String _playerOneName;
63    protected String _playerTwoName;
64 +    protected String _try1;
65 +    protected String _try2;

100            _players = list;
101            _playerOne = list.get(0);
102            _playerTwo = list.get(1);
103            
104            try
105            {
106    +            _try1 = _playerOne.getClassId().name();
107    +            _try2 = _playerTwo.getClassId().name();

921    protected String getTitle()
922    {
923        String msg = "";
924    -    msg += _playerOneName + " / " + _playerTwoName;
924 + msg += _try1 + " vs " + _try2;
925        return msg;
926    }

 

where to add this ? Acis :S :S 

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Interesting. I think yes it could be done something like this:

### Eclipse Workspace Patch 1.0
#P aCis_gameserver
Index: java/net/sf/l2j/gameserver/model/actor/status/PcStatus.java
===================================================================
--- java/net/sf/l2j/gameserver/model/actor/status/PcStatus.java	(revision 1)
+++ java/net/sf/l2j/gameserver/model/actor/status/PcStatus.java	(working copy)
@@ -151,7 +151,18 @@
 				SystemMessage smsg;
 				// Send a System Message to the L2PcInstance
 				smsg = SystemMessage.getSystemMessage(SystemMessageId.S1_GAVE_YOU_S2_DMG);
-				smsg.addCharName(attacker);
+				if(attacker instanceof L2PcInstance)
+				{
+					L2PcInstance atcker = (L2PcInstance) attacker;
+					if(atcker.isInOlympiadMode())
+						smsg.addString("Chalenger");
+					else
+						smsg.addPcName(atcker);
+				}
+				else
+				{
+					smsg.addCharName(attacker);
+				}
 				smsg.addNumber(fullValue);
 				getActiveChar().sendPacket(smsg);
 				

But I think it's not all , these systemmessages are available in more than this class. That's only the way. So to be "pro" , this part needs to be added of course :P

 

You should do that with PetStatus & L2Skill as well.

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  • 2 weeks later...

It's already shared like 2 times(?), so it's nothing new, but well.. :P

well i didn't know that is shared already.. i actually was working on this when i had no internet so i didn't know about dat. anyway ;p

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  • 11 months later...

Interesting. I think yes it could be done something like this:

### Eclipse Workspace Patch 1.0
#P aCis_gameserver
Index: java/net/sf/l2j/gameserver/model/actor/status/PcStatus.java
===================================================================
--- java/net/sf/l2j/gameserver/model/actor/status/PcStatus.java	(revision 1)
+++ java/net/sf/l2j/gameserver/model/actor/status/PcStatus.java	(working copy)
@@ -151,7 +151,18 @@
 				SystemMessage smsg;
 				// Send a System Message to the L2PcInstance
 				smsg = SystemMessage.getSystemMessage(SystemMessageId.S1_GAVE_YOU_S2_DMG);
-				smsg.addCharName(attacker);
+				if(attacker instanceof L2PcInstance)
+				{
+					L2PcInstance atcker = (L2PcInstance) attacker;
+					if(atcker.isInOlympiadMode())
+						smsg.addString("Chalenger");
+					else
+						smsg.addPcName(atcker);
+				}
+				else
+				{
+					smsg.addCharName(attacker);
+				}
 				smsg.addNumber(fullValue);
 				getActiveChar().sendPacket(smsg);
 				

But I think it's not all , these systemmessages are available in more than this class. That's only the way. So to be "pro" , this part needs to be added of course :P

dont forget the sumon's damage

 

if (tDmg > 0)
				{
					smsg = SystemMessage.getSystemMessage(SystemMessageId.SUMMON_RECEIVED_DAMAGE_S2_BY_S1);
				-	smsg.addCharName(attacker);
				+	if(attacker instanceof L2PcInstance)
				+	{
				+		L2PcInstance atcker = (L2PcInstance) attacker;
				+		if(atcker.isInOlympiadMode())
				+			smsg.addString("Chalenger");
				+		else
				+			smsg.addPcName(atcker);
				+	}
				+	else
				+	{
				+		smsg.addCharName(attacker);
				+	}
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