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Posted (edited)

Lineage ][ NeworlD High Five Private Server.

 

 

 

 

Web Site: http://www.l2neworld.com

Forum: http://l2neworld.com/forum/

 

 

 

 

 

Information About Server.!

L2NeworlD join us have fun.!.
XP 500x
SP 500x
Adena 400x


Step 2.
Safe Enchant +6.
Max Enchant +25
Enchant Rate: 66%*

* Enchant rate depends on the scroll type you use!

Karma System:
Karma Drop Starts: 4 PK
Karma Clear: Hard


Hero System
Olympiad is Disabled!
Hero System has been changed! To become a hero you must do certain activities to gather Honour Points!
Honour Points can be obtained by:


PvP - Killing someone you get 5% of his Honour Points!
PK - Killing someone you get 10% of his Honour Points! (See Karma System)
Siege - Staying inside a siege zone gives you a certain amount of Honour every 5 minutes
Being Online - When the new period start you get 2000 points.
PK Hunt - Killing someone that is pk (red) you get his 50% of his Honour Points!
Party - Being on a pvp party, all party members get equally Honour Points.




Treasure Hunting
Hide your treasure and let it there to increase over time!
Use ?hide to hide your treasure but choose the location carefully because people may find and steal it!


Farming Domination
Farming Domination is an auto event occur on the farm zone! Everyone who is inside the area get pvp flagged!
Participation is by clan! The winning clan get bonus stats until the next event occur!


Unlock System
Unlock system unlocks features in the game! You can unlock features like ?hide etc.
You can unlock features by doing pvp! Features are devided by Solo and Team.
You can get solo points while you pvp alone! Team Points are awarded while you are on a pvp party!
You don't need to get the kill only assist! So example healers if they heal they get points!


Visual Armor
The good old Visual Armor made by Issle!
Visual Armor is an Unlockable Feature. When you unlock it you can type ?dressme with your desired armor equipped and then wear your good armor
!

Drops
There is one farm zone that is pvp also.
It drops the necessary items required to get the top items!
Enchant Scrolls are droppable with spoil on Easy, Medium, Hard and Extreme.
Extreme Mobs also drop enchant scrolls without spoil.
Festival Adena are shared between a party like adena do.


Bosses
All Grand Bosses - Retail Like!
All Normal Bosses - Retail Like


Event
Team vs Team event

Edited by Joniredbull
Posted

We are having some technical issues! We are trying our best to fix the problem and get back online as soon as possible!

 

Best Regards , Neworld Team

Posted

The server is not online at the moment! We are trying to fix a technical issue occured with our machine!

 

We are trying our very best to fix the problem as soon as possible! Please bare with us and check back soon!

Posted

Updates: of L2NeworlD Private server

 

 

! Now double click on the caradine letter to become nobless.
! Fix that when you get disconnected from the server your pvp points arent saving!
+ Private Stores now work with Festival Adena
! On Farming Domination only players that are in a clan are flagged!
! Restored Retail Olympiad because the Hero System need fixes!

 

+ Raidboss Farm is done!
+ Raidbooses gives clan reputation (if leader is in party)
! Fortress Guards drop more Knight's Epaulette
! All Grandbosses level has been raised up to 85!
! Boss Jewels are 100% to drop

  • 2 weeks later...

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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