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Icon Parser Interlude ☜═㋡


RedHoT

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Hello Justin Bieber fan's!!

 

I'm here to post the icon parser for interlude.

In the second image, you can see what appear in case of non existent items on database.

 

dupCV61.pnguv6NhX1.png

 

 

icon_64x64.png

PASTEBIN

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  • 8 months later...

Use like this

	<item id="1" type="Weapon" name="Short Sword">
		<set name="icon" val="icon.weapon_small_sword_i00" />
		<set name="default_action" val="equip" />
		<set name="weapon_type" val="SWORD" />
		<set name="bodypart" val="rhand" />
		<set name="random_damage" val="10" />
		<set name="attack_range" val="40" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="material" val="STEEL" />
		<set name="weight" val="1600" />
		<set name="price" val="768" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<for>
			<set order="0x08" stat="pAtk" val="8" />
			<set order="0x08" stat="mAtk" val="6" />
			<set order="0x08" stat="rCrit" val="8" />
			<set order="0x08" stat="pAtkSpd" val="379" />
		</for>
	</item>
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Use like this

	<item id="1" type="Weapon" name="Short Sword">
		<set name="icon" val="icon.weapon_small_sword_i00" />
		<set name="default_action" val="equip" />
		<set name="weapon_type" val="SWORD" />
		<set name="bodypart" val="rhand" />
		<set name="random_damage" val="10" />
		<set name="attack_range" val="40" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="material" val="STEEL" />
		<set name="weight" val="1600" />
		<set name="price" val="768" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<for>
			<set order="0x08" stat="pAtk" val="8" />
			<set order="0x08" stat="mAtk" val="6" />
			<set order="0x08" stat="rCrit" val="8" />
			<set order="0x08" stat="pAtkSpd" val="379" />
		</for>
	</item>

 

don't be stupid, that cannot be done without the proper tool on 10.000 items

 

the proper usage on IL was that I coded some time ago

<icon id="1" val="icon.weapon_small_sword_i00" />

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don't be stupid, that cannot be done without the proper tool on 10.000 items

 

the proper usage on IL was that I coded some time ago

<icon id="1" val="icon.weapon_small_sword_i00" />

 

If you do not have the knowledge to do it for 10,000 items, it does not mean that all the other idiots.

 

Only idiots use the database and individual xml files for static data. Therefore Tryskell ignores your idiotic ideas.

 

Have a nice day!

Edited by Rootware
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If you do not have the knowledge to do it for 10,000 items, it does not mean that all the other idiots.

 

Only idiots use the database and individual xml files for static data. Therefore Tryskell ignores your idiotic ideas.

 

Have a nice day!

 

hahahah u suck badly man, the static XML im talking about loads 10k icons in 10 miliseconds, in a hashmap providing great speeds. Possibly faster than Item.getItem().getIcon() 

 

But your russian, the arrow shoots you, nothing to discuss with such a garbage, uneducated russian beast like you.

 

 

Additionally, individual XML file gives you the opportunity not to load the icons by option if you don't need them. But Im pretty sure your slow russian head didn't had enough power to process this two simple things

Edited by xdem
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this piece of ..... will slow your server, do not use it.

 

How it will slow your server? It uses just a connection and then it loads them in a map and I think loading these strings is fast.

Edited by `PonyRider
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How it will slow your server? It uses just a connection and then it loads them in a map and I think loading these strings is fast.

 

Don't pay attention to what randoms say. That database connection is not bad or slow, but not efficient since you can load it in XMLs.

 

the guy who coded that code, used my IconsTable as base, my IconsTable was working only for aCis meaning that it wouldn't work for Frozen without the correct libs. So instead of creating the XML parser like aCis has, he just went through the fast way, aka db connection

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hahahah u suck badly man, the static XML im talking about loads 10k icons in 10 miliseconds, in a hashmap providing great speeds. Possibly faster than Item.getItem().getIcon() 

 

But your russian, the arrow shoots you, nothing to discuss with such a garbage, uneducated russian beast like you.

 

 

Additionally, individual XML file gives you the opportunity not to load the icons by option if you don't need them. But Im pretty sure your slow russian head didn't had enough power to process this two simple things

 

Really? The last sources of L2J uses the icons in the items descriptions. They also idiots that use it?
 
Maybe only the author of this topic is idiot who tries to reinvent the wheel?
Edited by Rootware
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Really? The last sources of L2J uses the icons in the items descriptions. They also idiots that use it?
 
Maybe only the author of this topic is idiot who tries to reinvent the wheel?

 

 

Whats the difference between icons.xml and icons embedded into items.xml. None, so you make no sense at all. 

Edited by xdem
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Whats the difference between icons.xml and icons embedded into items.xml. None, so you make no sense at all.

 

Not necessarily specify the icon for each item.

        _icon = set.getString("icon", "icon.noimage");

If you have not added to the description of an item icon name, the default value is used "icon.noimage".

 

As a result, use of icons in the properties of scripts much easier.

 

<img src=" + ItemTable.getInstance().getTemplate(itemId).getIcon() + " height=32 width=32>

Therefore, any other choices are an invention of the bicycle.

 

Have a nice day!

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Not necessarily specify the icon for each item.

        _icon = set.getString("icon", "icon.noimage");

If you have not added to the description of an item icon name, the default value is used "icon.noimage".

 

As a result, use of icons in the properties of scripts much easier.

 

<img src=" + ItemTable.getInstance().getTemplate(itemId).getIcon() + " height=32 width=32>

Therefore, any other choices are an invention of the bicycle.

 

Have a nice day!

 

Mr.Retard, all Interlude datapacks MISS the method getIcon();

 

items.xml DON'T have _icon = set.getString("icon", "icon.noimage"); NEITHER <set name="icon" val="icon.1234" />

 

so you HAVE to create an icons.xml that will load <ItemId, IconString> in the table, whjere's the reinvention here when you are missing the whole static data?

 

 

Have a bad day!

Edited by xdem
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Mr.Retard, all Interlude datapacks MISS the method getIcon();

 

items.xml DON'T have _icon = set.getString("icon", "icon.noimage"); NEITHER <set name="icon" val="icon.1234" />

 

so you HAVE to create an icons.xml that will load <ItemId, IconString> in the table, whjere's the reinvention here when you are missing the whole static data?

 

 

Have a bad day!

 

 

What's stopping you create it? Knowledge?

 

In any case, it is much easier to do than to create a separate instance for some icons. Learn Java and structure of the server order to not to write nonsense in the future.

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