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Nasus, The Curator of the Sands [3.10]

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nasus-dreadknight.jpg

 

Nasus, the Curator of the Sands

 


 

Abilities

 

Soul_Eater.jpg

Passive: Nasus drains his foe's spiritual energy, giving him a natural 14 / 17 / 20% lifesteal.

 

Siphoning_Strike.jpg

Q: ACTIVE: Nasus' next attack within 10 seconds will deal additional physical damage. Siphoning Strike permanently gains 3 damage if it kills an enemy unit. This bonus is doubled for killing champions, large minions and large monsters.

 

Wither.jpg

W: ACTIVE: Nasus ages his target, slowing their movement speed by 35% for 5 seconds. The slow increases over the duration. The target's attack speed is also slowed by half the amount, initially slowed by 17.5% and increasing over the duration. If the duration of Wither is reduced by crowd control reduction, the increasing slow is applied faster so that it reaches the same max amount at the end.

 

Spirit_Fire.jpg

E: ACTIVE: Nasus unleashes a spirit flame at a target 400-radius area, dealing magic damage to enemies caught within. The spirit flame burns for 5 seconds afterwards, dealing magic damage each second and reducing the armor of enemies within the area.

 

Fury_of_the_Sands.jpg

Ultimate: ACTIVE: Nasus summons a sandstorm to empower himself for 15 seconds, enlarging his size and gaining bonus health, 50 bonus attack range, and 100 bonus cast range. While the storm rages, enemies within 175 range take magic damage equal to a percentage of their maximum health (max of 240 magic damage per second per enemy). Nasus converts 6.375% of the damage done by the sandstorm into bonus attack damage for himself. The maximal bonus attack damage that can be gained is 300.

 


 

Summoner Spells

 

smite.pngghost.png

 

* Smite because it gives you a way better clear time in the jungle

* Ghost because the increased speed will give you a better gapcloser imo then flash

 


 

Ability Build

 

2cr3kfm.png

 

* 3 points in E will give you enough cleartime for the jungle

* maxing Q after will give you more damage & lower CD to max your strenght in Q more.

* maxing wither as 2nd will give you more viability in ganks & teamfights

 


 

Masteries

 

2r3jy1s.png

 

* +3% Attckspd because it will help your passive regenerate more HP, why not CD? because in early stage you dont need it because of the bluebuff, and late stage you dont need it because of the items

* Why not tenacity in deep defense masteries? because in my opinion the 10% reduced critdamage is more effective against critbased adc's like ashe/cait/trist. take the 10% tenacity when you fight noncrittypes adc's like ez

 


 

Runes

 

2vbvckn.png

 

* I took this runepage becaues its the most common runepage used in the jungle, every main jungler should have this page in his runes, and since most people only have 3 pages, you could easily use this one.

* You maybee could change the marks(red) into Armor pen. Or use armor for more sustain in the early jungle.

 


 

Item Build

 

Starter build

hunters-machete.gif & health-potion.gif

 

1st Buy

spirit-stone.gif & boots-of-speed.gif

 

Work towards core items

spirit-of-the-ancient-golem.gif & ninja-tabi.gif & aegis-of-the-legion.gif

 

Core Items

locket-of-the-iron-solari.gif & spirit-visage.gif & iceborn-gauntlet.gif & randuins-omen.gif

 

* Spirit vissage will help alot with the health & CDR & MR. But also with his unique passive to regenerate more health from your passive

* Iceborn gauntlet will help you deal alot more damage + it gives CD & Armor

* Omen will give the oppurtinity the enemies can't flee after you wither them + it gives you more CDR

 


 

Why nasus jungle

Pro's:

* Jungling allows him to farm his Q with more ease, also get +6 on big monsters

* One of the strongest late game champions

* A true master in killing objects

* His wither shuts down AD Carries

 

Con's:

* Kited very easily

* Farm reliant

* No gap closer

 


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Not bad, but you could add more details. I disagree with some parts. Explain why you do everything. Convince me that you're right and I'm wrong!

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Not bad, but you could add more details. I disagree with some parts. Explain why you do everything. Convince me that you're right and I'm wrong!

on what part?

ghost on summoner spell? for gabcloser, and why then not flash? cuz if you flash 1 stun is enough to get the gab bigger again. Ghost&Wither combination will give you a guaranteed kill in what lane whatsoever

 

Runes?

the attackspeed for his passive, to get it more lifesteal. the movementspeed for to hit wither

 

masteries?

nasus is lategame champ, and will be focussed alot, with the deep masteries in defensive i can sustain alot more damage then if you take reduced slow/tenacity + you will already have enough tenacity with ancient golem

 

items?

all items will help nasus alot, and with a complete build you are tanky enough & deal enough damage with gauntlet and you will have 40% reduced CD. Maybee you dont need the Omen, but i like that item alot when you play a agressive jungler that will go for the back lines of the enemy team.

 

abilities?

after you leveld your E up to 3, you dont need more damage to kill camps, so i max Q after that for more damage, and less CD to pump it more up

why i dont level wither the 2nd? because lvl1 wither has enough slow & recuded attckspd to succeed a gank, and when teamfight will start, you'll have more points in wither

 

 

the only thing that is considerable for change is the mark runes, you could change that maybee in Armor Pen.

but since this rune page is the most common page i use as jungler i will leave it as it is :)

every jungler should have that page (attckspd, armor, mr/level, movementspeed)

 

but thats just my P.O.V. :p

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on what part?

ghost on summoner spell? for gabcloser, and why then not flash? cuz if you flash 1 stun is enough to get the gab bigger again. Ghost&Wither combination will give you a guaranteed kill in what lane whatsoever

 

Runes?

the attackspeed for his passive, to get it more lifesteal. the movementspeed for to hit wither

 

masteries?

nasus is lategame champ, and will be focussed alot, with the deep masteries in defensive i can sustain alot more damage then if you take reduced slow/tenacity + you will already have enough tenacity with ancient golem

 

items?

all items will help nasus alot, and with a complete build you are tanky enough & deal enough damage with gauntlet

 

abilities?

after you leveld your E up to 3, you dont need more damage to kill camps, so i max Q after that for more damage, and less CD to pump it more up

why i dont level wither the 2nd? because lvl1 wither has enough slow & recuded attckspd to succeed a gank, and when teamfight will start, you'll have more points in wither

 

 

the only thing that is considerable for change is the mark runes, you could change that maybee in Armor Pen.

but since this rune page is the most common page i use as jungler i will leave it as it is :)

every jungler should have that page (attckspd, armor, mr/level, movementspeed)

 

This is much clearer than just saying "do this and this and win, gg". These are some of the details you could add to the guide.

 

Anyway, what I disagree most with are the masteries. I personally, prefer to use CD instead of AS in offensive masteries, since 4 % CDR is much more cost-effective than 4 % AS. Also, I'd prefer investing points in the tenacity mastery, which is really useful on champions like Nasus that can be kited so easily.

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This is much clearer than just saying "do this and this and win, gg". These are some of the details you could add to the guide.

 

Anyway, what I disagree most with are the masteries. I personally, prefer to use CD instead of AS in offensive masteries, since 4 % CDR is much more cost-effective than 4 % AS. Also, I'd prefer investing points in the tenacity mastery, which is really useful on champions like Nasus that can be kited so easily.

you dont rly need the cd in the masteries, since you have 1st blue for sure, and i rly like to take 2nd blue also on nasus.

and on every item you buy, it contains CDR. so thats why i take attackspd in masteries and not CD.

 

i only do points in the tenacity mastery when im fighting against non-crit champs like ezreal.

otherwise i think the 10% reduced critdamage is more worthfull then the +10% tenacity you get if you put the last 2 points of defender & reinforced armor in tenacious

should be happy if you get 100% stunned every teamfight, you did your job well as tank ^^ hehehehe

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you dont rly need the cd in the masteries, since you have 1st blue for sure, and i rly like to take 2nd blue also on nasus.

and on every item you buy, it contains CDR. so thats why i take attackspd in masteries and not CD.

 

i only do points in the tenacity mastery when im fighting against non-crit champs like ezreal.

otherwise i think the 10% reduced critdamage is more worthfull then the +10% tenacity you get if you put the last 2 points of defender & reinforced armor in tenacious

should be happy if you get 100% stunned every teamfight, you did your job well as tank ^^ hehehehe

 

Well, since we like to play in a different way. I just consider 4 % CDR a big deal, no matter if I'm planning to get max CDR from items, since I'm gonna make use of it early/mid game. 4 % AS is almost nothing for me.

 

 

updated main post with some details

 

Looks better now. Maybe I'm too demanding when it comes to guides ;/

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Tbh i like to max E and W 1st because in jungle you cant really stack your Q, also as nasus whos a generally slow champion i always take slow reduction.

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Tbh i like to max E and W 1st because in jungle you cant really stack your Q, also as nasus whos a generally slow champion i always take slow reduction.

gank alot, when gank succesfull steal farm

carry game :)

* Jungling allows him to farm his Q with more ease, also get +6 on big monsters

 

+ watch other lanes, when a midlaner leaves lane, take the farm there also

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gank alot, when gank succesfull steal farm

carry game :)

 

+ watch other lanes, when a midlaner leaves lane, take the farm there also

 

I gank a lot by with nasus y u no farm minions you farm champions, especially since i started to experiment with dorans blade jungle :D

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I gank a lot by with nasus y u no farm minions you farm champions, especially since i started to experiment with dorans blade jungle :D

nasus with doransblade start not so effective, you'll lose to much mana each camp ^^

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nasus with doransblade start not so effective, you'll lose to much mana each camp ^^

 

True, its meant for other champs but when it comes to an early lvl2 gank dorans blade is awsome. And if you can get a 1st blood or an assist after clearing blue(lvl W 2nd so you need no red), than you have enough to back and get something usefull to start with.

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