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Archer Range/MAge Range


FunkyLOveR

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Παιδια...ο mage εχει ποιο πολυ range απο τον archer... αυττο σημαινει οτι ο archer εχει κανονικο range και ειναι ανεβασμένο του mage?? η γενικα του archer ειναι κατεβασμενο και πρεπει να το ανεβασω?

και πειτε μου πως μπορω να το κανω..thanks!

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ετσι εχω το Custom BOW! (triumph BOW)

<skill id="42004" levels="1" name="Bow">
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
    <add order="0x40" stat="pAtkSpd" val="200"/>
    <add order="0x40" stat="rCrit" val="124"/>
    <add order="0x30" stat="accCombat" val="4"/>
    <mul order="0x40" stat="cAtk" val="1.05"/>
    <mul order="0x40" stat="pAtk" val="1.14"/>
  </for>
</skill>

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ετσι εχω το Custom BOW! (triumph BOW)

<skill id="42004" levels="1" name="Bow">
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
    <add order="0x40" stat="pAtkSpd" val="200"/>
    <add order="0x40" stat="rCrit" val="124"/>
    <add order="0x30" stat="accCombat" val="4"/>
    <mul order="0x40" stat="cAtk" val="1.05"/>
    <mul order="0x40" stat="pAtk" val="1.14"/>
  </for>
</skill>

 

ilikrina an to afisis etsi entelos tyxea oloi tha ginoun archer..

 

pigene sta skills kane search to archery skill k anevase to range ..

 

kane download to notepad ++ kane select ola ta skills k kane search .. diavase ola ta skills s k tha katalaveis pola pragamta k tha se help melontika auto... se alla errors ..

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αλλο ειναι το θεμα....ετσι εχω το weapon...Και ο archer εχει λιγοτερο range απο τον μαγο...δεν γινονται αυτά  :/ είτε ειναι με το dragonic ειτε με το custom!

δεν μπορει να κανει hit and run σε mage με τιποτα..

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vale atkRange re xaze, ti sou lew posi ora, ante tpt den kanete monoi sas

 

<add order="0x40" stat="atkRange" val="200"/>

οποτε να βγαλω αυτο-><set name="castRange" val="-1"/> και να βαλω αυτο ?<add order="0x40" stat="atkRange" val="200"/>

η να το κρατίσω και το castRange

 

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ξες ομως ποιο ειναι το προβλημα?...απο την στιγμη που και με το dragonic ο archer εχει λιγοτερο range..κατι αλλο παιζει..δεν φταίει το skill απο το weapon :S

υπαρχει αλλος τροπος ωστε να ρυθμήζεις τα rates/ranges/dmg/ κτλ απο τα classes?

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ξες ομως ποιο ειναι το προβλημα?...απο την στιγμη που και με το dragonic ο archer εχει λιγοτερο range..κατι αλλο παιζει..δεν φταίει το skill απο το weapon :S

υπαρχει αλλος τροπος ωστε να ρυθμήζεις τα rates/ranges/dmg/ κτλ απο τα classes?

 

oxi, omos ta archer class exoun kino to bow mastery, an pas kai valeis to stat sto bow mastery 9a paei se olous tous archer ane3artita apo to bow pou exoun

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oxi, omos ta archer class exoun kino to bow mastery, an pas kai valeis to stat sto bow mastery 9a paei se olous tous archer ane3artita apo to bow pou exoun

Οποτε να βαλω το code Που μου έδωσες στα skills του "triumph Bow" Και στο "dragonic bow"?

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Οποτε να βαλω το code Που μου έδωσες στα skills του "triumph Bow" Και στο "dragonic bow"?

 

to kalitero pou exeis na kaneis einai na pas sto PASSIVE SKILL BOW MASTERY, pou iparxei sta data/skills kai na valeis ekei to stat, kai oxi den einai kodikas

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για αυτό εδώ λες?

<skill id="208" levels="52" name="Bow Mastery">
	<table name="#pAtk">10.3 11.4 27.6 32.8 35.6 38.6 45.2 48.9 52.7 61.1 65.6 70.4 80.9 86.5 92.4 105.1 111.9 178.8 189.9 201.4 213.5 226 239.1 252.7 266.7 281.3 296.4 311.9 328 344.5 361.6 379.1 397 415.4 434.3 453.5 473.2 493.1 513.5 534.2 555.1 576.3 597.8 619.4 641.2 663.1 685 707.1 729.1 751 772.9 794.6</table>
	<set name="weaponsAllowed" val="32"/>
	<set name="target" val="TARGET_SELF"/>
	<set name="skillType" val="BUFF"/>
	<set name="operateType" val="OP_PASSIVE"/>
	<set name="castRange" val="-1"/>
	<set name="effectRange" val="-1"/>
	<for>
		<add order="0x40" stat="pAtk" val="#pAtk">
			<using kind="Bow"/>
		</add>
	</for>
</skill>

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για αυτό εδώ λες?

<skill id="208" levels="52" name="Bow Mastery">
	<table name="#pAtk">10.3 11.4 27.6 32.8 35.6 38.6 45.2 48.9 52.7 61.1 65.6 70.4 80.9 86.5 92.4 105.1 111.9 178.8 189.9 201.4 213.5 226 239.1 252.7 266.7 281.3 296.4 311.9 328 344.5 361.6 379.1 397 415.4 434.3 453.5 473.2 493.1 513.5 534.2 555.1 576.3 597.8 619.4 641.2 663.1 685 707.1 729.1 751 772.9 794.6</table>
	<set name="weaponsAllowed" val="32"/>
	<set name="target" val="TARGET_SELF"/>
	<set name="skillType" val="BUFF"/>
	<set name="operateType" val="OP_PASSIVE"/>
	<set name="castRange" val="-1"/>
	<set name="effectRange" val="-1"/>
	<for>
		<add order="0x40" stat="pAtk" val="#pAtk">
			<using kind="Bow"/>
		</add>
	</for>
</skill>

 

nai, vale kato apo to <for> to stat pou sou edosa

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