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[Share] Interlude Ready Server


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Present Share Interlude Server , this server was online under 200-330 pioples,

 

Some Info About Server:

 

Game server Lineage 2 Interlude x10000

We present our server additions.

On the server, there is weapons, armor and jewelry from the chronicles Goddess of Destruction.

Giving a lot of jewelery stats (masks, wings, helmet)

There is also a level 5 tattoos (mage and warrior).

Full implementation of geodata (PTS).

Unique ring "Ring of Hector"

Professionalization of Prof. manager in cities.

Rewards for PvP, events, voting.

To Full GM-Shop.

Buffer is set, all the buffs at 2:00.

100 slots buff.

Weight limit is disabled.

Safe on all sharpening 30.

Maximum 100 sharpening weapons, clothing +100, 93% chance to enchant

The maximum number of sub-classes - 7, sub class without quest.

 

http://upload.ethno.ua/398WJQ1P33L8/La2Hate.ru.rar.htm Server + Patch + geo

 

Dont Forget About + and Thanks

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Then it's considered as preconfigured, which means you are not allowed to post this.

 

Also you are in the wrong section.

 

stop talking shit please, Justice checked this topic, its mean everything is okey, before open ur mouth read rules, whats allowed, and what not. and stop spaming here for some posts

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We will allow pre-configured packs, after some approval of their quality.

However, you won't be able to ask help for them in our support section.

 

That's the words of Maxtor.

 

Anyway, obviously you are not over 14 years old, so i stop before a flame war begins. Also i am not a mod or sth..

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We will allow pre-configured packs, after some approval of their quality.

However, you won't be able to ask help for them in our support section.

 

That's the words of Maxtor.

 

Anyway, obviously you are not over 14 years old, so i stop before a flame war begins. Also i am not a mod or sth..

 

okey im 14 y .old. u care? then wth u joined here and starting talking about wrong section? its ur problem? or You need more posts?

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okey im 14 y .old. u care? then wth u joined here and starting talking about wrong section? its ur problem? or You need more posts?

Lol, why would i need more posts? I'm donator member(i can see hidden topics) and i have 1500 posts.. I can't understand whether you think or not before reply.

 

I said about wrong section, because it WAS wrong section. And you can't prove me wrong since you topic was moved to the correct one, lol.

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okey im 14 y .old. u care? then wth u joined here and starting talking about wrong section? its ur problem? or You need more posts?

 

You know that, he is right.

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  • 3 weeks later...

snitches everywhere :)

Precunfigured pack its allowed here

I see mafia group gagning the maxcheaters

Im from 2005 here and i see the administrators are fishing and the Dudes(dudes only from keyboard cuz in real life are faggots) make whatever they want ....

Dont care really

 

We will allow pre-configured packs, after some approval of their quality.
However, you won't be able to ask help for them in our support section.

 

Go Die not now......NOW

 

For the share now its tested and is really good for the newbiez :)

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  • 4 weeks later...
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  • Posts

    • https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/instance/SchemeBuffer.java?ref_type=heads 
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} private void showMainWindow(Player activeChar) { final NpcHtmlMessage html = new NpcHtmlMessage(0); html.setFile(getHtmlPath(getNpcId(), 0)); html.replace("%objectId%", String.valueOf(getObjectId())); html.replace("%name%", activeChar.getName()); html.replace("%buffcount%", "You have " + activeChar.getBuffCount() + "/" + activeChar.getMaxBuffCount() + " buffs."); activeChar.sendPacket(html); } @Override public void onBypassFeedback(Player player, String command) { if (player.getPvpFlag() > 0 && Config.PRESTRICT_USE_BUFFER_ON_PVPFLAG) { player.sendMessage("You can't use buffer when you are pvp flagged."); return; } if (player.isInCombat() && Config.PRESTRICT_USE_BUFFER_IN_COMBAT) { player.sendMessage("You can't use buffer when you are in combat."); return; } if (player.isDead()) return; StringTokenizer st = new StringTokenizer(command, " "); String actualCommand = st.nextToken(); if (actualCommand.startsWith("bufflist")) { autoBuffFunction(player, st.nextToken()); } else if (actualCommand.startsWith("restore")) { String noble = st.nextToken(); player.getStatus().setMaxCpHpMp(); if (noble.equals("true")) { SkillTable.getInstance().getInfo(1323, 1).getEffects(player, player); player.broadcastPacket(new MagicSkillUse(this, player, 1323, 1, 850, 0)); } final Summon summon = player.getSummon(); if (summon != null) summon.getStatus().setMaxHpMp(); showMainWindow(player); } else if (actualCommand.startsWith("cancellation")) { L2Skill buff; buff = SkillTable.getInstance().getInfo(1056, 1); buff.getEffects(this, player); player.stopAllEffectsExceptThoseThatLastThroughDeath(); player.broadcastPacket(new MagicSkillUse(this, player, 1056, 1, 850, 0)); player.stopAllEffects(); final Summon summon = player.getSummon(); if (summon != null) summon.stopAllEffects(); showMainWindow(player); } else if (actualCommand.startsWith("openlist")) { String category = st.nextToken(); String htmfile = st.nextToken(); NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); if (category.startsWith("null")) { html.setFile("data/html/mods/buffer/" + htmfile + ".htm"); // First Page if (htmfile.equals("index")) { html.replace("%name%", player.getName()); html.replace("%buffcount%", "You have " + player.getBuffCount() + "/" + player.getMaxBuffCount() + " buffs."); } } else html.setFile("data/html/mods/buffer/" + category + "/" + htmfile + ".htm"); html.replace("%objectId%", String.valueOf(getObjectId())); player.sendPacket(html); } else if (actualCommand.startsWith("dobuff")) { int buffid = Integer.valueOf(st.nextToken()); int bufflevel = Integer.valueOf(st.nextToken()); String category = st.nextToken(); String windowhtml = st.nextToken(); String votebuff = null; if (st.hasMoreTokens()) votebuff = st.nextToken(); if (windowhtml.equals("malaria")) { if (player.getInventory().getItemCount(Config.PVOTE_BUFF_ITEM_ID, 0) >= 1) { player.getInventory().destroyItemByItemId("VoteCoins", Config.PVOTE_BUFF_ITEM_ID, 1, player, null); player.sendPacket(new ItemList(player, true)); player.sendMessage(1 + " Vote eye destroyed."); } else { player.sendMessage("You dont have enough (" + 1 + ") vote item for buff."); 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} else if (actualCommand.startsWith("editschemes")) { showEditSchemeWindow(player, st.nextToken(), st.nextToken(), Integer.parseInt(st.nextToken())); } else if (actualCommand.startsWith("skill")) { final String groupType = st.nextToken(); final String schemeName = st.nextToken(); final int skillId = Integer.parseInt(st.nextToken()); final int page = Integer.parseInt(st.nextToken()); final List<Integer> skills = BufferManager.getInstance().getScheme(player.getObjectId(), schemeName); if (actualCommand.startsWith("skillselect") && !schemeName.equalsIgnoreCase("none")) { if (skills.size() < player.getMaxBuffCount()) skills.add(skillId); else player.sendMessage("This scheme has reached the maximum amount of buffs."); } else if (actualCommand.startsWith("skillunselect")) skills.remove(Integer.valueOf(skillId)); showEditSchemeWindow(player, groupType, schemeName, page); } else if (actualCommand.startsWith("createscheme")) { try { final String schemeName = st.nextToken(); if (schemeName.length() > 14) { player.sendMessage("Scheme's name must contain up to 14 chars. Spaces are trimmed."); return; } final Map<String, ArrayList<Integer>> schemes = BufferManager.getInstance().getPlayerSchemes(player.getObjectId()); if (schemes != null) { if (schemes.size() == Config.PBUFFER_MAX_SCHEMES) { player.sendMessage("Maximum schemes amount is already reached."); return; } if (schemes.containsKey(schemeName)) { player.sendMessage("The scheme name already exists."); return; } } BufferManager.getInstance().setScheme(player.getObjectId(), schemeName.trim(), new ArrayList<>()); showGiveBuffsWindow(player); } catch (Exception e) { player.sendMessage("Scheme's name must contain up to 14 chars. Spaces are trimmed."); } } else if (actualCommand.startsWith("deletescheme")) { try { final String schemeName = st.nextToken(); final Map<String, ArrayList<Integer>> schemes = BufferManager.getInstance().getPlayerSchemes(player.getObjectId()); if (schemes != null && schemes.containsKey(schemeName)) schemes.remove(schemeName); } catch (Exception e) { player.sendMessage("This scheme name is invalid."); } showGiveBuffsWindow(player); } super.onBypassFeedback(player, command); } @Override public String getHtmlPath(int npcId, int val) { String filename = ""; if (val == 0) filename = "" + npcId; else filename = npcId + "-" + val; return "data/html/mods/buffer/" + filename + ".htm"; } /** * Send an html packet to the {@link Player} set a parameter with Give Buffs menu info for player and pet, depending on targetType parameter {player, pet}. * @param player : The {@link Player} to make checks on. */ private void showGiveBuffsWindow(Player player) { final StringBuilder sb = new StringBuilder(200); final Map<String, ArrayList<Integer>> schemes = BufferManager.getInstance().getPlayerSchemes(player.getObjectId()); if (schemes == null || schemes.isEmpty()) sb.append("<font color=\"LEVEL\">You haven't defined any scheme.</font>"); else { for (Map.Entry<String, ArrayList<Integer>> scheme : schemes.entrySet()) { final int cost = getFee(scheme.getValue()); StringUtil.append(sb, "<font color=\"LEVEL\">", scheme.getKey(), " [", scheme.getValue().size(), " / ", player.getMaxBuffCount(), "]", ((cost > 0) ? " - cost: " + StringUtil.formatNumber(cost) : ""), "</font><br1>"); StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_givebuffs ", scheme.getKey(), " ", cost, "\">Use on Me</a>&nbsp;|&nbsp;"); StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_givebuffs ", scheme.getKey(), " ", cost, " pet\">Use on Pet</a>&nbsp;|&nbsp;"); StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_editschemes Buffs ", scheme.getKey(), " 1\">Edit</a>&nbsp;|&nbsp;"); StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_deletescheme ", scheme.getKey(), "\">Delete</a><br>"); } } final NpcHtmlMessage html = new NpcHtmlMessage(0); html.setFile(getHtmlPath(getNpcId(), 1)); html.replace("%schemes%", sb.toString()); html.replace("%max_schemes%", Config.PBUFFER_MAX_SCHEMES); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } /** * Send an html packet to the {@link Player} set as parameter with Edit Scheme Menu info. This allows the {@link Player} to edit each created scheme (add/delete skills) * @param player : The {@link Player} to make checks on. * @param groupType : The group of skills to select. * @param schemeName : The scheme to make check. * @param page : The current checked page. */ private void showEditSchemeWindow(Player player, String groupType, String schemeName, int page) { final NpcHtmlMessage html = new NpcHtmlMessage(0); final List<Integer> schemeSkills = BufferManager.getInstance().getScheme(player.getObjectId(), schemeName); html.setFile(getHtmlPath(getNpcId(), 2)); html.replace("%schemename%", schemeName); html.replace("%count%", schemeSkills.size() + " / " + player.getMaxBuffCount()); html.replace("%typesframe%", getTypesFrame(groupType, schemeName)); html.replace("%skilllistframe%", getGroupSkillList(player, groupType, schemeName, page)); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } /** * @param player : The {@link Player} to make checks on. * @param groupType : The group of skills to select. * @param schemeName : The scheme to make check. * @param page : The current checked page. * @return A {@link String} representing skills available for selection for a given groupType. */ private String getGroupSkillList(Player player, String groupType, String schemeName, int page) { // Retrieve the entire skills list based on group type. List<Integer> skills = BufferManager.getInstance().getSkillsIdsByType(groupType); if (skills.isEmpty()) return "That group doesn't contain any skills."; // Calculate page number. final int max = MathUtil.countPagesNumber(skills.size(), PAGE_LIMIT); if (page > max) page = max; // Cut skills list up to page number. skills = skills.subList((page - 1) * PAGE_LIMIT, Math.min(page * PAGE_LIMIT, skills.size())); final List<Integer> schemeSkills = BufferManager.getInstance().getScheme(player.getObjectId(), schemeName); final StringBuilder sb = new StringBuilder(skills.size() * 150); int row = 0; for (int skillId : skills) { final String icon = (skillId < 100) ? "icon.skill00" + skillId : (skillId < 1000) ? "icon.skill0" + skillId : "icon.skill" + skillId; sb.append(((row % 2) == 0 ? "<table width=\"280\" bgcolor=\"000000\"><tr>" : "<table width=\"280\"><tr>")); if (schemeSkills.contains(skillId)) StringUtil.append(sb, "<td height=40 width=40><img src=\"", icon, "\" width=32 height=32></td><td width=190>", SkillTable.getInstance().getInfo(skillId, 1).getName(), "<br1><font color=\"B09878\">", BufferManager.getInstance().getAvailableBuff(skillId).getDescription(), "</font></td><td><button action=\"bypass npc_%objectId%_skillunselect ", groupType, " ", schemeName, " ", skillId, " ", page, "\" width=32 height=32 back=\"L2UI_CH3.mapbutton_zoomout2\" fore=\"L2UI_CH3.mapbutton_zoomout1\"></td>"); else StringUtil.append(sb, "<td height=40 width=40><img src=\"", icon, "\" width=32 height=32></td><td width=190>", SkillTable.getInstance().getInfo(skillId, 1).getName(), "<br1><font color=\"B09878\">", BufferManager.getInstance().getAvailableBuff(skillId).getDescription(), "</font></td><td><button action=\"bypass npc_%objectId%_skillselect ", groupType, " ", schemeName, " ", skillId, " ", page, "\" width=32 height=32 back=\"L2UI_CH3.mapbutton_zoomin2\" fore=\"L2UI_CH3.mapbutton_zoomin1\"></td>"); sb.append("</tr></table><img src=\"L2UI.SquareGray\" width=277 height=1>"); row++; } for (int i = PAGE_LIMIT; i > row; i--) StringUtil.append(sb, "<img height=41>"); // Build page footer. sb.append("<br><img src=\"L2UI.SquareGray\" width=277 height=1><table width=\"100%\" bgcolor=000000><tr>"); if (page > 1) StringUtil.append(sb, "<td align=left width=70><a action=\"bypass npc_" + getObjectId() + "_editschemes ", groupType, " ", schemeName, " ", page - 1, "\">Previous</a></td>"); else StringUtil.append(sb, "<td align=left width=70>Previous</td>"); StringUtil.append(sb, "<td align=center width=100>Page ", page, "</td>"); if (page < max) StringUtil.append(sb, "<td align=right width=70><a action=\"bypass npc_" + getObjectId() + "_editschemes ", groupType, " ", schemeName, " ", page + 1, "\">Next</a></td>"); else StringUtil.append(sb, "<td align=right width=70>Next</td>"); sb.append("</tr></table><img src=\"L2UI.SquareGray\" width=277 height=1>"); return sb.toString(); } /** * @param groupType : The group of skills to select. * @param schemeName : The scheme to make check. * @return A {@link String} representing all groupTypes available. The group currently on selection isn't linkable. */ private static String getTypesFrame(String groupType, String schemeName) { final StringBuilder sb = new StringBuilder(500); sb.append("<table>"); int count = 0; for (String type : BufferManager.getInstance().getSkillTypes()) { if (count == 0) sb.append("<tr>"); if (groupType.equalsIgnoreCase(type)) StringUtil.append(sb, "<td width=65>", type, "</td>"); else StringUtil.append(sb, "<td width=65><a action=\"bypass npc_%objectId%_editschemes ", type, " ", schemeName, " 1\">", type, "</a></td>"); count++; if (count == 4) { sb.append("</tr>"); count = 0; } } if (!sb.toString().endsWith("</tr>")) sb.append("</tr>"); sb.append("</table>"); return sb.toString(); } /** * @param list : A {@link List} of skill ids. * @return a global fee for all skills contained in the {@link List}. */ private static int getFee(ArrayList<Integer> list) { if (Config.PBUFFER_STATIC_BUFF_COST > 0) return list.size() * Config.PBUFFER_STATIC_BUFF_COST; int fee = 0; for (int sk : list) fee += BufferManager.getInstance().getAvailableBuff(sk).getPrice(); return fee; } private void autoBuffFunction(Player player, String bufflist) { ArrayList<L2Skill> skills_to_buff = new ArrayList<>(); List<Integer> list = null; if (bufflist.equalsIgnoreCase("fighter")) list = Config.PFIGHTER_SKILL_LIST; else if (bufflist.equalsIgnoreCase("mage")) list = Config.PMAGE_SKILL_LIST; if (list != null) { for (int skillId : list) { L2Skill skill = SkillTable.getInstance().getInfo(skillId, SkillTable.getInstance().getMaxLevel(skillId)); if (skill != null) skills_to_buff.add(skill); } for (L2Skill sk : skills_to_buff) sk.getEffects(player, player); player.updateEffectIcons(); list = null; } skills_to_buff.clear(); showMainWindow(player); } }  
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