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interlude L2 Renewal Opens In 20th Of December 2012 Full PvP Intelude..


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Posted

    Infos

    Server Rates

    * Experience: x5000

    * Spexperience: x5000

    * Party Experience: x5000

    * Party Spexperience: x5000

    * Adena: x5000

    Enchant Rates

    * Safe : 4

    * Max For Weapon : 35

    * Max For Armor : 35

    * Max For Jewels : 35

    * Normal Scroll Enchant Rate: 75%

    * Blessed Scroll Enchant Rate: 85%

    * Crystal Scroll Enchant Rate: 95%

    Custom NPC

    * Global Gatekeeper

    * Raid Boss Gatekeeper

    * Siege Register

    * GM Shop

    * Custom Gm Shop

    * Buffer * Skill Enchanter

    * Augmenter

    * Wedding Manager

    * Server Info

    * Donation Manager

    * Siege informer

    * Clan Hall Manager

    * Clan Manager

    * Olympiad Manager

    * Class Manager

    * Vote Reward NPC

    * Top Stats Manager

    * TvT Manager

    * CTF Manager

    * SubClass Manager

    * Nobless Manager

    * PassChanger

    * Symbol Manager

    Olympiad System

    * Retail Like

    * Olympiad Cycle = 1 Weeks

    Features

    * C4/C5/Interlude features/skills working 98% (The other 2% we will fix it with your support ig)

    * Fishing

    * Seven Signs

    * Castle Sieges

    Clan Hall Sieges

    * Noblesses & Heroes System

    * Max Level 80

    * All Quests

    * Clan Wars

    * C5/Interlude Clan System

    * Weapon Augmentations

    * All C4/C5/Interlude Skills

    * Special Raid Bosses

    * Olympiad 100% Retail like

    * DualBox allowed

    * Flawless Geodata & Pathnodes

    * Active and experienced development/GM team!

    * Not used accounts will be deleted after 2 months

    * NO LAG!!!

    * 100% Uptime

    * International community

    * New character start with 700kk adena

    * Max Subclasses = 3

    * All active/passive augments are fully working!

    * Custom Start up zone

    Vote Reward System (Unique) * Vote reward system (Every 3 votes in Hopzone or Topzone, all online players receive an a-beep-t of Vote Box and have chance to get 3,5,8 vote scrolls used to buy items ingame.

    Teleport Protection * Flagged players can't teleport, creating more pvp action. Announcements

    * Castle Lord Annoucement

    * Heros Annoucement

 

 

    Olympiad Informations :

    Interlude JAVA Olympiad system

    The olympiad period is 2 weeks

    Olympiad is from 20:00 to 00:00 GMT+1 everyday

    You need 9 match and 1 wins to be eligible to hero

    The reuse of the skill is reseted after each olympiad match so you are abble to sign in again instantly and not wait for 1 hours for the skill reuse like on the others server

    You can check the hero and olympiad period Here

 

 

    Buffs Informations :

    Buffs in party only to avoid grief buffing

    3 hours normal buff

    3 hours dances and song ( siren effect decreased )

    3 hours prophecies , 20 mins COV

 

 

    Farming Informations :

    Custom farming system

    Custom ecomic system

 

http://l2-renewal.tk/

Posted

why u stole name of this legendary Renewal?

 

Facepalm ... How he can stole something that doesnt have copyrights ? BornIdiota ...

Posted

Facepalm ... How he can stole something that doesnt have copyrights ? BornIdiota ...

 

LOL ! I mean that he take it.. what a tard n/c . Why u stole name of rly good servers? u cant invent your own name? aa .. I know its too hard for kids

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    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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