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« Last Edit: Yesterday at 07:50:01 PM by ^Wyatt »

 

 

 

remove this option trololol

true, done, that was a missclick probably

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Well, one friend asked to me to help him coding a simple "pvp zone" and then asked to me to add an item checker... etc So I coded a "MultiFunction", "AIO"... whatever... zone. Easy to modify, with configs... and I wanted to share it with you. Simply if you don't like it or you don't like me, don't spam here. We know that some of this features could be already shared over the net... blabla... But here are all together, are configurable and I think that it's 90% without bugs.   Note: Defa

Posted Images

aCis version is messy. ;DD

>_< could it be about the rev?

Try to pm the guy that addapted it to acis, I just take care of h5 and freya versions.

 

If u're an acis lover and wanna adapt it good and share it with us, post the patch :P I'll try to find some guy to adapt it well btw.

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Wyatt i have a problem , when i kill someone i get the reward but not the message , i added a sendMessage but is not in yellow color , how i can do it?

You have obtained 1 Adena. but in Yellow , not in black , hope u help me , ty.

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Wyatt i have a problem , when i kill someone i get the reward but not the message , i added a sendMessage but is not in yellow color , how i can do it?

You have obtained 1 Adena. but in Yellow , not in black , hope u help me , ty.

Try with this

 

	public static void givereward(L2PcInstance player)
{
	if(player.isInsideZone(L2Character.ZONE_MULTIFUNCTION))
	{
		SystemMessage systemMessage = null;

		for (int[] reward : rewards)
		{
			PcInventory inv = player.getInventory();

			if (ItemTable.getInstance().createDummyItem(reward[0]).isStackable())
			{
				inv.addItem("L2MultiFunctionZone ", reward[0], reward[1], player, player);

				if (reward[1] > 1)
				{
					systemMessage = SystemMessage.getSystemMessage(SystemMessageId.EARNED_S2_S1_S);
					systemMessage.addItemName(reward[0]);
					systemMessage.addItemNumber(reward[1]);
				}
				else
				{
					systemMessage = SystemMessage.getSystemMessage(SystemMessageId.EARNED_ITEM_S1);
					systemMessage.addItemName(reward[0]);
				}	
				player.sendPacket(systemMessage);
			}
			else
			{
				for (int i = 0; i < reward[1]; ++i)
				{
					inv.addItem("L2MultiFunctionZone ", reward[0], 1, player, player);
					systemMessage = SystemMessage.getSystemMessage(SystemMessageId.EARNED_ITEM_S1);
					systemMessage.addItemName(reward[0]);
					player.sendPacket(systemMessage);
				}
			}
		}
	}
}

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Try with this

 

	public static void givereward(L2PcInstance player)
{
	if(player.isInsideZone(L2Character.ZONE_MULTIFUNCTION))
	{
		SystemMessage systemMessage = null;

		for (int[] reward : rewards)
		{
			PcInventory inv = player.getInventory();

			if (ItemTable.getInstance().createDummyItem(reward[0]).isStackable())
			{
				inv.addItem("L2MultiFunctionZone ", reward[0], reward[1], player, player);

				if (reward[1] > 1)
				{
					systemMessage = SystemMessage.getSystemMessage(SystemMessageId.EARNED_S2_S1_S);
					systemMessage.addItemName(reward[0]);
					systemMessage.addItemNumber(reward[1]);
				}
				else
				{
					systemMessage = SystemMessage.getSystemMessage(SystemMessageId.EARNED_ITEM_S1);
					systemMessage.addItemName(reward[0]);
				}	
				player.sendPacket(systemMessage);
			}
			else
			{
				for (int i = 0; i < reward[1]; ++i)
				{
					inv.addItem("L2MultiFunctionZone ", reward[0], 1, player, player);
					systemMessage = SystemMessage.getSystemMessage(SystemMessageId.EARNED_ITEM_S1);
					systemMessage.addItemName(reward[0]);
					player.sendPacket(systemMessage);
				}
			}
		}
	}
}

 

Thank you bro<3 u're the best!

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Try with this

 

	public static void givereward(L2PcInstance player)
{
	if(player.isInsideZone(L2Character.ZONE_MULTIFUNCTION))
	{
		SystemMessage systemMessage = null;

		for (int[] reward : rewards)
		{
			PcInventory inv = player.getInventory();

			if (ItemTable.getInstance().createDummyItem(reward[0]).isStackable())
			{
				inv.addItem("L2MultiFunctionZone ", reward[0], reward[1], player, player);

				if (reward[1] > 1)
				{
					systemMessage = SystemMessage.getSystemMessage(SystemMessageId.EARNED_S2_S1_S);
					systemMessage.addItemName(reward[0]);
					systemMessage.addItemNumber(reward[1]);
				}
				else
				{
					systemMessage = SystemMessage.getSystemMessage(SystemMessageId.EARNED_ITEM_S1);
					systemMessage.addItemName(reward[0]);
				}	
				player.sendPacket(systemMessage);
			}
			else
			{
				for (int i = 0; i < reward[1]; ++i)
				{
					inv.addItem("L2MultiFunctionZone ", reward[0], 1, player, player);
					systemMessage = SystemMessage.getSystemMessage(SystemMessageId.EARNED_ITEM_S1);
					systemMessage.addItemName(reward[0]);
					player.sendPacket(systemMessage);
				}
			}
		}
	}
}

 

Thank you Wyatt i had same problem  ;D

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Couldn't be like that?

 

player.addItem("Multifunction Rewards.", reward[0], reward[1], player, true);

 

When true, sends message.

Yep but isn't the same systemmessage.

SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_PICKED_UP_S1_S2);

 

It can be done using both ways, with different message.

 

		public static void givereward(L2PcInstance player)
	{
		if(player.isInsideZone(L2Character.ZONE_MULTIFUNCTION))
		{
			SystemMessage systemMessage = null;

			for (int[] reward : rewards)
			{
				PcInventory inv = player.getInventory();

				if (ItemTable.getInstance().createDummyItem(reward[0]).isStackable())
				{
					inv.addItem("L2MultiFunctionZone ", reward[0], reward[1], player, player);

					if (reward[1] > 1)
					{
						systemMessage = SystemMessage.getSystemMessage(SystemMessageId.EARNED_S2_S1_S);
						systemMessage.addItemName(reward[0]);
						systemMessage.addItemNumber(reward[1]);
					}
					else
					{
						systemMessage = SystemMessage.getSystemMessage(SystemMessageId.EARNED_ITEM_S1);
						systemMessage.addItemName(reward[0]);
					}	
					player.sendPacket(systemMessage);
				}
				else
				{
					for (int i = 0; i < reward[1]; ++i)
					{
						inv.addItem("L2MultiFunctionZone ", reward[0], 1, player, player);
						systemMessage = SystemMessage.getSystemMessage(SystemMessageId.EARNED_ITEM_S1);
						systemMessage.addItemName(reward[0]);
						player.sendPacket(systemMessage);
					}
				}
			}
		}
	}

or

			public static void givereward(L2PcInstance player)
		{
			if(player.isInsideZone(L2Character.ZONE_MULTIFUNCTION))
			{
				for (int[] reward : rewards)
				{
					player.addItem("Multifunction Reward", reward[0], reward[1], player, true);
				}
			}
		}

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Bug: Leave the Zone, hit a White player, enter the zone while flagged and 30-60s later you are white again inside the zone. Same happens when hitting a white and sometimes karma player INSIDE the zone.

 

+                      if(pvp_enabled && activeChar.getPvpFlag() == 0)

+                              activeChar.updatePvPFlag(1);

 

Should add a blink/delay to when the player(s) leave the zone, idiots running out of the zone to turn instantly "white" is lame.

 

OnExit()
{
				_player.stopPvPFlag();
				_player.sendMessage("You have left an auto flag zone.");
				_player.setPvpFlagLasts(System.currentTimeMillis() + 30000);
				_player.startPvPFlag();
}

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Bug: Leave the Zone, hit a White player, enter the zone while flagged and 30-60s later you are white again inside the zone. Same happens when hitting a white and sometimes karma player INSIDE the zone.

 

Should add a blink/delay to when the player(s) leave the zone, idiots running out of the zone to turn instantly "white" is lame.

 

OnExit()
{
				_player.stopPvPFlag();
				_player.sendMessage("You have left an auto flag zone.");
				_player.setPvpFlagLasts(System.currentTimeMillis() + 30000);
				_player.startPvPFlag();
}

Yep it's possible coz when I coded it I thought about making zones where the limits couldnt be seen... Q_Q...

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