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Posted

sid,only cen and fake wasnt hero from olympiad,lol?

I dont care dude and i dont know who hero who not because i'm offline ! .My one friend tell me ATS Have in Aden siege 7-8-or 9 hero True? So how tell me ?

Posted

im wondering how the hell you are always crying about ats,lol nabz,

 

GR: o server dn einai t koza,oso gia t augments exei kathe mera 30 min p oi ls einai 100% stamatiste epitelous na klegeste s kathe server k na lete koza server,mn prizete ta @@ kathenos

 

top 1 cryer-AboveMyDna

 

 

You didn't read my reply well, By opening ur own server and getting ur clan over it you just proove, how stupid gr33k can u be and guess. Gr33ks are the most retarded players in the world even more than brazilians nowdays. What if u dominate ur own server? Will you level-up?.......Stupidity nowdays starts to spread rapidly.

Posted

[Gr]Tou kOzA einai o server.Alla giati oloi lete koza server kai koza server?Magkes 8a ginete ean ton nikisete sto server tou opws eixame kanei kapoia paidia se enan starwars server l2lastresort if i remember correctly.Loipon phgente pai3te kai mhn klegeste alliws mpeite interlude.pro.

 

 

By playing in a server that u already know who will dominate it cause of its corruption, you're just getting fun with urself and if you cannot respect yourself u ain't even ready to respect no one else.

Posted

I dont care dude and i dont know who hero who not because i'm offline ! .My one friend tell me ATS Have in Aden siege 7-8-or 9 hero True? So how tell me ?

 

heroes was> MwroMou-Fate-Rossely-cEn-JoFeMaR

Posted

GG koza once again u proved that u cant play w/o corruption ....ATS fail Powah...Cya in a real server...

 

 

Even his forum-site is copy-paste of Qb-gaming website! YALL FANBOY.  :'(

Posted

You are all noobs. Because you cant play and you can make some items and you always pawned you flaming the server. So go in another server and start flaming. For me is the best server for these days!!

Posted

14n2ut.jpg

 

 

 

Oh you k0za, I'm wondering if u gave to this guy 4 passives a-beep-ts such passives you gave to your clan mates!

Gz albanian boy, you won 1 euro.  8)

 

Uhahahah i can make 1 bot and to say i have 1 50505040 aguments,and then to remove the name with that black paints N00b.

 

 

P.S. I'am on vacations stupid tard's i will be in greece again in some days .. Ciao..

Posted

Uhahahah i can make 1 bot and to say i have 1 50505040 aguments,and then to remove the name with that black paints N00b.

 

 

P.S. I'am on vacations stupid tard's i will be in greece again in some days .. Ciao..

Cool Story broh
Posted

Cool Story broh

 

Then say him to give full photo with him aguments ,and  w/o name Np. Stupid noob's..

In all server's kOzA is admin/dev phahah you are realy funny :)

Posted

Then say him to give full photo with him aguments ,and  w/o name Np. Stupid noob's..

In all server's kOzA is admin/dev phahah you are realy funny :)

 

agree with this guy.. (koza) when i join to any server i saw that many guys are spamming "koza server koza server" be serius..its not koza servers.

Posted

agree with this guy.. (koza) when i join to any server i saw that many guys are spamming "koza server koza server" be serius..its not koza servers.

 

+1 you have right all kids are spamming koza server and koza server lol.Noobs what can you say.

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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