Jump to content
  • 0

Dwarf - Forgotten Race?


Question

Posted

Since most or even all private servers has GM Shops, Dwarf  race is forgotten. its a bit sad, so I thought, is there any way to make that Race useful again?  What would you guys suggest to do? I'm working on a C6 Frozen project for now it's a private work, because I dont want to  start public project when it's not even close to be ready for Playing in it.  so anyway back to my topic:

 

I thought maybe Dwarfs could be useful making  Gear like S gr. or something.

 

another idea, to change Item Drop a  little, then like only scavengers could spoil some important  items or something,

 

What do you suggest? thank you.

4 answers to this question

Recommended Posts

  • 0
Posted

1) Make GM Shop till A grade

2) S grade Craftable

 

IDK if it works like this in Interlude but try also this one

1) Increase stats of walls at castles and doors

2) Recommend playing with Siege Golems in sieges

3) Increase a bit Siege Golems. NOT TOO MUCH!

 

Also

1) Make mats for craft spoilable

2) Find a script to allow players "spoil" adena from other players

 

And maybe try to balance a bit stats of dwarfs. They don't have many skills and they are working more like tank with a lot of reflect.

 

Good Luck!

  • 0
Posted

Both of you never played L2 or what ?

 

1) Make GM Shop till A grade

Woud kill crafters interest for sure, as it is in GoD.

 

1) Increase stats of walls at castles and doors

Only sieges summons are supposed to make damages on walls. I say that, I say nothing.

 

1) Make mats for craft spoilable

GG, you explained Bounty Hunter class use.

 

I thought maybe Dwarfs could be useful making  Gear like S gr. or something. 

GG, you explained Warsmith class use.

 


 

That being said, NCSoft tried to edit classes a bit since C6, did you simply play L2 ? Fatal Strike should be added no matter what. You can add aswell some of tanks/destroyers passive skills, warsmith should be more tanky as he got a summon, BH should be more offensive.

 

Spoil can be edited for sure for players, I see a skill who can block player to make any action except socialAction dance. That would be ubber cool in big pvp, the guy is blocked dancing :D. If you dislike, you can either make it works like a PDAM drain, or a root. As it's melee skill, the effect must be x1.5 to x2 power than any existing skill you will base to rework it.

 

Drop any luxury shit / GM crap in order dwarves use craft/spoil. If your server is high rates, then you have to heavily edit spoil system aswell and up RBs a lot in order ppl got difficulties to farm them.

  • 0
Posted

Both of you never played L2 or what ?

 

1) Make GM Shop till A grade

Woud kill crafters interest for sure, as it is in GoD.

 

1) Increase stats of walls at castles and doors

Only sieges summons are supposed to make damages on walls. I say that, I say nothing.

 

1) Make mats for craft spoilable

GG, you explained Bounty Hunter class use.

 

I don't like it when someone says or thinks I haven't played L2. <-- Trying to keep it clean that's why it sounds shitty now.

 

Those things I listed are just small suggestions in how to make Dwarfs part of the game again.

So started with GM shop, I meant if he is going to make a GM shop it should be till A grade or else there shouldn't be best armors of the game.

 

About Walls, I know how it is on High Five (only siege summons able to make damage on walls) I don't remember how it was on C6. Doors should be increased so player are encouraged to make siege summons in order to destroy walls/doors faster.

 

About spoilable mats, I just told that because 95% of server don't use spoil system.

 

I didn't say anything about the classes PvP balance, because first of all I haven't played C6 for years. Means I don't remember well stats etc what needs to be balanced.

 

I just covered the basics and those were just suggestions I would implent in my server.

  • 0
Posted

What about adding a few custom items that are only acquired through spoil and craft. Noone used dwarves in pvp even in retail-like servers anyway.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock