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enchant bug Rev L2 Brick High Five


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Question

One could solve a doubt is:

I use the Rev L2 Brick High Five So that a problem in contact with Enchant

set up as follows:

# This is the maximum safe enchant.

# Notes:

# If EnchantSafeMax is set to 8 for the item will be safely enchanted to 8 max enchant regardless of the value above in September. # EnchantSafeMaxFull is for full body armor (upper and lower). These values ​​# Should always be Greater Than 0.

#Default : 3, 4

 

Five EnchantSafeMax <<<<<<<<<<<<<<<<<< MAX 15

Safe EnchantSafeMaxFull <<<<<<<<<<<<<<< MAX = 25

So that he does not get as much Fik tipow open the player can place the item up to +65535 which is the maximum the server does not know how else to fix this anyone have any tips?

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Five EnchantSafeMax <<<<<<<<<<<<<<<<<< MAX 15

Safe EnchantSafeMaxFull <<<<<<<<<<<<<<< MAX = 25

 

Have you read?

 

First line is for safe for all items except full parts (like DC Robe, Draconic body...)

Second line is for safe for body parts (DC ROBE, Draconic Body ...)

 

I guess, you have search a little bit and you know that there is a enchant EnchantData.xml.

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<?xml version="1.0" encoding="UTF-8"?>

<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="enchantData.xsd">

<!-- Scrolls: Enchant Weapon -->

<enchant id="729" targetGrade="a" />

<enchant id="947" targetGrade="b" />

<enchant id="951" targetGrade="c" />

<enchant id="955" targetGrade="d" />

<enchant id="959" targetGrade="s" />

<!-- Scrolls: Enchant Armor -->

<enchant id="730" isWeapon="false" targetGrade="a" />

<enchant id="948" isWeapon="false" targetGrade="b" />

<enchant id="952" isWeapon="false" targetGrade="c" />

<enchant id="956" isWeapon="false" targetGrade="d" />

<enchant id="960" isWeapon="false" targetGrade="s" />

 

<!-- Blessed Scrolls: Enchant Weapon -->

<enchant id="6569" isBlessed="true" targetGrade="a" />

<enchant id="6571" isBlessed="true" targetGrade="b" />

<enchant id="6573" isBlessed="true" targetGrade="c" />

<enchant id="6575" isBlessed="true" targetGrade="d" />

<enchant id="6577" isBlessed="true" targetGrade="s" />

<!-- Blessed Scrolls: Enchant Armor -->

<enchant id="6570" isWeapon="false" isBlessed="true" targetGrade="a" />

<enchant id="6572" isWeapon="false" isBlessed="true" targetGrade="b" />

<enchant id="6574" isWeapon="false" isBlessed="true" targetGrade="c" />

<enchant id="6576" isWeapon="false" isBlessed="true" targetGrade="d" />

<enchant id="6578" isWeapon="false" isBlessed="true" targetGrade="s" />

 

<!-- Crystal Scrolls: Enchant Weapon -->

<enchant id="731" isCrystal="true" targetGrade="a" />

<enchant id="949" isCrystal="true" targetGrade="b" />

<enchant id="953" isCrystal="true" targetGrade="c" />

<enchant id="957" isCrystal="true" targetGrade="d" />

<enchant id="961" isCrystal="true" targetGrade="s" />

<!-- Crystal Scrolls: Enchant Armor -->

<enchant id="732" isWeapon="false" isCrystal="true" targetGrade="a" />

<enchant id="950" isWeapon="false" isCrystal="true" targetGrade="b" />

<enchant id="954" isWeapon="false" isCrystal="true" targetGrade="c" />

<enchant id="958" isWeapon="false" isCrystal="true" targetGrade="d" />

<enchant id="962" isWeapon="false" isCrystal="true" targetGrade="s" />

 

<!-- Weapon Enchant Scrolls -->

<enchant id="20517" targetGrade="a" successRate="73.326" />

<enchant id="22006" targetGrade="b" successRate="73.326" />

<enchant id="22007" targetGrade="c" successRate="73.326" />

<enchant id="22008" targetGrade="d" successRate="73.326" />

<enchant id="22009" targetGrade="s" successRate="73.326" />

<!-- Armor Enchant Scrolls -->

<enchant id="20518" isWeapon="false" targetGrade="a" successRate="73.326" />

<enchant id="22010" isWeapon="false" targetGrade="b" successRate="73.326" />

<enchant id="22011" isWeapon="false" targetGrade="c" successRate="73.326" />

<enchant id="22012" isWeapon="false" targetGrade="d" successRate="73.326" />

<enchant id="22013" isWeapon="false" targetGrade="s" successRate="73.326" />

 

<!-- Ancient Weapon Enchant Crystal -->

<enchant id="20519" isSafe="true" targetGrade="s" maxEnchant="16" successRate="73.326" />

<enchant id="22014" isSafe="true" targetGrade="b" maxEnchant="16" successRate="73.326" />

<enchant id="22015" isSafe="true" targetGrade="a" maxEnchant="16" successRate="73.326" />

<!-- Ancient Armor Enchant Crystal -->

<enchant id="20520" isWeapon="false" isSafe="true" targetGrade="s" maxEnchant="16" successRate="73.326" />

<enchant id="22016" isWeapon="false" isSafe="true" targetGrade="b" maxEnchant="16" successRate="73.326" />

<enchant id="22017" isWeapon="false" isSafe="true" targetGrade="a" maxEnchant="16" successRate="73.326" />

 

<!-- Divine Weapon Enchant Crystal -->

<enchant id="20521" isCrystal="true" targetGrade="s" />

<enchant id="22018" isCrystal="true" targetGrade="b" />

<enchant id="22019" isCrystal="true" targetGrade="a" />

<!-- Divine Armor Enchant Crystal -->

<enchant id="20522" isWeapon="false" isCrystal="true" targetGrade="s" />

<enchant id="22020" isWeapon="false" isCrystal="true" targetGrade="b" />

<enchant id="22021" isWeapon="false" isCrystal="true" targetGrade="a" />

 

<!-- Scroll: Enchant Weapon of Destruction -->

<enchant id="22221" isSafe="true" targetGrade="s" maxEnchant="16" />

<enchant id="22223" isSafe="true" targetGrade="a" maxEnchant="16" />

<enchant id="22225" isSafe="true" targetGrade="b" maxEnchant="16" />

<enchant id="22227" isSafe="true" targetGrade="c" maxEnchant="16" />

<enchant id="22229" isSafe="true" targetGrade="d" maxEnchant="16" />

<!-- Scroll: Enchant Armor of Destruction -->

<enchant id="22222" isWeapon="false" isSafe="true" targetGrade="s" maxEnchant="16" />

<enchant id="22224" isWeapon="false" isSafe="true" targetGrade="a" maxEnchant="16" />

<enchant id="22226" isWeapon="false" isSafe="true" targetGrade="b" maxEnchant="16" />

<enchant id="22228" isWeapon="false" isSafe="true" targetGrade="c" maxEnchant="16" />

<enchant id="22230" isWeapon="false" isSafe="true" targetGrade="d" maxEnchant="16" />

 

<!-- Master Yogi's Scroll: Enchant Weapon -->

<enchant id="13540">

<item id="13539" /> <!-- Staff of Master Yogi -->

</enchant>

 

<!-- Weapon enhancing scroll exclusive for PC cafe -->

<enchant id="15346" targetGrade="s">

<item id="15313" /> <!-- PC cafe' exclusive - Forgotten Blade -->

<item id="15314" /> <!-- For PC cafe use - Basalt Battle hammer -->

<item id="15315" /> <!-- For PC cafe use - Imperial Staff -->

<item id="15316" /> <!-- For PC cafe use - Angel Slayer -->

<item id="15317" /> <!-- For PC cafe use - Dragon Hunter Axe -->

<item id="15318" /> <!-- For PC cafe use - Saint Spear -->

<item id="15319" /> <!-- For PC cafe use - Demon Splinter -->

<item id="15320" /> <!-- For PC cafe use - Heaven's Divider -->

<item id="15321" /> <!-- For PC cafe use - Arcana Mace -->

<item id="15322" /> <!-- For PC cafe use - Draconic Bow -->

<item id="15323" /> <!-- For PC cafe use - Laevateinn -->

<item id="15324" /> <!-- For PC cafe use - Gram -->

<item id="15325" /> <!-- For PC cafe use - Sarnga -->

<item id="15326" /> <!-- For PC cafe use - Tallum Blade *Dark Legion -->

</enchant>

<enchant id="15347" targetGrade="a">

<item id="13210" /> <!-- PC cafe' exclusive - Sirra's Blade -->

<item id="13211" /> <!-- For PC Cafe Use - Sword of Ipos -->

<item id="13212" /> <!-- For PC Cafe Use - Barakiel's Axe -->

<item id="13213" /> <!-- For PC Cafe Use - Behemoth Tuning Fork -->

<item id="13214" /> <!-- For PC Cafe Use - Naga Storm -->

<item id="13215" /> <!-- For PC cafe use - Tiphon's Spear -->

<item id="13216" /> <!-- For PC cafe use - Shyeed's Bow -->

<item id="13217" /> <!-- For PC Cafe Use - Sobekk's Hurricane -->

<item id="13218" /> <!-- For PC Cafe Use - Themis' Tongue -->

<item id="13219" /> <!-- For PC Cafe Use - Cabrio's Hand -->

<item id="13220" /> <!-- For PC Cafe Use - Daimon Crystal -->

<item id="13221" /> <!-- For PC cafe use - Tallum Blade*Damascus -->

<item id="13222" /> <!-- For PC Cafe Use - Eclair Bijou -->

<item id="13223" /> <!-- For PC cafe use - Durendal -->

<item id="13224" /> <!-- For PC Cafe Use - Screaming Vengeance -->

</enchant>

<enchant id="15348" targetGrade="b">

<item id="13194" /> <!-- For PC Cafe Use - Damascus Sword -->

<item id="13195" /> <!-- For PC cafe use - Lance -->

<item id="13196" /> <!-- For PC Cafe Use - Deadman's Glory -->

<item id="13197" /> <!-- For PC Cafe Use - Art of Battle Axe -->

<item id="13198" /> <!-- For PC Cafe Use - Staff of Evil Spirits -->

<item id="13199" /> <!-- For PC Cafe USE - Devil's Dagger -->

<item id="13200" /> <!-- For PC Cafe Use - Bellion Cestus -->

<item id="13201" /> <!-- For PC cafe use - Hazard Bow -->

<item id="13202" /> <!-- For PC Cafe Use - Samurai*Samurai -->

<item id="13203" /> <!-- For PC Cafe Use - Guardian's Sword -->

<item id="13204" /> <!-- For PC Cafe Use - Wizard's Tear -->

<item id="13205" /> <!-- For PC Cafe Use - Kaim Vanul's Bones -->

<item id="13206" /> <!-- For PC Cafe Use - Star Buster -->

<item id="13207" /> <!-- For PC cafe use - Colichemarde -->

<item id="13208" /> <!-- For PC cafe use - Dismantler -->

<item id="13209" /> <!-- For PC Cafe Use - Hell Hound -->

</enchant>

<enchant id="15349" targetGrade="c">

<item id="13178" /> <!-- For PC Cafe Use - Samurai Long Sword -->

<item id="13179" /> <!-- For PC Cafe Use - Ghost's Wand -->

<item id="13180" /> <!-- For PC Cafe Use - Ghoul's Wand -->

<item id="13181" /> <!-- For PC Cafe Use - Devil's Wand -->

<item id="13182" /> <!-- For PC Cafe USE - Crystal Dagger -->

<item id="13183" /> <!-- For PC cafe use - Great Pata -->

<item id="13184" /> <!-- For PC cafe use - Eminence Bow -->

<item id="13185" /> <!-- For PC Cafe Use - Orcish Poleaxe -->

<item id="13186" /> <!-- For PC cafe use - Yaksa Mace -->

<item id="13187" /> <!-- For PC Cafe Use - Shamshir*Shamshir -->

<item id="13188" /> <!-- PC Cafe Use - Admiral's Estoc -->

<item id="13189" /> <!-- For PC cafe use - Saber Tooth -->

<item id="13190" /> <!-- For PC Cafe Use - Sharpshooter -->

<item id="13191" /> <!-- For PC Cafe Use - Ecliptic Sword -->

<item id="13192" /> <!-- For PC Cafe Use - Ecliptic Axe -->

<item id="13193" /> <!-- For PC Cafe Use - Dwarven Hammer -->

</enchant>

<enchant id="15350" targetGrade="d">

<item id="13163" /> <!-- For PC Cafe Use - -leeching-*Crimson Sword -->

<item id="13164" /> <!-- For PC cafe use - Claymore -->

<item id="13165" /> <!-- For PC cafe use - Bonebreaker -->

<item id="13166" /> <!-- For PC Cafe Use - Atuba Hammer -->

<item id="13167" /> <!-- For PC Cafe Use - Ghost's Wand -->

<item id="13168" /> <!-- For PC Cafe Use - Hall of Life -->

<item id="13169" /> <!-- For PC cafe use - Atuba Mace -->

<item id="13170" /> <!-- For PC Cafe USE - Mithril Dagger -->

<item id="13171" /> <!-- For PC Cafe Use - Scallop Jamadhr -->

<item id="13172" /> <!-- For PC cafe use - Crossbow -->

<item id="13173" /> <!-- For PC cafe use - Glaive -->

<item id="13174" /> <!-- For PC Cafe Use - Elven Long Sword -->

<item id="13175" /> <!-- For PC Cafe Use - Grand Epee -->

<item id="13176" /> <!-- For PC Cafe Use - General Katzbalger -->

<item id="13177" /> <!-- For PC Cafe Use - Cranequin -->

</enchant>

 

<!-- Weapon-Type Enhance Backup Stone -->

<support id="12362" targetGrade="d" maxEnchant="9" successBonus="1.20" />

<support id="12363" targetGrade="c" maxEnchant="9" successBonus="1.18" />

<support id="12364" targetGrade="b" maxEnchant="9" successBonus="1.15" />

<support id="12365" targetGrade="a" maxEnchant="9" successBonus="1.12" />

<support id="12366" targetGrade="s" maxEnchant="9" successBonus="1.10" />

<!-- Armor-Type Enhance Backup Stone -->

<support id="12367" isWeapon="false" targetGrade="d" maxEnchant="9" successBonus="1.35" />

<support id="12368" isWeapon="false" targetGrade="c" maxEnchant="9" successBonus="1.27" />

<support id="12369" isWeapon="false" targetGrade="b" maxEnchant="9" successBonus="1.23" />

<support id="12370" isWeapon="false" targetGrade="a" maxEnchant="9" successBonus="1.18" />

<support id="12371" isWeapon="false" targetGrade="s" maxEnchant="9" successBonus="1.15" />

 

<!-- Agathion Auxiliary Stone: Enchant Weapon -->

<support id="14702" targetGrade="d" maxEnchant="9" successBonus="1.20" />

<support id="14703" targetGrade="c" maxEnchant="9" successBonus="1.18" />

<support id="14704" targetGrade="b" maxEnchant="9" successBonus="1.15" />

<support id="14705" targetGrade="a" maxEnchant="9" successBonus="1.12" />

<support id="14706" targetGrade="s" maxEnchant="9" successBonus="1.10" />

<!-- Agathion Auxiliary Stone: Enchant Armor -->

<support id="14707" isWeapon="false" targetGrade="d" maxEnchant="9" successBonus="1.35" />

<support id="14708" isWeapon="false" targetGrade="c" maxEnchant="9" successBonus="1.27" />

<support id="14709" isWeapon="false" targetGrade="b" maxEnchant="9" successBonus="1.23" />

<support id="14710" isWeapon="false" targetGrade="a" maxEnchant="9" successBonus="1.18" />

<support id="14711" isWeapon="false" targetGrade="s" maxEnchant="9" successBonus="1.15" />

</list>

 

 

is something wrong?

not want the items pass +25 how do I do?

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One could solve a doubt is:

I use the Rev L2 Brick High Five So that a problem in contact with Enchant

set up as follows:

# This is the maximum safe enchant.

# Notes:

# If EnchantSafeMax is set to 8 for the item will be safely enchanted to 8 max enchant regardless of the value above in September. # EnchantSafeMaxFull is for full body armor (upper and lower). These values ​​# Should always be Greater Than 0.

#Default : 3, 4

 

Five EnchantSafeMax <<<<<<<<<<<<<<<<<< MAX 15

Safe EnchantSafeMaxFull <<<<<<<<<<<<<<< MAX = 25

So that he does not get as much Fik tipow open the player can place the item up to +65535 which is the maximum the server does not know how else to fix this anyone have any tips?

 

If you mean you want to put enchant max +25 so players cant enchant more, go to clientpackets.requestEnchantItem.java and edit the java...

add smth like this:

 

// first validation check

if (!scrollTemplate.isValid(item, supportTemplate))

{

activeChar.sendPacket(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION);

activeChar.setActiveEnchantItem(null);

activeChar.sendPacket(new EnchantResult(2, 0, 0));

return;

}

+ // MAX ENCHANT

+ if (item.getEnchantLevel() >= 25)

+ {

+ activeChar.sendMessage("Your " + item.getName() + " has reached the enchant limit.");

+ activeChar.setActiveEnchantItem(null);

+ activeChar.sendPacket(new EnchantResult(2, 0, 0));

+ return;

+ }

 

i just wrote it, but im sure it works try it

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} if (html.substring(start + 8, start + 10).equals("-h")) { start += 11; } else { start += 8; } i = finish; int finish2 = html.indexOf("$", start); if ((finish2 < finish) && (finish2 > 0)) { activeChar.addHtmlAction(HtmlActionScope.NPC_HTML, html.substring(start, finish2).trim()); } else { activeChar.addHtmlAction(HtmlActionScope.NPC_HTML, html.substring(start, finish).trim()); } } } /** * Copy from {@link org.l2jmobius.gameserver.communitybbs.Manager.BaseBBSManager}. Modified to allow larger community board htmls. * @param player the player to send to * @param html the html text */ private void sendBBSHtml(Player player, String html) { buildBypassCache(player, html); if (html.length() < 16250) { player.sendPacket(new ShowBoard(html, "101")); player.sendPacket(new ShowBoard(null, "102")); player.sendPacket(new ShowBoard(null, "103")); } else if (html.length() < (16250 * 2)) { player.sendPacket(new ShowBoard(html.substring(0, 16250), "101")); player.sendPacket(new ShowBoard(html.substring(16250), "102")); player.sendPacket(new ShowBoard(null, "103")); } else if (html.length() < (16250 * 3)) { player.sendPacket(new ShowBoard(html.substring(0, 16250), "101")); player.sendPacket(new ShowBoard(html.substring(16250, 16250 * 2), "102")); player.sendPacket(new ShowBoard(html.substring(16250 * 2), "103")); } else { player.sendPacket(new ShowBoard("<html><body><br><center>Error: HTML was too long!</center></body></html>", "101")); player.sendPacket(new ShowBoard(null, "102")); player.sendPacket(new ShowBoard(null, "103")); } } private void fillItemAmountMap(Map<Integer, Long> items, BufferData.Buff buff) { for (Entry<String, ItemRequirement> item : buff.items.entrySet()) { Long amount = items.get(item.getValue().item.getId()); if (amount == null) { amount = 0L; } items.put(item.getValue().item.getId(), amount + item.getValue().amount); } } private void castBuff(Playable playable, BufferData.Buff buff) { buff.skill.applyEffects(playable, playable, true, Config.BUFFER_CUSTOM_BUFF_DURATION * MINUTE_IN_SECONDS); } // ////////////////////////////////// // HTML COMMANDS // ////////////////////////////////// private void showAdvancedHtml(Player player, BufferData.Buffer buffer, Npc npc, String htmlPath, Map<String, HTMLTemplatePlaceholder> placeholders) { placeholders.put(buffer.placeholder.getName(), buffer.placeholder); HTMLTemplatePlaceholder ulistsPlaceholder = BufferData.getInstance().getPlayersUListsPlaceholder(player.getObjectId()); if (ulistsPlaceholder != null) { placeholders.put(ulistsPlaceholder.getName(), ulistsPlaceholder); } String activeUniqueName = _ACTIVE_PLAYER_BUFFLISTS.get(player.getObjectId()); if (activeUniqueName != null) { HTMLTemplatePlaceholder ulistPlaceholder = BufferData.getInstance().getPlayersUListPlaceholder(player.getObjectId(), activeUniqueName); if (ulistPlaceholder != null) { placeholders.put("active_unique", ulistPlaceholder); } } BufferData.HtmlType dialogType = BufferData.getInstance().getHtmlType(); String html = generateAdvancedHtml(player, htmlPath, placeholders, dialogType); switch (dialogType) { case NPC: player.sendPacket(new NpcHtmlMessage(npc == null ? 0 : npc.getObjectId(), html)); break; case COMMUNITY: sendBBSHtml(player, html); break; } } private void htmlShowMain(Player player, BufferData.Buffer buffer, Npc npc) { showAdvancedHtml(player, buffer, npc, "main.html", new HashMap<String, HTMLTemplatePlaceholder>()); } private void htmlShowCategory(Player player, BufferData.Buffer buffer, Npc npc, String categoryIdent) { BufferData.BuffCategory buffCat = buffer.getBuffCat(categoryIdent); if (buffCat == null) { return; } HashMap<String, HTMLTemplatePlaceholder> placeholders = new HashMap<>(); placeholders.put("category", buffCat.placeholder); showAdvancedHtml(player, buffer, npc, "category.html", placeholders); } private void htmlShowBuff(Player player, BufferData.Buffer buffer, Npc npc, String categoryIdent, String buffIdent) { BufferData.BuffCategory buffCat = buffer.getBuffCat(categoryIdent); if (buffCat == null) { return; } BufferData.Buff buff = buffCat.getBuff(buffIdent); if (buff == null) { return; } HashMap<String, HTMLTemplatePlaceholder> placeholders = new HashMap<>(); placeholders.put("category", buffCat.placeholder); placeholders.put("buff", buff.placeholder); showAdvancedHtml(player, buffer, npc, "buff.html", placeholders); } private void htmlShowPreset(Player player, BufferData.Buffer buffer, Npc npc, String presetBufflistIdent) { BufferData.BuffCategory presetBufflist = buffer.getPresetBufflist(presetBufflistIdent); if (presetBufflist == null) { return; } HashMap<String, HTMLTemplatePlaceholder> placeholders = new HashMap<>(); placeholders.put("preset", presetBufflist.placeholder); showAdvancedHtml(player, buffer, npc, "preset.html", placeholders); } private void htmlShowUnique(Player player, BufferData.Buffer buffer, Npc npc, String uniqueName) { HTMLTemplatePlaceholder uniquePlaceholder = BufferData.getInstance().getPlayersUListPlaceholder(player.getObjectId(), uniqueName); if (uniquePlaceholder == null) { // redirect to main html if uniqueName is not valid, will most likely happen when the player deletes a unique bufflist he is currently viewing executeHtmlCommand(player, buffer, npc, "main"); return; } HashMap<String, HTMLTemplatePlaceholder> placeholders = new HashMap<>(); placeholders.put(uniquePlaceholder.getName(), uniquePlaceholder); showAdvancedHtml(player, buffer, npc, "unique.html", placeholders); } private void executeHtmlCommand(Player player, BufferData.Buffer buffer, Npc npc, String command) { _LAST_PLAYER_HTMLS.put(player.getObjectId(), command); if ("main".equals(command)) { htmlShowMain(player, buffer, npc); } else if (command.startsWith("category ")) { htmlShowCategory(player, buffer, npc, command.substring(9)); } else if (command.startsWith("preset ")) { htmlShowPreset(player, buffer, npc, command.substring(7)); } else if (command.startsWith("buff ")) { String[] argsSplit = command.substring(5).split(" ", 2); if (argsSplit.length != 2) { return; } htmlShowBuff(player, buffer, npc, argsSplit[0], argsSplit[1]); } else if (command.startsWith("unique ")) { htmlShowUnique(player, buffer, npc, command.substring(7)); } else { // all other malformed bypasses htmlShowMain(player, buffer, npc); } } // // //////////////////////////////// // ///////////////////////////////////////////// // TARGET COMMANDS // ///////////////////////////////////////////// private void targetBuffBuff(Player player, Playable target, BufferData.Buffer buffer, String categoryIdent, String buffIdent) { BufferData.BuffCategory bCat = buffer.getBuffCat(categoryIdent); if (bCat == null) { return; } BufferData.Buff buff = bCat.getBuff(buffIdent); if (buff == null) { return; } if (!buff.items.isEmpty()) { HashMap<Integer, Long> items = new HashMap<>(); fillItemAmountMap(items, buff); for (Entry<Integer, Long> item : items.entrySet()) { if (player.getInventory().getInventoryItemCount(item.getKey(), 0, true) < item.getValue()) { player.sendMessage("Not enough items!"); return; } } for (Entry<Integer, Long> item : items.entrySet()) { player.destroyItemByItemId("Buffer", item.getKey(), item.getValue(), player, true); } } castBuff(target, buff); } private void targetBuffUnique(Player player, Playable target, BufferData.Buffer buffer, String uniqueName) { List<BufferData.Buff> buffs = BufferData.getInstance().getUniqueBufflist(player.getObjectId(), uniqueName); if (buffs != null) { HashMap<Integer, Long> items = null; for (BufferData.Buff buff : buffs) { if (!buff.items.isEmpty()) { if (items == null) { items = new HashMap<>(); } fillItemAmountMap(items, buff); } } if (items != null) { for (Entry<Integer, Long> item : items.entrySet()) { if (player.getInventory().getInventoryItemCount(item.getKey(), 0, true) < item.getValue()) { player.sendMessage("Not enough items!"); return; } } for (Entry<Integer, Long> item : items.entrySet()) { player.destroyItemByItemId("Buffer", item.getKey(), item.getValue(), player, true); } } for (BufferData.Buff buff : buffs) { castBuff(target, buff); } } } private void targetBuffPreset(Player player, Playable target, BufferData.Buffer buffer, String presetBufflistIdent) { BufferData.BuffCategory presetBufflist = buffer.getPresetBufflist(presetBufflistIdent); if (presetBufflist == null) { return; } Collection<BufferData.Buff> buffs = presetBufflist.buffs.values(); if (buffs != null) { HashMap<Integer, Long> items = null; for (BufferData.Buff buff : buffs) { if (!buff.items.isEmpty()) { if (items == null) { items = new HashMap<>(); } fillItemAmountMap(items, buff); } } if (items != null) { for (Entry<Integer, Long> item : items.entrySet()) { if (player.getInventory().getInventoryItemCount(item.getKey(), 0, true) < item.getValue()) { player.sendMessage("Not enough items!"); return; } } for (Entry<Integer, Long> item : items.entrySet()) { player.destroyItemByItemId("Buffer", item.getKey(), item.getValue(), player, true); } } for (BufferData.Buff buff : buffs) { castBuff(target, buff); } } } private void targetHeal(Player player, Playable target, BufferData.Buffer buffer) { if (!buffer.canHeal) { return; } // prevent heal spamming, process cooldown on heal target Long lastPlayableHealTime = _LAST_PLAYABLES_HEAL_TIME.get(target.getObjectId()); if (lastPlayableHealTime != null) { Long elapsedTime = System.currentTimeMillis() - lastPlayableHealTime; Long healCooldown = BufferData.getInstance().getHealCooldown(); if (elapsedTime < healCooldown) { Long remainingTime = healCooldown - elapsedTime; if (target == player) { player.sendMessage("You can heal yourself again in " + (remainingTime / 1000) + " seconds."); } else { player.sendMessage("You can heal your pet again in " + (remainingTime / 1000) + " seconds."); } return; } } _LAST_PLAYABLES_HEAL_TIME.put(target.getObjectId(), System.currentTimeMillis()); if (player == target) { player.setCurrentCp(player.getMaxCp()); } target.setCurrentHp(target.getMaxHp()); target.setCurrentMp(target.getMaxMp()); target.broadcastStatusUpdate(); } private void targetCancel(Player player, Playable target, BufferData.Buffer buffer) { if (!buffer.canCancel) { return; } target.stopAllEffectsExceptThoseThatLastThroughDeath(); } private void executeTargetCommand(Player player, BufferData.Buffer buffer, String command) { // ///////////////////////////////// // first determine the target Playable target; if (command.startsWith("player ")) { target = player; command = command.substring(7); } else if (command.startsWith("summon ")) { target = player.getPet(); if (target == null) { return; } command = command.substring(7); } else { return; } // ////////////////////////////////////////// // run the choosen action on the target if (command.startsWith("buff ")) { String[] argsSplit = command.substring(5).split(" ", 2); if (argsSplit.length != 2) { return; } targetBuffBuff(player, target, buffer, argsSplit[0], argsSplit[1]); } else if (command.startsWith("unique ")) { targetBuffUnique(player, target, buffer, command.substring(7)); } else if (command.startsWith("preset ")) { targetBuffPreset(player, target, buffer, command.substring(7)); } else if ("heal".equals(command)) { targetHeal(player, target, buffer); } else if ("cancel".equals(command)) { targetCancel(player, target, buffer); } } // // //////////////////////////////// // //////////////////////////////// // UNIQUE COMMANDS // //////////////////////////////// private boolean uniqueCreate(Player player, String uniqueName) { if (!BufferData.getInstance().canHaveMoreBufflists(player)) { player.sendMessage("Maximum number of unique bufflists reached!"); return false; } // only allow alpha numeric names because we use this name on the htmls if (!uniqueName.matches("[A-Za-z0-9]+")) { return false; } return BufferData.getInstance().createUniqueBufflist(player.getObjectId(), uniqueName); } private void uniqueDelete(Player player, String uniqueName) { BufferData.getInstance().deleteUniqueBufflist(player.getObjectId(), uniqueName); // also remove from active bufflist when it's the deleted String activeUniqueName = _ACTIVE_PLAYER_BUFFLISTS.get(player.getObjectId()); if ((activeUniqueName != null) && activeUniqueName.equals(uniqueName)) { _ACTIVE_PLAYER_BUFFLISTS.remove(player.getObjectId()); } } private void uniqueAdd(Player player, BufferData.Buffer buffer, String uniqueName, String categoryIdent, String buffIdent) { BufferData.BuffCategory bCat = buffer.getBuffCat(categoryIdent); if (bCat == null) { return; } BufferData.Buff buff = bCat.getBuff(buffIdent); if (buff == null) { return; } BufferData.getInstance().addToUniqueBufflist(player.getObjectId(), uniqueName, buff); } private void uniqueRemove(Player player, String uniqueName, String buffIdent) { BufferData.Buff buff = BufferData.getInstance().getBuff(buffIdent); if (buff == null) { return; } BufferData.getInstance().removeFromUniqueBufflist(player.getObjectId(), uniqueName, buff); } private void uniqueSelect(Player player, String uniqueName) { if (BufferData.getInstance().hasUniqueBufflist(player.getObjectId(), uniqueName)) { _ACTIVE_PLAYER_BUFFLISTS.put(player.getObjectId(), uniqueName); } } private void uniqueDeselect(Player player) { _ACTIVE_PLAYER_BUFFLISTS.remove(player.getObjectId()); } private void executeUniqueCommand(Player player, BufferData.Buffer buffer, String command) { if (command.startsWith("create ")) { uniqueCreate(player, command.substring(7)); } else if (command.startsWith("create_from_effects ")) { String uniqueName = command.substring(20); if (!uniqueCreate(player, uniqueName)) { return; } final Collection<BuffInfo> buffs = player.getEffectList().getEffects(); for (final BuffInfo effect : buffs) { for (Entry<String, BufferData.BuffCategory> buffCatEntry : buffer.buffCats.entrySet()) { boolean added = false; for (Entry<String, BufferData.Buff> buffEntry : buffCatEntry.getValue().buffs.entrySet()) { final BufferData.Buff buff = buffEntry.getValue(); if (buff.skill.getId() == effect.getSkill().getId()) { uniqueAdd(player, buffer, uniqueName, buffCatEntry.getKey(), buff.ident); added = true; break; } } if (added) { break; } } } } else if (command.startsWith("delete ")) { uniqueDelete(player, command.substring(7)); } else if (command.startsWith("add ")) { String[] argsSplit = command.substring(4).split(" ", 3); if (argsSplit.length != 3) { return; } uniqueAdd(player, buffer, argsSplit[0], argsSplit[1], argsSplit[2]); } else if (command.startsWith("remove ")) { String[] argsSplit = command.substring(7).split(" ", 2); if (argsSplit.length != 2) { return; } uniqueRemove(player, argsSplit[0], argsSplit[1]); } else if (command.startsWith("select ")) { uniqueSelect(player, command.substring(7)); } else if (command.startsWith("deselect")) { uniqueDeselect(player); } } // // //////////////////////////////// private static boolean isInsideAnyZoneOf(Creature character, ZoneId first, ZoneId... more) { if (character.isInsideZone(first)) { return true; } if (more != null) { for (ZoneId zone : more) { if (character.isInsideZone(zone)) { return true; } } } return false; } void executeCommand(Player player, Npc npc, String command) { if (isInsideAnyZoneOf(player, ZoneId.PVP, ZoneId.SIEGE, ZoneId.WATER, ZoneId.JAIL, ZoneId.DANGER_AREA)) { player.sendMessage("The buffer cannot be used here."); return; } else if (player.isOnEvent() || player.isInOlympiadMode()) { player.sendMessage("The buffer cannot be used in events."); return; } else if (player.isInDuel() || (player.getPvpFlag() == 1)) { player.sendMessage("The buffer cannot be used in duells or pvp."); return; } else if (AttackStanceTaskManager.getInstance().hasAttackStanceTask(player)) { player.sendMessage("The buffer cannot be used while in combat."); return; } BufferData.Buffer buffer = determineBuffer(npc, player); if (buffer == null) { // not an authorized npc or npc is null and voiced buffer is disabled return; } if ((command == null) || command.isEmpty()) { command = "html main"; } if (command.startsWith("html ")) { executeHtmlCommand(player, buffer, npc, command.substring(5)); } else { if (command.startsWith("target ")) { executeTargetCommand(player, buffer, command.substring(7)); } else if (command.startsWith("unique ")) { executeUniqueCommand(player, buffer, command.substring(7)); } // display last html again // since somebody could use the chat as a command line(eg.: .buffer target player heal), we check if the player has opened a html before String lastHtmlCommand = _LAST_PLAYER_HTMLS.get(player.getObjectId()); if (lastHtmlCommand != null) { executeHtmlCommand(player, buffer, npc, _LAST_PLAYER_HTMLS.get(player.getObjectId())); } } } }   i searched and saw something about "Html length" that i can rl understand.    I also noticed that it doesnt follow the path correctly. It is:  \scripts\custom\Buffer\data\htmlpc\main.html  and it should be    \scripts\custom\Buffer\data\html\npc\main.html    Thanks.
    • Use L2Editor   Also, documentation: UDN - Two - UnrealEdInterface (unrealengine.com)    
    • hello maxcheaters..i need your help once more with .utx editor..i am trying to edit one .utx file (logo) for html , and i cant whatever i tried...is there anyone who could help me with this? thanks in advance.!
    • Hello first of all welcome to MxC!   In reality there is no path in development. I suggest you start by understanding all the scripts to have a good overview. Then you will need to learn c++...   Also in the forum we have released packs with some improvements so you can practice.   You may find good guys on the forum who will help you get started.     Good luck and welcome.  
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