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Γεια Σας... ειμαι new ακομα και δεν ηξερα που να το κανω post .. αν δεν ειμαι στο σωστο section διορθώστε με !!! Λοιπον ..  κανω Search ενα Casino Club .. Για IL.. αν καποιος μπορουσε να μου δωσει ενα ή να μου πει πως φτιάχνεται θα τον ευχαριστούσα πολυ !!

 

*Αν δεν καταλάβατε τι είναι .. λοιπόν .. οι παίκτες μπόρουν να παίζουν εκεί τα farm items και ειναι οι πιθανότητεσ π.χ 50 % !!

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1.) Go to: head-src/com/l2jfrozen/gameserver/model/actor/instance

2.) Create new .Java file

3.) Name it: L2CasinoInstance

4.) Paste This Inside:

package com.l2jfrozen.gameserver.model.actor.instance;

import com.l2jfrozen.gameserver.ai.CtrlIntention;
import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jfrozen.gameserver.network.serverpackets.SetupGauge;
import com.l2jfrozen.gameserver.network.serverpackets.SocialAction;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
import com.l2jfrozen.gameserver.thread.ThreadPoolManager;
import com.l2jfrozen.util.random.Rnd;
import java.util.NoSuchElementException;
import java.util.StringTokenizer;
import javolution.text.TextBuilder;

public class L2CasinoInstance extends L2NpcInstance
{
  public L2CasinoInstance(int objectId, L2NpcTemplate template)
  {
    super(objectId, template);
  }

  public void onBypassFeedback(L2PcInstance player, String command)
  {
    int ammount = 0;
    if (command.startsWith("play1"))
    {
      StringTokenizer st = new StringTokenizer(command);
      try
      {
        st.nextToken();
        ammount = Integer.parseInt(st.nextToken());
      }
      catch (NoSuchElementException nse)
      {
      }
      Casino1(player, ammount);
    }
  }

  public static void displayCongrats(L2PcInstance player)
  {
    player.broadcastPacket(new SocialAction(player.getObjectId(), 3));
    player.sendMessage("Congratulations You Won!");
  }

  public static void displayCongrats2(L2PcInstance player)
  {
    player.sendMessage("You lost!");
  }

  public void showChatWindow(L2PcInstance player, int val)
  {
    NpcHtmlMessage msg = new NpcHtmlMessage(getObjectId());
    msg.setHtml(casinoWindow(player));
    msg.replace("%objectId%", String.valueOf(getObjectId()));
    player.sendPacket(msg);
  }

  private String casinoWindow(L2PcInstance player)
  {
    TextBuilder tb = new TextBuilder();
    tb.append("<html><title>L2 InStadia Casino Manager</title><body>");
    tb.append("<center><img src=\"L2UI_CH3.onscrmsg_pattern01_1\" width=295 height=32><br><br>");
    tb.append("<font color=\"3b8d8d\">Chance to win : 50%</font><br>");
    tb.append("<img src=\"L2UI.SquareGray\" width=\"280\" height=\"1\"><br>");
    tb.append("<tr><td><font color=\"e0d6b9\">Double or Nothing </font></td></tr><br>");
    tb.append("<img src=\"L2UI.SquareGray\" width=\"280\" height=\"1\"></center><br>");
    tb.append("<center>");
    tb.append("<font color=\"e0d6b9\">Place your bet: Vote Items!</font>");
    tb.append("</center>");
    tb.append("<center><img src=\"L2UI.SquareGray\" width=\"280\" height=\"1\"></center><br>");
    tb.append("<br>");
    tb.append("<center>");
    tb.append("<tr>");
    tb.append("<td align=center><edit var=\"qbox\" width=120 height=15><br></td> <td align=right></td>");
    tb.append("<td align=center><button value=\"Bet\" action=\"bypass -h npc_%objectId%_play1 $qbox\" width=204 height=20 back=\"sek.cbui75\" fore=\"sek.cbui75\"></td>");
    tb.append("</tr>");
    tb.append("</center>");

    tb.append("<center><img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=295 height=32><br></center>");
    tb.append("</body></html>");
    return tb.toString();
  }

  public static void Casino1(L2PcInstance player, int ammount)
  {
    int unstuckTimer = 100;
    player.setTarget(player);
    player.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
    player.disableAllSkills();
    SetupGauge sg = new SetupGauge(0, unstuckTimer);
    player.sendPacket(sg);

    Casino1 ef = new Casino1(player, ammount);
    player.setSkillCast(ThreadPoolManager.getInstance().scheduleGeneral(ef, unstuckTimer));
  }

  static class Casino1 implements Runnable {
    private L2PcInstance _player;
    private int _ammount;

    Casino1(L2PcInstance player, int ammount) {
      this._ammount = ammount;
      this._player = player;
    }

    public void run() {
      if (this._player.isDead())
      {
        return;
      }

      this._player.setIsIn7sDungeon(false);
      this._player.enableAllSkills();
      int chance = Rnd.get(3);

      if (this._player.getInventory().getInventoryItemCount(11001, 0) >= this._ammount)
      {
        if (chance == 0)
        {
          L2CasinoInstance.displayCongrats(this._player);

          this._player.addItem("Gift", 11001, this._ammount, this._player, true);
          this._player.broadcastUserInfo();
        }

        if (chance == 1)
        {
          L2CasinoInstance.displayCongrats2(this._player);

          this._player.destroyItemByItemId("Consume", 11001, this._ammount, this._player, true);
          this._player.broadcastUserInfo();
        }

        if (chance == 2)
        {
          L2CasinoInstance.displayCongrats2(this._player);

          this._player.destroyItemByItemId("Consume", 11001, this._ammount, this._player, true);
          this._player.broadcastUserInfo();
        }
      }
      else
      {
        this._player.sendMessage("You do not have enough Vote Items!");
      }
    }
  }
}

 

5.) Find Every 11001...(this is the item players will use to play in Casino!

6.) Change ALL 11001 with the ID of the Item you want!

e.g.: 57 = adena

7.) Save it.

8.) Go to Database and Find "Npc"  or  "Custom_npc" table...

9.) Make or Add a NEW NPC...make it as you wish...but in "Type" put:  L2Casino

 

by =Dev=Impact.

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