Jump to content

Recommended Posts

Posted

Δινοντας χρηματα δεν παει να πει πως θα επρεπε να συμπεριφερεται οπως θελει.Εγω, ανεξαρτητα τα χρηματα που εχει ριξει, δε θα το εβγαζα το ban. Για να μαθει πως ειναι απλα ενα παιχνιδι.

Den exw Logia :) Oloswstos !!!

Posted

Otan ekane to account 8a prepei na apodextike to summoner code, pou grafei oti prepei na milas politismena stous upoloipous guro sou, an efage reports gia negative attitude tote polu apla to ban 8a bgei se peripou 260 xronia ( osa lefta kai na dwsei den prokeite na vgei to ban MONO an einai se megali omada kai stilei email signomis ek merous tou o manager tou team )

Posted

Otan ekane to account 8a prepei na apodextike to summoner code, pou grafei oti prepei na milas politismena stous upoloipous guro sou, an efage reports gia negative attitude tote polu apla to ban 8a bgei se peripou 260 xronia ( osa lefta kai na dwsei den prokeite na vgei to ban MONO an einai se megali omada kai stilei email signomis ek merous tou o manager tou team )

Δηλαδή αυτό γίνεται μόνο αν αποδεχθείς το Summoner Code; Εγώ το πάτησα πριν λίγες εβδομάδες, μαλακία;
Posted

Δηλαδή αυτό γίνεται μόνο αν αποδεχθείς το Summoner Code; Εγώ το πάτησα πριν λίγες εβδομάδες, μαλακία;

 

no to anti8eto:P

Posted

no to anti8eto:P

Δηλαδή αν φάω εγώ μπαν τώρα πόσο καιρό θα είναι, 260 χρόνια επειδή αποδέχτηκα τον κώδικα και τον "πάτησα";
Posted

Δηλαδή αν φάω εγώ μπαν τώρα πόσο καιρό θα είναι, 260 χρόνια επειδή αποδέχτηκα τον κώδικα και τον "πάτησα";

ahahhahaha Einai logiko re paidia ama kapoios arxizei kai brizei manes kai oikogenies kala tha kanei na faei ban gia 200 Xronia !!!

( Stin epomenh zwh tha exei figei to ban mporei na paizei aneta :P )

Posted

8a mou doseis to account na to doso sta paidia mou kai ekeina me thn seira tous sta paidia tous na peksoun otan fugei to ban please??

 

hahaha-lulz.jpg

Guest
This topic is now closed to further replies.


  • Posts

    • cRazy??? If i just say good job its not even fair....
    • τι εκανες εκει παλι ρε τρελάρα; 🤣   welcome back mate, happy seeing you online again, well thats beyond l2 needs for sure and It’s rare to see anyone pushing Interlude this far technically anymore without trying to monetize it. definitely interested in seeing the source whenever you're ready to share it! keep it up!
    • your only choice brother cmon https://www.l2jsunrise.com/
    • Hello everyone  How are you all doing? I'd like to share with the community an open-source project I've been working on intensely: the **L2 Phantom AI Manager**. Tired of those static bots that just stand still in the city or sink into the map because of Geodata? Me too! That's why I developed a modular Phantom system with real Artificial Intelligence, initially designed for **L2J Mobius Essence (RoseVain)**, but which can be adapted to other chronicles. Main Features Modular architecture: the system is split into focused files such as PhantomAI, PhantomEngine, PhantomFactory, PhantomEquipment, PhantomHuntingSpots, PhantomGeo, PhantomMenu, and more. Automatic creation: create 10 or 50 phantoms from the menu or commands. XML persistence: automatically created phantoms are saved into PhantomPlayers.xml, so they keep loading after server restarts. Batch startup: .pstart and Start 10 load only 10 phantoms at a time. Batch disconnect: disconnect 10 active phantoms without shutting down the whole system. Origin towns: new phantoms spawn using PlayerTemplate.getCreationPoint(), respecting race and class. Geodata-safe spawning: spawn points use NPC-like coordinate validation to avoid under-map or floating characters. Real datapack spots: reads data/stats/npcs and data/spawns to build level-based hunting locations. Bad target filtering: ignores Training Dummy, tutorial objects, chests, and fake farm targets. Smart relocation: if a phantom cannot find useful mobs, it relocates to another spot for its level. Level goals: phantoms receive leveling goals, return to town, recover resources, and go back to farming. Mage MP rest mode: mages rest until MP is recovered; in PvP they try to escape when out of mana. Skills and buffs: phantoms try to use offensive skills and self buffs such as Might, Shield, Focus, Haste, Empower, Acumen, Wind Walk, Chant, Song, and Dance. Varied gear packs: gear packs by grade for mages and fighters, with multiple variants to avoid visual clones. Automatic shots: randomized Soulshot and Spiritshot restocking by class and grade. Inventory cleanup: unnecessary items are removed automatically while preserving Adena, shots, and equipped gear. PvP and PK behavior: some phantoms are aggressive, may become PK, and attacked phantoms try to defend themselves. Optional AI chat: optional Google Gemini integration for short social replies. TXT logs: the menu displays log state and can enable/disable logging. GM Menu Use .pmenu to open the control panel. Current options: Start 10 Disconnect 10 Create 10 Create 50 Reload XML Stop All Enable Log / Disable Log The menu also shows: active phantom count; XML ID count; current TXT log state. Commands .pmenu - opens the control panel. .pstart - starts 10 phantoms from XML. .pstop - removes all active phantoms. .pstop10 - disconnects 10 active phantoms. .pload - reloads PhantomPlayers.xml. .pcreate 10 - creates, starts, and saves 10 phantoms to XML. .pcreate 50 - creates, starts, and saves 50 phantoms to XML. .pm Name Message - sends a private message to a phantom. .pdebug - toggles TXT logging. Logs Logs are created in the GameServer log/ folder: log/PhantomManager.txt - global historical log. log/PhantomManager-yyyyMMdd-HHmmss.txt - separate log for each session. Useful logged events include: new level goals; travel to hunting spots; town rest; mob attacks; PvP defense; shot restocking; inventory cleanup; AI exceptions with stacktrace. Main Files PhantomManager.java - commands, logs, and bootstrap. PhantomEngine.java - start, stop, spawn, respawn, batches, and AI loop. PhantomAI.java - farm, PvP, PK, rest, targeting, and movement decisions. PhantomConfig.java - routes, gear, shots, and XML persistence. PhantomFactory.java - automatic character creation. PhantomEquipment.java - buffs, progression, shots, and inventory cleanup. PhantomHuntingSpots.java - real datapack NPC/spawn loader. PhantomGeo.java - geodata-safe coordinate handling. PhantomState.java - temporary phantom memory. PhantomMenu.java - GM HTML panel. PhantomBypass.java - menu button handling. PhantomChat.java - messages and optional Gemini integration. Copy custom/PhantomManager into: dist/game/data/scripts/custom/PhantomManager/ Place PhantomPlayers.xml in: game/config/Custom/PhantomPlayers.xml Compile scripts or restart the GameServer. Use .pmenu to create, start, and manage phantoms. https://github.com/miacodeweb/L2-Phantom-AI
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..