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god L2 The World Resurrection 30x H5 with GoD Items - Started Fresh on 6 January


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Opening Event currently running, giving you a chance to get weapons, armors, accessories and much more regardless of your character level.

 

Join us at http://www.lineage2theworld.com

 

-=Server Rates=-

  • XP: 30x
  • SP: 30x
  • Adena Drop: 30x
  • Items Drop: 8x
  • Quest Item Drop: 8x
  • Quest Adena/Material Reward: 8x
  • Spoil: 15x
  • Epic Jewelry Drop: 5x
  • Weight Limit: 3x
  • Safe Enchant Limit: +3 (+4 for fullbody)
  • Maximum Enchant Limit: +16
  • Olympiad Enchant Limit: +6
  • CP/HP/MP Recovery: 1x (retail-like)
  • Weapon/Armor/Jewelry Normal Enchant Chance: 66%
  • Weapon/Armor/Jewelry Blessed Enchant Chance: 66%
  • Attribute Stones Enchant Chance: 50%
  • Attribute Crystals Enchant Chance: 30%

 

-=Retail Features=-

  • Class Skills, Damage and Resistance calculation - static damage from focus/force charge skills, buff cancel skills working retail-like, buff cancel resistances working retail-like.
  • H5 Olympiad Instanced Stadiums with perfect Geodata.
  • H5 Olympiad Daily Quests.
  • All types of reflected damage counting towards overall damage dealt in Olympiad.
  • H5 Hunting Grounds, with fully working monster skills and new item drops/spoils - get things like Giants Codex, Forgotten Scrolls, Top Life Stones, Attribute Stones and Attribute Crystals from more hunting grounds and monsters than ever before!
  • H5 Updated Noblesse Quest - new places and mobs for Crimson Moss and Succubus Claws - ingredients part gone - alternative way of obtaining Rain Song Staff (killing Barakiel part).
  • Sel Mahum Training Grounds all monsters spawned with working quests and AI script.
  • Raid Bosses stats, skills and drop updated to H5.
  • Epic RB H5 items drop added - RB cloaks and headgears.
  • H5 Raid Boss Weapons - droppable from the appropriate RBs, enchantable, can add SA and PvP bonus to them.
  • Instanced Epic RBs - Zaken Night, Day and Day 83 - Freya Easy and Hard modes.
  • Seven Signs Epic Quest Series.
  • Chambers of Delusion instances.
  • All Gracia Seed instances.
  • Complete Hellbound with all stages - set to level 11 for players convenience.
  • Town shops all updated to H5 retail items and prices.
  • Exchangeable Attribute Stones for Attribute Crystals at Attribute Manager NPCs in Aden and Rune.
  • Arena Manager NPCs updated to High Five.
  • 98% of quests working - we keep fixing and adding new ones whenever possible.

 

-=Custom Features=-

  • Quality anti-bot protection.
  • Unlimited accounts per player - multibox as much as you like.
  • Goddess of Destruction items dropping from Grandbosses.
  • H5 Item Broker Auction with adjusted prices.
  • Auto-loot ON.
  • Class changing option + Class Changer NPC - no need to do profession change quests.
  • Subclasses without doing the quest.
  • Subclass Certification Skills without doing More Than Meets the Eye quest.
  • Scheme Buffer NPC for both players and pets, with 2 hours buffs and improved default auto-buff sets.
  • Convert Crystals function at Giran's Luxury Shop. Crystal sale prices set to very low to prevent abuse.
  • Offline Shops script.
  • Restricted zones and minimum distance from players and NPCs for private sell/buy/craft shops.
  • XP on/off commands: .expon and .expoff
  • Shift-click stats and drop/spoil list on mobs.
  • Global teleport function added to regular Gatekeepers + Global GK NPC for places without GK (i.e. Hellbound, Dimensional Rift).
  • Buffs remain on class change, pets remain summoned on relog.
  • Noblesse Manager NPC - become Noblesse without doing the quest.
  • Daily 83+ Solo Instance Event for all characters.
  • Customized Medal Trader NPC offering all Soul Crystal stages and Enchant Scrolls.
  • Champion mobs system - Bison mobs.
  • Server Info Central NPC - provides information about the server in-game.
  • TvT Event with 10 different instanced battlegrounds - Kso Baba mobs spawned for Necromancer players convenience.
  • Special Shop NPC, selling items for both New Adena (donation currency) and regular Adena.
  • Sexy custom NPC Morrigan.
  • Merchant and Blacksmith of Mammon spawn announcements.
  • Wedding system - use .gotolove to teleport to your partner.
  • System message showing the total amount of damage dealt by each player at the end of each Olympiad match.
  • Adjusted fees and bidding costs for clan halls, clan hall functions, castle functions and item broker auction - according to the server rates.
  • Blacksmith Shadai spawned all the time at Citadel Outpost.
  • MP potions available on Medal Trader Helba and Special Shop NPC. Restricted for PvE combat only.
  • CP and QH pots increased reuse delay.
  • Cursed Weapons - enjoy Akamanah and Zariche once more.
  • And some surprises which you'll find out if you join us.

 

-=Gameplay Environment=-

  • Dedicated, active and experienced staff - no GM cheating, no VIP players, excellent support.
  • Balanced donation system - higher grade items added to the shop at different stages after server opening, to give time to regular players to advance. Donation currency New Adena used for buying items from the Special Shop NPC.
  • Basic rules only - no language restrictions in-game, no dictatorship management - botting and cheating attempts seriously punished though.
  • High performance server hardware.
  • Interactive website and forums.

 

Begin your adventure on Lineage II The World Resurrection now!

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  • Posts

    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
    • Use only middleman this guy scammer old discord goddardshop   
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