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hellbound [L2J]L2 N3m3sis


stergos

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XP: x100

SP: x100

Party XP: x120

Drop: x4

Spoil: x4

Hellbound: x1

Quests: x1

Adena: x2

 

Enchant:

Max Enchant: +16

Save Enchant: +4

Retail Enchant Chances

 

Subclass no Quest

 

Autolearnskills and Forgotten Skills Transformension No quest

 

Instances:

 

Chamber of Delusion

Frintezza Instance based

Seed of Destruction

Hellbound Town

Steel Citadel

Crystal Caverns

Dark Cloud Mansion

Kamaloka

Kartei Cube

Nornils Garden

Pailaka

Zaken Instance based

Dark Depths custom Instance

 

Features:

Global Trade and Shout Channel

Full High Five Geodata

Dynamic Cell Pathfinding

Enable / Disable EXP gain via .exp Command

Offline Trade

Restore Offline Traders on Server Restart

NoStore Zones around NPCs

Anti-Bot System

Anti-Hack System

Underground Tournament

Marketplace teleport from every Town

Full working Castle Siege

Full working Fortress Siege

Full working Clanhall Siege

Full working Territory War

Laggfree!

99,9% Onlinetime!

24 Hour Support over Mail

 

Website :

www.n3m3sisl2.webs.com

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    • You have to create the "voiced" handler in the core too, or at the very least make sure that the delimiter is underscore and not an empty space. Alternatively, you can try changing all references of the strings below to start with "voiced_", or remove the "voiced_" portion from the button bypass.   private static final String[] VOICED_COMMANDS = { "siege", "siege_gludio", "siege_dion", "siege_giran", "siege_oren", "siege_aden", "siege_innadril", "siege_goddard", "siege_rune", "siege_schuttgart" };
    • Hi maxcheaters, I recently added some code to my l2jacis revision and everything works fine with the .siege commands but when I click on the html options to open the registry I don't succeed!   registerHandler(new Castles());   package net.sf.l2j.gameserver.handler.voicedcommandhandlers;   import net.sf.l2j.Config; import net.sf.l2j.gameserver.handler.IVoicedCommandHandler; import net.sf.l2j.gameserver.data.manager.CastleManager; import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.model.entity.Castle; import net.sf.l2j.gameserver.network.SystemMessageId; import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage; import net.sf.l2j.gameserver.network.serverpackets.SiegeInfo;   public class Castles implements IVoicedCommandHandler { private static final String[] VOICED_COMMANDS = { "siege", "siege_gludio", "siege_dion", "siege_giran", "siege_oren", "siege_aden", "siege_innadril", "siege_goddard", "siege_rune", "siege_schuttgart" };   @Override public boolean useVoicedCommand(String command, Player player, String target) { if (command.equals("siege") && Config.ENABLE_MENU) showHtm(player); else if (command.startsWith("siege_")) { if (player.getClan() != null && !player.isClanLeader()) { player.sendPacket(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT); return false; }   int castleId = 0; if (command.startsWith("siege_gludio") && Config.SIEGE_GLUDIO) castleId = 1; else if (command.startsWith("siege_dion") && Config.SIEGE_DION) castleId = 2; else if (command.startsWith("siege_giran") && Config.SIEGE_GIRAN) castleId = 3; else if (command.startsWith("siege_oren") && Config.SIEGE_OREN) castleId = 4; else if (command.startsWith("siege_aden") && Config.SIEGE_ADEN) castleId = 5; else if (command.startsWith("siege_innadril") && Config.SIEGE_INNADRIL) castleId = 6; else if (command.startsWith("siege_goddard") && Config.SIEGE_GODDARD) castleId = 7; else if (command.startsWith("siege_rune") && Config.SIEGE_RUNE) castleId = 8; else if (command.startsWith("siege_schuttgart") && Config.SIEGE_SCHUT) castleId = 9; else player.sendMessage("This Castle has been disabled");   Castle castle = CastleManager.getInstance().getCastleById(castleId); if ((castle != null) && (castleId != 0)) player.sendPacket(new SiegeInfo(castle)); } return true; }   private static void showHtm(Player player) { NpcHtmlMessage htm = new NpcHtmlMessage(0); htm.setFile(player.isLang() + "mods/menu/CastleManager.htm"); player.sendPacket(htm); }   @Override public String[] getVoicedCommandList() { return VOICED_COMMANDS; } }     <button value="Giran" action="bypass voiced_siege_giran" width=75 height=22 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal">
    • totally agree, the problem started with professionals who made easy to open a server, specially interlude has been abused unstoppably since you can open a server with few clicks now days making fewer players for many servers, while back in time when "compile" was a secret and opening a server was going max players but true things are changing and this has become a job but dont lie everyone knows what is going on, lying is showing desperation, better go and work. i've worked with lots of people with kids that invest huge amounts of money into this and fail while they needed the money its an addiction.
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