Jump to content

[Share]AutoAnnounce - XML


Recommended Posts

Tested:Yes

Working:Yes

 

Picture:

UEn0P.jpg

 

Index: data/xml/autoannounce.xml
===================================================================
--- data/xml/autoannounce.xml	(revision 0)
+++ data/xml/autoannounce.xml	(revision 0)
@@ -0,0 +1,5 @@
+<?xml version='1.0' encoding='utf-8'?>
+<list>
+	<message text="By Ventic!"/>
+	<message text="Kisses!"/>
+</list>
Index: java/net/sf/l2j/gameserver/datatables/xml/AutoAnnounce.java
===================================================================
--- java/net/sf/l2j/gameserver/datatables/xml/AutoAnnounce.java	(revision 0)
+++ java/net/sf/l2j/gameserver/datatables/xml/AutoAnnounce.java	(revision 0)
@@ -0,0 +1,107 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package net.sf.l2j.gameserver.datatables.xml;
+
+import java.io.File;
+import java.io.FileInputStream;
+import java.io.InputStreamReader;
+import java.util.logging.Logger;
+
+import javax.xml.parsers.DocumentBuilderFactory;
+
+import javolution.util.FastList;
+import net.sf.l2j.Config;
+import net.sf.l2j.gameserver.Announcements;
+import net.sf.l2j.gameserver.ThreadPoolManager;
+
+import org.w3c.dom.Document;
+import org.w3c.dom.NamedNodeMap;
+import org.w3c.dom.Node;
+import org.xml.sax.InputSource;
+
+/**
+ * @author  Ventic
+ */
+
+public class AutoAnnounce
+{
+	private static final Logger log = Logger.getLogger(AutoAnnounce.class.getName());
+	private FastList<String> messages = new FastList<String>();
+	
+	private class AutoAnnounceTask implements Runnable
+	{
+		@SuppressWarnings("synthetic-access")
+		public void run()
+		{
+			loadData();
+		}
+	}
+	
+	private void loadData()
+	{
+		DocumentBuilderFactory factory = DocumentBuilderFactory.newInstance();
+		factory.setValidating(false);
+		factory.setIgnoringComments(true);
+		File f = new File(Config.DATAPACK_ROOT + "/data/xml/autoannounce.xml");
+		
+		if (!f.exists())
+		{
+			log.warning("autoannounce.xml could not be loaded: file not found");
+			return;
+		}
+		try
+		{
+			InputSource in = new InputSource(new InputStreamReader(new FileInputStream(f), "UTF-8"));
+			in.setEncoding("UTF-8");
+			Document doc = factory.newDocumentBuilder().parse(f);
+			for (Node na = doc.getFirstChild(); na != null; na = na.getNextSibling())
+			{
+				if(na.getNodeName().equalsIgnoreCase("list"))
+				{
+					for (Node n = na.getFirstChild(); n != null; n = n.getNextSibling())
+					{
+						if (n.getNodeName().equals("message"))
+						{
+							NamedNodeMap ndm = n.getAttributes();
+							String message = ndm.getNamedItem("text").getNodeValue();
+							if (!messages.contains(message))
+							{
+								messages.add(message);
+							}
+							Announcements.getInstance().announceToAll(message);
+						}
+					}
+				}
+			}
+		}
+		catch (Exception e)
+		{}
+	}
+	
+	public static AutoAnnounce getInstance()
+	{
+		return SingletonHolder._instance;
+	}
+	
+	private static class SingletonHolder
+	{
+		@SuppressWarnings("synthetic-access")
+		protected static final AutoAnnounce _instance = new AutoAnnounce();
+	}
+	
+	@SuppressWarnings("synthetic-access")
+	private AutoAnnounce()
+	{
+		ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new AutoAnnounceTask(), 120000, 120000);
+	}
+}
Index: java/net/sf/l2j/gameserver/GameServer.java
===================================================================
--- java/net/sf/l2j/gameserver/GameServer.java	(revision 73)
+++ java/net/sf/l2j/gameserver/GameServer.java	(working copy)
@@ -51,6 +51,7 @@
import net.sf.l2j.gameserver.datatables.sql.SpawnTable;
import net.sf.l2j.gameserver.datatables.xml.ArmorSetsTable;
import net.sf.l2j.gameserver.datatables.xml.AugmentationData;
+import net.sf.l2j.gameserver.datatables.xml.AutoAnnounce;
import net.sf.l2j.gameserver.datatables.xml.CharTemplateTable;
import net.sf.l2j.gameserver.datatables.xml.FishTable;
import net.sf.l2j.gameserver.datatables.xml.HelperBuffTable;
@@ -247,6 +248,7 @@
	 	AdminCommandAccessRights.getInstance();
		L2World.getInstance();
		ZoneManager.getInstance();
+		AutoAnnounce.getInstance();
         SpawnTable.getInstance();
         RaidBossSpawnManager.getInstance();
         _log.config("GrandBossManager: Loaded " + GrandBossManager.getInstance().size() + " GrandBosses instances.");

 

Credits Me

Link to comment
Share on other sites

ε ναι αλλα τι διαφορα εχει το config απο το xml? Ισως να ειναι πιο ευκολο το xml αλλα εφοσον το εχεις ηδη added με config ....

Link to comment
Share on other sites

apla ekana practise,kai to kana

tora esy kolas stis diafores config-me xml

 

me xml ine kalutero,eno to config ine sunithismeno

kalutero den einai, pio advanced nai...ala kalitero oxi.Same thing.
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • Hello,   I am looking for someone who understands about websites, knows coding etc.   I am dealing with situation where after i bought web hosting my website is loading really slowly or not loading at all at some points. I have tried dealing with the company who provides the web hosting but they could not find issue on their end so i am asking for help, someone who knows their thing about this.   Drop your discord details i will contact you.   Thank you
    • Good afternoon I am selling a list of forums, which contains more than 100 lines of active and current RU forums.   - topics: dark, crypto, SMM, programming, services, cheats, etc.; - sorting from more popular to less popular (by traffic, by the number of new posts per day);   Are you looking for where to advertise your services? This base will definitely suit you! In addition, on the forums you can find a bunch of useful information, software, as well as advertisements about sales and services from other users.   Payment: 12 USTD   After payment you receive a text document with a list of forums (PS. all information is provided for informational purposes only); TELEGRAM - https://t.me/milozare
    • I strongly concur with some opinions shared. As I've previously mentioned on different posts, it's shocking to see how seasonal servers gather this much population. However, being back in the game some months I did start understanding how the current community of L2 plays and thinks.   It's a huge problem, but in my opinion the guilt is shared between server owners and community. To keep a long term project running (more than a year on) you need to have the equivalent community that will support the project, which unfortunately is not that big. The current player community of L2 hops on new servers with such a haste to get full and "dominate" which does indeed give a lot of activity for some weeks but after that it's just downfall, population gets reduced drastically day by day. The reason is, while the community is busy "grinding" to win on their current server, a "new" server is being advertised which most likely is from the same owner. As I've mentioned, the guilt is shared since the server-owners focus on bringing up "new" servers for the cash grab but also since the community doesn't have the patience to support a long-term project. Besides, let's not forget about clans/CPs being invited directly to the server with some benefits. I'll give an example. An admin opens a server, invites 3 groups (either CPs or clans) by promising them some small benefits. Those three groups will invite more players and so on. It's like an investment, they spent 5$ to earn 20$. Therefore, most admins willing to play "fair" do not succeed, except for a few. Most of us "old-timers" play for nostalgia trips and are fine with low populated servers but lets take a step back and think about the owners that really want to provide a good server, no income will slowly dry out the server and eventually die.   Don't get me wrong, there are some great servers out there, but not everything is for everyone. I'll finish by quoting someone I saw few days ago on YouTube, he said something along the lines that we shouldn't expect fair play while we play an "illegal" version of the game.
    • You have to create the "voiced" handler in the core too, or at the very least make sure that the delimiter is underscore and not an empty space. Alternatively, you can try changing all references of the strings below to start with "voiced_", or remove the "voiced_" portion from the button bypass.   private static final String[] VOICED_COMMANDS = { "siege", "siege_gludio", "siege_dion", "siege_giran", "siege_oren", "siege_aden", "siege_innadril", "siege_goddard", "siege_rune", "siege_schuttgart" };
    • Hi maxcheaters, I recently added some code to my l2jacis revision and everything works fine with the .siege commands but when I click on the html options to open the registry I don't succeed!   registerHandler(new Castles());   package net.sf.l2j.gameserver.handler.voicedcommandhandlers;   import net.sf.l2j.Config; import net.sf.l2j.gameserver.handler.IVoicedCommandHandler; import net.sf.l2j.gameserver.data.manager.CastleManager; import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.model.entity.Castle; import net.sf.l2j.gameserver.network.SystemMessageId; import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage; import net.sf.l2j.gameserver.network.serverpackets.SiegeInfo;   public class Castles implements IVoicedCommandHandler { private static final String[] VOICED_COMMANDS = { "siege", "siege_gludio", "siege_dion", "siege_giran", "siege_oren", "siege_aden", "siege_innadril", "siege_goddard", "siege_rune", "siege_schuttgart" };   @Override public boolean useVoicedCommand(String command, Player player, String target) { if (command.equals("siege") && Config.ENABLE_MENU) showHtm(player); else if (command.startsWith("siege_")) { if (player.getClan() != null && !player.isClanLeader()) { player.sendPacket(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT); return false; }   int castleId = 0; if (command.startsWith("siege_gludio") && Config.SIEGE_GLUDIO) castleId = 1; else if (command.startsWith("siege_dion") && Config.SIEGE_DION) castleId = 2; else if (command.startsWith("siege_giran") && Config.SIEGE_GIRAN) castleId = 3; else if (command.startsWith("siege_oren") && Config.SIEGE_OREN) castleId = 4; else if (command.startsWith("siege_aden") && Config.SIEGE_ADEN) castleId = 5; else if (command.startsWith("siege_innadril") && Config.SIEGE_INNADRIL) castleId = 6; else if (command.startsWith("siege_goddard") && Config.SIEGE_GODDARD) castleId = 7; else if (command.startsWith("siege_rune") && Config.SIEGE_RUNE) castleId = 8; else if (command.startsWith("siege_schuttgart") && Config.SIEGE_SCHUT) castleId = 9; else player.sendMessage("This Castle has been disabled");   Castle castle = CastleManager.getInstance().getCastleById(castleId); if ((castle != null) && (castleId != 0)) player.sendPacket(new SiegeInfo(castle)); } return true; }   private static void showHtm(Player player) { NpcHtmlMessage htm = new NpcHtmlMessage(0); htm.setFile(player.isLang() + "mods/menu/CastleManager.htm"); player.sendPacket(htm); }   @Override public String[] getVoicedCommandList() { return VOICED_COMMANDS; } }     <button value="Giran" action="bypass voiced_siege_giran" width=75 height=22 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal">
  • Topics

×
×
  • Create New...