some body can shared me better config for this skill / i want to can control chance
Interlude
<skill id="3070" levels="3" name="Special Ability: Critical Stun">
<!--
Automatically generated from C3 client files.
Need to be checked/fixed.
Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
Descriptions:
1: Stuns the enemy during a critical attack.
2: Stuns the enemy during a critical attack.
created 2005-05-29 23:34:31
-->
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="WEAPON_SA"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<cond>
<game chance="2"/>
</cond>
<for>
<effect count="1" name="Stun" time="1" val="0"/>
</for>
I forgot how dumb and retarded people are on this forum. Reading with understanding is such a rare skill.
Not my project, I'm just posting what I was kindly asked to do.
With standards that low, no wonder you and your boyfriend above you get excited over shit. What you call gold is absolute crap to everyone else. How about a nice big cup of shut the fuck up? Fuck off and enjoy your solid, stable server experience, nobody asked for your opinion.
hello guys im facing a problem with the weapons .. i want to add hero glow on s weapons arcana ,dragonic bow etc.. some weapons are work peftect .. some not for example i add the line
LineageEffect.e_u092_h for fists and didnt work didnt even get the hero glow.. and the arcana the glow is on the top of weapon not down side like hero zeus mace any ideas?.. or does anybody has the weapongrp.dat file ready ?
Question
Bobi
some body can shared me better config for this skill / i want to can control chance
Interlude
3 answers to this question
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