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Posted

L2MeMoRies x5000 Interlude server :

Server Rates:

 

* Adena: x5000

* Exp: x5000

* SP: x5000

 

General Informations:

 

* Working All Classes Skills

* Working Castle Sieges

* Working Clan Halls

* Working Subclasses System

* Working Seven Signs

* Working Clan System

* Working Nobles & Hero System

* Working Clan Wars

* Custom GM Shop

* Custom Luxury GK

* Custom NPC Buffer

* 9+ Hour Buffs

* BoG System

* Automated Events, TvT

* And much more!

* Cursed Weapons

* All Raid Bosses and Quests

 

Enchant Rates:

 

* 80%

* Safe up to +7

* Max up to +35

 

 

ServerOwners/Administrators:

 

 

* .:Exofillarouxas3:.

* Tsopanos

 

 

Admins:

 

* =MiMeKoitate=

 

To support us go at http://l2memories.ucoz.net

And don't forget to vote for us

To download our patch...go to how to connect and u can find it there;)

Just L2MeMoRies...

 

Videos for our server :

http://youtube.com/watch?v=t4deGbUTKOI&feature=related

Posted

This server sucks really.. In on month it has made 2 wipes and 2 rollbacks...

And it had TERRIBLE lags... Do whatever u want. I just informed u...

Posted

Lol you must just not enter here from what i read in the site Corruption 100% the Head admin(exofil) doesn't have even the basic knowledge to be considered as a Gm not as Developer Plus to much corruption multiskill chars gm chars on //gmlistoff that kill ppl etc

Posted

oh .my .f*ckin' .god!

 

all the old topics moved to junks..one more topic to promote your server,and your new account is banned..!

 

Lol you must just not enter here from what i read in the site Corruption 100% the Head admin(exofil) doesn't have even the basic knowledge to be considered as a Gm not as Developer Plus to much corruption multiskill chars gm chars on //gmlistoff that kill ppl etc

+1

Posted

Well, This Server Sucks Just Because The Administrator Is a Little Bit Noob....

 

He Took From One Friend Of Mine, One Ring Of Baium +++

He Recalled His Normal Player Everywhere And Said To One Guy To Shut Up Or He Will Ban Him....

 

 

Yeah Yeah, Dunno Guyz, But I Reallt Think That The Admin Must Learn How To Play Fair.....

 

 

Also Some Ppl Have +35 Weaps/Armors/Etc

And They Are Unstoppable...

 

If You Wanna Waste Your Time, Join!

Posted

Well, This Server Sucks Just Because The Administrator Is a Little Bit Noob....

 

He Took From One Friend Of Mine, One Ring Of Baium +++

He Recalled His Normal Player Everywhere And Said To One Guy To Shut Up Or He Will Ban Him....

 

 

 

 

Yeah Yeah, Dunno Guyz, But I Reallt Think That The Admin Must Learn How To Play Fair.....

 

 

Also Some Ppl Have +35 Weaps/Armors/Etc

And They Are Unstoppable...

 

If You Wanna Waste Your Time, Join!

 

indeed thats the reason i left server...

 

btw stefoulis15 are you asuka from l2 UW 8) ?

Posted

indeed thats the reason i left server...

 

btw stefoulis15 are you asuka from l2 UW 8) ?

 

 

Really This Server Sucks.....

 

 

P.S: Nai Re Fight :D

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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