Welcome to MaxCheaters.com

Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads

Recommended Posts

Hi magkes  eipa na kano ena [share] me to code  gia ta CrystalEnchant giati to Freya den to exei kai kapoih mporeis  na theloun

 

Character.properties

BlessedEnchantChanceJewelry = 66

+# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
+# Default: 66,66,66
+CrystalEnchantChanceWeaponWarrior = 70
+CrystalEnchantChanceWeaponMage = 40
+CrystalEnchantChanceArmor = 66
+CrystalEnchantChanceJewelry = 66
+

 


 

config.java

	public static int BLESSED_ENCHANT_CHANCE_ARMOR;
	public static int BLESSED_ENCHANT_CHANCE_JEWELRY;
+	public static int CRYSTAL_ENCHANT_CHANCE_WEAPON_WARRIOR;
+	public static int CRYSTAL_ENCHANT_CHANCE_WEAPON_MAGE;
+	public static int CRYSTAL_ENCHANT_CHANCE_ARMOR;
+	public static int CRYSTAL_ENCHANT_CHANCE_JEWELRY;

@@ -1599,6 +1603,10 @@

					BLESSED_ENCHANT_CHANCE_JEWELRY = Integer.parseInt(Character.getProperty("BlessedEnchantChanceJewelry", "66"));
+					CRYSTAL_ENCHANT_CHANCE_WEAPON_WARRIOR = Integer.parseInt(Character.getProperty("CrystalEnchantChanceWeaponWarrior", "70"));
+					CRYSTAL_ENCHANT_CHANCE_WEAPON_MAGE = Integer.parseInt(Character.getProperty("CrystalEnchantChanceWeaponMage", "40"));
+					CRYSTAL_ENCHANT_CHANCE_ARMOR = Integer.parseInt(Character.getProperty("CrystalEnchantChanceArmor", "66"));
+					CRYSTAL_ENCHANT_CHANCE_JEWELRY = Integer.parseInt(Character.getProperty("CrystalEnchantChanceJewelry", "66"));



 

 


 

AbstractEnchantPacket.java



			}
			else
+				if (_isCrystal)
+				{
+					// Crystal scrolls does not use support items
+					if (supportItem != null)
+						return -1;
+
+					if (_isWeapon)
+					{
+						if (enchantItem.getWeaponItem().isMagicWeapon())
+							chance = Config.CRYSTAL_ENCHANT_CHANCE_WEAPON_MAGE;
+						else
+							chance = Config.CRYSTAL_ENCHANT_CHANCE_WEAPON_WARRIOR;
+					}
+					else if (isAccessory)
+						chance = Config.CRYSTAL_ENCHANT_CHANCE_JEWELRY;
+					else
+						chance = Config.CRYSTAL_ENCHANT_CHANCE_ARMOR;
+				}
+			else
			{
				if (_isWeapon)
				{

Share this post


Link to post
Share on other sites

mpravo file ...100% kapios tha parei to code sou. sinexise

 

 

+ Prwti fora vlepw kati tetio (freya) 8a to kanw test kai 8a s pw ean einai Ok ...! Thanks for share... credits = yours? IT rocks...

Share this post


Link to post
Share on other sites

To java code  einai 100% ok  test sto pack mou :)

to ekana  giati to  ithela gia ton server mou gi ayto eipa na to doso edw oste na  to exoun kai  osi theloun na exoun freya  server :)

Share this post


Link to post
Share on other sites
  • 4 weeks later...

file mou bravo gia to share pou ekanes. Para poly xrisimo.

Alla epideis den einai kai oloi programatistes mipos exeis tin eugeni kalosini na mas eksigiseis pou paei to  (AbstractEnchantPacket.java) ?

kai poios einai o upoloipos codikas tou java autou?

Share this post


Link to post
Share on other sites

file mou bravo gia to share pou ekanes. Para poly xrisimo.

Alla epideis den einai kai oloi programatistes mipos exeis tin eugeni kalosini na mas eksigiseis pou paei to  (AbstractEnchantPacket.java) ?

kai poios einai o upoloipos codikas tou java autou?

 

edw einai

com.l2jserver.gameserver.network.clientpackets

kai  edw to kaneis edit

 

			if (_isWeapon)
				chance = Config.BLESSED_ENCHANT_CHANCE_WEAPON;
			else if (isAccessory)
				chance = Config.BLESSED_ENCHANT_CHANCE_JEWELRY;
			else
				chance = Config.BLESSED_ENCHANT_CHANCE_ARMOR;
		}
		else
+				if (_isCrystal)
+				{
+					// Crystal scrolls does not use support items
+					if (supportItem != null)
+						return -1;
+
+					if (_isWeapon)
+					{
+						if (enchantItem.getWeaponItem().isMagicWeapon())
+							chance = Config.CRYSTAL_ENCHANT_CHANCE_WEAPON_MAGE;
+						else
+							chance = Config.CRYSTAL_ENCHANT_CHANCE_WEAPON_WARRIOR;
+					}
+					else if (isAccessory)
+						chance = Config.CRYSTAL_ENCHANT_CHANCE_JEWELRY;
+					else
+						chance = Config.CRYSTAL_ENCHANT_CHANCE_ARMOR;
+				}
+			else
		{
			if (_isWeapon)
				if (Config.ENCHANT_STEP_ENABLED)
				{

Share this post


Link to post
Share on other sites
  • 4 months later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.