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[C4 Files] Elemental Bow glow


uNNamedMM

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you don`t understand, not the glow color, but the enchant glow. Let me give oyu an example :

 

There is " Dusk Sword ", the long cool sowrd, on some servers you have the glow of it only at the base of it, at the hand, ugly, but on others you have glow enchant to be like A-S grade weps on all the weapon ( such as L2gold ) that`s what I`m telling about elemental bow

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0	237	1	1	7	10	0	LineageWeapons.angel_slayer_m00_wp			LineageWeaponsTex.angel_slayer_t00_wp			icon.weapon_angel_slayer_i00					-1	950	14	1	0	7	1	1	LineageWeapons.angel_slayer_m00_wp		1	LineageWeaponsTex.angel_slayer_t00_wp			4	ItemSound.dagger_6	ItemSound.sword_small_2	ItemSound.sword_mid_2	ItemSound.public_sword_shing_7	ItemSound.itemdrop_dagger	ItemSound.itemequip_dagger		5	220	121	3	5	12	-3	0	0	0	433	0	1	1	1000	0	[b]-1	0	LineageEffect.c_u004[/b]		[b]0.000000	0.000000	0.000000	0.600000	[/b]0.100000						LineageWeapons.rangesample		1.100000	0.700000	0.700000	7.000000	0.000000	0.000000							4	-1	-1	-1				

 

Changing -1 to 1 will have ONLY the hero glow on the weapon, but leaving it at -1 and change the effect to 'LineageEffect.e_u092_g' it will have the hero glow + flame glow.

 

For the flame glow, the 5 numbers after the effect are what determines the intensity / position of the glow, the requires a shit load of trial and error

 

First number - the position of the weapon. (Starting at the player's hand or not (In the case of a polearm)

Second number - the vertical position for the player.

Third number - the horizontal position for the player.

Fourth - the thickness of the glow

Fifth - the intensity


Blue augument glow:


LineageEffect.w_vari_b2_001_a = Fists
LineageEffect.w_vari_b2_002_a = Dagger
LineageEffect.w_vari_b2_003_a = Bow
LineageEffect.w_vari_b2_004_a = Sword
LineageEffect.w_vari_b2_005_a = Blunt
LineageEffect.w_vari_b2_006_a = Sword
LineageEffect.w_vari_b2_007_a = Polearm / Staff
LineageEffect.w_vari_b2_008_a = Bow

Red augument glow:


LineageEffect.w_vari_b2_001_a = Fists
LineageEffect.w_vari_r2_002_a = Dagger
LineageEffect.w_vari_r2_003_a = Bow
LineageEffect.w_vari_r2_004_a = Sword
LineageEffect.w_vari_r2_005_a = Blunt
LineageEffect.w_vari_r2_006_a = Sword
LineageEffect.w_vari_r2_007_a = Polearm / Staff
LineageEffect.w_vari_r2_008_a = Bow

Hero Effects:


LineageEffect.e_u092_l = Rapier
LineageEffect.e_u092_m = Ancient Sword
LineageEffect.e_u092_n = Shooter/Crosbow
LineageEffect.e_u092_a = Sword
LineageEffect.e_u092_b = Two Hand Sword
LineageEffect.e_u092_c = Mace Blunt
LineageEffect.e_u092_e = Hammer
LineageEffect.e_u092_f  = Staff/Pole
LineageEffect.e_u092_g = Dagger
LineageEffect.e_u092_h = Fist
LineageEffect.e_u092_i = Bow
LineageEffect.e_u092_j = Dual Sword
LineageEffect.e_u092_k = Pole

Normal Glows:


LineageEffect.c_u001 = Fists
LineageEffect.c_u002 = Dagger
LineageEffect.c_u003 = Bow
LineageEffect.c_u004 = Sword
LineageEffect.c_u005 = Blunt
LineageEffect.c_u006 = Sword
LineageEffect.c_u007 = Polearm / Staff
LineageEffect.c_u008 = Bow

 

This is located in weapongrp.dat btw.

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