Jump to content

Recommended Posts

Posted

logofinalj.png

 

..::Features::..

 

Similar to Retail Server (Not Custom).

XP 20x

SP 20x

Party XP +40%x

Party SP +40%x

Adena 20x

Drop 10x

Spoil 15x

Raid Boss Drop 3x

Grand Boss Drop 3x

Quest Drop Rate 3x (Only on Global Quest's Rated)

1st, 2nd and 3rd Quest's Free (Pop up button or manager by your choice).

99 Buff slots.

99 Dance/Songs Slots

+ 4 slots from Divine Inspirations.

Enchant Rate 66%

Blessed Enchant Rate 66%

Safe Enchant armor +4.

Safe Enchant weapon +3 .

Element Enchant 50%.

Element Enchant up to 3 element's in armors or 2 is diffrence between what elements you put.

Special Auxiory Stones for more % of your enchant are added at Raid Boss drop.

Max Enchant Weapon +16

Max Enchant Armor +16

Max Enchant Jewelery +16

All Clan skills work how they must work.

Global Gate Keeper (All Town | Twon Areas | Seven Sings).

Buff NPC in any Town (Manual Buffs | Scheme Buff) all buffs 2h.

GM Shop in any Town support you max to A grade!.S - S80 - S84 Craftable.

Teleport Protection(Full protect from PK or Aggresive Monsters).

Fortress sieges - Retail Like.

Castle sieges - Retail Like.

Olympiad Games - Retail Like

All Grand Bosses - Retail Like

All Normal Bosses - Retail Like

Seed of Infinity - Works.

Seed of Destruction - Works.

Seed of Anihilation - Works.

S grade items Full functional + Foundation {PvP} Kinds.

S80 grade items Full functional + Foundation {PvP} Kinds.

S84 grade items Full functional + Foundation {PvP} Kinds.

Vesper Recipes + Fabrics added at new zones(Freya Change Set).

Moirai Recipes + Fabrics added at new zones(Freya Change Set).

Talismans 80% Fixed.

Skill Enchantment (fixed and working as Freya).

Jewel Augmentation (All Rings,Earnings,Necklaces).

PvP/PK Feed protection!.

Offline Shops - Enabled (Sit on private store and exit game).

Oly Feed Protect(Same IP / Dual Boxes).

Bot farm Protect(Spawned mobs are Invisible Protected).

 

 

l2highfivelogo2small.png

Posted

To be honest and to share my opinion, your server server sux,

0/100 online (server cant hold more than 100 players)

 

Do you know what server machine they have and what network connection?

Soo shut up

Posted

here is the proof :

dadadajv.jpg

using JAVA files, that is alpha High Five server , fully buged.

 

 

 

Acording to the rules of www.maxcheaters.com you should get -1 KARMA for double post, also watch your language .

Posted

To be honest and to share my opinion, your  server sux,

0/100 online (server cant hold more than 100 players)

First try it and after talk... Please don't post just to make posts... If you don't want to play is ok but let other players to see the server...

Posted

actaully this server is EPIC FAIL....admin is 5 yo kid and dont know how to normaly RR server....after every RR losing level ^^ this server is ony for kids. i dont see reason why play here....

Posted

First try it and after talk... Please don't post just to make posts...

I played on it last night, and i realized it just dont worth my time ,trust me.

Big delay, 100 buff slots....no comment

Not to mention you dont have geodata, and the server can be dead in 1minute after a smal DDoS

 

 

 

 

 

 

PS: i have enaugh posts to see what i wana see on this forum, i see you just write to make posts over here.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock