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Found 3 results

  1. Kalhspera. edw pera ine 1 donate manager. apo ton l2sayn to exw vgalei kai to dinw se esas. parakalw mhn krazete. :D Code: http://pastebin.com/tuWcQAXQ EDIT: 3exasa na valw to name sto Instance. valte L2DonateShopInstance (ADAPTED FOR L2JACIS http://pastebin.com/6d9P4wm1 ) by member l2jkain SCREENSHOTS Download: Gia na doulepsi to code prepei na valete auta ta arxia. Click Me Diavaste to ReadMe.txt To sql uparxi sto arxio. To Donate Coin exei id 1704 Ean vgalei kapoio provlima kalo einai na kanete 1 post se auto to topic gia na to checkarw. :) Doulevei sto l2jfrozen last rev. twra gia prohgoumena den 3erw. :D UPDATED** //augment command http://www.maxcheaters.com/topic/207755-l2jfrozen-augment-command/ CREDITS: fofas
  2. Καλησπέρα μελοι του MaxCheaters στο συγκεκριμένο topic θα μάθουμε πως βάζουμε ένα config στο l2jacis. Ας αρχίσουμε αρχικά βρίσκουμε το code που θέλουμε. Εγώ διάλεξα αυτό εδώ. Πατήστε εδώ για να πατέ στο link Εάν θέλουμε να κάνουμε καινούριο φάκελο για τα configs πχ customs Μπορούμε να φτιάξουμε έναν φάκελο με όνομα custom και εκεί μέσα να βάζουμε τα αρχεία.properties αλά ας δούμε και πως γίνετε αυτό. ας αρχίσουμε :D Οπου έχω - σημαίνει πως πρέπει να βγάλω. εάν έχω + σημαίνει πως πρέπει να βάλουμε :) ανοίγουμε το config.java java/net/sf/l2j/Config.java πάμε λίγο πιο κάτω λίγο κάτω και βλέπουμε public static final String SIEGE_FILE = "./config/siege.properties"; από κάτω βάζουμε public static final String CUSTOMS_FILE = "./config/customs/customs.properties"; κάνουμε search public static int CLIENT_PACKET_QUEUE_MAX_UNKNOWN_PER_MIN = 5; // default 5 ακριβός από κάτω βάζουμε /** Customs Settings */ public static boolean STARTING_BUFFS; public static List<int[]> STARTING_BUFFS_M = new ArrayList<int[]>(); public static List<int[]> STARTING_BUFFS_F = new ArrayList<int[]>(); τώρα κάνουμε search loadClans ακριβός από πάνω βάζουμε /** * custom settings. */ private static final void loadCustoms() { final ExProperties customs = initProperties(CUSTOMS_FILE); STARTING_BUFFS = customs.getProperty("StartingBuffs", true); String[] propertySplit = customs.getProperty("StartingBuffsMage", "1204,2").split(";"); STARTING_BUFFS_M.clear(); for (String buff : propertySplit) { String[] buffSplit = buff.split(","); if (buffSplit.length != 2) _log.warning("StartingBuffsMage[Config.load()]: invalid config property -> StartingBuffsMage \"" + buff + "\""); else { try { STARTING_BUFFS_M.add(new int[]{Integer.parseInt(buffSplit[0]), Integer.parseInt(buffSplit[1])}); } catch (NumberFormatException nfe) { if (STARTING_BUFFS_M.equals("")) System.out.println("EROOOOOOOOOOOR WITH STARTING BUFS"); } } } propertySplit = customs.getProperty("StartingBuffsFighter", "1204,2").split(";"); STARTING_BUFFS_F.clear(); for (String buff : propertySplit) { String[] buffSplit = buff.split(","); if (buffSplit.length != 2) _log.warning("StartingBuffsFighter[Config.load()]: invalid config property -> StartingBuffsFighter \"" + buff + "\""); else { try { STARTING_BUFFS_F.add(new int[]{Integer.parseInt(buffSplit[0]), Integer.parseInt(buffSplit[1])}); } catch (NumberFormatException nfe) { if (STARTING_BUFFS_F.equals("")) System.out.println("EROOOOOOOOOOOR WITH STARTING BUFS"); } } } } τώρα κάνουμε search loadServer(); από κάτω βάζουμε // Customs settings loadCustoms(); τώρα κάνουμε ότι κάνω στης φωτογραφίες για να φτιάξουμε το αρχείο Αφού τα κάνουμε όλα αυτά ανoίγουμε το customs.properties και μέσα βαζουμε #Newbie Characters have starting buffs StartingBuffs = True #Starting Buffs for Mystics. StartingBuffsMage = 1204,2;1085,3; #Starting Buffs for Fighters. StartingBuffsFighter = 1204,2;1086,2; Αυτά για αυτό το topic. εάν σας άρεσε αφήστε ένα comment :D True για να το ενεργοποιείστε False για να το απενεργοποιήσετε Εάν έχω γράψει κάτι λάθος στο topic παρακαλώ γράψτε μου ένα comment από κάτω στο topic για να το διορθώσω. :)
  3. [ES] En la vista de lo popular de Acis y de lo mucho que se complica la gente en adaptar y meter nuevos códigos me dispuse a hacer este engine. Este engine contará con un sistema de listeners y codigos que nos permitirá diseñar de forma sencilla todos nuestros mods prácticamente sin modificar el core de nuestro proyecto, esto hará más fácil actualizar nuestro pack y evitar errores de programación. [EN] In the view of popular Acis and how much people complicate in adapting and putting new codes I was prepared to do this engine. This engine will have a system of listeners and codes that will allow us to easily design all our mods practically without modifying the core of our project, this will make it easier to update our pack and avoid programming errors. REPOSITORIO/ REPOSITORY * https://svn.code.sf.net/p/l2j-engine-mods/code/L2J_EngineMods/ CAMBIOS / TIMELINE * https://sourceforge.net/p/l2j-engine-mods/code/commit_browser SUPPORT * https://l2devsadmins.net/fissban/index.php DESCARGAR E INSTALAR / DOWNLOAD AND INSTALL https://l2devsadmins.net/fissban/index.php?topic=23.0 [ES] Ire agregando mas mods a medida que me lo vayan pidiendo y vea que tenga tiempo en crearlos....el test queda por parte de ustedes ya que esto es para ustedes, or ahora solo cuenta con estos mods. [EN] I will add more mods as they ask me and see that I have time to create them .... the test remains on you as this is for you, for now you only have these mods.. -> MODS -> AnnounceKillBoss -> AntiBot -> ColorAccordingAmountPvPorPk -> EnchantAbnormalEffectArmor -> FakePlayer -> NewCharacterCreated -> OfflineShop -> PvpReward -> SellBuffs -> SpreeKills -> SubClassAcumulatives -> SystemAio -> SystemVip -> VoteReward -> EVENTS -> BonusWeekend -> Champions -> CityElpys -> RandomBossSpawn -> NPC -> NpcBufferScheme. -> NpcClassMaster. -> NpcRanking. -> NpcTeleporter. -> NpcVoteRewardHopzone. -> NpcVoteRewardNetwork. -> NpcVoteRewardTopzone.