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  1. Hello everyone, I'm using https://bitbucket.org/l2jgeo/l2j_geodata/src as GEODATA for my server on Hi5. But when geodata is enabled, players are encountering freeze sometimes for 4 seconds, my server specs is 24GB RAM and 4vcore with HDD. I've already put -xmx 20GB on my GS launch script. There is my geodata.ini configuration: # Dimension maps GeoFirstX = 11 GeoFirstY = 10 GeoLastX = 26 GeoLastY = 26 # Template file geodata GeoFilesPattern = (\\d{2}_\\d{2})\\.l2j # If True GEODATA AllowGeodata = True # Allow the player to fall from the horizontal wall if he clicks on the wall itself AllowFallFromWalls = True #Motion keyboard (arrows) AllowMoveWithKeyboard = False # Increase to Z for packages ClientZShift = 16 # Optimization of geodata in memory, saves about 150MB memory # Optimization should first need to generate a map of matches CompactGeoData = True # The minimum difference between the layers MinLayerHeight = 64 # The maximum height of the step for geodata MaxZDiff = 64 # Diagonal Search # It should be disabled only for debugging PathFindDiagonal = True #Smooths the way # # It should be disabled only for debugging PathClean = True # Strongly accelerates the search, the effect on the quality of unknown # 0 - off, 1 - is just the beginning, 2 - the beginning and the end of the road PathFindBoost = 2 # The maximum height of the step to find a way PathFindMaxZDiff = 32 # The maximum time allowed to spend on the search path (in nanoseconds) PathFindMaxTime = 100000000 # Configure the buffers to find a way, the number of x size of the map (in cages geodata) # Minimum 96, maximum - 512 PathFindBuffers = 8x96;8x128;8x160;8x192;8x256;4x288;4x320;2x384;1x512 Please can you tell me how can I optimize it so there won't be freeze in game ? Regards.
  2. Hello people. Is possible to generate geodata files? Maybe from client files? Thanks in advance.
  3. Hello. im looking for geodata for interlude client. any know trust persons and good geodatas? i see some topics here. http://www.maxcheaters.com/topic/169232-geodata/ http://www.maxcheaters.com/topic/169257-geodata-interlude-java-l2geoorg/
  4. Good evening guys. About HD Geodata Editor. Did anybody manage to connect the HD geodata editor with the L2 client? Can anybody help me? Thanks in advance.
  5. Ok guys, this is the Grand Crusade geodata map. This map created for those of you who uses my freeshared maps. And for those of you who used my maps creation service. Enjoy.
  6. p.s. this map created for WOG, but WOG is dead. Enjoy. Map tested only on HF P5 client. Radar map inside the cloud link This map replace the Gludin town. if you want to move this map into different region pm me in skype and we discuss the price. inspired by this:
  7. TP Data: -120088 45880 376 SCREENS ps. geodata inside archive
  8. Extraction code: t7cc TP Data: -149240 217194 -79 p.s. interlude client not supported.
  9. Deep Fog Edition TP Data: -115368 -147400 -208 p.s. if you want deep fog edition pm me in skype and we discuss the price.
  10. TP data: -114776 250280 -1744 -114968 244216 -7968 -114728 247992 -7872 p.s. version for hellbound/gracia/high five/freya clients Map created using L2DOWN
  11. Hey guys I have a problem with clan hall doors players can go over closed door using (W) I edited Geodata and now players couldn't pass through closed door . But I faced another problem when player reach to the door and Prees (W) he stopped and couldn't pass ok then if he relogged unfortunately he will pass the door Sorry for my bad en . Hop you help me with it .
  12. TP Data: Spawn spot 1: -120168 -151864 -1448 Spawn spot 2: -109176 -144488 -1448 Flag spot 1: -114840 -151880 -1408 Flag spot 2: -114840 -144552 -1408 MusicInfo.dat: 161301 10 b01_f b01_s01 b01_s02 b02_f b03_f b05_f b05_s01 b06_f b06_s01 b07_f you can add your music to this map, just convert mp3 to .ogg place in music folder, and change the musicinfo.dat ROOF EDITION
  13. Doors data inside archive. TP data: -114712 -142040 -1072
  14. TP data: -114776 250280 -1744 -114968 244216 -7968 -114728 247992 -7872 p.s. don't wait the WOW effect on Interlude client :D dont forget to press "green up arrow to add +1 to rep :D" pm if you find some gray textured objects. Map created using L2DOWN
  15. TP Data: -83000 245688 -3648 -82520 245496 -14144 ======================== INTERLUDE VERSION TP Data: -83000 245688 -3648 -82520 245496 -14144
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