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Found 33 results

  1. https://www.youtube.com/watch?v=wvwudQvQwIE The video was produced using my pack (or so state the server owner/developer), but L2J got the same issue. All non-customized L2J versions using WeaponEquipTask got this issue. Even if you patched other places to avoid to get multiple similar items with same objectId, this is the initial problem and the only fix you should apply. For the goodness of L2J, I decided to post this fix for free. Short version : Upon UseItem use, and if you're currently attacking, WeaponEquipTask is called to delay the time your weapon is wear. Issue : There is no check upon task call. The item is equipped, no matter what happened between the call time, and the wear time (if you deleted, crystallized, dropped, put item elsewhere,...). Fix : check upon task call if the item is still existing on inventory. For L2J (consider to edit the called method - remove item parameter). /** Weapon Equip Task */ private static class WeaponEquipTask implements Runnable { private final L2PcInstance activeChar; protected WeaponEquipTask(L2PcInstance character) { activeChar = character; } @Override public void run() { // Check if the item is still on inventory. final ItemInstance item = activeChar.getInventory().getItemByObjectId(_objectId); if (item == null) return; // Equip or unEquip activeChar.useEquippableItem(item, false); } } If you use aCis, here's the modified task found on UseItem (will be part of rev 380) : if (activeChar.isAttackingNow()) ThreadPool.schedule(() -> { final ItemInstance itemToTest = activeChar.getInventory().getItemByObjectId(_objectId); if(itemToTest == null) return; activeChar.useEquippableItem(itemToTest, false); }, activeChar.getAttackEndTime() - System.currentTimeMillis()); else activeChar.useEquippableItem(item, true); Good luck everyone !
  2. Hello there.. Here is my buffer from my old server.. (Main html made by prwtoftw) What's inside? Mage | Fighter set [config] Buffs/Dance/Song/Extra etc one by one Special buffs + Malaria Vote buff [If you want it, you can enable it, config] Scheme Buffer Code Preview > [Hidden Content] Code/HTML/XML > [Hidden Content]
  3. Hello there.. Here is my Epic Boss Manager from my old server. Nothing special, but some of you may need it. What's inside? Works only with retail Grandbosses. [No retail zaken id] Inform you about the status of Grandboss. Inform you about respawn time. Date/Time. Enable/Disable it on configs. # Announce Grandboss status. # Ex: If status for Antharas/Valakas/Frintezza change to 2 player get announce: # Grandboss>name is engaged in battle. # If status changed to 3: Grandbossname has been killed. Type .epic for details! # For Baium if status change to 1 - Baium is awake and fighting. # All Grandboses respawned - Grandbossname is spawned in the world! AnnounceGrandBossStatus = True [Hidden Content]
  4. I saw a guy trying to sell this code for 20E.... I thing you get what it is right? You have a chance to craft items with enchant. the only thing you have to do is to add 2 values in recipes.xml. example: <recipe alias="mk_leather_boots" id="69" material="1931-4;1882-8;1885-1;2130-1" product="40-1" itemId="2176" level="2" mpConsume="84" successRate="100" isDwarven="true"/> You can add enchant by adding enchantChance="70" enchant="4-19" (means you have 70% chance to get a random value from 4 - 19 as enchant) in case you want a constant value you can put it like "10-10" <recipe alias="mk_leather_boots" id="69" material="1931-4;1882-8;1885-1;2130-1" enchantChance="70" enchant="4-19" product="40-1" itemId="2176" level="2" mpConsume="84" successRate="100" isDwarven="true"/> rev 375 here is the code: [Hidden Content]
  5. Hello guys, Before 4-5 months i created a script for a new raid in order to avoid all classic raids that are really boring... It isn't something special, but i always like different and unusual things... Plagueseeker Raid Starting with some special cameras while all players are paralyzed. When the broadcast end, the following features stands there: action task every 2 seconds: There is 20% chance to 'debuff' a random player if is healer class Debuffs: 20% chance for 15% chance for 10% chance for 50% chance for There is 5% chance to 1) Spawn some minions when the hp of the raid is lower than 40% in order to protect the raid boss (can be happened unlimited times with chance 5%). Minions will suicide after 10 seconds after the spawn time if not get killed. 2) Pick a random target and kill him instant. When the hp of the raid is lower than 50% Broadcast again some special cameras (while players are paralyzed again), an earthquake for 5 seconds and instant kill 10 random players around the raid in 700 radius (can be happened only 1 time). inactivity task If the raid boss not attacked for more than 15 minutes, all players are going back and raid will be deleted. * All the above features are meant to be used in a boss zone ( i used 150000 as a custom one in my pack). Any feature wont work outside of the zone, I wont share any thing like that since its just c/p. * Its your responsibility to use the necessary checks in order to avoid bugs like move the raid out of zone. I coded for me at coliseum with doors closed. Also you have to set by urself how the raid will be spawned (i was about to code the spawn thing but i dont remember why i didnt). I used //spawn just for the video . Code: [Hidden Content] Coded (if i remember well) in acis 370. Note: If you want to expand it or understand how a script can be coded, check this topic (if any other post is related to scripts and have informations post it)
  6. How does it works? our system automatically pop-up validation window to characters oscillating around specified number of killed monsters, in order to verify possible bots use. player have to match randomly generated colours within <also> randomly chosen patterns (time is limited). forgive me guys, but since now any instant changes or system updates will be available only for acis customers. authors: credits: @Agent @Rootware @Caparso @Hasha @SweeTs @Tryskell our main provisions: does not require to be fluent in a foreign language, as simple as possible. insurmountable by nowadays programs used to inject bots. does not affecting existing source (just few necessary lines), no external libs are needed. punishment selection (move to nearest town, kick from the server, put to the jail or ban character). configurable validation time. code preview? check it out on pastebin. bots_prevention_v1.1.diff html/mods/necessary images How does software see content? <html><title>Bots prevention</title><body><center><br><br><img src="L2UI_CH3.herotower_deco" width="256" height="32"><br><br><font color="a2a0a2">in order to prove you are a human being<br1>you've to</font> <font color="b09979">match colours within generated pattern:</font><br><br><img src="Crest.crest_1_9903795" width="32" height="32"></td></tr><br><br><font color=b09979>click-on pattern of your choice beneath:</font><table><tr><td><button action="bypass -h report_0" width=32 height=32 back="Crest.crest_1_1978" fore="Crest.crest_1_1978"></td><td><button action="bypass -h report_1" width=32 height=32 back="Crest.crest_1_1970" fore="Crest.crest_1_1970"></td><td><button action="bypass -h report_2" width=32 height=32 back="Crest.crest_1_1975" fore="Crest.crest_1_1975"></td><td><button action="bypass -h report_3" width=32 height=32 back="Crest.crest_1_1971" fore="Crest.crest_1_1971"></td></tr></table></center></body></html>
  7. Hello, i was searching for this command but i didnt found it in our forum so i decided to share it, below you can preview the html's How to install it? EASY: 1. GameServer\data\html\mods (add here the repair FOLDER not only the files) 2. GameServer\data\scripts\handlers\voicedcommandhandlers (only the file Repair.java) (dont forget to edit your masterhandler.java script) [Hidden Content] Credits: Szponiasty
  8. Pretty self explanatory. This is a new Packet in order to open any url that you want to the user's pc. Can be used in vote rewards and shit like that. It is for Interlude. package net.sf.l2j.gameserver.network.serverpackets; /** * @author Elfocrash * */ public class OpenUrl extends L2GameServerPacket { private final String _url; public OpenUrl(String url) { _url = url; } @Override protected final void writeImpl() { writeC(0x70); writeS(_url); } } Usage: activeChar.sendPacket(new OpenUrl("https://www.google.co.uk/")); Client side: entry.dll Engine.dll in case just the entry file doens't work: engine.dll If the two things above don't work either here is the whole vanilla system: system Thanks to Szaka for helping me understand how this shit works btw.
  9. Deleted all my shares a while ago but wanted to leave this one here because there are people selling this stupidly simple code. It's command based individual vote reward for Hopzone, Topzone and Network. Commands are .votehope, .votetop and .votenet. It is secured on both the account level and the IP level so it's as protected as it gets without adding HWID. It can be easily converted to a NPC based one. Code: https://gist.github.com/Elfocrash/a5ba37666dd9c4d3f9a9ec022301930c Link for gson 2.6.2 https://repo1.maven.org/maven2/com/google/code/gson/gson/2.6.2/gson-2.6.2.jar
  10. Hello guys! Maybe you have seen the effect of RedSky on some servers, when you die? This code works the same way, on die... but instead of the RedSky, I've used the SpecialCamera which captures for some seconds the player that killed you. I had to do something before I kill my self because of this boring day :lol: It's for Interlude, I've tested it on l2jfrozen So ugly patch, but it's written manually... Index: config/functions/pvp.properties =================================================================== AntiFarmPdefDiff = False AntiFarmMaxPdefDiff = 300 # You must active AntiFarmEnabled = True to enable this mod. # AntiFarm if player has Patk < AntiFarmMaxPatkDiff. AntiFarmPatkDiff = False AntiFarmMaxPatkDiff = 300 # If true summons don't give any reward (avoid pvp/pk farm) AntiFarmSummon = False + +#==================================== +# Camera effect on die +#==================================== +# Effect enabled? +CameraEnabled = True +# Distance Camera <-> Killer +CameraDistance = 10 +# Point of view to the killer +# North = 90, South = 270, East = 0, West = 180 +CameraPOV = 0 +# Angle of view to the killer +# angle > 0: looks up, angle < 0: looks down +CameraAngle = 5 +# Animation speed (milliseconds) +CameraSpeed = 3000 +# Animation delay +CameraDuration = 3000 Index: head-src/com/l2jfrozen/Config.java =================================================================== public static boolean ANTI_FARM_PDEF_DIFF_ENABLED; public static int ANTI_FARM_MAX_PDEF_DIFF; public static boolean ANTI_FARM_PATK_DIFF_ENABLED; public static int ANTI_FARM_MAX_PATK_DIFF; public static boolean ANTI_FARM_PARTY_ENABLED; public static boolean ANTI_FARM_IP_ENABLED; public static boolean ANTI_FARM_SUMMON; + // Camera Effect + public static boolean CAMERA_ENABLED; + public static int CAMERA_DISTANCE; + public static int CAMERA_POV; + public static int CAMERA_ANGLE; + public static int CAMERA_SPEED; + public static int CAMERA_DELAY; + // ============================================================ public static void loadPvpConfig() { final String PVP = FService.PVP_CONFIG_FILE; try { final Properties pvpSettings = new Properties(); final InputStream is = new FileInputStream(new File(PVP)); pvpSettings.load(is); is.close(); /* KARMA SYSTEM */ KARMA_MIN_KARMA = Integer.parseInt(pvpSettings.getProperty("MinKarma", "240")); FEW LINES BELOW >>>>>>>>>>>>>>>>>>>>>>> ANTI_FARM_PATK_DIFF_ENABLED = Boolean.parseBoolean(pvpSettings.getProperty("AntiFarmPatkDiff", "False")); ANTI_FARM_MAX_PATK_DIFF = Integer.parseInt(pvpSettings.getProperty("AntiFarmMaxPatkDiff", "300")); ANTI_FARM_PARTY_ENABLED = Boolean.parseBoolean(pvpSettings.getProperty("AntiFarmParty", "False")); ANTI_FARM_IP_ENABLED = Boolean.parseBoolean(pvpSettings.getProperty("AntiFarmIP", "False")); ANTI_FARM_SUMMON = Boolean.parseBoolean(pvpSettings.getProperty("AntiFarmSummon", "False")); + + CAMERA_ENABLED = Boolean.parseBoolean(pvpSettings.getProperty("CameraEnabled", "false")); + CAMERA_DISTANCE = Integer.parseInt(pvpSettings.getProperty("CameraDistance", "10")); + CAMERA_POV = Integer.parseInt(pvpSettings.getProperty("CameraPOV", "0")); + CAMERA_ANGLE = Integer.parseInt(pvpSettings.getProperty("CameraAngle", "5")); + CAMERA_SPEED = Integer.parseInt(pvpSettings.getProperty("CameraSpeed", "3000")); + CAMERA_DELAY = Integer.parseInt(pvpSettings.getProperty("CameraDuration", "3000")); } catch (final Exception e) { e.printStackTrace(); throw new Error("Failed to Load " + PVP + " File."); } } // ============================================================ Index: head-src/com/l2jfrozen/gameserver/model/actor/instance/L2PcInstance.java =================================================================== import com.l2jfrozen.gameserver.network.serverpackets.ShortCutInit; import com.l2jfrozen.gameserver.network.serverpackets.SkillCoolTime; import com.l2jfrozen.gameserver.network.serverpackets.SkillList; import com.l2jfrozen.gameserver.network.serverpackets.Snoop; import com.l2jfrozen.gameserver.network.serverpackets.SocialAction; +import com.l2jfrozen.gameserver.network.serverpackets.SpecialCamera; import com.l2jfrozen.gameserver.network.serverpackets.StatusUpdate; import com.l2jfrozen.gameserver.network.serverpackets.StopMove; import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage; import com.l2jfrozen.gameserver.network.serverpackets.TargetSelected; FEW LINES BELOW>>>>>>>>>>>>>>>>> } } else { onDieUpdateKarma(); // Update karma if delevel is not allowed } } } } + if (Config.CAMERA_ENABLED && !isPhoenixBlessed()) + { + sendPacket(new SpecialCamera(killer.getObjectId(), Config.CAMERA_DISTANCE, Config.CAMERA_POV, Config.CAMERA_ANGLE, Config.CAMERA_SPEED, Config.CAMERA_DELAY)); + } } // Unsummon Cubics unsummonAllCubics(); if (_forceBuff != null) { abortCast(); } for (final L2Character character : getKnownList().getKnownCharacters()) if (character.getTarget() == this) { if (character.isCastingNow()) character.abortCast(); } if (isInParty() && getParty().isInDimensionalRift()) { getParty().getDimensionalRift().getDeadMemberList().add(this); }
  11. hello, i see many ppl start share thing so i decide to share a small code. this code show you the id from any item you click. photo: http://prntscr.com/dsc7gl UseItem.java + if (activeChar.isGM()) activeChar.sendPacket(new CreatureSay(0, Say2.PARTY, "[NameServer]", "Item ID :" + item.getItemId() + " | Name :" + + item.getItemName())); if (activeChar.isFishing() && item.getItem().getDefaultAction() != ActionType.fishingshot)
  12. hello guys i share a good panel for low rate or pvp server is working in all project Update Link: https://pastebin.com/kpQ3rT7k Sql icons + code : here Update 28/11/2017 Some Photo Update link for any problem send me PM tnx!
  13. Kalhspera. edw pera ine 1 donate manager. apo ton l2sayn to exw vgalei kai to dinw se esas. parakalw mhn krazete. :D Code: http://pastebin.com/tuWcQAXQ EDIT: 3exasa na valw to name sto Instance. valte L2DonateShopInstance (ADAPTED FOR L2JACIS http://pastebin.com/6d9P4wm1 ) by member l2jkain SCREENSHOTS Download: Gia na doulepsi to code prepei na valete auta ta arxia. Click Me Diavaste to ReadMe.txt To sql uparxi sto arxio. To Donate Coin exei id 1704 Ean vgalei kapoio provlima kalo einai na kanete 1 post se auto to topic gia na to checkarw. :) Doulevei sto l2jfrozen last rev. twra gia prohgoumena den 3erw. :D UPDATED** //augment command http://www.maxcheaters.com/topic/207755-l2jfrozen-augment-command/ CREDITS: fofas
  14. Index: config/head/altsettings.properties =================================================================== --- config/head/altsettings.properties (revision 1118) +++ config/head/altsettings.properties (working copy) # Maximum number of debuffs MaxDebuffAmount = 6 +# ----------------------------------------- +# Canceled Buffs Return +# ----------------------------------------- +# With this feature, players will get their +# canceled buffs back after the amount of +# seconds you've set on CustomCancelSeconds +# Enable Canceled Buffs Return? +# Default : False +AllowCustomCancelTask = False + +# Time for buffs to return in seconds +# Default: 15 +CustomCancelSeconds = 15 Index: head-src/com/l2jfrozen/Config.java =================================================================== --- head-src/com/l2jfrozen/Config.java (revision 1118) +++ head-src/com/l2jfrozen/Config.java (working copy) public static boolean ALT_MOBS_STATS_BONUS; public static boolean ALT_PETS_STATS_BONUS; + public static boolean ALLOW_CUSTOM_CANCEL; + public static int CUSTOM_CANCEL_SECONDS; =================================================================== ALT_LOTTERY_2_AND_1_NUMBER_PRIZE = Integer.parseInt(altSettings.getProperty("AltLottery2and1NumberPrize", "200")); BUFFS_MAX_AMOUNT = Byte.parseByte(altSettings.getProperty("MaxBuffAmount", "24")); DEBUFFS_MAX_AMOUNT = Byte.parseByte(altSettings.getProperty("MaxDebuffAmount", "6")); + ALLOW_CUSTOM_CANCEL = Boolean.parseBoolean(altSettings.getProperty("AllowCustomCancelTask", "false")); + CUSTOM_CANCEL_SECONDS = Integer.parseInt(altSettings.getProperty("CustomCancelSeconds", "15")); Index: head-src/com/l2jfrozen/gameserver/handler/skillhandlers/Disablers.java =================================================================== --- head-src/com/l2jfrozen/gameserver/handler/skillhandlers/Disablers.java (revision 1118) +++ head-src/com/l2jfrozen/gameserver/handler/skillhandlers/Disablers.java (working copy) import java.io.IOException; +import java.util.Vector; import org.apache.log4j.Logger; =================================================================== import com.l2jfrozen.gameserver.model.actor.instance.L2PetInstance; import com.l2jfrozen.gameserver.model.actor.instance.L2SiegeSummonInstance; +import com.l2jfrozen.gameserver.model.entity.CustomCancelTask; import com.l2jfrozen.gameserver.network.SystemMessageId; import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage; import com.l2jfrozen.gameserver.skills.Formulas; import com.l2jfrozen.gameserver.skills.Stats; +import com.l2jfrozen.gameserver.thread.ThreadPoolManager; import com.l2jfrozen.util.random.Rnd; =================================================================== case CANCEL: { + Vector<L2Skill> cancelledBuffs = new Vector<>(); if (target.reflectSkill(skill)) { target = activeChar; } =================================================================== else if (rate < 5) { rate = 5; } if (Rnd.get(100) < rate) { + if (Config.ALLOW_CUSTOM_CANCEL) + { + if (!cancelledBuffs.contains(e.getSkill()) && !((L2PcInstance)activeChar).isInOlympiadMode()) + { + cancelledBuffs.add(e.getSkill()); + } + } e.exit(true); maxfive--; if (maxfive == 0) { break; } } } } } + if (Config.ALLOW_CUSTOM_CANCEL) + { + + if (cancelledBuffs.size() > 0) + ThreadPoolManager.getInstance().scheduleGeneral(new CustomCancelTaskManager((L2PcInstance)target, cancelledBuffs), Config.CUSTOM_CANCEL_SECONDS *1000); + } effects = null; } =================================================================== else if (rate < 5) { rate = 5; } if (Rnd.get(100) < rate) { + if (Config.ALLOW_CUSTOM_CANCEL) + { + if (!cancelledBuffs.contains(e.getSkill()) && !((L2PcInstance)activeChar).isInOlympiadMode()) + { + cancelledBuffs.add(e.getSkill()); + } + } e.exit(true); maxdisp--; if (maxdisp == 0) { break; } } } } } + if (Config.ALLOW_CUSTOM_CANCEL) + { + if (cancelledBuffs.size() > 0) + ThreadPoolManager.getInstance().scheduleGeneral(new CustomCancelTaskManager((L2PcInstance)target, cancelledBuffs), Config.CUSTOM_CANCEL_SECONDS *1000); + } // effects = null; Index: head-src/com/l2jfrozen/gameserver/model/entity/CustomCancelTask.java =================================================================== --- head-src/com/l2jfrozen/gameserver/model/entity/CustomCancelTask.java (nonexistent) +++ head-src/com/l2jfrozen/gameserver/model/entity/CustomCancelTask.java (working copy) /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jfrozen.gameserver.model.entity; import java.util.Vector; import com.l2jfrozen.gameserver.model.L2Skill; import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance; /** * @author Psyancy * */ public class CustomCancelTaskManager implements Runnable { private L2PcInstance player = null; private Vector<L2Skill> buffsCanceled = null; public CustomCancelTaskManager(L2PcInstance p, Vector<L2Skill> skill) { player = p; buffsCanceled = skill; } @Override public void run() { if (player == null) return; for (L2Skill skill : buffsCanceled) { if (skill == null) continue; skill.getEffects(player, player); } } } Credits for the original Code: Anarchy Credits for the modifications: Bluur
  15. Hello guys, nothing special, just a guy ask me for that and maybe more peoples looking for it. You select enchant aura for all weapons on character selection. Diff Created on aCis 378: Index: config/server.properties =================================================================== --- config/server.properties (revision 9) +++ config/server.properties (working copy) @@ -59,6 +59,10 @@ # Clients related options # ================================================================ +# Visual Enchant for weapons on character selection +# Disable : 0 +VisualEnchant = 16 + # Allow delete chars after D days, 0 = feature disabled. DeleteCharAfterDays = 7 Index: java/net/sf/l2j/Config.java =================================================================== --- java/net/sf/l2j/Config.java (revision 9) +++ java/net/sf/l2j/Config.java (working copy) @@ -497,6 +497,7 @@ public static boolean SERVER_GMONLY; /** clients related */ + public static int VISUAL_ENCHANT; public static int DELETE_DAYS; public static int MAXIMUM_ONLINE_USERS; @@ -1210,6 +1211,7 @@ SERVER_LIST_TESTSERVER = server.getProperty("TestServer", false); SERVER_LIST_PVPSERVER = server.getProperty("PvpServer", true); + VISUAL_ENCHANT = server.getProperty("VisualEnchant", 0); DELETE_DAYS = server.getProperty("DeleteCharAfterDays", 7); MAXIMUM_ONLINE_USERS = server.getProperty("MaximumOnlineUsers", 100); Index: java/net/sf/l2j/gameserver/network/serverpackets/CharSelectInfo.java =================================================================== --- java/net/sf/l2j/gameserver/network/serverpackets/CharSelectInfo.java (revision 9) +++ java/net/sf/l2j/gameserver/network/serverpackets/CharSelectInfo.java (working copy) @@ -6,6 +6,7 @@ import java.util.ArrayList; import java.util.List; +import net.sf.l2j.Config; import net.sf.l2j.L2DatabaseFactory; import net.sf.l2j.gameserver.data.sql.ClanTable; import net.sf.l2j.gameserver.model.CharSelectSlot; @@ -149,7 +150,7 @@ writeD((slot.getAccessLevel() > -1) ? ((slot.getDeleteTimer() > 0) ? (int) ((slot.getDeleteTimer() - System.currentTimeMillis()) / 1000) : 0) : -1); writeD(slot.getClassId()); writeD((i == _activeId) ? 0x01 : 0x00); - writeC(Math.min(127, slot.getEnchantEffect())); + writeC(Config.VISUAL_ENCHANT > 0 ? Config.VISUAL_ENCHANT : Math.min(127, slot.getEnchantEffect())); writeD(slot.getAugmentationId()); } getClient().setCharSelectSlot(_slots);
  16. Hello guys. I create this Newbies Manager[start up] for my project and now I want to share it with you! Player can't get Items/Teleport without to get the Third Class. Diff Link
  17. ExGuard team this is one patch for you see how work hwid , open url , Exception ip system ( for internet cafe ) i have change only protocol version so is very easy to bypass it ( is only for test servers ) Interlude Client java code and dll virustotal if don't work with your system can you download this
  18. Please bare with me on this one! :forever alone like a boss: So here it is an event engine named Zodiac currently contains 5 events(to be expaned) CaptureThem CastleWars PeloponnesianWar ProtectTheLeader Treasure Chests Sample: Bug fixes(from the separate events) ip protection system Time between events Initial start timer config about the reward that the players will be recieving You know how the event engines work so i won't make a big ass desicription, although pictures will follow once i get unbored from coding enjoy! Also: -Yes i will update it with mor events bug fixing -it is coded in l2jhellas but it is easily editable i won't help with bugs caused by your adoption proccess http://www.4shared.com/office/mjvhqE0X/ZodiacV4.html? V4 :not bad: :not bad: V2 Version: Bug fixin in Peloponnesian War Protectors Optimized Voting method optimized(will help feature updates) Html work Moved htmls to zodiac folder V3 Version: Added the same ip protection config Hard coded 2 htmls the voting one and the total votes Now after you vote an html will pop up with all the votes! (Pictures added) V4 Version: PeloponnesianWar bug fixed reported by Liquix New event added (Treasure Chests) Added config on how many minutes should the voting take place Small reworks!
  19. Hello i found a code in another forum and i post here. working fine in acis 365 Gameserver: http://pastebin.com/Pc2ZxS1L gameserver http://pastebin.com/ArftpRKH DataPck some pictures
  20. Hello MxC users, That will be my first share, and looking for more :) First of all, the Arabic script is very special with two essential features: 1- It is written from right to left 2- The characters' shape changes according to their surrounding characters. For example: م ك ي ل ع م ا ل س ل ا> that's the problem Arabic chat faces ( ignore the space between letters, couldn't show you the problem exactly since mxc supports Arabic xD ) السلام عليكم > this is after the fix Anyway, here is the file: https://www.dropbox.com/s/27hj4furl5la7y2/arabic chat.rar?dl=0 Note: I'm not a developer :/, I'm just a server owner that paid for this code and thought of sharing it. I used it for l2ro and it worked fine.
  21. Hello everyone, i have code BossEvent for aCis 377. it takes me 15 minutes to code and quick test it so maybe there are some mistakes "or not". I test it quick and was fine, but if you find something wrong you can post here the problem and i will try to help. Maybe the code request more checks depends on your server features. Here is the code : https://pastebin.com/anzpX6mZ (Updated 03/01/2019) Credits : StinkyMadness Code can be used with @melron code :
  22. Hello forum, i was searching around and i saw on many forum's peoples selling this code for gold. (30-40 euro) rolf... That's who we are, sad... So this is one "Gift" from me for the new year. On this code you have the listed options: You can add as many zones you want. You can setup for each zone the running time. (On the current diff i have make Giran Arena and Gludin Arena). Gatekeeper command : <a action="bypass -h npc_%objectId%_pvp">Random Zone</a> The codes required more then 1 zone. Ofc you can add your own configs like "Auto Flag" "Auto Nobles" and whatever you want.. take this share like platform and work on it. DIFF is coded on aCis 377 revision - Feel free to adapt it in whatever revision or project you need. Credits : StinkyMadness Code : https://pastebin.com/iiu80L0i
  23. This code show up a window with a list of ur target's inventory , and removes an item or more . code is not mine i found it on net i think credits go to Zealar , i just readapted it to 374 aCis rev . anyway it may come usefull for wiping bot's inv or ... w/e code tested and workin . package net.sf.l2j.gameserver.handler.admincommandhandlers; import java.util.Set; import net.sf.l2j.commons.lang.StringUtil; import net.sf.l2j.gameserver.handler.IAdminCommandHandler; import net.sf.l2j.gameserver.model.actor.instance.Player; import net.sf.l2j.gameserver.model.item.instance.ItemInstance; import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage; /** * This class handles following admin commands: * <ul> * <li>show_ivetory</li> * <li>delete_item</li> * </ul> * @author Zealar */ public class AdminInventory implements IAdminCommandHandler { private static final String[] ADMIN_COMMANDS = { "admin_show_inventory", "admin_delete_item" }; @Override public boolean useAdminCommand(String command, Player activeChar) { if ((activeChar.getTarget() == null)) { activeChar.sendMessage("Select a target"); return false; } if (!(activeChar.getTarget() instanceof Player)) { activeChar.sendMessage("Target need to be player"); return false; } Player player = activeChar.getTarget().getActingPlayer(); if (command.startsWith(ADMIN_COMMANDS[0])) { if (command.length() > ADMIN_COMMANDS[0].length()) { String com = command.substring(ADMIN_COMMANDS[0].length() + 1); if (StringUtil.isDigit(com)) { showItemsPage(activeChar, Integer.parseInt(com)); } } else { showItemsPage(activeChar, 0); } } else if (command.contains(ADMIN_COMMANDS[1])) { String val = command.substring(ADMIN_COMMANDS[1].length() + 1); player.destroyItem("GM Destroy", Integer.parseInt(val), player.getInventory().getItemByObjectId(Integer.parseInt(val)).getCount(), null, true); showItemsPage(activeChar, 0); } return true; } private static void showItemsPage(Player activeChar, int page) { final Player target = activeChar.getTarget().getActingPlayer(); final Set<ItemInstance> items = target.getInventory().getItems(); int maxItemsPerPage = 16; int maxPages = items.size() / maxItemsPerPage; if (items.size() > (maxItemsPerPage * maxPages)) { maxPages++; } if (page > maxPages) { page = maxPages; } int itemsStart = maxItemsPerPage * page; int itemsEnd = items.size(); if ((itemsEnd - itemsStart) > maxItemsPerPage) { itemsEnd = itemsStart + maxItemsPerPage; } final NpcHtmlMessage adminReply = new NpcHtmlMessage(0); adminReply.setFile("data/html/admin/inventory.htm"); adminReply.replace("%PLAYER_NAME%", target.getName()); StringBuilder sbPages = new StringBuilder(); for (int x = 0; x < maxPages; x++) { int pagenr = x + 1; sbPages.append("<td><button value=\"" + String.valueOf(pagenr) + "\" action=\"bypass -h admin_show_inventory " + String.valueOf(x) + "\" width=14 height=14 back=\"sek.cbui67\" fore=\"sek.cbui67\"></td>"); } adminReply.replace("%PAGES%", sbPages.toString()); StringBuilder sbItems = new StringBuilder(); for (ItemInstance item: items) { sbItems.append("<tr><td><button action=\"bypass -h admin_delete_item " + String.valueOf(item.getObjectId()) + "\" width=16 height=16 back=\"L2UI.bbs_delete\" fore=\"L2UI.bbs_delete\">" + "</td>"); sbItems.append("<td width=60>" + item.getName() + "</td></tr><br>"); } adminReply.replace("%ITEMS%", sbItems.toString()); activeChar.sendPacket(adminReply); } @Override public String[] getAdminCommandList() { return ADMIN_COMMANDS; } } register the handler and create : inventory.htm into gameserver/data/html/admin <html><body><title>Inventory : %PLAYER_NAME%</title> <center> <table width=270> <tr> %PAGES% </tr> </table> ___________________________________ </center> <br> <table width=270> %ITEMS% </table> </body> </html>
  24. Hello, this event I was creating, but I do not know what else to do, I took a lot of it out and there is a lot to be removed, I can not finish it any more, so anyone who wants to finish is a good event... https://pastebin.com/raw/x9GwZugx
  25. Hello guys, Long time ago, i had to create zone using NPoly and due to fact that is pain in the ass, i've decided to make this code. It's not unique, it's just slightly helpful thing which is going to make your life easier and save a bit time. To understand how the zones work take a look @SweeTs topic. You will understand many things. What is it? You have to select the zone type (NPoly,Cuboid,Cylinder) Set the coordinates (//saveLoc will store the current loc) Once you set all the locs you can save it in xml via the button Store or //storeLocs The Z distance can be found zDifference ( i made it 1000 as default but its up to you and the zone). P.S Im so lazy to make the htmls good. (even the first one , its not my job :P) coded for aCis 374 @StinkyMadness *Update* (far better than mine) Using 1 HTML and not 3 HTML Designed like other aCis admin panel code