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Found 10 results

  1. Hello everyone, it's been a while (almost 5 years) I was off. During this time I was getting requests to create new account panels, provide support for the one I shared 4 years ago, or even provide support for other panels out there. The truth is that I saw some really nice ones, with powerful features and amazing layouts. I had the chance to check the sources on some of them and I got surprised with their big mess and luck of security. Tokens between forms, prefix for names and other "cool" stuff will do the job temporarily, but some time they are going to be compromised. Since I have some (but limited) free time, I started coding an account panel that I had in mind since long time ago. Super secure against any kind of threat, professionally coded, master account -> game account separation, donation with different types of payments, vote rewards, referral system, different donation plans for the user to buy (not in-game), Admin features to make admin's life easier when administrating users, different types of user groups (gm, admin, user), user profile, notifications, group messaging, chat, mass email (admin) and the list goes on. ReadyUser is a powerful PHP account manager designed to include all of the features mentioned above. The application is powered by Mysql, MSSQL and PHP, and it is built with the CodeIgniter framework. CodeIgniter is based on the Model-View-Controller development pattern. MVC is a software approach that separates application logic from presentation. In practice, it permits your web pages to contain minimal scripting since the presentation is separate from the PHP scripting. In some parts, most of its logic has been taken from an account manager of mine that was never released (but personally learned a LOT while coding it.) Here is the link for ReadyUser. If you would like to learn more about it, how it works or why it is secure feel free to ask Now all traffic is under HTTPS. I don't know when it's going to be ready. I don't know if it's going to be shared as is (full features) or just basic functionality. If someone wants to help me translate in other languages (Polish, Russian etc) please let me know. Ideas, help, comments are welcome! Thanks to @WindShackle for translating ReadyUser to Spanish. Here is a list with the features that are already implemented or going to be: User & Registration System Users can register for an account using the quick and easy register page. Captcha enabled registration page to prevent bots from spamming your site (can be disabled in Admin Panel) Includes Google ReCaptcha. Users can also register accounts using their Social Network accounts, making it even quicker to sign up. Login System comes with a Forgotten Password page, to allow users to reset their password via email. Prevents spam by making sure the email address is unique and valid. Passwords are encrypted using PHPass library. Can disable registration from Admin Panel, as well as Social Login. Custom Fields option. User Profiles that allow users to comment on each other. User Notification System Game Account Features Register Game Account View Game Account IP Filter View Characters of accounts Send Home Server Status Login History Change Password Donate Item Shop Vote Reward (Logic is done, but currently can't test it because I don't have access to APIs of voting sites) Referral System Support Ticket System (User + Admin) Knowledge Base (User + Admin) Announcements (User + Admin) Game Stats (pvp, pk, castles etc) Registered Users FrontPage shows whatever matters to you. Graph displays members that have registered in the last six months. (admin) Breakdown shows how many users signed up via Google, Twitter and Facebook.(admin) See users who are currently online, users who have registered today and total user count. All of this is cached too so it saves resources on your server!(admin) Member List displays all registered users.(admin) Search Members.(admin) User Profiles. User Settings area allows user to change their avatar, update their name and other information. Change Password option in Settings page too. User Role System allows you to make members have limited access to various areas of the site. Admin Panel (Game Settings) Set maximum game account per master account Disable/enable game account registration Admin Panel (Panel Settings) Photo Custom Fields system allows you to add extra fields to registration form. Add/Delete/Edit Donation Items Able to disable registration Able to disable Captcha Change site name, logo and other settings. Able to disable social network login Manage Members allows you to edit, delete and view Member information, such as their IP address, email and when they last logged in. User Groups allow you to sort and categorize members. Email Templates make translating emails much more easier by using email template option. Email Members area allows you to send emails to all of your registered emails. Select by User Group, Username or All Users. IP Blocking system allows you to block certain IPs from registering accounts and from logging in. Setup Payment Plans, Payment Settings and view Payment Logs . Choose from four different layout themes (MAYBE) Google ReCaptcha Create custom User Roles User Log system; view activity of all members Payment Plans Photo Turn on or off the ability for users to purchase credits for their accounts. Check out via PayPal or Stripe, supports multiple currencies. Credits automatically added to user accounts after payment has been made. Users can purchase plans that add Premium perks to their account. Plans can be added via the Admin Panel, select price and how many days the plan adds. Translation Ready Easy translate the entire system by modifying our translation files Allow users to switch between a language of their choice using language switcher. Supports any UTF-8 language! System Built on CodeIgniter 3.1.6 Built on Bootstrap 3.3.4 Translation Ready Requires PHP 5.4 Requires MySQL database Requires MSSQL database Supports MySQL, MSSQL and PDO drivers. Supports SMTP Email, PHP Mail() Requires knowledges of Codeigniter and MVC if you want to play around with it. Easy install. Simply run install.php file and in 4 steps is ready to go
  2. Hello Maxcheaters! I would like to share some Patched Systems and File Editors. [Hidden Content]
  3. Hello, i want to share this tool for L2J servers Not my work, It was made by tReXpert It's a tool for make multisell. You can: - drag and drop items - choose how many items needed for - save and more.. Some screens: Virus Total: Virus Total Link: [Hidden Content]
  4. I used these files: [Manual] Create And Edit Skill.usk Lineage 2 - Interlude ◄√I®Us► and I added for Hi5. You can edit the skill.usk file and lineageskilleffect.u Download here: patch_Hi5_and_Interlude_L2VisualSkills
  5. Hello, since many of my clients had problems regarding to webhosting (specifically for acp panels) they did not know that the problem was the hosting company all the way from start. So for those who are interested in knowing if their host is compatible with their l2off server SQL Server connections this is a simple tool for debugging porpuses. This tool was originally for my customers to know if their host is supporting my panels. Create a new file test.php and then add the following code inside, then edit the $host, $user, $pass and open your website.com/test.php and you will know what kind of connections you can use simple and easy. This is not only for newbies its a tool that can help developers in general. it has been tested in all versions of PHP 5.6+ and it works. successfull message looks like this: http://prntscr.com/mt5jep it will print few names from database. It uses 5 kind of connection types mssql_connect, sqlserver_connect, odbc_connect, PDO (dblib, sqlsrv, odbc), mysqli_connect Code: [Hidden Content]
  6. Version 0.1 Support only interlude version For using need java version 1.8 Properties(compile.property): xdat.original=target/interface.xdat Source of decompilation(from xdat to xml files) xdat.src = target/xml folder where creating decompile xml files. xdat.target = C:/Games/Interlude/system/interface.xdat Target of compilation from xml files to xdat. How to use Archive contains two bat files compile.bat and decompile.bat. compile.bat - compile from xml files to xdat decompile.bat - decompile from xdat to xml files Recommendation for use: Use client folder for compilation, after compile, use ingame command ///reloadui(needs admin rights) Sample url
  7. L2Homage Customizing Lineage 2 Read more about the development process in the initial thread Initial thread Check out our Discord if you're interested in the project Discord Channel Download here: L2Homage 2.0 Please feel free to post any questions you have in this thread. We also appreciate if you'll post screenshots of your work. We want to see what you make :) Disclaimer and Credits # Table of Contents: # ----------------- # 1.0 What is L2Homage # 2.0 Features # 3.0 Installation # 4.0 Usage # 5.0 FAQs # 6.0 Roadmap # 1.0 What is L2Homage L2Homage is a modding tool meant to make modding L2 OFF files easier. It doesn't do anything you can't do on your own, by editing a handful files. L2H is an extensive editing tool for both client and server files for Lineage 2 Epilogue. While still in development, the intention of this project is to provide users with a tool that’s capable of repurposing most of existing ingame content. This will allow users to rethink and reshape the world of Lineage 2, providing the hordes of burnt out players with new, exciting content, without having to spend hours learning how to manipulate the data structure. The hope is to see a bunch of unique, new game worlds appear, instead of relaunches of the same L2 experience we’ve all been through too many times to count. With this tool, you can edit all weapons, armors, misc items (etcs), recipes, npcs, droplists and spawns. The list goes on, and expands as the project evolves. L2H allows you to very easily edit, replicate or modify a huge of amount of Lineage 2 content - without having to worry about L2OFF data structures, file editors, encryption or decryption. It's as simple as editing a spreadsheet. # 2.0 Current Features - Add, delete or modify weapons - Add, delete or modify armors - Add, delete or modify etc items - Add, delete or modify sets - Add, delete or modify spawn zones - Add, delete or modify NPCs - Add, delete or modify NPC spawns and parameters - Export server and client files simultaneously, ready for use immediately # 3.0 Installation # 4.0 Usage # 5.0 FAQs # 6.0 Roadmap Thank you, -B
  8. Hi, As you know, there is no separate "Admin" socket for GM. But iv you send packet 00 (Version) with negative values, it will dump some information: import socket import struct port = 7777 # client accepting port host = '127.0.0.1' # game server IP clientsocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM) clientsocket.connect((host, port)) # Preparing request my_bytes = bytearray() # size my_bytes.append(7) my_bytes.append(0) # packetId my_bytes.append(0) # -3 my_bytes.append(253) my_bytes.append(255) my_bytes.append(255) my_bytes.append(255) clientsocket.sendall(my_bytes) # Response unpacker = struct.Struct('h') size = unpacker.unpack(clientsocket.recv(unpacker.size))[0] - 2 #print "got packet with payload's size: %s" % size data = clientsocket.recv(size) #print('Received', repr(data)) # format: cdddddS unpacker = struct.Struct('<bIIIII') # c i i i i i msgId, npcConnected, maxUsers, usersConnected, usersPlaying, privateStores = unpacker.unpack(data[0:unpacker.size]) str_unpacker = struct.Struct('%ss' % (size - unpacker.size)) stats = str_unpacker.unpack(data[unpacker.size:])[0].decode('utf-16') print('msgId: %s, npcStatus (2 - Off, 1 - On): %s, maxUsers: %s, usersConnected: %s, usersPlaying: %s, privateStores: %s, stats (free memory, allocated objects, free pool slots, server Up time minutes): %s') % (msgId, npcConnected, maxUsers, usersConnected, usersPlaying, privateStores, stats) And results: This doesn't work for C4, they changed format a bit. But if you have IDA, you can check yourself
  9. Hi, I'm looking for a Interface that can be used in any server h5 My English is not very good I need a translator to contact me, my email is jua.delgado.vargas@gmail.com
  10. Hi there people, Maybe I can find somebody here who's a little bit more experienced than I am in finding what's needed through CheatEngine app. Well so basically I do already have static pointers for most of the stuff I needed but I'm kind of stuck on finding the target's HP.... It would be ideal if somebody could point me on where to look for it and possibly how to find a method which sends and receives packets to/from the server through CheatEngine debugger.... Thanks a lot!
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