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Found 16 results

  1. Hello Maxcheaters! I would like to share some Patched Systems and File Editors. [Hidden Content]
  2. hi friends, i need a fully working system clean patched to hi5 please, thanks
  3. LINEAGE 2 QUEST DROP RATE CHANGER FOR WHAT DO YOU NEED THIS ? : If you want increase quest item drop rate automatically , this program will be usefull , since to edit quest item drop rate you need edit ai.obj , find target random function , and taking in account that Lineage II (c4) have : -305 quests. -967 random functions related to quest item drop chance. (aprox value) -650 npcs that gives one or more quest items. (aprox value) Can be really weird task to adjust all quest drop rates of your server , and users just will ignore quets since usually them do not match with server rates , they probably level up 2 or 3 times before end quests of their level , and even if you increase quest reward probably doing a quest do not worth so L2 at least old chronicles , became just farm game . --------------------------------------------------------- WHAT THIS PROGRAM DOES : This program is able to scan all AI.obj NPC classes and determine the exact random function where each NPC decide to drop a quest item once he die. Then it find the random function and replace constant numbers for a variable that user can understand and edit example : class 1 medusa : warrior_agresive{ int 2_1_testimony_of_fate_medusa_ichor = 2; //== int 100_50_test_of_the_war_spirit_hermodts_rib_bone = 50; //> EventHandler MY_DYING i0 = gg::Rand( 100 ); if( i0 > 100_50_test_of_the_war_spirit_hermodts_rib_bone) { if( myself::OwnItemCount( c1, @hermodts_rib_bone ) == 0 ) { myself::GiveItem1( c1, @hermodts_rib_bone, 1 ); } } } EXAPLANATION : int 100_50_test_of_the_war_spirit_hermodts_rib_bone = 50; //> //This is the parameter , a variable number that can be easily edited -int = integer value . -100_50 represent the original values of the random function example : "i0 = gg::Rand( 100 );" and "if( i0 > 100_50_test_of_the_war_spirit_hermodts_rib_bone)" , originally was : "i0 = gg::Rand( 100 );" , "if( i0 > 50)" . -"//>" means the kind of condition in this case > that means MAJOR THAN so : if number between 1-100 , is major than 50 it will drop quest item. -If we want increase rate we should lower the parameter and change 50 for 40 result will be 60% instead of 50% , math formula : 100-(40/100)*100) = chance , be sure of undersand the kind of condition before edit a parameter , the parameter value do not represent its percent ... i0 = gg::Rand( 100 ); // variable i0 = random number between 0 and 100 if( i0 > 100_50_test_of_the_war_spirit_hermodts_rib_bone) // if 0-100 variable number Major than 50 , user will receive item : @hermodts_rib_bone, -------------------------------------------------------- CHRONICLE COMPATIBILITY: C4 : Working and tested INTERLUDE : AI (vanganth) : Working . But need decompile with decompiler modified for c6 (inside vanganth pack) INTERLUDE : AI (depmax) : The same than IL vanganth and if you compiled with depmax compiler , need setup it as compiler/decompiler on program GF : AI vanganth : would need setup vanganth GF decompiler GF : AI (depmax) : would need setup depmax H5/GF decompiler H5 : AI (depmax) : would need setup depmax H5/GF decompiler ----------------------------------------------------------------------------------------------- TO WORK WITH GF / HF of vanganth/depmax: At GUI interface just setup COMPILER / DECOMPILER path for ones thats work with the chronicle and extender that you need. But probably if you use other compiler/decompiler than default (c4) , the predefined commands that the program uses will not works if the compiler is different , so you need to replace default compiler parameters on config file of the program (there is not graphic interface for this) This is advanced config parameters that you can change at config.ini compile_parameter$NASC.exe -file //For vanganth compiler it may "NC.exe -target " *Important add the space too decompile_parameter$denasc.exe -f //For depmax compiler it may "DECOMPILE.bat -file " nasc_rand$gg::Rand //For depmax compiler is "Rand" nasc_dot$:: //For depmax compiler is "." //single dot Those are the output text strings that the compiler gives after some error , or on sucess compile , if you using other compiler than default , run compiler manually , and check what output it gives when sucess and when error , and edit config.ini compiler_error_message$ID Error compiler_ok_message$Done in --------------------------------------------------------- INSTRUCTIONS : SETUP: -OPEN SELECT AI FILE : click here to select the target ai.obj file , it can be ai.obj (but in ASCII format , you can change format with notepad ) , or directly with already decompiled ai.nasc file -DECOMPILER : Select decompiler program path -Compiler : select compiler program path BUILD AI MODES: -MERGE RESULT WITH CURRENT AI : This method will process ai file , modify the ai classes that meets the conditions , compile them , and finally will ask you to select ai.obj file (not decompiled) to replace original classes for modified ones. If some nasc class have compiler error , program will not merge it. -BUILD NEW FULL AI.OBJ : This method will process ai file , modify the ai classes that meets the conditions , compile them , and build new ai.obj file from 0 (this method is not recommended because many of AI files can give errors during compile even if program do not modify them like : queen_ant , valakas , etc... and it would need to check all compiler errors and a lot of manual work , before have full working ai PARAMETER MODES: -PARAMETER PER CLASS : This mode will add drop item parameters on each npc class that have quest example : class 1 medusa{ int 100_3 quest_medusa_1 = 33; } -DEFAULT NPC PARAMETERS : This mode will store all parameters on a file , then you must copy all parameters on default npc ,it may overload a npc.exe since quest parameters amount can be like 600-800 , and setup 600-800 parameters on all npc that descent from default npc ... , but it would be easier to edit manually when needed since all parameters are on a single class -REPLACE PARAMETERS : This method will not setup parameters , just will replace old values for new ones acording to the multiplier , and conditions you setup. (I recomend run this mode , if you want to parse ai.obj more than one time , since once you add parameters on ai.obj you couldn't not parse again with this program) QUEST DROP ITM RATES: -RATE MULTIPLIER : On this field you setup the multiplier , default x3 so : int 100_3 quest_medusa_1 = 3; ----> (3/100 * 100 = 3%) We multiply the rate -------> (3*multiplier / 100 *100 = 9%) -----> parameter value int 100_3 quest_medusa_1 = 30; -RATE PERCENT TRIGGER : Here you must setup the minimum rate percent where program should apply multiplier , by default 15% so program will only multiply rates below 15% chance. -MAX RATE PERCENT : Is needed because program may multiply rate value , if new chance value more than MAX RATE PERCENT , new chance will be adjusted to MAX RATE PERCENT. MISC OPTIONS : -SHOW CONSOLE : Check this , if you want see all compiler output (it will slow down the program) -QUICK TEST : This is very interesting feature , check this if you dont want to compile , just generate a parsed ai file without compile it , so you can see all changes that the program does to ai , on nasc format that is readable for humans :)
  4. Hello, i want to share this tool for L2J servers Not my work, It was made by tReXpert It's a tool for make multisell. You can: - drag and drop items - choose how many items needed for - save and more.. Some screens: Virus Total: Virus Total Link: [Hidden Content]
  5. Hello, recently I managed to make this Account Manager for L2Off Servers. Few functions and basic structures has been taken from existing account panels. This one is completely recoded with captcha and it is more secured. Also it is functional and can be embedded to any website easily. Some Information It's partially tested under IIS Tests have been done ONLY with Gracia Final Server Files but I am 99.99% sure that it will work under Interlude too. If not, contact me Features: Account Registration with Activation ( You will get an e-mail with full account information + activation link) Reset Password (with security questions. You will get an e-mail too with the new password) Login to home page ( You can display some news,info there) Change Password (You will receive an e-mail too for informational purposes) Basic Account Information (account name, character's name, character's level) Login history of your account In Game (Requires hAuthd login server) IP protection for game account (Requires hAuthd login server) What you need to do in order to get it working Account login history & IP Protection works only if you use hAuthd login server correctly configured!(Read hAuthd's readme file for more info). Upload ACM files to your webserver. Your webserver needs port 1433(Default SQL server port) opened.(If it's not opened, contact your webhosting company to open it for you) You need also port 1433 opened to your DB Server. Edit load/config.php to match your needs. Edit load/function.php line 176 with your url of account manager so Account activation will work. You need to recreate the table dbo.user_account in lin2db with the sql file included. KNOWN ISSUES There aren't any known problems till now. If you got one, inform me! If you found any bugs / exploits or you can suggest better mechanincs / features feel free to inform me. Need Support / help? Don't remove the Credits if you want free support. Skype: k4ramela E-mail: shortysftw@gmail.com Preview Pics: Link will be posted soon. Download V1.3: Link1 SVN: Here SVN username: free SVN password: free
  6. The tool for parsing and analysis L2OFF server data. At this moment available only map/spawn territory viewer. Changelog 0.4.5.7 + Added Map Explorer with layers support. + Added npcpos.txt data parser. + Added NPC territory velidations: names, geometry. + Added NPC Position viewer with coords checker. + Added territory spawn editor. + Added supporting any amount of chronicles. Default: High Five. + Added radarmap verification service. P.S. If you interests for continue developing this project, then i will glad to see any constructive suggestions. At this moment program develops in my desires way. Download program here.
  7. [ES] En la vista de lo popular de Acis y de lo mucho que se complica la gente en adaptar y meter nuevos códigos me dispuse a hacer este engine. Este engine contará con un sistema de listeners y codigos que nos permitirá diseñar de forma sencilla todos nuestros mods prácticamente sin modificar el core de nuestro proyecto, esto hará más fácil actualizar nuestro pack y evitar errores de programación. [EN] In the view of popular Acis and how much people complicate in adapting and putting new codes I was prepared to do this engine. This engine will have a system of listeners and codes that will allow us to easily design all our mods practically without modifying the core of our project, this will make it easier to update our pack and avoid programming errors. REPOSITORIO/ REPOSITORY * https://svn.code.sf.net/p/l2j-engine-mods/code/L2J_EngineMods/ CAMBIOS / TIMELINE * https://sourceforge.net/p/l2j-engine-mods/code/commit_browser SUPPORT * https://l2devsadmins.net/fissban/index.php DESCARGAR E INSTALAR / DOWNLOAD AND INSTALL https://l2devsadmins.net/fissban/index.php?topic=23.0 [ES] Ire agregando mas mods a medida que me lo vayan pidiendo y vea que tenga tiempo en crearlos....el test queda por parte de ustedes ya que esto es para ustedes, or ahora solo cuenta con estos mods. [EN] I will add more mods as they ask me and see that I have time to create them .... the test remains on you as this is for you, for now you only have these mods.. -> MODS -> AnnounceKillBoss -> AntiBot -> ColorAccordingAmountPvPorPk -> EnchantAbnormalEffectArmor -> FakePlayer -> NewCharacterCreated -> OfflineShop -> PvpReward -> SellBuffs -> SpreeKills -> SubClassAcumulatives -> SystemAio -> SystemVip -> VoteReward -> EVENTS -> BonusWeekend -> Champions -> CityElpys -> RandomBossSpawn -> NPC -> NpcBufferScheme. -> NpcClassMaster. -> NpcRanking. -> NpcTeleporter. -> NpcVoteRewardHopzone. -> NpcVoteRewardNetwork. -> NpcVoteRewardTopzone.
  8. Hello everyone, I want to share with you the developer mode, all the chronicles, including LINEAGE II EPISODE 04: GRAND CRUSADE rus Всем привет, хочу поделится с вами режимом разработчика, для всех хроник, включая LINEAGE II EPISODE 04: GRAND CRUSADE Download
  9. NexTarget - radar for Lineage 2(L2), tipping balance of game to your side! After the battle your enemies will delete game client and you wear the crown of the winner... Functionality will allow you to focus on getting pleasure from game, because you are in it for this! REQUIRES SCRIPT PLATFORM ADRENALINE (PAID VERSION) supports 99% of servers(java, pts, off), from Interlude to Fafurion / Seven Sings multilanguage interface, list of priority targets, list of attacking target, locator combo sorting of players (class, name / clans, buffs, effects, equips, etc.) detailed information about current target (stats, equips, buffs, effects) assist, defense allies, targeting players by priority and class hotkeys for controlling interface and functions, fast changing profiles of settings hiding useless objects and animations to increase perfomance, chaning names of players using own scripts, creating widgets and screen notices 20 PvP functions (using series of skills with flexible conditions, holding target, screen notices for a lot of events and showing damage, ignoring agression,ignoring invisibility(AntiGM), atticking wars after resurrection(reskill), collective skill using,breaking casts, avoing breaking casts, auto CP/HP/MP, dispeling buffs, fast "Alt+B" buff,controling "noblesse blessing", quest cursor to target, controlling weapon,avoiding backward attacks, attacking with moving backward, controlling toggle skills) Read more | Get trial key | Buy
  10. Hello, As a part of C1 decompilation project, together with NASC compiler, I publish QuestCompiler 1.1.3. It's C0-based original compiler with few fixes. Suitable for C1 as well. Fell free to check it and report bugs if any. I compared results from QuestDataChecker from C0 with my quest compiler. Except of few changes (fixes), everything is 100% identical. QuestData.txt from SINA C1 has been used for tests.
  11. anyone can share tools for system message editor please :D
  12. Hey lf a auto enchater or interface mod for interlude on the server euro-pvp new x1200. Anyone can help me? i test all mods now and no one works for me. greets
  13. I used these files: [Manual] Create And Edit Skill.usk Lineage 2 - Interlude ◄√I®Us► and I added for Hi5. You can edit the skill.usk file and lineageskilleffect.u Download here: patch_Hi5_and_Interlude_L2VisualSkills VIDEO PREVIEW: https://www.youtube.com/watch?v=kQ_q8Ei1b3s&feature=youtu.be
  14. Hello everyone, today i found a old program to check the status of the servers its old from 2006. i would like to share it maybe someone likes it to use it. https://mega.nz/#!pcF11aKT!PCsFR-Rl07mxqQNlAqFiLH7w21TNamZIsDRlQUWN0gU I hope you like it.
  15. Hello guys, can any1 of you share any file that helps me zoom out the camera ( more than game allows me) ? Thanks for your time , i hope im in the correct section x)
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