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Found 332 results

  1. Fast Preview: Download (3,17KB) :[Hidden Content] Credits: HappyLDE <npc id="9994" idTemplate="100912" name="Jolie" title=" Enchant Items"> <set name="level" val="70"/> <set name="radius" val="13"/> <set name="height" val="20"/> <set name="rHand" val="22"/> <set name="lHand" val="26"/> <set name="type" val="L2Npc"/> <set name="exp" val="0"/> <set name="sp" val="0"/> <set name="hp" val="2444.46819"/> <set name="mp" val="1345.8"/> <set name="hpRegen" val="7.5"/> <set name="mpRegen" val="2.7"/> <set name="pAtk" val="688.86373"/> <set name="pDef" val="295.91597"/> <set name="mAtk" val="470.40463"/> <set name="mDef" val="216.53847"/> <set name="crit" val="4"/> <set name="atkSpd" val="253"/> <set name="str" val="40"/> <set name="int" val="21"/> <set name="dex" val="30"/> <set name="wit" val="20"/> <set name="con" val="43"/> <set name="men" val="20"/> <set name="corpseTime" val="7"/> <set name="walkSpd" val="50"/> <set name="runSpd" val="120"/> <set name="dropHerbGroup" val="0"/> <set name="attackRange" val="40"/> <ai type="default" ssCount="0" ssRate="0" spsCount="0" spsRate="0" aggro="0" canMove="true" seedable="false"/> </npc>
  2. Hey guys i will re-share my npc's since my previous topic got locked. In this topic you will find : No.1 A freya npc pack with Gm Shop, Gatekeeper, Top PvP-Pk, Augmenter, Informer, Pk killer, Warehouse manager No.2 A H5 npc pack with Gm Shop, Gatekeeper, Top PvP-Pk, Augmenter, Warehouse manager No.3 A Buffer for Freya and H5 chronicle No.4 A Noblesse Manager for Freya chronicle No.5 A Color Manager for Freya chronicle No.6 A H5 npc pack with Color manager, Noblesse manager Ps. There are 2 posible passwords for rar files. Password No.1 is "NeverMore" . Password No.2 is "MaxCheaters" No.1 This is a pack which include Gm Shop, Gatekeeper, Top PvP-Pk, Augmenter, Informer, Pk killer and Warehouse manager. It will work proper for Freya chronicle. You can download it from here You can check some images of the npc's here No.2 This is a pack which include Gm Shop, Gatekeeper, Top PvP-Pk, Augmenter and Warehouse manager. It will work proper for H5 chronicle. You can download it from here You can check some images of the npc's here No.3 This is a Buffer for l2j servers. It will work proper for H5 and Freya chronicle. You can download it from here You can check some images of the npc here No.4 This is a Noblesse Manager for l2j servers. It will work proper for Freya chronicle. You can download it from here You can check some images of the npc here No.5 This is a Color Manager for l2j servers. It will work proper for Freya chronicle. You can download it from here You can check some images of the npc here No.6 This is a pack which include Color manager and Noblesse manager. It will work proper for H5 chronicle. You can download it from here You can check some images of the npc's here Well all this npc's are made by NeverMore (me). Report me any bug or problem. Have fun using them. THE END
  3. http://www.mediafire.com/file/23tn1j4bavnvtgu/Linboss.rar
  4. NPCs happy new year Wolf and Wolf Additions Lineage 2 NPCs SKYPE - mono.city | DEV-KOFFE Web site - http://dev-koffe.ru/ - potrfolio box / Gallery YouTube Channel _______________________________ !important Fixed height by NevesOma. Read the topic below who have problems. _______________________________
  5. Hello strangers, just one simple remaked Global GK for lucera2 with animated buttons nothing special for newbies. Download Link 1: Mediafire Download Link 2: 4Shared P.S: DO NOT SPAM THE TOPIC.
  6. https://drive.google.com/file/d/1VZpdmzMOWrVIwleIUrfcypqco2d07V2K/view?usp=sharing I do not support this anymore or work with interlude, you need to fix your own bugs if they come up. PM for pass and upvote if working https://discordapp.com/invite/jHUqKyY
  7. Index: dist/game/data/scripts.cfg =================================================================== --- dist/game/data/scripts.cfg (revision 10413) +++ dist/game/data/scripts.cfg (working copy) @@ -310,6 +310,7 @@ custom/ShadowWeapons/ShadowWeapons.java custom/NewbieCoupons/NewbieCoupons.java custom/RaidbossInfo/RaidbossInfo.java +custom/NpcBuffer/NpcBuffer.java custom/NpcLocationInfo/NpcLocationInfo.java custom/Validators/SubClassSkills.java Index: dist/game/data/scripts/custom/NpcBuffer/NpcBuffer.java =================================================================== --- dist/game/data/scripts/custom/NpcBuffer/NpcBuffer.java (revision 0) +++ dist/game/data/scripts/custom/NpcBuffer/NpcBuffer.java (working copy) @@ -0,0 +1,1970 @@ +/* + * Copyright (C) 2004-2014 L2J DataPack + * + * This file is part of L2J DataPack. + * + * L2J DataPack is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * L2J DataPack is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ +package custom.NpcBuffer; + +import static com.l2jserver.gameserver.util.Util.formatAdena; + +import java.sql.Connection; +import java.sql.PreparedStatement; +import java.sql.ResultSet; +import java.sql.SQLException; +import java.util.ArrayList; +import java.util.Collections; +import java.util.List; + +import com.l2jserver.Config; +import com.l2jserver.L2DatabaseFactory; +import com.l2jserver.gameserver.datatables.SkillData; +import com.l2jserver.gameserver.instancemanager.QuestManager; +import com.l2jserver.gameserver.model.actor.L2Npc; +import com.l2jserver.gameserver.model.actor.L2Summon; +import com.l2jserver.gameserver.model.actor.instance.L2CubicInstance; +import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; +import com.l2jserver.gameserver.model.actor.instance.L2PetInstance; +import com.l2jserver.gameserver.model.actor.instance.L2ServitorInstance; +import com.l2jserver.gameserver.model.actor.stat.PcStat; +import com.l2jserver.gameserver.model.actor.stat.SummonStat; +import com.l2jserver.gameserver.model.actor.status.PcStatus; +import com.l2jserver.gameserver.model.actor.status.SummonStatus; +import com.l2jserver.gameserver.model.effects.L2EffectType; +import com.l2jserver.gameserver.model.entity.TvTEvent; +import com.l2jserver.gameserver.model.olympiad.OlympiadManager; +import com.l2jserver.gameserver.model.quest.Quest; +import com.l2jserver.gameserver.model.quest.QuestState; +import com.l2jserver.gameserver.model.skills.Skill; +import com.l2jserver.gameserver.network.SystemMessageId; +import com.l2jserver.gameserver.network.serverpackets.ActionFailed; +import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse; +import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage; +import com.l2jserver.gameserver.network.serverpackets.SetSummonRemainTime; +import com.l2jserver.gameserver.network.serverpackets.SetupGauge; + +public class NpcBuffer extends Quest +{ + private static final boolean DEBUG = false; + + private static void print(Exception e) + { + _log.warning(">>>" + e.toString() + "<<<"); + if (DEBUG) + { + e.printStackTrace(); + } + } + + private static final String QUEST_LOADING_INFO = "Rin4a"; + private static final int NPC_ID = 12; + + private static final String TITLE_NAME = "Scheme Buffer"; + private static final boolean SCRIPT_RELOAD = false; + private static final boolean SMART_WINDOW = true; + private static final boolean ENABLE_BUFF_SECTION = true; + private static final boolean ENABLE_SCHEME_SYSTEM = true; + private static final boolean ENABLE_HEAL = true; + private static final boolean ENABLE_HEAL_IN_COMBAT = false; + private static final boolean ENABLE_BUFFS = true; + private static final boolean ENABLE_RESIST = true; + private static final boolean ENABLE_SONGS = true; + private static final boolean ENABLE_DANCES = true; + private static final boolean ENABLE_CHANTS = false; + private static final boolean ENABLE_OTHERS = false; + private static final boolean ENABLE_SPECIAL = false; + private static final boolean ENABLE_CUBIC = false; + private static final boolean ENABLE_BUFF_REMOVE = true; + private static final boolean ENABLE_BUFF_SET = true; + private static final boolean BUFF_WITH_KARMA = true; + private static final boolean FREE_BUFFS = false; + private static final boolean TIME_OUT = true; + private static final int TIME_OUT_TIME = 3; + private static final int MIN_LEVEL = 1; + private static final int BUFF_REMOVE_PRICE = 10000; + private static final int HEAL_PRICE = 10000; + private static final int BUFF_PRICE = 1000; + private static final int RESIST_PRICE = 1000; + private static final int SONG_PRICE = 1000; + private static final int DANCE_PRICE = 1000; + private static final int CHANT_PRICE = 1000; + private static final int OTHERS_PRICE = 1000; + private static final int SPECIAL_PRICE = 1000; + private static final int CUBIC_PRICE = 1000; + private static final int BUFF_SET_PRICE = 15000; + private static final int SCHEME_BUFF_PRICE = 20000; + private static final int SCHEMES_PER_PLAYER = 4; + private static final int CONSUMABLE_ID = 57; + private static final int MAX_SCHEME_BUFFS = Config.BUFFS_MAX_AMOUNT; + private static final int MAX_SCHEME_DANCES = Config.DANCES_MAX_AMOUNT; + + private static final String SET_FIGHTER = "Fighter"; + private static final String SET_MAGE = "Mage"; + private static final String SET_ALL = "All"; + private static final String SET_NONE = "None"; + + private String rebuildMainHtml(QuestState st) + { + String MAIN_HTML_MESSAGE = "<html><head><title>" + TITLE_NAME + "</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32>"; + String MESSAGE = ""; + int td = 0; + String[] TRS = + { + "<tr><td height=25>", + "</td>", + "<td height=25>", + "</td></tr>" + }; + + final String bottonA, bottonB, bottonC; + if (st.getInt("Pet-On-Off") == 1) + { + bottonA = "Auto Buff Pet"; + bottonB = "Heal My Pet"; + bottonC = "Remove Pet Buffs"; + MAIN_HTML_MESSAGE += "<button value=\"Player Options\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " buffpet 0 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"; + } + else + { + bottonA = "Auto Buff"; + bottonB = "Heal"; + bottonC = "Remove Buffs"; + MAIN_HTML_MESSAGE += "<button value=\"Pet Options\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " buffpet 1 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"; + } + + if (ENABLE_BUFF_SECTION) + { + if (ENABLE_BUFFS) + { + if (td > 2) + { + td = 0; + } + MESSAGE += TRS[td] + "<button value=\"Buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_buffs 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" + TRS[td + 1]; + td += 2; + } + if (ENABLE_RESIST) + { + if (td > 2) + { + td = 0; + } + MESSAGE += TRS[td] + "<button value=\"Resist\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_resists 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" + TRS[td + 1]; + td += 2; + } + if (ENABLE_SONGS) + { + if (td > 2) + { + td = 0; + } + MESSAGE += TRS[td] + "<button value=\"Songs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_songs 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" + TRS[td + 1]; + td += 2; + } + if (ENABLE_DANCES) + { + if (td > 2) + { + td = 0; + } + MESSAGE += TRS[td] + "<button value=\"Dances\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_dances 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" + TRS[td + 1]; + td += 2; + } + if (ENABLE_CHANTS) + { + if (td > 2) + { + td = 0; + } + MESSAGE += TRS[td] + "<button value=\"Chants\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_chants 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" + TRS[td + 1]; + td += 2; + } + if (ENABLE_SPECIAL) + { + if (td > 2) + { + td = 0; + } + MESSAGE += TRS[td] + "<button value=\"Special\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_special 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" + TRS[td + 1]; + td += 2; + } + if (ENABLE_OTHERS) + { + if (td > 2) + { + td = 0; + } + MESSAGE += TRS[td] + "<button value=\"Others\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_others 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" + TRS[td + 1]; + td += 2; + } + } + + if (ENABLE_CUBIC) + { + if (td > 2) + { + td = 0; + } + MESSAGE += TRS[td] + "<button value=\"Cubics\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_cubic 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" + TRS[td + 1]; + td += 2; + } + + if (MESSAGE.length() > 0) + { + MAIN_HTML_MESSAGE += "<BR1><table width=100% border=0 cellspacing=0 cellpadding=1 bgcolor=444444><tr>" + "<td><font color=00FFFF>Buffs:</font></td><td align=right>...</td></tr></table>" + "<BR1><table cellspacing=0 cellpadding=0>" + MESSAGE + "</table>"; + MESSAGE = ""; + td = 0; + } + + if (ENABLE_BUFF_SET) + { + if (td > 2) + { + td = 0; + } + MESSAGE += TRS[td] + "<button value=\"" + bottonA + "\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " castBuffSet 0 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" + TRS[td + 1]; + td += 2; + } + + if (ENABLE_HEAL) + { + if (td > 2) + { + td = 0; + } + MESSAGE += TRS[td] + "<button value=\"" + bottonB + "\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " heal 0 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" + TRS[td + 1]; + td += 2; + } + + if (ENABLE_BUFF_REMOVE) + { + if (td > 2) + { + td = 0; + } + MESSAGE += TRS[td] + "<button value=\"" + bottonC + "\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " removeBuffs 0 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" + TRS[td + 1]; + td += 2; + } + + if (MESSAGE.length() > 0) + { + MAIN_HTML_MESSAGE += "<BR1><table width=100% border=0 cellspacing=0 cellpadding=1 bgcolor=444444><tr>" + "<td><font color=00FFFF>Preset:</font></td><td align=right><font color=LEVEL>" + formatAdena(BUFF_SET_PRICE) + "</font> adena</td></tr></table>" + "<BR1><table cellspacing=0 cellpadding=0>" + MESSAGE + "</table>"; + MESSAGE = ""; + td = 0; + } + + if (ENABLE_SCHEME_SYSTEM) + { + MAIN_HTML_MESSAGE += generateScheme(st); + } + + if (st.getPlayer().isGM()) + { + MAIN_HTML_MESSAGE += "<br><button value=\"GM Manage Buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect manage_buffs 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"; + } + MAIN_HTML_MESSAGE += "<br><font color=303030>" + TITLE_NAME + "</font>" + "</center></body></html>"; + return MAIN_HTML_MESSAGE; + } + + private String generateScheme(QuestState st) + { + List<String> schemeName = new ArrayList<>(); + List<String> schemeId = new ArrayList<>(); + String HTML = ""; + try (Connection con = L2DatabaseFactory.getInstance().getConnection()) + { + PreparedStatement rss = con.prepareStatement("SELECT * FROM npcbuffer_scheme_list WHERE player_id=?"); + rss.setInt(1, st.getPlayer().getObjectId()); + ResultSet action = rss.executeQuery(); + while (action.next()) + { + schemeName.add(action.getString("scheme_name")); + schemeId.add(action.getString("id")); + } + } + catch (SQLException e) + { + print(e); + } + HTML += "<BR1><table width=100% border=0 cellspacing=0 cellpadding=1 bgcolor=444444><tr>" + "<td><font color=00FFFF>Scheme:</font></td><td align=right><font color=LEVEL>" + formatAdena(SCHEME_BUFF_PRICE) + "</font> adena</TD></TR></table>" + "<BR1><table cellspacing=0 cellpadding=0>"; + if (schemeName.size() > 0) + { + String MESSAGE = ""; + int td = 0; + String[] TRS = + { + "<tr><td>", + "</td>", + "<td>", + "</td></tr>" + }; + for (int i = 0; i < schemeName.size(); ++i) + { + if (td > 2) + { + td = 0; + } + MESSAGE += TRS[td] + "<button value=\"" + schemeName.get(i) + "\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " cast " + schemeId.get(i) + " x x\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" + TRS[td + 1]; + td += 2; + } + + if (MESSAGE.length() > 0) + { + HTML += "<table>" + MESSAGE + "</table>"; + } + } + + if (schemeName.size() < SCHEMES_PER_PLAYER) + { + HTML += "<BR1><table><tr><td><button value=\"Create\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " create_1 x x x\" width=85 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>"; + } + else + { + HTML += "<BR1><table width=100><tr>"; + } + + if (schemeName.size() > 0) + { + HTML += "<td><button value=\"Edit\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_1 x x x\" width=85 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>" + "<td><button value=\"Delete\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " delete_1 x x x\" width=85 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr></table>"; + } + else + { + HTML += "</tr></table>"; + } + return HTML; + } + + private String reloadPanel(QuestState st) + { + return "<html><head><title>" + TITLE_NAME + "</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>" + "<font color=303030>" + TITLE_NAME + "</font><br>" + "<img src=\"L2UI.SquareGray\" width=250 height=1><br>" + "<table width=260 border=0 bgcolor=444444>" + "<tr><td><br></td></tr>" + "<tr><td align=center><font color=FFFFFF>This option can be seen by GMs only and it<br1>allow to update any changes made in the<br1>script. You can disable this option in<br1>the settings section within the Script.<br><font color=LEVEL>Do you want to update the SCRIPT?</font></font></td></tr>" + "<tr><td></td></tr></table><br>" + "<img src=\"L2UI.SquareGray\" width=250 height=1><br><br>" + "<button value=\"Yes\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " reloadscript 1 0 0\" width=50 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" + "<button value=\"No\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " reloadscript 0 0 0\" width=50 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" + "</center></body></html>"; + } + + private String getItemNameHtml(QuestState st, int itemval) + { + return "" + itemval + ";"; + } + + private int getBuffCount(String scheme) + { + int count = 0; + try (Connection con = L2DatabaseFactory.getInstance().getConnection()) + { + PreparedStatement rss = con.prepareStatement("SELECT buff_class FROM npcbuffer_scheme_contents WHERE scheme_id=?"); + rss.setString(1, scheme); + ResultSet action = rss.executeQuery(); + while (action.next()) + { + ++count; + } + } + catch (SQLException e) + { + print(e); + } + return count; + } + + private String getBuffType(int id) + { + String val = "none"; + try (Connection con = L2DatabaseFactory.getInstance().getConnection()) + { + PreparedStatement act = con.prepareStatement("SELECT buffType FROM npcbuffer_buff_list WHERE buffId=? LIMIT 1"); + act.setInt(1, id); + ResultSet rs = act.executeQuery(); + if (rs.next()) + { + val = rs.getString("buffType"); + } + } + catch (SQLException e) + { + print(e); + } + return val; + } + + private boolean isEnabled(int id, int level) + { + boolean val = false; + try (Connection con = L2DatabaseFactory.getInstance().getConnection()) + { + PreparedStatement act = con.prepareStatement("SELECT canUse FROM npcbuffer_buff_list WHERE buffId=? AND buffLevel=? LIMIT 1"); + act.setInt(1, id); + act.setInt(2, level); + ResultSet rs = act.executeQuery(); + if (rs.next()) + { + if ("1".equals(rs.getString("canUse"))) + { + val = true; + } + } + } + catch (SQLException e) + { + print(e); + } + return val; + } + + private boolean isUsed(String scheme, int id, int level) + { + boolean used = false; + try (Connection con = L2DatabaseFactory.getInstance().getConnection()) + { + PreparedStatement rss = con.prepareStatement("SELECT id FROM npcbuffer_scheme_contents WHERE scheme_id=? AND skill_id=? AND skill_level=? LIMIT 1"); + rss.setString(1, scheme); + rss.setInt(2, id); + rss.setInt(3, level); + ResultSet action = rss.executeQuery(); + if (action.next()) + { + used = true; + } + } + catch (SQLException e) + { + print(e); + } + return used; + } + + private int getClassBuff(String id) + { + int val = 0; + try (Connection con = L2DatabaseFactory.getInstance().getConnection()) + { + PreparedStatement getTipo = con.prepareStatement("SELECT buff_class FROM npcbuffer_buff_list WHERE buffId=?"); + getTipo.setString(1, id); + ResultSet gt = getTipo.executeQuery(); + if (gt.next()) + { + val = gt.getInt("buff_class"); + } + } + catch (SQLException e) + { + print(e); + } + return val; + } + + private String showText(QuestState st, String type, String text, boolean buttonEnabled, String buttonName, String location) + { + String MESSAGE = "<html><head><title>" + TITLE_NAME + "</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>"; + MESSAGE += "<font color=LEVEL>" + type + "</font><br>" + text + "<br>"; + if (buttonEnabled) + { + MESSAGE += "<button value=\"" + buttonName + "\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect " + location + " 0 0\" width=100 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"; + } + MESSAGE += "<font color=303030>" + TITLE_NAME + "</font></center></body></html>"; + st.playSound("ItemSound3.sys_shortage"); + return MESSAGE; + } + + private String reloadConfig(QuestState st) + { + try + { + if (QuestManager.getInstance().reload(QUEST_LOADING_INFO)) + { + st.getPlayer().sendMessage("The script and settings have been reloaded successfully."); + } + else + { + st.getPlayer().sendMessage("Script Reloaded Failed. you edited something wrong! :P, fix it and restart the server"); + } + } + catch (Exception e) + { + st.getPlayer().sendMessage("Script Reloaded Failed. you edited something wrong! :P, fix it and restart the server"); + print(e); + } + return rebuildMainHtml(st); + } + + private NpcBuffer() + { + super(-1, NpcBuffer.class.getSimpleName(), "custom"); + addStartNpc(NPC_ID); + addFirstTalkId(NPC_ID); + addTalkId(NPC_ID); + } + + private boolean isPetBuff(QuestState st) + { + return st.getInt("Pet-On-Off") != 0; + } + + private String createScheme() + { + return "<html><head><title>" + TITLE_NAME + "</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>You MUST seprerate new words with a dot (.)<br><br>Scheme name: <edit var=\"name\" width=100><br><br>" + "<button value=\"Create Scheme\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " create $name no_name x x\" width=200 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" + "<br><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" + "<br><font color=303030>" + TITLE_NAME + "</font></center></body></html>"; + } + + private String deleteScheme(L2PcInstance player) + { + String HTML = "<html><head><title>" + TITLE_NAME + "</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>Available schemes:<br><br>"; + try (Connection con = L2DatabaseFactory.getInstance().getConnection()) + { + PreparedStatement rss = con.prepareStatement("SELECT * FROM npcbuffer_scheme_list WHERE player_id=?"); + rss.setInt(1, player.getObjectId()); + ResultSet action = rss.executeQuery(); + while (action.next()) + { + HTML += "<button value=\"" + action.getString("scheme_name") + "\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " delete_c " + action.getString("id") + " " + action.getString("scheme_name") + " x\" width=200 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"; + } + } + catch (SQLException e) + { + print(e); + } + HTML += "<br><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" + "<br><font color=303030>" + TITLE_NAME + "</font></center></body></html>"; + return HTML; + } + + private String editScheme(L2PcInstance player) + { + String HTML = "<html><head><title>" + TITLE_NAME + "</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>Select a scheme that you would like to manage:<br><br>"; + try (Connection con = L2DatabaseFactory.getInstance().getConnection()) + { + PreparedStatement rss = con.prepareStatement("SELECT * FROM npcbuffer_scheme_list WHERE player_id=?"); + rss.setInt(1, player.getObjectId()); + ResultSet action = rss.executeQuery(); + while (action.next()) + { + String name = action.getString("scheme_name"); + String id = action.getString("id"); + HTML += "<button value=\"" + name + "\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " manage_scheme_select " + id + " x x\" width=200 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"; + } + } + catch (SQLException e) + { + print(e); + } + HTML += "<br><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" + "<br><font color=303030>" + TITLE_NAME + "</font></center></body></html>"; + return HTML; + } + + private String getOptionList(String scheme) + { + int bcount = getBuffCount(scheme); + String HTML = "<html><head><title>" + TITLE_NAME + "</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>There are <font color=LEVEL>" + bcount + "</font> buffs in current scheme!<br><br>"; + if (bcount < (MAX_SCHEME_BUFFS + MAX_SCHEME_DANCES)) + { + HTML += "<button value=\"Add buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " manage_scheme_1 " + scheme + " 1 x\" width=200 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"; + } + if (bcount > 0) + { + HTML += "<button value=\"Remove buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " manage_scheme_2 " + scheme + " 1 x\" width=200 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"; + } + HTML += "<br><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_1 0 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" + "<button value=\"Home\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" + "<br><font color=303030>" + TITLE_NAME + "</font></center></body></html>"; + return HTML; + } + + private String buildHtml(String buffType) + { + String HTML_MESSAGE = "<html><head><title>" + TITLE_NAME + "</title></head><body><center><br>"; + + List<String> availableBuffs = new ArrayList<>(); + try (Connection con = L2DatabaseFactory.getInstance().getConnection()) + { + PreparedStatement getList = con.prepareStatement("SELECT buffId,buffLevel FROM npcbuffer_buff_list WHERE buffType=\"" + buffType + "\" AND canUse=1 ORDER BY Buff_Class ASC, id"); + ResultSet rs = getList.executeQuery(); + while (rs.next()) + { + int bId = rs.getInt("buffId"); + int bLevel = rs.getInt("buffLevel"); + String bName = SkillData.getInstance().getSkill(bId, bLevel).getName(); + bName = bName.replace(" ", "+"); + availableBuffs.add(bName + "_" + bId + "_" + bLevel); + } + } + catch (SQLException e) + { + print(e); + } + + if (availableBuffs.size() == 0) + { + HTML_MESSAGE += "No buffs are available at this moment!"; + } + else + { + if (FREE_BUFFS) + { + HTML_MESSAGE += "All buffs are for <font color=LEVEL>free</font>!"; + } + else + { + int price = 0; + switch (buffType) + { + case "buff": + price = BUFF_PRICE; + break; + case "resist": + price = RESIST_PRICE; + break; + case "song": + price = SONG_PRICE; + break; + case "dance": + price = DANCE_PRICE; + break; + case "chant": + price = CHANT_PRICE; + break; + case "others": + price = OTHERS_PRICE; + break; + case "special": + price = SPECIAL_PRICE; + break; + case "cubic": + price = CUBIC_PRICE; + break; + default: + if (DEBUG) + { + throw new RuntimeException(); + } + } + HTML_MESSAGE += "All special buffs cost <font color=LEVEL>" + formatAdena(price) + "</font> adena!"; + } + HTML_MESSAGE += "<BR1><table>"; + for (String buff : availableBuffs) + { + buff = buff.replace("_", " "); + String[] buffSplit = buff.split(" "); + String name = buffSplit[0]; + int id = Integer.parseInt(buffSplit[1]); + int level = Integer.parseInt(buffSplit[2]); + name = name.replace("+", " "); + HTML_MESSAGE += "<tr><td>" + getSkillIconHtml(id, level) + "</td><td><button value=\"" + name + "\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " giveBuffs " + id + " " + level + " " + buffType + "\" width=190 height=32 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>"; + } + HTML_MESSAGE += "</table>"; + } + + HTML_MESSAGE += "<br><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" + "<br><font color=303030>" + TITLE_NAME + "</font></center></body></html>"; + return HTML_MESSAGE; + } + + private String generateQuery(int case1, int case2) + { + StringBuilder qry = new StringBuilder(); + if (ENABLE_BUFFS) + { + if (case1 < MAX_SCHEME_BUFFS) + { + qry.append(",\"buff\""); + } + } + if (ENABLE_RESIST) + { + if (case1 < MAX_SCHEME_BUFFS) + { + qry.append(",\"resist\""); + } + } + if (ENABLE_SONGS) + { + if (case2 < MAX_SCHEME_DANCES) + { + qry.append(",\"song\""); + } + } + if (ENABLE_DANCES) + { + if (case2 < MAX_SCHEME_DANCES) + { + qry.append(",\"dance\""); + } + } + if (ENABLE_CHANTS) + { + if (case1 < MAX_SCHEME_BUFFS) + { + qry.append(",\"chant\""); + } + } + if (ENABLE_OTHERS) + { + if (case1 < MAX_SCHEME_BUFFS) + { + qry.append(",\"others\""); + } + } + if (ENABLE_SPECIAL) + { + if (case1 < MAX_SCHEME_BUFFS) + { + qry.append(",\"special\""); + } + } + if (qry.length() > 0) + { + qry.deleteCharAt(0); + } + return qry.toString(); + } + + private String viewAllSchemeBuffs$getBuffCount(String scheme) + { + int count = 0; + int D_S_Count = 0; + int B_Count = 0; + try (Connection con = L2DatabaseFactory.getInstance().getConnection()) + { + PreparedStatement rss = con.prepareStatement("SELECT buff_class FROM npcbuffer_scheme_contents WHERE scheme_id=?"); + rss.setString(1, scheme); + ResultSet action = rss.executeQuery(); + while (action.next()) + { + ++count; + int val = action.getInt("buff_class"); + if ((val == 1) || (val == 2)) + { + ++D_S_Count; + } + else + { + ++B_Count; + } + } + } + catch (SQLException e) + { + print(e); + } + String res = count + " " + B_Count + " " + D_S_Count; + return res; + } + + private String viewAllSchemeBuffs(String scheme, String page, String action) + { + List<String> buffList = new ArrayList<>(); + String HTML_MESSAGE = "<html><head><title>" + TITLE_NAME + "</title></head><body><center><br>"; + String[] eventSplit = viewAllSchemeBuffs$getBuffCount(scheme).split(" "); + int TOTAL_BUFF = Integer.parseInt(eventSplit[0]); + int BUFF_COUNT = Integer.parseInt(eventSplit[1]); + int DANCE_SONG = Integer.parseInt(eventSplit[2]); + try (Connection con = L2DatabaseFactory.getInstance().getConnection()) + { + if (action.equals("add")) + { + HTML_MESSAGE += "You can add <font color=LEVEL>" + (MAX_SCHEME_BUFFS - BUFF_COUNT) + "</font> Buffs and <font color=LEVEL>" + (MAX_SCHEME_DANCES - DANCE_SONG) + "</font> Dances more!"; + String QUERY = "SELECT * FROM npcbuffer_buff_list WHERE buffType IN (" + generateQuery(BUFF_COUNT, DANCE_SONG) + ") AND canUse=1 ORDER BY Buff_Class ASC, id"; + PreparedStatement getBuffCount = con.prepareStatement(QUERY); + ResultSet rss = getBuffCount.executeQuery(); + while (rss.next()) + { + String name = SkillData.getInstance().getSkill(rss.getInt("buffId"), rss.getInt("buffLevel")).getName(); + name = name.replace(" ", "+"); + buffList.add(name + "_" + rss.getInt("buffId") + "_" + rss.getInt("buffLevel")); + } + } + else if (action.equals("remove")) + { + HTML_MESSAGE += "You have <font color=LEVEL>" + BUFF_COUNT + "</font> Buffs and <font color=LEVEL>" + DANCE_SONG + "</font> Dances"; + String QUERY = "SELECT * FROM npcbuffer_scheme_contents WHERE scheme_id=? ORDER BY Buff_Class ASC, id"; + PreparedStatement getBuffCount = con.prepareStatement(QUERY); + getBuffCount.setString(1, scheme); + ResultSet rss = getBuffCount.executeQuery(); + while (rss.next()) + { + String name = SkillData.getInstance().getSkill(rss.getInt("skill_id"), rss.getInt("skill_level")).getName(); + name = name.replace(" ", "+"); + buffList.add(name + "_" + rss.getInt("skill_id") + "_" + rss.getInt("skill_level")); + } + } + else if (DEBUG) + { + throw new RuntimeException(); + } + } + catch (SQLException e) + { + print(e); + } + + HTML_MESSAGE += "<BR1><table border=0><tr>"; + final int buffsPerPage = 20; + final String width, pageName; + int pc = ((buffList.size() - 1) / buffsPerPage) + 1; + if (pc > 5) + { + width = "25"; + pageName = "P"; + } + else + { + width = "50"; + pageName = "Page "; + } + for (int ii = 1; ii <= pc; ++ii) + { + if (ii == Integer.parseInt(page)) + { + HTML_MESSAGE += "<td width=" + width + " align=center><font color=LEVEL>" + pageName + ii + "</font></td>"; + } + else if (action.equals("add")) + { + HTML_MESSAGE += "<td width=" + width + ">" + "<button value=\"" + pageName + ii + "\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " manage_scheme_1 " + scheme + " " + ii + " x\" width=" + width + " height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>"; + } + else if (action.equals("remove")) + { + HTML_MESSAGE += "<td width=" + width + ">" + "<button value=\"" + pageName + ii + "\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " manage_scheme_2 " + scheme + " " + ii + " x\" width=" + width + " height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>"; + } + else if (DEBUG) + { + throw new RuntimeException(); + } + } + HTML_MESSAGE += "</tr></table>"; + + int limit = buffsPerPage * Integer.parseInt(page); + int start = limit - buffsPerPage; + int end = Math.min(limit, buffList.size()); + int k = 0; + for (int i = start; i < end; ++i) + { + String value = buffList.get(i); + value = value.replace("_", " "); + String[] extr = value.split(" "); + String name = extr[0]; + name = name.replace("+", " "); + int id = Integer.parseInt(extr[1]); + int level = Integer.parseInt(extr[2]); + if (action.equals("add")) + { + if (!isUsed(scheme, id, level)) + { + if ((k % 2) != 0) + { + HTML_MESSAGE += "<BR1><table border=0 bgcolor=333333>"; + } + else + { + HTML_MESSAGE += "<BR1><table border=0 bgcolor=292929>"; + } + HTML_MESSAGE += "<tr><td width=35>" + getSkillIconHtml(id, level) + "</td><td fixwidth=170>" + name + "</td><td><button value=\"Add\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " add_buff " + scheme + "_" + id + "_" + level + " " + page + " " + TOTAL_BUFF + "\" width=65 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>" + "</tr></table>"; + k += 1; + } + } + else if (action.equals("remove")) + { + if ((k % 2) != 0) + { + HTML_MESSAGE += "<BR1><table border=0 bgcolor=333333>"; + } + else + { + HTML_MESSAGE += "<BR1><table border=0 bgcolor=292929>"; + } + HTML_MESSAGE += "<tr><td width=35>" + getSkillIconHtml(id, level) + "</td><td fixwidth=170>" + name + "</td><td><button value=\"Remove\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " remove_buff " + scheme + "_" + id + "_" + level + " " + page + " " + TOTAL_BUFF + "\" width=65 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>" + "</table>"; + k += 1; + } + } + HTML_MESSAGE += "<br><br><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " manage_scheme_select " + scheme + " x x\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" + "<button value=\"Home\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" + "<br><font color=303030>" + TITLE_NAME + "</font></center></body></html>"; + return HTML_MESSAGE; + } + + private String viewAllBuffTypes() + { + String HTML_MESSAGE = "<html><head><title>" + TITLE_NAME + "</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>"; + HTML_MESSAGE += "<font color=LEVEL>[Buff management]</font><br>"; + if (ENABLE_BUFFS) + { + HTML_MESSAGE += "<button value=\"Buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list buff Buffs 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"; + } + if (ENABLE_RESIST) + { + HTML_MESSAGE += "<button value=\"Resist Buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list resist Resists 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"; + } + if (ENABLE_SONGS) + { + HTML_MESSAGE += "<button value=\"Songs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list song Songs 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"; + } + if (ENABLE_DANCES) + { + HTML_MESSAGE += "<button value=\"Dances\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list dance Dances 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"; + } + if (ENABLE_CHANTS) + { + HTML_MESSAGE += "<button value=\"Chants\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list chant Chants 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"; + } + if (ENABLE_SPECIAL) + { + HTML_MESSAGE += "<button value=\"Special Buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list special Special_Buffs 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"; + } + if (ENABLE_OTHERS) + { + HTML_MESSAGE += "<button value=\"Others Buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list others Others_Buffs 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"; + } + if (ENABLE_CUBIC) + { + HTML_MESSAGE += "<button value=\"Cubics\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list cubic cubic_Buffs 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"; + } + if (ENABLE_BUFF_SET) + { + HTML_MESSAGE += "<button value=\"Buff Sets\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list set Buff_Sets 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"><br>"; + } + HTML_MESSAGE += "<button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" + "<br><font color=303030>" + TITLE_NAME + "</font></center></body></html>"; + return HTML_MESSAGE; + } + + private String viewAllBuffs(String type, String typeName, String page) + { + List<String> buffList = new ArrayList<>(); + String HTML_MESSAGE = "<html><head><title>" + TITLE_NAME + "</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>"; + typeName = typeName.replace("_", " "); + try (Connection con = L2DatabaseFactory.getInstance().getConnection()) + { + final PreparedStatement getBuffCount; + if (type.equals("set")) + { + getBuffCount = con.prepareStatement("SELECT * FROM npcbuffer_buff_list WHERE buffType IN (" + generateQuery(0, 0) + ") AND canUse=1"); + } + else + { + getBuffCount = con.prepareStatement("SELECT * FROM npcbuffer_buff_list WHERE buffType=?"); + getBuffCount.setString(1, type); + } + ResultSet rss = getBuffCount.executeQuery(); + while (rss.next()) + { + String name = SkillData.getInstance().getSkill(rss.getInt("buffId"), rss.getInt("buffLevel")).getName(); + name = name.replace(" ", "+"); + String usable = rss.getString("canUse"); + String forClass = rss.getString("forClass"); + String skill_id = rss.getString("buffId"); + String skill_level = rss.getString("buffLevel"); + buffList.add(name + "_" + forClass + "_" + page + "_" + usable + "_" + skill_id + "_" + skill_level); + } + } + catch (SQLException e) + { + print(e); + } + Collections.sort(buffList); + + HTML_MESSAGE += "<font color=LEVEL>[Buff management - " + typeName + " - Page " + page + "]</font><br><table border=0><tr>"; + final int buffsPerPage; + if (type.equals("set")) + { + buffsPerPage = 12; + } + else + { + buffsPerPage = 20; + } + final String width, pageName; + int pc = ((buffList.size() - 1) / buffsPerPage) + 1; + if (pc > 5) + { + width = "25"; + pageName = "P"; + } + else + { + width = "50"; + pageName = "Page "; + } + typeName = typeName.replace(" ", "_"); + for (int ii = 1; ii <= pc; ++ii) + { + if (ii == Integer.parseInt(page)) + { + HTML_MESSAGE += "<td width=" + width + " align=center><font color=LEVEL>" + pageName + ii + "</font></td>"; + } + else + { + HTML_MESSAGE += "<td width=" + width + "><button value=\"" + pageName + "" + ii + "\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list " + type + " " + typeName + " " + ii + "\" width=" + width + " height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>"; + } + } + HTML_MESSAGE += "</tr></table><br>"; + + int limit = buffsPerPage * Integer.parseInt(page); + int start = limit - buffsPerPage; + int end = Math.min(limit, buffList.size()); + for (int i = start; i < end; ++i) + { + String value = buffList.get(i); + value = value.replace("_", " "); + String[] extr = value.split(" "); + String name = extr[0]; + name = name.replace("+", " "); + int forClass = Integer.parseInt(extr[1]); + int usable = Integer.parseInt(extr[3]); + String skillPos = extr[4] + "_" + extr[5]; + if ((i % 2) != 0) + { + HTML_MESSAGE += "<BR1><table border=0 bgcolor=333333>"; + } + else + { + HTML_MESSAGE += "<BR1><table border=0 bgcolor=292929>"; + } + if (type.equals("set")) + { + String listOrder = null; + if (forClass == 0) + { + listOrder = "List=\"" + SET_FIGHTER + ";" + SET_MAGE + ";" + SET_ALL + ";" + SET_NONE + ";\""; + } + else if (forClass == 1) + { + listOrder = "List=\"" + SET_MAGE + ";" + SET_FIGHTER + ";" + SET_ALL + ";" + SET_NONE + ";\""; + } + else if (forClass == 2) + { + listOrder = "List=\"" + SET_ALL + ";" + SET_FIGHTER + ";" + SET_MAGE + ";" + SET_NONE + ";\""; + } + else if (forClass == 3) + { + listOrder = "List=\"" + SET_NONE + ";" + SET_FIGHTER + ";" + SET_MAGE + ";" + SET_ALL + ";\""; + } + HTML_MESSAGE += "<tr><td fixwidth=145>" + name + "</td><td width=70><combobox var=\"newSet" + i + "\" width=70 " + listOrder + "></td>" + "<td width=50><button value=\"Update\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " changeBuffSet " + skillPos + " $newSet" + i + " " + page + "\" width=50 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>"; + } + else + { + HTML_MESSAGE += "<tr><td fixwidth=170>" + name + "</td><td width=80>"; + if (usable == 1) + { + HTML_MESSAGE += "<button value=\"Disable\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " editSelectedBuff " + skillPos + " 0-" + page + " " + type + "\" width=80 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>"; + } + else if (usable == 0) + { + HTML_MESSAGE += "<button value=\"Enable\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " editSelectedBuff " + skillPos + " 1-" + page + " " + type + "\" width=80 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>"; + } + } + HTML_MESSAGE += "</table>"; + } + HTML_MESSAGE += "<br><br><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect manage_buffs 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" + "<button value=\"Home\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" + "<br><font color=303030>" + TITLE_NAME + "</font></center></body></html>"; + return HTML_MESSAGE; + } + + private void manageSelectedBuff(String buffPosId, String canUseBuff) + { + String[] bpid = buffPosId.split("_"); + String bId = bpid[0]; + String bLvl = bpid[1]; + try (Connection con = L2DatabaseFactory.getInstance().getConnection()) + { + PreparedStatement upd = con.prepareStatement("UPDATE npcbuffer_buff_list SET canUse=? WHERE buffId=? AND buffLevel=? LIMIT 1"); + upd.setString(1, canUseBuff); + upd.setString(2, bId); + upd.setString(3, bLvl); + upd.executeUpdate(); + upd.close(); + } + catch (SQLException e) + { + print(e); + } + } + + private String manageSelectedSet(String id, String newVal, String opt3) + { + String[] bpid = id.split("_"); + String bId = bpid[0]; + String bLvl = bpid[1]; + try (Connection con = L2DatabaseFactory.getInstance().getConnection()) + { + PreparedStatement upd = con.prepareStatement("UPDATE npcbuffer_buff_list SET forClass=? WHERE buffId=? AND bufflevel=?"); + upd.setString(1, newVal); + upd.setString(2, bId); + upd.setString(3, bLvl); + upd.executeUpdate(); + upd.close(); + } + catch (SQLException e) + { + print(e); + } + return viewAllBuffs("set", "Buff Sets", opt3); + } + + private void addTimeout(QuestState st, int gaugeColor, int amount, int offset) + { + int endtime = (int) ((System.currentTimeMillis() + (amount * 1000)) / 1000); + st.set("blockUntilTime", String.valueOf(endtime)); + st.getPlayer().sendPacket(new SetupGauge(gaugeColor, (amount * 1000) + offset)); + } + + private void heal(L2PcInstance player, boolean isPet) + { + L2Summon target = player.getSummon(); + if (!isPet) + { + PcStatus pcStatus = player.getStatus(); + PcStat pcStat = player.getStat(); + pcStatus.setCurrentHp(pcStat.getMaxHp()); + pcStatus.setCurrentMp(pcStat.getMaxMp()); + pcStatus.setCurrentCp(pcStat.getMaxCp()); + } + else if (target != null) + { + SummonStatus petStatus = target.getStatus(); + SummonStat petStat = target.getStat(); + petStatus.setCurrentHp(petStat.getMaxHp()); + petStatus.setCurrentMp(petStat.getMaxMp()); + if (target instanceof L2PetInstance) + { + L2PetInstance pet = (L2PetInstance) target; + pet.setCurrentFed(pet.getMaxFed()); + player.sendPacket(new SetSummonRemainTime(pet.getMaxFed(), pet.getCurrentFed())); + } + else if (target instanceof L2ServitorInstance) + { + L2ServitorInstance summon = (L2ServitorInstance) target; + // FIXME: summon.setLifeTimeRemaining(summon.getLifeTimeRemaining() - summon.getLifeTime()); + summon.setLifeTimeRemaining(summon.getLifeTimeRemaining() + summon.getLifeTime()); + player.sendPacket(new SetSummonRemainTime(summon.getLifeTime(), summon.getLifeTimeRemaining())); + } + else if (DEBUG) + { + throw new RuntimeException(); + } + } + } + + @Override + public String onAdvEvent(String event, L2Npc npc, L2PcInstance player) + { + if (DEBUG) + { + System.out.println(getScriptName() + "#onAdvEvent('" + event + "'," + (npc == null ? "NULL" : npc.getId() + npc.getName()) + "," + (player == null ? "NULL" : player.getName()) + ")"); + } + QuestState st = player.getQuestState(QUEST_LOADING_INFO); + String[] eventSplit = event.split(" ", 4); + if (eventSplit.length != 4) + { + player.sendPacket(SystemMessageId.INCORRECT_NAME_TRY_AGAIN); + return null; + } + String eventParam0 = eventSplit[0]; + String eventParam1 = eventSplit[1]; + String eventParam2 = eventSplit[2]; + String eventParam3 = eventSplit[3]; + + switch (eventParam0) + { + case "reloadscript": + if (eventParam1.equals("1")) + { + return reloadConfig(st); + } + if (eventParam1.equals("0")) + { + return rebuildMainHtml(st); + } + if (DEBUG) + { + throw new RuntimeException(); + } + + case "redirect": + switch (eventParam1) + { + case "main": + return rebuildMainHtml(st); + case "manage_buffs": + return viewAllBuffTypes(); + case "view_buffs": + return buildHtml("buff"); + case "view_resists": + return buildHtml("resist"); + case "view_songs": + return buildHtml("song"); + case "view_dances": + return buildHtml("dance"); + case "view_chants": + return buildHtml("chant"); + case "view_others": + return buildHtml("others"); + case "view_special": + return buildHtml("special"); + case "view_cubic": + return buildHtml("cubic"); + default: + if (DEBUG) + { + throw new RuntimeException(); + } + } + + case "buffpet": + if ((int) (System.currentTimeMillis() / 1000) > st.getInt("blockUntilTime")) + { + st.set("Pet-On-Off", eventParam1); + if (TIME_OUT) + { + addTimeout(st, 3, TIME_OUT_TIME / 2, 600); + } + } + return rebuildMainHtml(st); + + case "create": + { + String param = eventParam1.replaceAll("[ !" + "\"" + "#$%&'()*+,/:;<=>?@" + "\\[" + "\\\\" + "\\]" + "\\^" + "`{|}~]", ""); + if ((param.length() == 0) || param.equals("no_name")) + { + player.sendPacket(SystemMessageId.INCORRECT_NAME_TRY_AGAIN); + return showText(st, "Info", "Please, enter the scheme name!", true, "Return", "main"); + } + try (Connection con = L2DatabaseFactory.getInstance().getConnection()) + { + PreparedStatement ins = con.prepareStatement("INSERT INTO npcbuffer_scheme_list (player_id,scheme_name) VALUES (?,?)"); + ins.setInt(1, player.getObjectId()); + ins.setString(2, param); + ins.executeUpdate(); + ins.close(); + } + catch (SQLException e) + { + print(e); + } + return rebuildMainHtml(st); + } + + case "delete": + try (Connection con = L2DatabaseFactory.getInstance().getConnection()) + { + PreparedStatement rem; + rem = con.prepareStatement("DELETE FROM npcbuffer_scheme_list WHERE id=? LIMIT 1"); + rem.setString(1, eventParam1); + rem.executeUpdate(); + rem.close(); + rem = con.prepareStatement("DELETE FROM npcbuffer_scheme_contents WHERE scheme_id=?"); + rem.setString(1, eventParam1); + rem.executeUpdate(); + rem.close(); + } + catch (SQLException e) + { + print(e); + } + return rebuildMainHtml(st); + + case "delete_c": + return "<html><head><title>" + TITLE_NAME + "</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>Do you really want to delete '" + eventParam2 + "' scheme?<br><br>" + "<button value=\"Yes\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " delete " + eventParam1 + " x x\" width=50 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" + "<button value=\"No\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " delete_1 x x x\" width=50 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" + "<br><font color=303030>" + TITLE_NAME + "</font></center></body></html>"; + + case "create_1": + return createScheme(); + case "edit_1": + return editScheme(player); + case "delete_1": + return deleteScheme(player); + case "manage_scheme_1": + return viewAllSchemeBuffs(eventParam1, eventParam2, "add"); + case "manage_scheme_2": + return viewAllSchemeBuffs(eventParam1, eventParam2, "remove"); + case "manage_scheme_select": + return getOptionList(eventParam1); + + case "remove_buff": + { + String[] split = eventParam1.split("_"); + String scheme = split[0]; + String skill = split[1]; + String level = split[2]; + try (Connection con = L2DatabaseFactory.getInstance().getConnection()) + { + PreparedStatement rem = con.prepareStatement("DELETE FROM npcbuffer_scheme_contents WHERE scheme_id=? AND skill_id=? AND skill_level=? LIMIT 1"); + rem.setString(1, scheme); + rem.setString(2, skill); + rem.setString(3, level); + rem.executeUpdate(); + } + catch (SQLException e) + { + print(e); + } + int temp = Integer.parseInt(eventParam3) - 1; + final String HTML; + if (temp <= 0) + { + HTML = getOptionList(scheme); + } + else + { + HTML = viewAllSchemeBuffs(scheme, eventParam2, "remove"); + } + return HTML; + } + + case "add_buff": + { + String[] split = eventParam1.split("_"); + String scheme = split[0]; + String skill = split[1]; + String level = split[2]; + int idbuffclass = getClassBuff(skill); + try (Connection con = L2DatabaseFactory.getInstance().getConnection()) + { + PreparedStatement ins = con.prepareStatement("INSERT INTO npcbuffer_scheme_contents (scheme_id,skill_id,skill_level,buff_class) VALUES (?,?,?,?)"); + ins.setString(1, scheme); + ins.setString(2, skill); + ins.setString(3, level); + ins.setInt(4, idbuffclass); + ins.executeUpdate(); + ins.close(); + } + catch (SQLException e) + { + print(e); + } + int temp = Integer.parseInt(eventParam3) + 1; + final String HTML; + if (temp >= (MAX_SCHEME_BUFFS + MAX_SCHEME_DANCES)) + { + HTML = getOptionList(scheme); + } + else + { + HTML = viewAllSchemeBuffs(scheme, eventParam2, "add"); + } + return HTML; + } + + case "edit_buff_list": + return viewAllBuffs(eventParam1, eventParam2, eventParam3); + + case "changeBuffSet": + if (eventParam2.equals(SET_FIGHTER)) + { + eventParam2 = "0"; + } + else if (eventParam2.equals(SET_MAGE)) + { + eventParam2 = "1"; + } + else if (eventParam2.equals(SET_ALL)) + { + eventParam2 = "2"; + } + else if (eventParam2.equals(SET_NONE)) + { + eventParam2 = "3"; + } + else if (DEBUG) + { + throw new RuntimeException(); + } + return manageSelectedSet(eventParam1, eventParam2, eventParam3); + + case "editSelectedBuff": + { + eventParam2 = eventParam2.replace("-", " "); + String[] split = eventParam2.split(" "); + String action = split[0]; + String page = split[1]; + manageSelectedBuff(eventParam1, action); + final String typeName; + switch (eventParam3) + { + case "buff": + typeName = "Buffs"; + break; + case "resist": + typeName = "Resists"; + break; + case "song": + typeName = "Songs"; + break; + case "dance": + typeName = "Dances"; + break; + case "chant": + typeName = "Chants"; + break; + case "others": + typeName = "Others_Buffs"; + break; + case "special": + typeName = "Special_Buffs"; + break; + case "cubic": + typeName = "Cubics"; + break; + default: + throw new RuntimeException(); + } + return viewAllBuffs(eventParam3, typeName, page); + } + + case "viewSelectedConfig": + throw new RuntimeException(); + + case "changeConfig": + throw new RuntimeException(); + + case "heal": + if ((int) (System.currentTimeMillis() / 1000) > st.getInt("blockUntilTime")) + { + if (player.isInCombat() && !ENABLE_HEAL_IN_COMBAT) + { + return showText(st, "Info", "You can't use the heal function while in combat.", false, "Return", "main"); + } + + if (st.getQuestItemsCount(CONSUMABLE_ID) < HEAL_PRICE) + { + return showText(st, "Sorry", "You don't have the enough items:<br>You need: <font color=LEVEL>" + HEAL_PRICE + " " + getItemNameHtml(st, CONSUMABLE_ID) + "!", false, "0", "0"); + } + final boolean getSummonbuff = isPetBuff(st); + if (getSummonbuff) + { + if (player.getSummon() != null) + { + heal(player, getSummonbuff); + } + else + { + return showText(st, "Info", "You can't use the Pet's options.<br>Summon your pet first!", false, "Return", "main"); + } + } + else + { + heal(player, getSummonbuff); + } + st.takeItems(CONSUMABLE_ID, HEAL_PRICE); + if (TIME_OUT) + { + addTimeout(st, 1, TIME_OUT_TIME / 2, 600); + } + } + return SMART_WINDOW ? null : rebuildMainHtml(st); + + case "removeBuffs": + if ((int) (System.currentTimeMillis() / 1000) > st.getInt("blockUntilTime")) + { + if (st.getQuestItemsCount(CONSUMABLE_ID) < BUFF_REMOVE_PRICE) + { + return showText(st, "Sorry", "You don't have the enough items:<br>You need: <font color=LEVEL>" + BUFF_REMOVE_PRICE + " " + getItemNameHtml(st, CONSUMABLE_ID) + "!", false, "0", "0"); + } + final boolean getSummonbuff = isPetBuff(st); + if (getSummonbuff) + { + if (player.getSummon() != null) + { + player.getSummon().stopAllEffects(); + } + else + { + return showText(st, "Info", "You can't use the Pet's options.<br>Summon your pet first!", false, "Return", "main"); + } + } + else + { + player.stopAllEffects(); + if (player.getCubics() != null) + { + for (L2CubicInstance cubic : player.getCubics().values()) + { + cubic.stopAction(); + player.getCubics().remove(cubic); + } + } + } + st.takeItems(CONSUMABLE_ID, BUFF_REMOVE_PRICE); + if (TIME_OUT) + { + addTimeout(st, 2, TIME_OUT_TIME / 2, 600); + } + } + return SMART_WINDOW ? null : rebuildMainHtml(st); + + case "cast": + if ((int) (System.currentTimeMillis() / 1000) > st.getInt("blockUntilTime")) + { + List<Integer> buffs = new ArrayList<>(); + List<Integer> levels = new ArrayList<>(); + try (Connection con = L2DatabaseFactory.getInstance().getConnection()) + { + PreparedStatement rss = con.prepareStatement("SELECT * FROM npcbuffer_scheme_contents WHERE scheme_id=? ORDER BY id"); + rss.setString(1, eventParam1); + ResultSet action = rss.executeQuery(); + while (action.next()) + { + int id = Integer.parseInt(action.getString("skill_id")); + int level = Integer.parseInt(action.getString("skill_level")); + switch (getBuffType(id)) + { + case "buff": + if (ENABLE_BUFFS) + { + if (isEnabled(id, level)) + { + buffs.add(id); + levels.add(level); + } + } + break; + case "resist": + if (ENABLE_RESIST) + { + if (isEnabled(id, level)) + { + buffs.add(id); + levels.add(level); + } + } + break; + case "song": + if (ENABLE_SONGS) + { + if (isEnabled(id, level)) + { + buffs.add(id); + levels.add(level); + } + } + break; + case "dance": + if (ENABLE_DANCES) + { + if (isEnabled(id, level)) + { + buffs.add(id); + levels.add(level); + } + } + break; + case "chant": + if (ENABLE_CHANTS) + { + if (isEnabled(id, level)) + { + buffs.add(id); + levels.add(level); + } + } + break; + case "others": + if (ENABLE_OTHERS) + { + if (isEnabled(id, level)) + { + buffs.add(id); + levels.add(level); + } + } + break; + case "special": + if (ENABLE_SPECIAL) + { + if (isEnabled(id, level)) + { + buffs.add(id); + levels.add(level); + } + } + break; + default: + if (DEBUG) + { + throw new RuntimeException(); + } + } + } + } + catch (SQLException e) + { + print(e); + } + + if (buffs.size() == 0) + { + return viewAllSchemeBuffs(eventParam1, "1", "add"); + } + if (!FREE_BUFFS) + { + if (st.getQuestItemsCount(CONSUMABLE_ID) < SCHEME_BUFF_PRICE) + { + return showText(st, "Sorry", "You don't have the enough items:<br>You need: <font color=LEVEL>" + SCHEME_BUFF_PRICE + " " + getItemNameHtml(st, CONSUMABLE_ID) + "!", false, "0", "0"); + } + } + + final boolean getSummonbuff = isPetBuff(st); + for (int i = 0; i < buffs.size(); ++i) + { + if (!getSummonbuff) + { + npc.broadcastPacket(new MagicSkillUse(npc, player, buffs.get(i), 1, 1, 1)); + SkillData.getInstance().getSkill(buffs.get(i), levels.get(i)).applyEffects(player, player); + } + else + { + if (player.getSummon() != null) + { + npc.broadcastPacket(new MagicSkillUse(npc, player.getSummon(), buffs.get(i), 1, 1, 1)); + SkillData.getInstance().getSkill(buffs.get(i), levels.get(i)).applyEffects(player.getSummon(), player.getSummon()); + } + else + { + return showText(st, "Info", "You can't use the Pet's options.<br>Summon your pet first!", false, "Return", "main"); + } + } + } + st.takeItems(CONSUMABLE_ID, SCHEME_BUFF_PRICE); + if (TIME_OUT) + { + addTimeout(st, 3, TIME_OUT_TIME, 600); + } + } + return SMART_WINDOW ? null : rebuildMainHtml(st); + + case "giveBuffs": + { + final int cost; + switch (eventParam3) + { + case "buff": + cost = BUFF_PRICE; + break; + case "resist": + cost = RESIST_PRICE; + break; + case "song": + cost = SONG_PRICE; + break; + case "dance": + cost = DANCE_PRICE; + break; + case "chant": + cost = CHANT_PRICE; + break; + case "others": + cost = OTHERS_PRICE; + break; + case "special": + cost = SPECIAL_PRICE; + break; + case "cubic": + cost = CUBIC_PRICE; + break; + default: + throw new RuntimeException(); + } + + if ((int) (System.currentTimeMillis() / 1000) > st.getInt("blockUntilTime")) + { + if (!FREE_BUFFS) + { + if (st.getQuestItemsCount(CONSUMABLE_ID) < cost) + { + return showText(st, "Sorry", "You don't have the enough items:<br>You need: <font color=LEVEL>" + cost + " " + getItemNameHtml(st, CONSUMABLE_ID) + "!", false, "0", "0"); + } + } + Skill skill = SkillData.getInstance().getSkill(Integer.parseInt(eventParam1), Integer.parseInt(eventParam2)); + if (skill.hasEffectType(L2EffectType.SUMMON)) + { + if (st.getQuestItemsCount(skill.getItemConsumeId()) < skill.getItemConsume()) + { + return showText(st, "Sorry", "You don't have the enough items:<br>You need: <font color=LEVEL>" + skill.getItemConsume() + " " + getItemNameHtml(st, skill.getItemConsumeId()) + "!", false, "0", "0"); + } + } + final boolean getSummonbuff = isPetBuff(st); + if (!getSummonbuff) + { + if (eventParam3.equals("cubic")) + { + if (player.getCubics() != null) + { + for (L2CubicInstance cubic : player.getCubics().values()) + { + cubic.stopAction(); + player.getCubics().remove(cubic); + } + } + npc.broadcastPacket(new MagicSkillUse(npc, player, Integer.parseInt(eventParam1), 1, 1, 1)); + player.useMagic(SkillData.getInstance().getSkill(Integer.parseInt(eventParam1), Integer.parseInt(eventParam2)), false, false); + } + else + { + npc.broadcastPacket(new MagicSkillUse(npc, player, Integer.parseInt(eventParam1), 1, 1, 1)); + SkillData.getInstance().getSkill(Integer.parseInt(eventParam1), Integer.parseInt(eventParam2)).applyEffects(player, player); + } + } + else + { + if (eventParam3.equals("cubic")) + { + if (player.getCubics() != null) + { + for (L2CubicInstance cubic : player.getCubics().values()) + { + cubic.stopAction(); + player.getCubics().remove(cubic); + } + } + npc.broadcastPacket(new MagicSkillUse(npc, player, Integer.parseInt(eventParam1), 1, 1, 1)); + player.useMagic(SkillData.getInstance().getSkill(Integer.parseInt(eventParam1), Integer.parseInt(eventParam2)), false, false); + } + else + { + if (player.getSummon() != null) + { + npc.broadcastPacket(new MagicSkillUse(npc, player.getSummon(), Integer.parseInt(eventParam1), 1, 1, 1)); + SkillData.getInstance().getSkill(Integer.parseInt(eventParam1), Integer.parseInt(eventParam2)).applyEffects(player.getSummon(), player.getSummon()); + } + else + { + return showText(st, "Info", "You can't use the Pet's options.<br>Summon your pet first!", false, "Return", "main"); + } + } + } + st.takeItems(CONSUMABLE_ID, cost); + if (TIME_OUT) + { + addTimeout(st, 3, TIME_OUT_TIME / 10, 600); + } + } + return SMART_WINDOW ? null : buildHtml(eventParam3); + } + + case "castBuffSet": + if ((int) (System.currentTimeMillis() / 1000) > st.getInt("blockUntilTime")) + { + if (!FREE_BUFFS) + { + if (st.getQuestItemsCount(CONSUMABLE_ID) < BUFF_SET_PRICE) + { + return showText(st, "Sorry", "You don't have the enough items:<br>You need: <font color=LEVEL>" + BUFF_SET_PRICE + " " + getItemNameHtml(st, CONSUMABLE_ID) + "!", false, "0", "0"); + } + } + List<int[]> buff_sets = new ArrayList<>(); + final int player_class; + if (player.isMageClass()) + { + player_class = 1; + } + else + { + player_class = 0; + } + final boolean getSummonbuff = isPetBuff(st); + if (!getSummonbuff) + { + try (Connection con = L2DatabaseFactory.getInstance().getConnection()) + { + PreparedStatement getSimilarNameCount = con.prepareStatement("SELECT buffId,buffLevel FROM npcbuffer_buff_list WHERE forClass IN (?,?) ORDER BY id ASC"); + getSimilarNameCount.setInt(1, player_class); + getSimilarNameCount.setString(2, "2"); + ResultSet rss = getSimilarNameCount.executeQuery(); + while (rss.next()) + { + int id = rss.getInt("buffId"); + int lvl = rss.getInt("buffLevel"); + buff_sets.add(new int[] + { + id, + lvl + }); + } + } + catch (SQLException e) + { + print(e); + } + for (int[] i : buff_sets) + { + npc.broadcastPacket(new MagicSkillUse(npc, player, i[0], 1, 1, 1)); + SkillData.getInstance().getSkill(i[0], i[1]).applyEffects(player, player); + } + } + else + { + if (player.getSummon() != null) + { + try (Connection con = L2DatabaseFactory.getInstance().getConnection()) + { + PreparedStatement getSimilarNameCount = con.prepareStatement("SELECT buffId,buffLevel FROM npcbuffer_buff_list WHERE forClass IN (?,?) ORDER BY id ASC"); + getSimilarNameCount.setString(1, "0"); + getSimilarNameCount.setString(2, "2"); + ResultSet rss = getSimilarNameCount.executeQuery(); + while (rss.next()) + { + int id = rss.getInt("buffId"); + int lvl = rss.getInt("buffLevel"); + buff_sets.add(new int[] + { + id, + lvl + }); + } + } + catch (SQLException e) + { + print(e); + } + for (int[] i : buff_sets) + { + npc.broadcastPacket(new MagicSkillUse(npc, player.getSummon(), i[0], 1, 1, 1)); + SkillData.getInstance().getSkill(i[0], i[1]).applyEffects(player.getSummon(), player.getSummon()); + } + } + else + { + return showText(st, "Info", "You can't use the Pet's options.<br>Summon your pet first!", false, "Return", "main"); + } + } + st.takeItems(CONSUMABLE_ID, BUFF_SET_PRICE); + if (TIME_OUT) + { + addTimeout(st, 3, TIME_OUT_TIME, 600); + } + } + return SMART_WINDOW ? null : rebuildMainHtml(st); + + } + return rebuildMainHtml(st); + } + + @SuppressWarnings("unused") + @Override + public String onFirstTalk(L2Npc npc, L2PcInstance player) + { + QuestState st = player.getQuestState(QUEST_LOADING_INFO); + if (st == null) + { + st = newQuestState(player); + } + if (player.isGM()) + { + if (SCRIPT_RELOAD) + { + return reloadPanel(st); + } + return rebuildMainHtml(st); + } + else if ((int) (System.currentTimeMillis() / 1000) > st.getInt("blockUntilTime")) + { + return showText(st, "Sorry", "You have to wait a while!<br>if you wish to use my services!", false, "Return", "main"); + } + if (!BUFF_WITH_KARMA && (player.getKarma() > 0)) + { + return showText(st, "Info", "You have too much <font color=FF0000>karma!</font><br>Come back,<br>when you don't have any karma!", false, "Return", "main"); + } + else if (OlympiadManager.getInstance().isRegistered(player)) + { + return showText(st, "Info", "You can not buff while you are in <font color=FF0000>Olympiad!</font><br>Come back,<br>when you are out of the Olympiad.", false, "Return", "main"); + } + else if (TvTEvent.isPlayerParticipant(player.getObjectId())) + { + return showText(st, "Info", "You can not buff while you are in <font color=\"FF0000\">TvT!</font><br>Come back,<br>when you are out of TvT!", false, "Return", "main"); + } + else if (player.getLevel() < MIN_LEVEL) + { + return showText(st, "Info", "Your level is too low!<br>You have to be at least level <font color=LEVEL>" + MIN_LEVEL + "</font>,<br>to use my services!", false, "Return", "main"); + } + else if (player.getPvpFlag() > 0) + { + return showText(st, "Info", "You can't buff while you are <font color=800080>flagged!</font><br>Wait some time and try again!", false, "Return", "main"); + } + else if (player.isInCombat()) + { + return showText(st, "Info", "You can't buff while you are attacking!<br>Stop your fight and try again!", false, "Return", "main"); + } + else + { + return rebuildMainHtml(st); + } + } + + @Override + public boolean showResult(L2PcInstance player, String res) + { + if (SMART_WINDOW) + { + if ((player != null) && (res != null) && res.startsWith("<html>")) + { + final NpcHtmlMessage npcReply = new NpcHtmlMessage(); + npcReply.setHtml(res); + player.sendPacket(npcReply); + player.sendPacket(ActionFailed.STATIC_PACKET); + return false; + } + } + return super.showResult(player, res); + } + + private String getSkillIconHtml(int id, int level) + { + String iconNumber = getSkillIconNumber(id, level); + return "<button action=\"bypass -h Quest " + QUEST_LOADING_INFO + " description " + id + " " + level + " x\" width=32 height=32 back=\"Icon.skill" + iconNumber + "\" fore=\"Icon.skill" + iconNumber + "\">"; + } + + private String getSkillIconNumber(int id, int level) + { + String formato; + if (id == 4) + { + formato = "0004"; + } + else if ((id > 9) && (id < 100)) + { + formato = "00" + id; + } + else if ((id > 99) && (id < 1000)) + { + formato = "0" + id; + } + else if (id == 1517) + { + formato = "1536"; + } + else if (id == 1518) + { + formato = "1537"; + } + else if (id == 1547) + { + formato = "0065"; + } + else if (id == 2076) + { + formato = "0195"; + } + else if ((id > 4550) && (id < 4555)) + { + formato = "5739"; + } + else if ((id > 4698) && (id < 4701)) + { + formato = "1331"; + } + else if ((id > 4701) && (id < 4704)) + { + formato = "1332"; + } + else if (id == 6049) + { + formato = "0094"; + } + else + { + formato = String.valueOf(id); + } + return formato; + } + + static public void main(String[] args) + { + new NpcBuffer(); + } +} \ No newline at end of file Index: dist/game/data/stats/npcs/custom/custom.xml =================================================================== --- dist/game/data/stats/npcs/custom/custom.xml (revision 10413) +++ dist/game/data/stats/npcs/custom/custom.xml (working copy) @@ -58,4 +58,10 @@ <height normal="22.25" /> </collision> </npc> + <npc id="12" displayId="32226" name="Rin4a" usingServerSideName="true" title="NPC Buffer" usingServerSideTitle="true" type="L2NpcBuffer"> + <collision> + <radius normal="11" /> + <height normal="22.25" /> + </collision> + </npc> </list> \ No newline at end of file Index: dist/sql/game/scheme_npcbuffer.sql =================================================================== --- dist/sql/game/scheme_npcbuffer.sql (revision 0) +++ dist/sql/game/scheme_npcbuffer.sql (working copy) @@ -0,0 +1,182 @@ +DROP TABLE IF EXISTS `npcbuffer_buff_list`; +DROP TABLE IF EXISTS `npcbuffer_scheme_contents`; +DROP TABLE IF EXISTS `npcbuffer_scheme_list`; + +CREATE TABLE `npcbuffer_buff_list` ( + `id` int(11) NOT NULL AUTO_INCREMENT, + `buff_class` int(2) DEFAULT NULL, + `buffType` varchar(10) DEFAULT NULL, + `buffId` int(5) DEFAULT '0', + `buffLevel` int(5) DEFAULT NULL, + `forClass` tinyint(1) DEFAULT NULL, + `canUse` tinyint(1) DEFAULT NULL, + PRIMARY KEY (`id`) +) AUTO_INCREMENT=136; +CREATE TABLE `npcbuffer_scheme_contents` ( + `id` int(11) NOT NULL AUTO_INCREMENT, + `scheme_id` int(11) DEFAULT NULL, + `skill_id` int(8) DEFAULT NULL, + `skill_level` int(4) DEFAULT NULL, + `buff_class` int(2) DEFAULT NULL, + PRIMARY KEY (`id`) +) AUTO_INCREMENT=30; +CREATE TABLE `npcbuffer_scheme_list` ( + `id` int(11) NOT NULL AUTO_INCREMENT, + `player_id` varchar(40) DEFAULT NULL, + `scheme_name` varchar(36) DEFAULT NULL, + `mod_accepted` tinyint(1) DEFAULT NULL, + PRIMARY KEY (`id`) +) AUTO_INCREMENT=7; + +INSERT INTO `npcbuffer_buff_list` VALUES ('1', '0', 'buff', '1036', '2', '2', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('2', '0', 'buff', '1040', '3', '2', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('3', '0', 'buff', '1043', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('4', '0', 'buff', '1044', '3', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('5', '0', 'buff', '1045', '6', '2', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('6', '0', 'buff', '1047', '4', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('7', '0', 'buff', '1048', '6', '2', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('8', '0', 'buff', '1059', '3', '1', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('9', '0', 'buff', '1068', '3', '0', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('10', '0', 'buff', '1077', '3', '0', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('11', '0', 'buff', '1085', '3', '1', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('12', '0', 'buff', '1086', '2', '0', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('13', '0', 'buff', '1087', '3', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('14', '0', 'buff', '1204', '2', '2', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('15', '0', 'buff', '1240', '3', '0', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('16', '0', 'buff', '1242', '3', '0', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('17', '0', 'buff', '1243', '6', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('18', '0', 'buff', '1257', '3', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('19', '0', 'buff', '1268', '4', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('20', '0', 'buff', '1303', '2', '1', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('21', '0', 'buff', '1304', '3', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('22', '0', 'buff', '1307', '3', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('23', '0', 'buff', '1311', '6', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('24', '0', 'buff', '1397', '3', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('25', '0', 'buff', '1460', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('26', '0', 'buff', '1232', '3', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('27', '0', 'buff', '1238', '3', '3', '0'); +INSERT INTO `npcbuffer_buff_list` VALUES ('28', '0', 'special', '1323', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('29', '0', 'special', '1388', '3', '0', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('30', '0', 'special', '1389', '3', '1', '1'); + +INSERT INTO `npcbuffer_buff_list` VALUES ('31', '1', 'song', '264', '1', '2', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('32', '1', 'song', '265', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('33', '1', 'song', '266', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('34', '1', 'song', '267', '1', '2', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('35', '1', 'song', '268', '1', '2', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('36', '1', 'song', '269', '1', '0', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('37', '1', 'song', '270', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('38', '1', 'song', '304', '1', '2', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('39', '1', 'song', '305', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('40', '1', 'song', '306', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('41', '1', 'song', '308', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('42', '1', 'song', '349', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('43', '1', 'song', '363', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('44', '1', 'song', '364', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('45', '1', 'song', '529', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('46', '1', 'song', '764', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('47', '1', 'song', '914', '1', '3', '1'); + +INSERT INTO `npcbuffer_buff_list` VALUES ('48', '2', 'dance', '271', '1', '0', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('49', '2', 'dance', '272', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('50', '2', 'dance', '273', '1', '1', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('51', '2', 'dance', '274', '1', '0', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('52', '2', 'dance', '275', '1', '0', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('53', '2', 'dance', '276', '1', '1', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('54', '2', 'dance', '277', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('55', '2', 'dance', '307', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('56', '2', 'dance', '309', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('57', '2', 'dance', '310', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('58', '2', 'dance', '311', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('59', '2', 'dance', '365', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('60', '2', 'dance', '366', '1', '3', '0'); +INSERT INTO `npcbuffer_buff_list` VALUES ('61', '2', 'dance', '530', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('62', '2', 'dance', '765', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('63', '2', 'dance', '915', '1', '3', '1'); + +INSERT INTO `npcbuffer_buff_list` VALUES ('64', '3', 'resist', '1461', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('65', '3', 'chant', '1002', '3', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('66', '3', 'chant', '1006', '3', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('67', '3', 'chant', '1007', '3', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('68', '3', 'chant', '1009', '3', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('69', '3', 'chant', '1251', '2', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('70', '3', 'chant', '1252', '3', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('71', '3', 'chant', '1253', '3', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('72', '3', 'chant', '1284', '3', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('73', '3', 'chant', '1308', '3', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('74', '3', 'chant', '1309', '3', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('75', '3', 'chant', '1310', '4', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('76', '3', 'chant', '1362', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('77', '3', 'special', '1499', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('78', '3', 'special', '1500', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('79', '3', 'special', '1501', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('80', '3', 'special', '1502', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('81', '3', 'special', '1503', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('82', '3', 'special', '1504', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('83', '3', 'special', '1519', '1', '3', '1'); + +INSERT INTO `npcbuffer_buff_list` VALUES ('84', '4', 'others', '825', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('85', '4', 'others', '826', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('86', '4', 'others', '827', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('87', '4', 'others', '828', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('88', '4', 'others', '829', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('89', '4', 'others', '830', '1', '3', '1'); + +INSERT INTO `npcbuffer_buff_list` VALUES ('90', '5', 'others', '834', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('91', '5', 'others', '1442', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('92', '5', 'others', '1443', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('93', '5', 'others', '1444', '1', '3', '1'); + +INSERT INTO `npcbuffer_buff_list` VALUES ('94', '6', 'cubic', '67', '7', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('95', '6', 'cubic', '10', '8', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('96', '6', 'cubic', '22', '7', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('97', '6', 'cubic', '33', '8', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('98', '6', 'cubic', '278', '6', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('99', '6', 'cubic', '449', '4', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('100', '6', 'cubic', '1279', '9', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('101', '6', 'cubic', '1280', '9', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('102', '6', 'cubic', '1281', '9', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('103', '6', 'cubic', '1328', '8', '3', '0'); +INSERT INTO `npcbuffer_buff_list` VALUES ('104', '6', 'cubic', '1329', '9', '3', '0'); +INSERT INTO `npcbuffer_buff_list` VALUES ('105', '6', 'cubic', '1330', '8', '3', '0'); +INSERT INTO `npcbuffer_buff_list` VALUES ('106', '6', 'cubic', '779', '1', '3', '1'); + +INSERT INTO `npcbuffer_buff_list` VALUES ('107', '7', 'special', '1062', '2', '2', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('108', '7', 'special', '1355', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('109', '7', 'special', '1356', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('110', '7', 'special', '1357', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('111', '7', 'special', '1363', '1', '0', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('112', '7', 'special', '1413', '1', '1', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('114', '7', 'special', '1457', '1', '3', '0'); +INSERT INTO `npcbuffer_buff_list` VALUES ('115', '7', 'special', '4699', '13', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('116', '7', 'special', '4700', '13', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('117', '7', 'special', '4702', '13', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('118', '7', 'special', '4703', '13', '3', '1'); + +INSERT INTO `npcbuffer_buff_list` VALUES ('119', '8', 'resist', '1032', '3', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('120', '8', 'resist', '1033', '3', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('121', '8', 'resist', '1035', '4', '2', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('122', '8', 'resist', '1078', '6', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('123', '8', 'resist', '1182', '3', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('124', '8', 'resist', '1189', '3', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('125', '8', 'resist', '1191', '3', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('126', '8', 'resist', '1259', '4', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('127', '8', 'resist', '1352', '1', '2', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('128', '8', 'resist', '1353', '1', '2', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('129', '8', 'resist', '1354', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('130', '8', 'resist', '1392', '3', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('131', '8', 'resist', '1393', '3', '3', '1'); + +INSERT INTO `npcbuffer_buff_list` VALUES ('132', '8', 'overlord', '1003', '3', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('133', '8', 'overlord', '1004', '3', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('134', '8', 'overlord', '1005', '3', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('135', '8', 'overlord', '1008', '3', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('136', '8', 'overlord', '1249', '3', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('137', '8', 'overlord', '1250', '3', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('138', '8', 'overlord', '1260', '3', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('139', '8', 'overlord', '1261', '2', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('140', '8', 'overlord', '1282', '2', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('141', '8', 'overlord', '1364', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('142', '8', 'overlord', '1365', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('143', '8', 'overlord', '1415', '1', '3', '1'); +INSERT INTO `npcbuffer_buff_list` VALUES ('144', '8', 'overlord', '1416', '1', '3', '1'); \ No newline at end of file
  8. https://www.youtube.com/watch?v=hcsTDDclFiA Hello Since many people ask for these npcs i will like to share them on this Community Have Fun Size of Npcs is 7.14 MB Effect Npcs Credits: Ma3x Aka R00T
  9. Hello strangers, just one simple remaked buffer for lucera2 with animated buttons nothing special just because the original is ugly.. Download link 1: Mediafire Download link 2: 4shared DO NOT SPAM THE TOPIC.
  10. After Before Since i saw many people was searching those npcs but they had Copyrights i would like to share them with the community clean without any copyrights. your system must have name System if you rename it to System blabla you will see npcs as Rabbits Link: http://rgho.st/7MQG8Crps
  11. Hello guys, this is one of my first interlude GM Shop, and i want to share it with you. To download click HERE
  12. This is a simple yet nice-looking gatekeeper that was already shared by its original author Cronia/LamprosJr in this forum for acis Interlude. I adapted it to my own project and already shared it with my people. It can also be adapted in Frozen-like projects. My work: - Converted XML data to sql. Data is stored in custom tables. - Added quotes to all HTML attribute values. - Added missing font closing tags. In addition to Interlude, C4 HTML window renders unclosed tags as plain text. - Calculated and improved width on certain elements. - Removed useless align and colspan attributes. - Fixed widths that were greater than 300. - Title has become clickable and redirects to main page. - Changed button backgrounds to "down" instead of "hover". - Removed C5-IL teleports. - Tested all teleports one by one. They are fully functional. Link 1 Link 2 I hope you find it useful. *EDITED: Corrected wrong query in custom_npc file.
  13. **Not Mine** Fafurion Grand Boss for Interlude (can be adapted for other chronicles aswell) System files only. Found on another forum Credits: ★BlackStar★ Link: [Hidden Content]
  14. GroundSpeed=120.00 DrawScale=0.38 CollisionRadius=10.00 CollisionHeight=23.00 download link: https://www.mediafire.com/file/fsnm6pfg7r26jz4/L2NPCs_Hera.rar
  15. Hello, does anyone have this NPC? I need to download it and the links are off.
  16. So...a guy pmed me and asked for these npc's: Acis Redesigned Npc's I searched for those files and I was lucky enough. I found everything and I decided to upload them and share them with y'all. Newbie Services Buffer Welcome message, servernews. Admin Augment Skills Info Antibot Prevention System NPC's These were made exclusively for L2jNetwork , a project made by Baggos and others. Since you can find them in that project , there's no reason to not upload them. It's much easier to download all the npc's instead of searching them 1 by 1. Download
  17. Fast Preview: Download: [Hidden Content] Credits: TheVainglorious
  18. Hi everyone, I've been exporting hellbound monsters from Freya client to Interlude client, textures, meshes, sounds, the entire pack. But there is one monster that I belieave it isn't as easy as everything else. Im talking about the SandStorm. SandStorm monster is a Skeleton Pikeman with a SandStorm on top of him, and I don't know how to put a Sandstorm on top of him. This is Skeleton Pikemon. This is the SandStorm. Can someone help me? I've been working with UnrealEd 3.0 (it lets me import and create meshes and animations and simply copy paste them in the Lineage2 folder) Thanks in advance.
  19. FREE Npc for all users, chronicles: Interlude & H5 + effects +sounds In archieve you can find info for database. If you have any questions - write me. If you want any new modifications - write me. My contacts: Skype: Support_La2-Pro ICQ: 634024371 Site: www.l2j-mod.ru Personal messages Download link: DOWNLOAD
  20. simplest custom buffer - easy in use, intuitive window. magical support has been divided onto five independent groups where users can buffup themselves manually or automatically via two pre-definied sets (mage, fighter). also there's an additional option to bestow heroic valor effect in exchange for any item (in this case: gold bar). i recommend to combine this feature with vote reward system :) preview: http://s9.postimg.org/czbrb670v/buffer.gif create new instance: java/gameserver/model/actor/instance/L2BufferInstance.java /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * http://www.gnu.org/copyleft/gpl.html */ package net.sf.l2j.gameserver.model.actor.instance; import java.util.StringTokenizer; import net.sf.l2j.commons.random.Rnd; import net.sf.l2j.gameserver.ai.CtrlIntention; import net.sf.l2j.gameserver.datatables.SkillTable; import net.sf.l2j.gameserver.network.serverpackets.ActionFailed; import net.sf.l2j.gameserver.network.serverpackets.MyTargetSelected; import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage; import net.sf.l2j.gameserver.network.serverpackets.SocialAction; import net.sf.l2j.gameserver.network.serverpackets.ValidateLocation; import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; import net.sf.l2j.gameserver.model.actor.template.NpcTemplate; /** * * @author Caparso */ public final class L2BufferInstance extends L2NpcInstance { int fighterbuffs [] = {1397,1087,1044,1243,1304,1259,1204,1068,1388,1040,1036,1035,1048,1045,1077,1242,1086,1043,1240,1268,1032,1033,1191,1189,1182,1354,1353,1352,1392,1393,4699,4700,1416,1363,277,307,309,311,310,272,271,275,274,264,269,265,270,267,268,266,364,349,308,306,304}; int magebuffs [] = {1397,1087,1044,1243,1304,1259,1204,1040,1389,1036,1035,1048,1045,1085,1078,1303,1059,1032,1033,1191,1189,1182,1353,1354,1352,1392,1393,4703,1416,1363,273,276,365,307,309,311,264,265,270,267,268,266,363,349,308,306,304}; int voterewards [] = {1374}; public L2BufferInstance(int objectId, NpcTemplate template) { super(objectId, template); } @Override public void onBypassFeedback(L2PcInstance player, String command) { StringTokenizer st = new StringTokenizer(command, " "); String actualCommand = st.nextToken(); int buffid = 0; int bufflevel = 1; String nextWindow = null; if (st.countTokens() == 3) { buffid = Integer.valueOf(st.nextToken()); bufflevel = Integer.valueOf(st.nextToken()); nextWindow = st.nextToken(); } else if (st.countTokens() == 1) { buffid = Integer.valueOf(st.nextToken()); } if (actualCommand.equalsIgnoreCase("getbuff")) { if (buffid != 0) { MagicSkillUse mgc = new MagicSkillUse(this, player, buffid, bufflevel, -1, 0); SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, player); showMessageWindow(player); player.broadcastPacket(mgc); showChatWindow(player, nextWindow); } } else if (actualCommand.equalsIgnoreCase("fighterset")) { for (int id: fighterbuffs) { SkillTable.getInstance().getInfo(id, SkillTable.getInstance().getMaxLevel(id)).getEffects(this, player); } showChatWindow(player); } else if (actualCommand.equalsIgnoreCase("mageset")) { for (int id: magebuffs) { SkillTable.getInstance().getInfo(id, SkillTable.getInstance().getMaxLevel(id)).getEffects(this, player); } showChatWindow(player); } else if (actualCommand.equalsIgnoreCase("rewards")) { if (player.destroyItemByItemId("voterewards",10600,1, player.getCurrentFolkNPC(), true)) { for (int id: voterewards) { SkillTable.getInstance().getInfo(id, SkillTable.getInstance().getMaxLevel(id)).getEffects(this, player); } } else { player.sendMessage("You don't have heroic's certifications to exchange."); } showChatWindow(player); } else if (actualCommand.equalsIgnoreCase("restore")) { player.setCurrentHpMp(player.getMaxHp(), player.getMaxMp()); player.setCurrentCp(player.getMaxCp()); showMessageWindow(player); } else if (actualCommand.equalsIgnoreCase("cancel")) { player.stopAllEffects(); showMessageWindow(player); } else super.onBypassFeedback(player, command); } @Override public void onAction(L2PcInstance player) { if (this != player.getTarget()) { player.setTarget(this); player.sendPacket(new MyTargetSelected(getObjectId(), player.getLevel() - getLevel())); player.sendPacket(new ValidateLocation(this)); } else if (isInsideRadius(player, INTERACTION_DISTANCE, false, false)) { SocialAction sa = new SocialAction(this, Rnd.get(8)); broadcastPacket(sa); player.setCurrentFolkNPC(this); showMessageWindow(player); player.sendPacket(ActionFailed.STATIC_PACKET); } else { player.getAI().setIntention(CtrlIntention.INTERACT, this); player.sendPacket(ActionFailed.STATIC_PACKET); } } private void showMessageWindow(L2PcInstance player) { String filename = "data/html/buffer/" + getNpcId() + ".htm"; filename = getHtmlPath(getNpcId(), 0); NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile(filename); html.replace("%objectId%", String.valueOf(getObjectId())); html.replace("%npcname%", getName()); player.sendPacket(html); } @Override public String getHtmlPath(int npcId, int val) { String pom = ""; if (val == 0) pom = "" + npcId; else pom = npcId + "-" + val; return "data/html/buffer/" + pom + ".htm"; } }create new npc: <npc id="9001" idTemplate="31081" name="BUFFER" title="L2EUPHORIA.COM"> <set name="level" val="70"/> <set name="radius" val="8"/> <set name="height" val="30.5"/> <set name="rHand" val="0"/> <set name="lHand" val="5802"/> <set name="type" val="L2Buffer"/> <set name="exp" val="0"/> <set name="sp" val="0"/> <set name="hp" val="2444.46819"/> <set name="mp" val="1345.8"/> <set name="hpRegen" val="7.5"/> <set name="mpRegen" val="2.7"/> <set name="pAtk" val="688.86373"/> <set name="pDef" val="295.91597"/> <set name="mAtk" val="470.40463"/> <set name="mDef" val="216.53847"/> <set name="crit" val="4"/> <set name="atkSpd" val="253"/> <set name="str" val="40"/> <set name="int" val="21"/> <set name="dex" val="30"/> <set name="wit" val="20"/> <set name="con" val="43"/> <set name="men" val="20"/> <set name="corpseTime" val="7"/> <set name="walkSpd" val="50"/> <set name="runSpd" val="120"/> <set name="dropHerbGroup" val="0"/> <set name="attackRange" val="40"/> <ai type="default" ssCount="0" ssRate="0" spsCount="0" spsRate="0" aggro="0" canMove="true" seedable="false"/> <skills> <skill id="4045" level="1"/> <skill id="4416" level="14"/> </skills> </npc> don't forget to paste this folder within htmls in the right section (gameserver/data/html), then spawn 9001.
  21. Hello members of maxcheaters!! I've found an npc @claww has posted : http://www.maxcheaters.com/topic/144148-donation-npc-item-market-for-l2jfrozen/ Called: Donate Npc I've reworked the whole npc so here it is..sharing it to all of you! Character Options: Transfer Augmentation Transfer Enchant Change Sex Change Character's Name Change Name/Title Colour Enchant your current equipment Clan Options: Increase your Clan Level Increase your Clan Reputation Score Learn all Clan Skills *** 1. Missing text and buttons are fixed. 2. Missing scripts are fixed. 3. Missing icons are fixed. 4. New scripts added such as (change sex) 5. Non-working scripts are fixed. *** Image: https://postimg.org/image/o9a794qs9/ Download: http://www.4shared.com/rar/9QlvINJ-ba/DONATE_NPC_L2JFROZEN.html?
  22. I present to you the Tera Rb adopted in L2. A student working until the animation so it may not be so good. I did only client side. The server side you have to do it themselves if they wanted to use it on the server. Maybe someone will do server side and keep available. Sorry for English, I use google translator. Regards Update Improved: 1. height of all RB 2. added sound to the Abomination Bonemaster 3. Improved Arcdeva Poisoner textures in npcgrp.dat downloads update: http://www.mediafire.com/download/wzqox1ocd34fbi3/RB_Asuki_update_1.rar
  23. Fast Preview: Download: [Hidden Content] Credits: TheVainglorious
  24. Kalhspera. edw pera ine 1 donate manager. apo ton l2sayn to exw vgalei kai to dinw se esas. parakalw mhn krazete. :D Code: http://pastebin.com/tuWcQAXQ EDIT: 3exasa na valw to name sto Instance. valte L2DonateShopInstance (ADAPTED FOR L2JACIS http://pastebin.com/6d9P4wm1 ) by member l2jkain SCREENSHOTS Download: Gia na doulepsi to code prepei na valete auta ta arxia. Click Me Diavaste to ReadMe.txt To sql uparxi sto arxio. To Donate Coin exei id 1704 Ean vgalei kapoio provlima kalo einai na kanete 1 post se auto to topic gia na to checkarw. :) Doulevei sto l2jfrozen last rev. twra gia prohgoumena den 3erw. :D UPDATED** //augment command http://www.maxcheaters.com/topic/207755-l2jfrozen-augment-command/ CREDITS: fofas