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Found 163 results

  1. Hello, can you guys recommend any l2off extender sources that would be good for someone that's just starting out in this field? If you can provide links ( topic discussions, files, etc) that would be awesome. Also advice as to what knowledge is good to have would be amazing. Should I dive into the lowest levels of C++? Read a book about x86 assembly first? At the moment I know some 8051 assembly and C++ but nothing too advanced, things you learn in college. Can you share how you started or what you wish you knew before diving into the reverse engineering world? I am hoping to find formulas for skill damage and land rate calculation as I am tired of trying to do it by testing stuff ingame although I had succesfuly found close to 99% accurate formulas for energy/dagger skills and posted them on L2blah in 2009, it was painful. I am also hoping if all goes well to try making an open source extender for older chronicles (C1-C6) in the near future. So please help out if you can by giving some advice, I will not steal your job, not interested in making money from Lineage, just want to learn and satisfy my curiosity. thank you
  2. παιδιά πως βάζουμε gm access στο high five ????
  3. hello guys i have been LF adrinaline cracked one and i found but it didn't work for me on my windows 10 on highfive client about 1 year ago i got file from one guy in this site which made l2 adrinaline work for me on highfive on windows 10 2 monthes ago my Harddrive stopped working i looked for the file but can't find it can any one of you help me with that file and cracked version of l2 adrinaline thanks for helping :)
  4. hello i need to open html from button example i have a buffer with id 50008 if click in BUFFER in community board open the buffer html.
  5. Hello ppl i am having an error when i try to start dev mode.Anyone knows why?maybe it's because of windows 10?
  6. where can i find a bot to c1 server?? like l2 firebird and other question, where can i find official bot to work fine in c4?? thnks at all!!!!!
  7. Hello i have a problem. Something i made wrong in the code, and now have problems with colors in npc. If all bosses are alive, then for me colors like that: But if one are dead, doesn't matter which one, then on the lower show like that, with no colors: Can anyone help me, please? Adding the code few lines where i made a problem: if (delay <= System.currentTimeMillis()) sb.append("" + name + ": <font color=\"00ff00\">Is Alive!</font><br1>"); else { sb.append("" + name + ": <font color=\"ffffff\">"+ "" + "<font color=\"FF0000\"> " + new SimpleDateFormat("dd-MM-yyyy HH:mm").format(delay) + "</font><br>"); } } Thanks for helping, friends!
  8. Hi Guys, I Have one question. How I Can Add This Function to my server ?
  9. γεια σας παιδες μια βοηθεια θέλω πως να αλλάξω drop στα mobs High Five
  10. I want to show "critical damage" STAT in the detail stat window i edited the interface.xdat to add the 2 things the other stats have, it shows the static text on the left but i need a way to get the value from server to client http://prntscr.com/jup9cj http://prntscr.com/jup8gl so...how can i get the value of critical damage or skill reuse or any other stat a character has and display it as it does for patk matk etc? what i found out so far : DetailStatusWindow.uc is the one handling the stats display http://prntscr.com/jup5vi This one gets the info out of the packet( also in DetailStatusWindow.uc ) http://prntscr.com/jup6fb but i cant find GetPlayerInfo ANYWHERE, i dont know how the stats are linked etc. Any help is welcome
  11. Help me pls! :( I use Ubuntu Server operating system in a dedicated machine . MSG: "Remove your BOTS/Clickers completely from your PC and retry to connect."
  12. I need a bot that works in interlude with smartguard protection
  13. Can anyone help me by adapting this mod to l2jserver? https://gist.github.com/rodrigonull/5d4b2862c56e39f3faa6 This is the only part with error. +++ java/com/l2jserver/gameserver/model/actor/tasks/player/RecoverCancelledBuffsTask.java (working copy) @@ -0,0 +1,64 @@ +/* + * Copyright (C) 2004-2014 L2J Server + * + * This file is part of L2J Server. + * + * L2J Server is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * L2J Server is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ +package com.l2jserver.gameserver.model.actor.tasks.player; + +import java.util.List; + +import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; +import com.l2jserver.gameserver.model.skills.BuffInfo; +import com.l2jserver.gameserver.model.skills.EffectScope; +import com.l2jserver.gameserver.model.stats.Env; +import com.l2jserver.gameserver.network.serverpackets.ExShowScreenMessage; + +/** + * @author nuLL + */ +public class RecoverCancelledBuffsTask implements Runnable +{ + private final List<BuffInfo> _buffs; + private final L2PcInstance _player; + + public RecoverCancelledBuffsTask(List<BuffInfo> buffs, L2PcInstance player) + { + _player = player; + _buffs = buffs; + } + + @Override + public void run() + { + for (BuffInfo buff : _buffs) + { + final Env env = new Env(); + env.setCharacter(_player); + env.setTarget(_player); + env.setSkill(buff.getSkill()); + final BuffInfo stolenOrCanceled = new BuffInfo(env); + stolenOrCanceled.setAbnormalTime(buff.getTime()); + buff.getSkill().applyEffectScope(EffectScope.GENERAL, stolenOrCanceled, true, true); + + if (stolenOrCanceled.getAbnormalTime() > 0) + { + _player.getEffectList().add(stolenOrCanceled); + } + } + + _player.sendPacket(new ExShowScreenMessage("Your cancelled buffs has been given back.", 2000)); + } +} why the "Env.java" file no longer exists in the project
  14. Hi all, I have a html file that I have set in npc without a directory of this error, can anyone help me? Why does not a direct HTML work in here? No Directory. package net.sf.l2j.gameserver.model.actor.instance; import java.util.StringTokenizer; import net.sf.l2j.gameserver.data.xml.AugmentationData; import net.sf.l2j.gameserver.model.L2Augmentation; import net.sf.l2j.gameserver.model.actor.template.NpcTemplate; import net.sf.l2j.gameserver.model.item.instance.ItemInstance; import net.sf.l2j.gameserver.model.item.type.WeaponType; import net.sf.l2j.gameserver.network.SystemMessageId; import net.sf.l2j.gameserver.network.serverpackets.ActionFailed; import net.sf.l2j.gameserver.network.serverpackets.ExShowScreenMessage; import net.sf.l2j.gameserver.network.serverpackets.ExShowScreenMessage.SMPOS; import net.sf.l2j.gameserver.network.serverpackets.ExVariationCancelResult; import net.sf.l2j.gameserver.network.serverpackets.ExVariationResult; import net.sf.l2j.gameserver.network.serverpackets.InventoryUpdate; import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage; import net.sf.l2j.gameserver.network.serverpackets.SkillList; import net.sf.l2j.gameserver.network.serverpackets.StatusUpdate; import net.sf.l2j.gameserver.network.serverpackets.SystemMessage; /** * @author AbsolutePower * */ public class FastAug extends Folk { public FastAug(int objectId, NpcTemplate template) { super(objectId, template); } @Override public void onBypassFeedback(Player player, String command) { if (player == null) return; final StringTokenizer st = new StringTokenizer(command, " "); final String currentcommand = st.nextToken(); final String letsSliptIt = currentcommand; final String[] nowTheId = letsSliptIt.split("-"); final String OurSplititCommand = nowTheId[0]; final String FinallyWeHaveObjectId = nowTheId[1]; if(OurSplititCommand.startsWith("showremlist")) showListWindowForRemove(player); else if(OurSplititCommand.startsWith("showauglist")) showListWindow(player); else if(OurSplititCommand.startsWith("tryremove")) { final ItemInstance item = player.getInventory().getItemByObjectId(Integer.parseInt(FinallyWeHaveObjectId)); if (item == null) return; if (item.isEquipped()) { player.disarmWeapons(); player.broadcastUserInfo(); } item.removeAugmentation(); player.sendPacket(new ExVariationCancelResult(1)); InventoryUpdate iu = new InventoryUpdate(); iu.addModifiedItem(item); player.sendPacket(iu); player.sendPacket(new SkillList()); player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.AUGMENTATION_HAS_BEEN_SUCCESSFULLY_REMOVED_FROM_YOUR_S1).addItemName(item)); showListWindowForRemove(player); player.sendPacket(ActionFailed.STATIC_PACKET); } else if(OurSplititCommand.startsWith("tryaug")) { if (player.getInventory().getInventoryItemCount(57, 0) < 200000) { player.sendMessage("You do not have enough adena!"); player.sendPacket(ActionFailed.STATIC_PACKET); return; } final ItemInstance item = player.getInventory().getItemByObjectId(Integer.parseInt(FinallyWeHaveObjectId)); if (item == null) return; if (item.isEquipped()) { player.disarmWeapons(); player.broadcastUserInfo(); } final L2Augmentation aug = AugmentationData.getInstance().generateRandomAugmentation(2, 2); item.setAugmentation(aug); final int stat12 = 0x0000FFFF & aug.getAugmentationId(); final int stat34 = aug.getAugmentationId() >> 16; player.sendPacket(new ExVariationResult(stat12, stat34, 1)); InventoryUpdate iu = new InventoryUpdate(); iu.addModifiedItem(item); player.sendPacket(iu); StatusUpdate su = new StatusUpdate(player); su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad()); player.sendPacket(su); showListWindow(player); player.getInventory().reduceAdena("FastAugh", 200000, player, null); player.sendPacket(SystemMessageId.THE_ITEM_WAS_SUCCESSFULLY_AUGMENTED); if (item.getAugmentation().getSkill()!=null) { player.sendPacket(new ExShowScreenMessage("You have " + item.getAugmentation().getSkill().getName(), 5000, SMPOS.TOP_CENTER, true)); player.sendPacket(new SkillList()); } player.sendPacket(ActionFailed.STATIC_PACKET); } super.onBypassFeedback(player, command); } public void showListWindow(Player player) { NpcHtmlMessage nhm = new NpcHtmlMessage(5); StringBuilder tb = new StringBuilder(""); String Rem = "RemoveAug"; tb.append("<html><head><title>By AbsolutePower</title></head><body>"); tb.append("<center>"); tb.append("<table width=\"250\" cellpadding=\"5\" bgcolor=\"000000\">"); tb.append("<tr>"); tb.append("<td width=\"45\" valign=\"top\" align=\"center\"><img src=\"L2ui_ch3.menubutton4\" width=\"38\" height=\"38\"></td>"); tb.append("<td valign=\"top\"><font color=\"FF6600\">AugmentHelper</font>"); tb.append("<br1><font color=\"00FF00ju\">" + player.getName() + "</font>, use this menu for fast augment :)<br1></td>"); tb.append("</tr>"); tb.append("</table>"); tb.append("</center>"); tb.append("<center>"); tb.append("<br>"); for (ItemInstance item : player.getInventory().getItems()) { if (!item.isAugmented() && item.getItemType() instanceof WeaponType && item.isEquipable() && !item.isQuestItem()) { tb.append("<button value=\""+item.getItemName()+"\" action=\"bypass -h npc_" + getObjectId() + "_tryaug-"+item.getObjectId()+"\" width=204 height=20 back=\"sek.cbui75\" fore=\"sek.cbui75\"><br>"); tb.append("<table border=0 width=\"100%\">"); tb.append("<tr><td><img src=\""+ item.getItem().getIcon()+"\"width=\"32\"height=\"32\"></td>" +"<td>"+"<button value=\""+item.getItemName()+"\" action=\"bypass -h npc_"+getObjectId()+"_tryaug-"+item.getObjectId()+"\"width=204 height=21 back=\"sek.cbui75\" fore=\"sek.cbui75\"><br>"+"</td>"+"<td>+"+item.getEnchantLevel()+"</td></tr></table>"); } } tb.append("<br>"); tb.append("<button value=\""+Rem+"\" action=\"bypass -h npc_" + getObjectId() + "_showremlist-1"+"\" width=204 height=20 back=\"sek.cbui75\" fore=\"sek.cbui75\"><br>"); tb.append("</center>"); tb.append("</body></html>"); nhm.setHtml(tb.toString()); player.sendPacket(nhm); } public void showListWindowForRemove(Player player) { NpcHtmlMessage nhm = new NpcHtmlMessage(5); StringBuilder tb = new StringBuilder(""); String Rem = "GobackToAugList"; tb.append("<html><head><title>By AbsolutePower</title></head><body>"); tb.append("<center>"); tb.append("<table width=\"250\" cellpadding=\"5\" bgcolor=\"000000\">"); tb.append("<tr>"); tb.append("<td width=\"45\" valign=\"top\" align=\"center\"><img src=\"L2ui_ch3.menubutton4\" width=\"38\" height=\"38\"></td>"); tb.append("<td valign=\"top\"><font color=\"FF6600\">AugmentHelper</font>"); tb.append("<br1><font color=\"00FF00ju\">" + player.getName() + "</font>, use this menu for fast augment :)<br1></td>"); tb.append("</tr>"); tb.append("</table>"); tb.append("</center>"); tb.append("<center>"); tb.append("<br>"); for (ItemInstance item : player.getInventory().getItems()) { if (item.isAugmented() && item.getItemType() instanceof WeaponType && item.isEquipable() && !item.isQuestItem()) { tb.append("<button value=\""+item.getItemName()+"\" action=\"bypass -h npc_" + getObjectId() + "_tryremove-"+item.getObjectId()+"\" width=204 height=20 back=\"sek.cbui75\" fore=\"sek.cbui75\"><br>"); tb.append("<table border=0 width=\"100%\">"); tb.append("<tr><td><img src=\""+ item.getItem().getIcon() +"\"width=\"32\"height=\"32\"></td>" +"<td>"+"<button value=\""+ item.getItemName() +"\" action=\"bypass -h npc_" +getObjectId()+ "_tryaug-"+item.getObjectId()+"\"width=204 height=21 back=\"sek.cbui75\" fore=\"sek.cbui75\"><br>"+"</td>"+"<td>+"+item.getEnchantLevel()+"</td></tr></table>"); } } tb.append("<br>"); tb.append("<button value=\""+Rem+"\" action=\"bypass -h npc_" + getObjectId() + "_showauglist-1"+"\" width=204 height=20 back=\"sek.cbui75\" fore=\"sek.cbui75\"><br>"); tb.append("</center>"); tb.append("</body></html>"); nhm.setHtml(tb.toString()); player.sendPacket(nhm); } }
  15. The game can be normally summoned out Currently able to attack and turn normally But only in situ attacks cannot move. Modified section Clients Npcgrp Npcname Server SQL_Npc Is there any need to modify? Client = HF5
  16. Request Archives system DROP/SPOIL screen HighFive. Thank!.
  17. i posted this in client dev section too but noone seems to know :( I want to show "critical damage" STAT in the detail stat window i edited the interface.xdat to add the 2 things the other stats have, it shows the static text on the left but i need a way to get the value from server to client http://prntscr.com/jup9cj http://prntscr.com/jup8gl so...how can i get the value of critical damage or skill reuse or any other stat a character has and display it as it does for patk matk etc? what i found out so far : DetailStatusWindow.uc is the one handling the stats display http://prntscr.com/jup5vi This one gets the info out of the packet( also in DetailStatusWindow.uc ) http://prntscr.com/jup6fb but i cant find GetPlayerInfo ANYWHERE, i dont know how the stats are linked etc. Any help is welcome
  18. Hello Guys! I just added in pvp zones to get pvp point. But it does not update istant. The pvp winner must teleport or die so his pvps update +1. So i would like it to update instant if its possible. l2jaCis Here is the code: // If in pvp zone, add pvp point. if (isInsideZone(ZoneId.PVP) && targetPlayer.isInsideZone(ZoneId.PVP)) { setPvpKills(getPvpKills() + 1); // Until the zone was a siege zone. Check also if victim was a player. Randomers aren't counted. if (target instanceof L2PcInstance && getSiegeState() > 0 && targetPlayer.getSiegeState() > 0 && getSiegeState() != targetPlayer.getSiegeState()) { // Now check clan relations. final L2Clan killerClan = getClan(); if (killerClan != null) killerClan.setSiegeKills(killerClan.getSiegeKills() + 1); final L2Clan targetClan = targetPlayer.getClan(); if (targetClan != null) targetClan.setSiegeDeaths(targetClan.getSiegeDeaths() + 1); } return; } Okay i just found the problem! I added this line: setPvpKills(getPvpKills() + 1); + sendPacket(new UserInfo(this)); Any mod please close the topic. Dont delete it, maybe helps someone. :) Thank you!
  19. hello, guys. I need protocol 606 korean client (system). help me please :D
  20. Ι need help for my new server with a simple pack L2jfrozen ..i try to learn development etc.. I have open my server but i need a help that's why i need to ask some thing's anyone from here (sorry about my english) Xreiazomai voithia me tn server pou exw ftiaxei c6 .. PM!!!!!!!
  21. Hi mxc family, i would like to know what programs and what are the files to modify this. https://prnt.sc/jt9meb https://prnt.sc/jt9mim https://prnt.sc/jt9nj9 https://prnt.sc/jt9mnq Thanks in advance.
  22. hello i`ve got problem with a automatic vote system for hopzone. It worked at my last server but now... Sh1t happends... Topzone and l2network works fine but hopzone is not. Got all the time: I am trying to put every url`s what i can ito a powerpark config, this one is most close to be fine: # Hopzone: http://l2.hopzone.net VotesSiteHopZoneUrl = https://api.hopzone.net/lineage2/votes?token=UscplMw9V7DSTok3 # Topzone: http://l2topzone.com VotesSiteTopZoneUrl = http://l2topzone.com/tv.php?id=15459 # --------------------------------------- VotesSystemNetworkDelay = 300000 # L2Network: http://l2network.eu VotesSiteL2NetworkUrl = https://l2network.eu/details/L2TimeMachine/ Can someone help me with it?
  23. Hello Guys i need help in Vanganth Source Files! How to reactive slot type "FACE" ? u can help me in this problem ? http://prntscr.com/jt5n14
  24. Hi guys , i have error in Frintezza instance , when frintezza reach number 3 transform he didn't spawn , i mean players in instance still in camera mode , who can help me please reply fast i use L2-RO Ava sources .
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