Jump to content

Search the Community

Showing results for tags 'Help'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Lineage II Development [L2J]
    • Sources
    • Addons & Mods
    • Tools
  • Lineage II Development [L2OFF]
    • Package Files
    • Mods & Extenders
    • Tools
  • Lineage II Client Development
    • Equipments
    • Npcs
    • Maps
    • Tools
  • Lineage II Bots & Tools
    • Bot Systems
    • Bot Scripts
    • Tools
  • Website Templates
  • DenArt Designs's Demo Updater

Forums

  • General Zone
    • Announcements and News
    • Newbies Introduce Urself
    • Maxcheaters Competitions & Events
    • Votes/Polls Area
    • Report Section
    • Downloads Section
  • Lineage II General Section
    • General Discussion [English]
    • Request Support [English]
  • Lineage II Hacks,Cheats and Bots
    • Hacks & Cheats [English]
    • Request Hacks & Cheats [English]
    • Botting [English]
    • Request Botting [English]
  • Lineage II Private Servers
    • Buy Advertising Link #1
    • Private Servers
    • Lineage 2 Remastered - Feel the difference NOW!
    • [Previews] L2 Private Servers
    • Clans and Alliances
  • Lineage II Marketplace
    • Marketplace [Items & Chars]
    • Marketplace [L2Packs & Files]
    • Marketplace [Powerlvl & Support]
  • Lineage II OFF Server Development
    • Server Development Discussion [L2OFF]
    • Request Server Development Help [L2OFF]
    • Server Shares & Files [L2OFF]
  • Lineage II Java Server Development
    • Server Development Discussion [L2J]
    • Request Server Development Help [L2J]
    • Server Shares & Files [L2J]
    • Private Projects [L2J]
  • Lineage II Client Development
    • Client Development Discussion
  • MMO Games
    • League of Legends
    • World Of Warcraft Area
    • Other Multiplayer Games
  • General Section
  • Graphics/GFX Zone
  • VIP/SVIP/Donators Zone
  • MaxCheaters Corner
  • TEST's Topics
  • L2Classic Club's Just trying this thing out
  • Lineage 2 Revolution Club's Discussions
  • Lineage 2 Revolution Club's Tutorials
  • Lineage 2 Revolution Club's Request Help
  • DenArt Designs's Hello and welcome to my club!
  • DenArt Designs's News
  • `Kara for staff's Topics
  • `Kara for staff's Kara`

Product Groups

  • Advertisements
  • Special Groups

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 132 results

  1. Hello , i don`t know if someone posted any guide and i`m sorry if i did doublepost but i didn`t fiind any. I see that here are alot of good players and i wonder if someone can help me with a full guide for a doombringer I play a hight rate hi5 (pretty strange server) ,i got acces to everything that i may need...rb`s ,full items/skills if you can give me a good guide/tips for doombringer i would be gratefull its my first time when i play this character and it seems very powerfull here ...and i see people with different buffs/armoor/dyes/playstile i don`t know what they use but they are so ovp , (few normal hits = dead) i think they use some buffs from other character or smthing.. weapon max+ 16 / armoor max + 12 , rates 1000x , max 3 sub., olf t-shirt who gives me STR+ DEX+1 CON+2 WIT+1 MEN+1 and agath who gives me +4% atk.speed counter critical and chant of protection desen`t stack So if you can help me with: -Dyes -Subclass certification -Buffs -Armoor (vesper/vorpal/elegia) -WEAPON SA -boss Jewels -Skill enchants -belt -wep . atr. i guess it`s dark -wep augment / augments they don`t use skill attack pretty much...just normal hits and hit really really hard
  2. Hey Im trying to link my server too my website so it will show the server status etc on the website. Can someone help me with this please thanks.
  3. when your target has real target on him you can see it under his name as the picture. Anyone knows how can i add it?
  4. I've downloaded classic server client and compiled it, only to realize that changing the ip address to 127.0.0.1 in the L2.ini has no effect whatsoever and i can't connect to my server. Can anybody explain how can i change the server address or what file should I edit in order to redirect my game client to be able log in my server?
  5. Hello guys, i have a problem with my server that is l2ava files. When someone did vote and take the gift from .getreward, the next person that will do vote and type .getreward have penalty. Is something like take the penalty from the first player. Into database NO-SMART-GUARD-ENABLED 2 1566309928638 62.74.5.30 1 1566309928638 jopan71 0 1566309928638 have this. When did delete NO-SMART-GUARD-ENEBLED from sql and restart server, the next take reward but again the same into sql. Files are compiled and i don't know if can change something. Please need really your help.
  6. Hello I'm learning how to edit java and that whole topic I would like to learn how to edit the status of several sets for example -Dread -Titanium -Vesper -Dynasty Anyone tell me? or explain to me
  7. Hello, what should i edit in TreasureChest.java to treasure chests on my server can be open with deluxe key? The can be opened just with maestro key and i dont want it.. Here is code: /* * Copyright (C) 2004-2018 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package ai.group_template; import java.util.Arrays; import java.util.HashMap; import java.util.List; import java.util.Map; import l2r.gameserver.model.actor.L2Npc; import l2r.gameserver.model.actor.instance.L2ChestInstance; import l2r.gameserver.model.actor.instance.L2PcInstance; import l2r.gameserver.model.holders.ItemChanceHolder; import l2r.gameserver.model.holders.SkillHolder; import l2r.gameserver.model.skills.L2Skill; import l2r.gameserver.network.SystemMessageId; import ai.npc.AbstractNpcAI; /** * Treasure Chest AI. * @author ivantotov */ public final class TreasureChest extends AbstractNpcAI { private static final String TIMER_1 = "5001"; private static final String TIMER_2 = "5002"; private static final int MAX_SPAWN_TIME = 14400000; private static final int ATTACK_SPAWN_TIME = 5000; private static final int PLAYER_LEVEL_THRESHOLD = 78; private static final int MAESTROS_KEY_SKILL_ID = 22271; private static final SkillHolder[] TREASURE_BOMBS = new SkillHolder[] { new SkillHolder(4143, 1), new SkillHolder(4143, 2), new SkillHolder(4143, 3), new SkillHolder(4143, 4), new SkillHolder(4143, 5), new SkillHolder(4143, 6), new SkillHolder(4143, 7), new SkillHolder(4143, 8), new SkillHolder(4143, 9), new SkillHolder(4143, 10), }; private static final Map<Integer, List<ItemChanceHolder>> DROPS = new HashMap<>(); static { DROPS.put(18265, Arrays.asList( // Treasure Chest new ItemChanceHolder(736, 2703, 7), // Scroll of Escape new ItemChanceHolder(1061, 2365, 4), // Major Healing Potion new ItemChanceHolder(737, 3784, 4), // Scroll of Resurrection new ItemChanceHolder(10260, 1136, 1), // Haste Potion new ItemChanceHolder(10261, 1136, 1), // Accuracy Juice new ItemChanceHolder(10262, 1136, 1), // Critical Damage Juice new ItemChanceHolder(10263, 1136, 1), // Critical Rate Juice new ItemChanceHolder(10264, 1136, 1), // Casting Spd. Juice new ItemChanceHolder(10265, 1136, 1), // Evasion Juice new ItemChanceHolder(10266, 1136, 1), // M. Atk. Juice new ItemChanceHolder(10267, 1136, 1), // P. Atk. Potion new ItemChanceHolder(10268, 1136, 1), // Wind Walk Juice new ItemChanceHolder(5593, 2365, 6), // SP Scroll (Low-grade) new ItemChanceHolder(5594, 1136, 1), // SP Scroll (Mid-grade) new ItemChanceHolder(10269, 1136, 1), // P. Def. Juice new ItemChanceHolder(10131, 4919, 1), // Transformation Scroll: Onyx Beast new ItemChanceHolder(10132, 4919, 1), // Transformation Scroll: Doom Wraith new ItemChanceHolder(10133, 4919, 1), // Transformation Scroll: Grail Apostle new ItemChanceHolder(1538, 3279, 1), // Blessed Scroll of Escape new ItemChanceHolder(3936, 1230, 1), // Blessed Scroll of Resurrection new ItemChanceHolder(68, 2617, 1), // Falchion new ItemChanceHolder(21747, 320, 1))); // Novice Adventurer's Treasure Sack DROPS.put(18266, Arrays.asList( // Treasure Chest new ItemChanceHolder(736, 3159, 7), // Scroll of Escape new ItemChanceHolder(1061, 2764, 4), // Major Healing Potion new ItemChanceHolder(737, 4422, 4), // Scroll of Resurrection new ItemChanceHolder(10260, 1327, 1), // Haste Potion new ItemChanceHolder(10261, 1327, 1), // Accuracy Juice new ItemChanceHolder(10262, 1327, 1), // Critical Damage Juice new ItemChanceHolder(10263, 1327, 1), // Critical Rate Juice new ItemChanceHolder(10264, 1327, 1), // Casting Spd. Juice new ItemChanceHolder(10265, 1327, 1), // Evasion Juice new ItemChanceHolder(10266, 1327, 1), // M. Atk. Juice new ItemChanceHolder(10267, 1327, 1), // P. Atk. Potion new ItemChanceHolder(10268, 1327, 1), // Wind Walk Juice new ItemChanceHolder(5593, 2764, 6), // SP Scroll (Low-grade) new ItemChanceHolder(5594, 1327, 1), // SP Scroll (Mid-grade) new ItemChanceHolder(10269, 1327, 1), // P. Def. Juice new ItemChanceHolder(10131, 5749, 1), // Transformation Scroll: Onyx Beast new ItemChanceHolder(10132, 5749, 1), // Transformation Scroll: Doom Wraith new ItemChanceHolder(10133, 5749, 1), // Transformation Scroll: Grail Apostle new ItemChanceHolder(1538, 3833, 1), // Blessed Scroll of Escape new ItemChanceHolder(3936, 1438, 1), // Blessed Scroll of Resurrection new ItemChanceHolder(68, 3058, 1), // Falchion new ItemChanceHolder(21747, 374, 1))); // Novice Adventurer's Treasure Sack DROPS.put(18267, Arrays.asList( // Treasure Chest new ItemChanceHolder(736, 3651, 7), // Scroll of Escape new ItemChanceHolder(1061, 3194, 4), // Major Healing Potion new ItemChanceHolder(737, 5111, 4), // Scroll of Resurrection new ItemChanceHolder(10260, 1534, 1), // Haste Potion new ItemChanceHolder(10261, 1534, 1), // Accuracy Juice new ItemChanceHolder(10262, 1534, 1), // Critical Damage Juice new ItemChanceHolder(10263, 1534, 1), // Critical Rate Juice new ItemChanceHolder(10264, 1534, 1), // Casting Spd. Juice new ItemChanceHolder(10265, 1534, 1), // Evasion Juice new ItemChanceHolder(10266, 1534, 1), // M. Atk. Juice new ItemChanceHolder(10267, 1534, 1), // P. Atk. Potion new ItemChanceHolder(10268, 1534, 1), // Wind Walk Juice new ItemChanceHolder(5593, 3194, 6), // SP Scroll (Low-grade) new ItemChanceHolder(5594, 1534, 1), // SP Scroll (Mid-grade) new ItemChanceHolder(10269, 1534, 1), // P. Def. Juice new ItemChanceHolder(10131, 6644, 1), // Transformation Scroll: Onyx Beast new ItemChanceHolder(10132, 6644, 1), // Transformation Scroll: Doom Wraith new ItemChanceHolder(10133, 6644, 1), // Transformation Scroll: Grail Apostle new ItemChanceHolder(1538, 4429, 1), // Blessed Scroll of Escape new ItemChanceHolder(3936, 1661, 1), // Blessed Scroll of Resurrection new ItemChanceHolder(68, 3534, 1), // Falchion new ItemChanceHolder(21747, 463, 1))); // Novice Adventurer's Treasure Sack DROPS.put(18268, Arrays.asList( // Treasure Chest new ItemChanceHolder(736, 4200, 7), // Scroll of Escape new ItemChanceHolder(1061, 3675, 4), // Major Healing Potion new ItemChanceHolder(737, 5879, 4), // Scroll of Resurrection new ItemChanceHolder(10260, 1764, 1), // Haste Potion new ItemChanceHolder(10261, 1764, 1), // Accuracy Juice new ItemChanceHolder(10262, 1764, 1), // Critical Damage Juice new ItemChanceHolder(10263, 1764, 1), // Critical Rate Juice new ItemChanceHolder(10264, 1764, 1), // Casting Spd. Juice new ItemChanceHolder(10265, 1764, 1), // Evasion Juice new ItemChanceHolder(10266, 1764, 1), // M. Atk. Juice new ItemChanceHolder(10267, 1764, 1), // P. Atk. Potion new ItemChanceHolder(10268, 1764, 1), // Wind Walk Juice new ItemChanceHolder(5593, 3675, 6), // SP Scroll (Low-grade) new ItemChanceHolder(5594, 1764, 1), // SP Scroll (Mid-grade) new ItemChanceHolder(10269, 1764, 1), // P. Def. Juice new ItemChanceHolder(10134, 5095, 1), // Transformation Scroll: Unicorn new ItemChanceHolder(10135, 5095, 1), // Transformation Scroll: Lilim Knight new ItemChanceHolder(10136, 5095, 1), // Transformation Scroll: Golem Guardian new ItemChanceHolder(1538, 5095, 1), // Blessed Scroll of Escape new ItemChanceHolder(3936, 1911, 1), // Blessed Scroll of Resurrection new ItemChanceHolder(69, 1543, 1), // Bastard Sword new ItemChanceHolder(21747, 498, 1))); // Novice Adventurer's Treasure Sack DROPS.put(18269, Arrays.asList( // Treasure Chest new ItemChanceHolder(736, 5010, 7), // Scroll of Escape new ItemChanceHolder(1061, 4383, 4), // Major Healing Potion new ItemChanceHolder(737, 7013, 4), // Scroll of Resurrection new ItemChanceHolder(10260, 2104, 1), // Haste Potion new ItemChanceHolder(10261, 2104, 1), // Accuracy Juice new ItemChanceHolder(10262, 2104, 1), // Critical Damage Juice new ItemChanceHolder(10263, 2104, 1), // Critical Rate Juice new ItemChanceHolder(10264, 2104, 1), // Casting Spd. Juice new ItemChanceHolder(10265, 2104, 1), // Evasion Juice new ItemChanceHolder(10266, 2104, 1), // M. Atk. Juice new ItemChanceHolder(10267, 2104, 1), // P. Atk. Potion new ItemChanceHolder(10268, 2104, 1), // Wind Walk Juice new ItemChanceHolder(5593, 4383, 6), // SP Scroll (Low-grade) new ItemChanceHolder(5594, 2104, 1), // SP Scroll (Mid-grade) new ItemChanceHolder(10269, 2104, 1), // P. Def. Juice new ItemChanceHolder(10134, 6078, 1), // Transformation Scroll: Unicorn new ItemChanceHolder(10135, 6078, 1), // Transformation Scroll: Lilim Knight new ItemChanceHolder(10136, 6078, 1), // Transformation Scroll: Golem Guardian new ItemChanceHolder(1538, 6078, 1), // Blessed Scroll of Escape new ItemChanceHolder(3936, 2280, 1), // Blessed Scroll of Resurrection new ItemChanceHolder(69, 1840, 1), // Bastard Sword new ItemChanceHolder(21747, 593, 1))); // Novice Adventurer's Treasure Sack DROPS.put(18270, Arrays.asList( // Treasure Chest new ItemChanceHolder(736, 5894, 7), // Scroll of Escape new ItemChanceHolder(1061, 5157, 4), // Major Healing Potion new ItemChanceHolder(737, 8252, 4), // Scroll of Resurrection new ItemChanceHolder(10260, 2476, 1), // Haste Potion new ItemChanceHolder(10261, 2476, 1), // Accuracy Juice new ItemChanceHolder(10262, 2476, 1), // Critical Damage Juice new ItemChanceHolder(10263, 2476, 1), // Critical Rate Juice new ItemChanceHolder(10264, 2476, 1), // Casting Spd. Juice new ItemChanceHolder(10265, 2476, 1), // Evasion Juice new ItemChanceHolder(10266, 2476, 1), // M. Atk. Juice new ItemChanceHolder(10267, 2476, 1), // P. Atk. Potion new ItemChanceHolder(10268, 2476, 1), // Wind Walk Juice new ItemChanceHolder(5593, 5157, 6), // SP Scroll (Low-grade) new ItemChanceHolder(5594, 2476, 1), // SP Scroll (Mid-grade) new ItemChanceHolder(10269, 2476, 1), // P. Def. Juice new ItemChanceHolder(10134, 7152, 1), // Transformation Scroll: Unicorn new ItemChanceHolder(10135, 7152, 1), // Transformation Scroll: Lilim Knight new ItemChanceHolder(10136, 7152, 1), // Transformation Scroll: Golem Guardian new ItemChanceHolder(1538, 7152, 1), // Blessed Scroll of Escape new ItemChanceHolder(3936, 2682, 1), // Blessed Scroll of Resurrection new ItemChanceHolder(69, 2165, 1), // Bastard Sword new ItemChanceHolder(21747, 698, 1))); // Novice Adventurer's Treasure Sack DROPS.put(18271, Arrays.asList( // Treasure Chest new ItemChanceHolder(736, 6879, 7), // Scroll of Escape new ItemChanceHolder(1061, 6019, 4), // Major Healing Potion new ItemChanceHolder(737, 9630, 4), // Scroll of Resurrection new ItemChanceHolder(10260, 2889, 1), // Haste Potion new ItemChanceHolder(10261, 2889, 1), // Accuracy Juice new ItemChanceHolder(10262, 2889, 1), // Critical Damage Juice new ItemChanceHolder(10263, 2889, 1), // Critical Rate Juice new ItemChanceHolder(10264, 2889, 1), // Casting Spd. Juice new ItemChanceHolder(10265, 2889, 1), // Evasion Juice new ItemChanceHolder(10266, 2889, 1), // M. Atk. Juice new ItemChanceHolder(10267, 2889, 1), // P. Atk. Potion new ItemChanceHolder(10268, 2889, 1), // Wind Walk Juice new ItemChanceHolder(5593, 6019, 6), // SP Scroll (Low-grade) new ItemChanceHolder(5594, 2889, 1), // SP Scroll (Mid-grade) new ItemChanceHolder(10269, 2889, 1), // P. Def. Juice new ItemChanceHolder(10134, 8346, 1), // Transformation Scroll: Unicorn new ItemChanceHolder(10135, 8346, 1), // Transformation Scroll: Lilim Knight new ItemChanceHolder(10136, 8346, 1), // Transformation Scroll: Golem Guardian new ItemChanceHolder(1538, 8346, 1), // Blessed Scroll of Escape new ItemChanceHolder(3936, 3130, 1), // Blessed Scroll of Resurrection new ItemChanceHolder(69, 2527, 1), // Bastard Sword new ItemChanceHolder(21747, 815, 1))); // Novice Adventurer's Treasure Sack DROPS.put(18272, Arrays.asList( // Treasure Chest new ItemChanceHolder(736, 6668, 5), // Scroll of Escape new ItemChanceHolder(1061, 4168, 4), // Major Healing Potion new ItemChanceHolder(737, 2223, 3), // Scroll of Resurrection new ItemChanceHolder(1539, 6668, 5), // Major Healing Potion new ItemChanceHolder(8625, 3334, 2), // Elixir of Life (B-grade) new ItemChanceHolder(8631, 2874, 2), // Elixir of Mind (B-grade) new ItemChanceHolder(8637, 5557, 3), // Elixir of CP (B-grade) new ItemChanceHolder(8636, 5557, 4), // Elixir of CP (C-grade) new ItemChanceHolder(8630, 3832, 2), // Elixir of Mind (C-grade) new ItemChanceHolder(8624, 4631, 2), // Elixir of Life (C-grade) new ItemChanceHolder(10260, 5129, 1), // Haste Potion new ItemChanceHolder(10261, 5129, 1), // Accuracy Juice new ItemChanceHolder(10262, 5129, 1), // Critical Damage Juice new ItemChanceHolder(10263, 5129, 1), // Critical Rate Juice new ItemChanceHolder(10264, 5129, 1), // Casting Spd. Juice new ItemChanceHolder(10265, 5129, 1), // Evasion Juice new ItemChanceHolder(10266, 5129, 1), // M. Atk. Juice new ItemChanceHolder(10267, 5129, 1), // P. Atk. Potion new ItemChanceHolder(10268, 5129, 1), // Wind Walk Juice new ItemChanceHolder(5593, 7124, 9), // SP Scroll (Low-grade) new ItemChanceHolder(5594, 6411, 2), // SP Scroll (Mid-grade) new ItemChanceHolder(5595, 642, 1), // SP Scroll (High-grade) new ItemChanceHolder(10269, 5129, 1), // P. Def. Juice new ItemChanceHolder(10137, 5418, 1), // Transformation Scroll: Inferno Drake new ItemChanceHolder(10138, 5418, 1), // Transformation Scroll: Dragon Bomber new ItemChanceHolder(1538, 7223, 1), // Blessed Scroll of Escape new ItemChanceHolder(3936, 2709, 1), // Blessed Scroll of Resurrection new ItemChanceHolder(5577, 2167, 1), // Red Soul Crystal - Stage 11 new ItemChanceHolder(5578, 2167, 1), // Green Soul Crystal - Stage 11 new ItemChanceHolder(5579, 2167, 1), // Blue Soul Crystal - Stage 11 new ItemChanceHolder(70, 1250, 1), // Claymore new ItemChanceHolder(21747, 940, 1))); // Novice Adventurer's Treasure Sack DROPS.put(18273, Arrays.asList( // Treasure Chest new ItemChanceHolder(736, 7662, 5), // Scroll of Escape new ItemChanceHolder(1061, 4789, 4), // Major Healing Potion new ItemChanceHolder(737, 2554, 3), // Scroll of Resurrection new ItemChanceHolder(1539, 7662, 5), // Major Healing Potion new ItemChanceHolder(8625, 3831, 2), // Elixir of Life (B-grade) new ItemChanceHolder(8631, 3303, 2), // Elixir of Mind (B-grade) new ItemChanceHolder(8637, 6385, 3), // Elixir of CP (B-grade) new ItemChanceHolder(8636, 6385, 4), // Elixir of CP (C-grade) new ItemChanceHolder(8630, 4404, 2), // Elixir of Mind (C-grade) new ItemChanceHolder(8624, 5321, 2), // Elixir of Life (C-grade) new ItemChanceHolder(10260, 5894, 1), // Haste Potion new ItemChanceHolder(10261, 5894, 1), // Accuracy Juice new ItemChanceHolder(10262, 5894, 1), // Critical Damage Juice new ItemChanceHolder(10263, 5894, 1), // Critical Rate Juice new ItemChanceHolder(10264, 5894, 1), // Casting Spd. Juice new ItemChanceHolder(10265, 5894, 1), // Evasion Juice new ItemChanceHolder(10266, 5894, 1), // M. Atk. Juice new ItemChanceHolder(10267, 5894, 1), // P. Atk. Potion new ItemChanceHolder(10268, 5894, 1), // Wind Walk Juice new ItemChanceHolder(5593, 8186, 9), // SP Scroll (Low-grade) new ItemChanceHolder(5594, 7367, 2), // SP Scroll (Mid-grade) new ItemChanceHolder(5595, 737, 1), // SP Scroll (High-grade) new ItemChanceHolder(10269, 5894, 1), // P. Def. Juice new ItemChanceHolder(10137, 6226, 1), // Transformation Scroll: Inferno Drake new ItemChanceHolder(10138, 6226, 1), // Transformation Scroll: Dragon Bomber new ItemChanceHolder(1538, 8301, 1), // Blessed Scroll of Escape new ItemChanceHolder(3936, 3113, 1), // Blessed Scroll of Resurrection new ItemChanceHolder(5577, 2491, 1), // Red Soul Crystal - Stage 11 new ItemChanceHolder(5578, 2491, 1), // Green Soul Crystal - Stage 11 new ItemChanceHolder(5579, 2491, 1), // Blue Soul Crystal - Stage 11 new ItemChanceHolder(70, 1437, 1), // Claymore new ItemChanceHolder(21747, 1080, 1))); // Novice Adventurer's Treasure Sack DROPS.put(18274, Arrays.asList( // Treasure Chest new ItemChanceHolder(736, 8719, 5), // Scroll of Escape new ItemChanceHolder(1061, 5450, 4), // Major Healing Potion new ItemChanceHolder(737, 2907, 3), // Scroll of Resurrection new ItemChanceHolder(1539, 8719, 5), // Major Healing Potion new ItemChanceHolder(8625, 4360, 2), // Elixir of Life (B-grade) new ItemChanceHolder(8631, 3759, 2), // Elixir of Mind (B-grade) new ItemChanceHolder(8637, 7266, 3), // Elixir of CP (B-grade) new ItemChanceHolder(8636, 7266, 4), // Elixir of CP (C-grade) new ItemChanceHolder(8630, 5011, 2), // Elixir of Mind (C-grade) new ItemChanceHolder(8624, 6055, 2), // Elixir of Life (C-grade) new ItemChanceHolder(10260, 6707, 1), // Haste Potion new ItemChanceHolder(10261, 6707, 1), // Accuracy Juice new ItemChanceHolder(10262, 6707, 1), // Critical Damage Juice new ItemChanceHolder(10263, 6707, 1), // Critical Rate Juice new ItemChanceHolder(10264, 6707, 1), // Casting Spd. Juice new ItemChanceHolder(10265, 6707, 1), // Evasion Juice new ItemChanceHolder(10266, 6707, 1), // M. Atk. Juice new ItemChanceHolder(10267, 6707, 1), // P. Atk. Potion new ItemChanceHolder(10268, 6707, 1), // Wind Walk Juice new ItemChanceHolder(5593, 9315, 9), // SP Scroll (Low-grade) new ItemChanceHolder(5594, 8384, 2), // SP Scroll (Mid-grade) new ItemChanceHolder(5595, 839, 1), // SP Scroll (High-grade) new ItemChanceHolder(10269, 6707, 1), // P. Def. Juice new ItemChanceHolder(21180, 7084, 1), // Transformation Scroll: Heretic - Event new ItemChanceHolder(21181, 5668, 1), // Transformation Scroll: Veil Master - Event new ItemChanceHolder(1538, 9446, 1), // Blessed Scroll of Escape new ItemChanceHolder(3936, 3542, 1), // Blessed Scroll of Resurrection new ItemChanceHolder(5577, 2834, 1), // Red Soul Crystal - Stage 11 new ItemChanceHolder(5578, 2834, 1), // Green Soul Crystal - Stage 11 new ItemChanceHolder(5579, 2834, 1), // Blue Soul Crystal - Stage 11 new ItemChanceHolder(135, 481, 1), // Samurai Long Sword new ItemChanceHolder(21747, 1229, 1))); // Novice Adventurer's Treasure Sack DROPS.put(18275, Arrays.asList( // Treasure Chest new ItemChanceHolder(736, 9881, 5), // Scroll of Escape new ItemChanceHolder(1061, 6176, 4), // Major Healing Potion new ItemChanceHolder(737, 3294, 3), // Scroll of Resurrection new ItemChanceHolder(1539, 9881, 5), // Major Healing Potion new ItemChanceHolder(8625, 4941, 2), // Elixir of Life (B-grade) new ItemChanceHolder(8631, 4259, 2), // Elixir of Mind (B-grade) new ItemChanceHolder(8637, 8234, 3), // Elixir of CP (B-grade) new ItemChanceHolder(8636, 8234, 4), // Elixir of CP (C-grade) new ItemChanceHolder(8630, 5679, 2), // Elixir of Mind (C-grade) new ItemChanceHolder(8624, 6862, 2), // Elixir of Life (C-grade) new ItemChanceHolder(10260, 7601, 1), // Haste Potion new ItemChanceHolder(10261, 7601, 1), // Accuracy Juice new ItemChanceHolder(10262, 7601, 1), // Critical Damage Juice new ItemChanceHolder(10263, 7601, 1), // Critical Rate Juice new ItemChanceHolder(10264, 7601, 1), // Casting Spd. Juice new ItemChanceHolder(10265, 7601, 1), // Evasion Juice new ItemChanceHolder(10266, 7601, 1), // M. Atk. Juice new ItemChanceHolder(10267, 7601, 1), // P. Atk. Potion new ItemChanceHolder(10268, 7601, 1), // Wind Walk Juice new ItemChanceHolder(5593, 10557, 9), // SP Scroll (Low-grade) new ItemChanceHolder(5594, 9501, 2), // SP Scroll (Mid-grade) new ItemChanceHolder(5595, 951, 1), // SP Scroll (High-grade) new ItemChanceHolder(10269, 7601, 1), // P. Def. Juice new ItemChanceHolder(21180, 8028, 1), // Transformation Scroll: Heretic - Event new ItemChanceHolder(21181, 6423, 1), // Transformation Scroll: Veil Master - Event new ItemChanceHolder(1538, 10704, 1), // Blessed Scroll of Escape new ItemChanceHolder(3936, 4014, 1), // Blessed Scroll of Resurrection new ItemChanceHolder(5577, 3212, 1), // Red Soul Crystal - Stage 11 new ItemChanceHolder(5578, 3212, 1), // Green Soul Crystal - Stage 11 new ItemChanceHolder(5579, 3212, 1), // Blue Soul Crystal - Stage 11 new ItemChanceHolder(135, 546, 1), // Samurai Long Sword new ItemChanceHolder(21747, 1393, 1))); // Novice Adventurer's Treasure Sack DROPS.put(18276, Arrays.asList( // Treasure Chest new ItemChanceHolder(736, 7727, 8), // Scroll of Escape new ItemChanceHolder(1061, 7727, 4), // Major Healing Potion new ItemChanceHolder(737, 4121, 3), // Scroll of Resurrection new ItemChanceHolder(8625, 6182, 2), // Elixir of Life (B-grade) new ItemChanceHolder(8631, 5329, 2), // Elixir of Mind (B-grade) new ItemChanceHolder(8637, 7727, 4), // Elixir of CP (B-grade) new ItemChanceHolder(8638, 8242, 3), // Elixir of CP (A-grade) new ItemChanceHolder(8632, 4293, 2), // Elixir of Mind (A-grade) new ItemChanceHolder(8626, 4945, 2), // Elixir of Life (A-grade) new ItemChanceHolder(10260, 4451, 1), // Haste Potion new ItemChanceHolder(10261, 4451, 1), // Accuracy Juice new ItemChanceHolder(10262, 4451, 1), // Critical Damage Juice new ItemChanceHolder(10263, 4451, 1), // Critical Rate Juice new ItemChanceHolder(10264, 4451, 1), // Casting Spd. Juice new ItemChanceHolder(10265, 4451, 1), // Evasion Juice new ItemChanceHolder(10266, 4451, 1), // M. Atk. Juice new ItemChanceHolder(10267, 4451, 1), // P. Atk. Potion new ItemChanceHolder(10268, 4451, 1), // Wind Walk Juice new ItemChanceHolder(5594, 5563, 2), // SP Scroll (Mid-grade) new ItemChanceHolder(5595, 557, 1), // SP Scroll (High-grade) new ItemChanceHolder(10269, 4451, 1), // P. Def. Juice new ItemChanceHolder(8736, 6439, 1), // Mid-grade Life Stone - Lv. 55 new ItemChanceHolder(8737, 5563, 1), // Mid-grade Life Stone - Lv. 58 new ItemChanceHolder(8738, 4636, 1), // Mid-grade Life Stone - Lv. 61 new ItemChanceHolder(21182, 5786, 1), // Transformation Scroll: Saber Tooth Tiger - Event new ItemChanceHolder(21183, 4822, 1), // Transformation Scroll: Oel Mahum - Event new ItemChanceHolder(1538, 4822, 2), // Blessed Scroll of Escape new ItemChanceHolder(3936, 3616, 1), // Blessed Scroll of Resurrection new ItemChanceHolder(9648, 670, 1), // Transformation Sealbook: Onyx Beast new ItemChanceHolder(9649, 804, 1), // Transformation Sealbook: Doom Wraith new ItemChanceHolder(5580, 145, 1), // Red Soul Crystal - Stage 12 new ItemChanceHolder(5581, 145, 1), // Green Soul Crystal - Stage 12 new ItemChanceHolder(5582, 145, 1), // Blue Soul Crystal - Stage 12 new ItemChanceHolder(142, 217, 1), // Keshanberk new ItemChanceHolder(21748, 92, 1))); // Experienced Adventurer's Treasure Sack DROPS.put(18277, Arrays.asList( // Treasure Chest new ItemChanceHolder(736, 8657, 8), // Scroll of Escape new ItemChanceHolder(1061, 8657, 4), // Major Healing Potion new ItemChanceHolder(737, 4617, 3), // Scroll of Resurrection new ItemChanceHolder(8625, 6926, 2), // Elixir of Life (B-grade) new ItemChanceHolder(8631, 5971, 2), // Elixir of Mind (B-grade) new ItemChanceHolder(8637, 8657, 4), // Elixir of CP (B-grade) new ItemChanceHolder(8638, 9234, 3), // Elixir of CP (A-grade) new ItemChanceHolder(8632, 4810, 2), // Elixir of Mind (A-grade) new ItemChanceHolder(8626, 5541, 2), // Elixir of Life (A-grade) new ItemChanceHolder(10260, 4987, 1), // Haste Potion new ItemChanceHolder(10261, 4987, 1), // Accuracy Juice new ItemChanceHolder(10262, 4987, 1), // Critical Damage Juice new ItemChanceHolder(10263, 4987, 1), // Critical Rate Juice new ItemChanceHolder(10264, 4987, 1), // Casting Spd. Juice new ItemChanceHolder(10265, 4987, 1), // Evasion Juice new ItemChanceHolder(10266, 4987, 1), // M. Atk. Juice new ItemChanceHolder(10267, 4987, 1), // P. Atk. Potion new ItemChanceHolder(10268, 4987, 1), // Wind Walk Juice new ItemChanceHolder(5594, 6233, 2), // SP Scroll (Mid-grade) new ItemChanceHolder(5595, 624, 1), // SP Scroll (High-grade) new ItemChanceHolder(10269, 4987, 1), // P. Def. Juice new ItemChanceHolder(8736, 7214, 1), // Mid-grade Life Stone - Lv. 55 new ItemChanceHolder(8737, 6233, 1), // Mid-grade Life Stone - Lv. 58 new ItemChanceHolder(8738, 5195, 1), // Mid-grade Life Stone - Lv. 61 new ItemChanceHolder(21183, 5402, 1), // Transformation Scroll: Oel Mahum - Event new ItemChanceHolder(21184, 5402, 1), // Transformation Scroll: Doll Blader - Event new ItemChanceHolder(1538, 5402, 2), // Blessed Scroll of Escape new ItemChanceHolder(3936, 4052, 1), // Blessed Scroll of Resurrection new ItemChanceHolder(9648, 751, 1), // Transformation Sealbook: Onyx Beast new ItemChanceHolder(9649, 901, 1), // Transformation Sealbook: Doom Wraith new ItemChanceHolder(5580, 163, 1), // Red Soul Crystal - Stage 12 new ItemChanceHolder(5581, 163, 1), // Green Soul Crystal - Stage 12 new ItemChanceHolder(5582, 163, 1), // Blue Soul Crystal - Stage 12 new ItemChanceHolder(79, 161, 1), // Damascus Sword new ItemChanceHolder(21748, 103, 1))); // Experienced Adventurer's Treasure Sack DROPS.put(18278, Arrays.asList( // Treasure Chest new ItemChanceHolder(736, 9646, 8), // Scroll of Escape new ItemChanceHolder(1061, 9646, 4), // Major Healing Potion new ItemChanceHolder(737, 5145, 3), // Scroll of Resurrection new ItemChanceHolder(8625, 7717, 2), // Elixir of Life (B-grade) new ItemChanceHolder(8631, 6652, 2), // Elixir of Mind (B-grade) new ItemChanceHolder(8637, 9646, 4), // Elixir of CP (B-grade) new ItemChanceHolder(8638, 10289, 3), // Elixir of CP (A-grade) new ItemChanceHolder(8632, 5359, 2), // Elixir of Mind (A-grade) new ItemChanceHolder(8626, 6173, 2), // Elixir of Life (A-grade) new ItemChanceHolder(10260, 5556, 1), // Haste Potion new ItemChanceHolder(10261, 5556, 1), // Accuracy Juice new ItemChanceHolder(10262, 5556, 1), // Critical Damage Juice new ItemChanceHolder(10263, 5556, 1), // Critical Rate Juice new ItemChanceHolder(10264, 5556, 1), // Casting Spd. Juice new ItemChanceHolder(10265, 5556, 1), // Evasion Juice new ItemChanceHolder(10266, 5556, 1), // M. Atk. Juice new ItemChanceHolder(10267, 5556, 1), // P. Atk. Potion new ItemChanceHolder(10268, 5556, 1), // Wind Walk Juice new ItemChanceHolder(5594, 6945, 2), // SP Scroll (Mid-grade) new ItemChanceHolder(5595, 695, 1), // SP Scroll (High-grade) new ItemChanceHolder(10269, 5556, 1), // P. Def. Juice new ItemChanceHolder(8736, 8038, 1), // Mid-grade Life Stone - Lv. 55 new ItemChanceHolder(8737, 6945, 1), // Mid-grade Life Stone - Lv. 58 new ItemChanceHolder(8738, 5788, 1), // Mid-grade Life Stone - Lv. 61 new ItemChanceHolder(21183, 6019, 1), // Transformation Scroll: Oel Mahum - Event new ItemChanceHolder(21184, 6019, 1), // Transformation Scroll: Doll Blader - Event new ItemChanceHolder(1538, 6019, 2), // Blessed Scroll of Escape new ItemChanceHolder(3936, 4514, 1), // Blessed Scroll of Resurrection new ItemChanceHolder(9648, 836, 1), // Transformation Sealbook: Onyx Beast new ItemChanceHolder(9649, 1004, 1), // Transformation Sealbook: Doom Wraith new ItemChanceHolder(5580, 181, 1), // Red Soul Crystal - Stage 12 new ItemChanceHolder(5581, 181, 1), // Green Soul Crystal - Stage 12 new ItemChanceHolder(5582, 181, 1), // Blue Soul Crystal - Stage 12 new ItemChanceHolder(79, 179, 1), // Damascus Sword new ItemChanceHolder(21748, 115, 1))); // Experienced Adventurer's Treasure Sack DROPS.put(18279, Arrays.asList( // Treasure Chest new ItemChanceHolder(8627, 5714, 2), // Elixir of Life (S-grade) new ItemChanceHolder(8633, 5102, 2), // Elixir of Mind (S-grade) new ItemChanceHolder(8639, 5714, 5), // Elixir of CP (S-grade) new ItemChanceHolder(8638, 5714, 6), // Elixir of CP (A-grade) new ItemChanceHolder(8632, 5953, 2), // Elixir of Mind (A-grade) new ItemChanceHolder(8626, 4572, 3), // Elixir of Life (A-grade) new ItemChanceHolder(729, 96, 1), // Scroll: Enchant Weapon (A-grade) new ItemChanceHolder(730, 715, 1), // Scroll: Enchant Armor (A-grade) new ItemChanceHolder(1540, 4286, 4), // Quick Healing Potion new ItemChanceHolder(10260, 1929, 3), // Haste Potion new ItemChanceHolder(10261, 1929, 3), // Accuracy Juice new ItemChanceHolder(10262, 1929, 3), // Critical Damage Juice new ItemChanceHolder(10263, 1929, 3), // Critical Rate Juice new ItemChanceHolder(10264, 1929, 3), // Casting Spd. Juice new ItemChanceHolder(10265, 1929, 3), // Evasion Juice new ItemChanceHolder(10266, 1929, 3), // M. Atk. Juice new ItemChanceHolder(10267, 1929, 3), // P. Atk. Potion new ItemChanceHolder(10268, 1929, 3), // Wind Walk Juice new ItemChanceHolder(5595, 724, 1), // SP Scroll (High-grade) new ItemChanceHolder(9898, 724, 1), // SP Scroll (Top-grade) new ItemChanceHolder(10269, 1929, 3), // P. Def. Juice new ItemChanceHolder(8739, 4822, 1), // Mid-grade Life Stone - Lv. 64 new ItemChanceHolder(8740, 4018, 1), // Mid-grade Life Stone - Lv. 67 new ItemChanceHolder(8741, 3349, 1), // Mid-grade Life Stone - Lv. 70 new ItemChanceHolder(8742, 3014, 1), // Mid-grade Life Stone - Lv. 76 new ItemChanceHolder(21180, 9117, 1), // Transformation Scroll: Heretic - Event new ItemChanceHolder(21181, 7294, 1), // Transformation Scroll: Veil Master - Event new ItemChanceHolder(21182, 7294, 1), // Transformation Scroll: Saber Tooth Tiger - Event new ItemChanceHolder(1538, 6078, 2), // Blessed Scroll of Escape new ItemChanceHolder(3936, 4559, 1), // Blessed Scroll of Resurrection new ItemChanceHolder(9654, 845, 1), // Transformation Sealbook: Inferno Drake new ItemChanceHolder(9655, 845, 1), // Transformation Sealbook: Dragon Bomber new ItemChanceHolder(5580, 183, 1), // Red Soul Crystal - Stage 12 new ItemChanceHolder(5581, 183, 1), // Green Soul Crystal - Stage 12 new ItemChanceHolder(5582, 183, 1), // Blue Soul Crystal - Stage 12 new ItemChanceHolder(80, 130, 1), // Tallum Blade new ItemChanceHolder(21748, 128, 1))); // Experienced Adventurer's Treasure Sack DROPS.put(18280, Arrays.asList( // Treasure Chest new ItemChanceHolder(8627, 6323, 2), // Elixir of Life (S-grade) new ItemChanceHolder(8633, 5646, 2), // Elixir of Mind (S-grade) new ItemChanceHolder(8639, 6323, 5), // Elixir of CP (S-grade) new ItemChanceHolder(8638, 6323, 6), // Elixir of CP (A-grade) new ItemChanceHolder(8632, 6587, 2), // Elixir of Mind (A-grade) new ItemChanceHolder(8626, 5059, 3), // Elixir of Life (A-grade) new ItemChanceHolder(729, 106, 1), // Scroll: Enchant Weapon (A-grade) new ItemChanceHolder(730, 791, 1), // Scroll: Enchant Armor (A-grade) new ItemChanceHolder(1540, 4742, 4), // Quick Healing Potion new ItemChanceHolder(10260, 2134, 3), // Haste Potion new ItemChanceHolder(10261, 2134, 3), // Accuracy Juice new ItemChanceHolder(10262, 2134, 3), // Critical Damage Juice new ItemChanceHolder(10263, 2134, 3), // Critical Rate Juice new ItemChanceHolder(10264, 2134, 3), // Casting Spd. Juice new ItemChanceHolder(10265, 2134, 3), // Evasion Juice new ItemChanceHolder(10266, 2134, 3), // M. Atk. Juice new ItemChanceHolder(10267, 2134, 3), // P. Atk. Potion new ItemChanceHolder(10268, 2134, 3), // Wind Walk Juice new ItemChanceHolder(5595, 801, 1), // SP Scroll (High-grade) new ItemChanceHolder(9898, 801, 1), // SP Scroll (Top-grade) new ItemChanceHolder(10269, 2134, 3), // P. Def. Juice new ItemChanceHolder(8739, 5335, 1), // Mid-grade Life Stone - Lv. 64 new ItemChanceHolder(8740, 4446, 1), // Mid-grade Life Stone - Lv. 67 new ItemChanceHolder(8741, 3705, 1), // Mid-grade Life Stone - Lv. 70 new ItemChanceHolder(8742, 3335, 1), // Mid-grade Life Stone - Lv. 76 new ItemChanceHolder(21180, 10088, 1), // Transformation Scroll: Heretic - Event new ItemChanceHolder(21181, 8070, 1), // Transformation Scroll: Veil Master - Event new ItemChanceHolder(21182, 8070, 1), // Transformation Scroll: Saber Tooth Tiger - Event new ItemChanceHolder(1538, 6725, 2), // Blessed Scroll of Escape new ItemChanceHolder(3936, 5044, 1), // Blessed Scroll of Resurrection new ItemChanceHolder(9654, 935, 1), // Transformation Sealbook: Inferno Drake new ItemChanceHolder(9655, 935, 1), // Transformation Sealbook: Dragon Bomber new ItemChanceHolder(5580, 202, 1), // Red Soul Crystal - Stage 12 new ItemChanceHolder(5581, 202, 1), // Green Soul Crystal - Stage 12 new ItemChanceHolder(5582, 202, 1), // Blue Soul Crystal - Stage 12 new ItemChanceHolder(80, 144, 1), // Tallum Blade new ItemChanceHolder(21748, 141, 1))); // Experienced Adventurer's Treasure Sack DROPS.put(18281, Arrays.asList( // Treasure Chest new ItemChanceHolder(8627, 6967, 2), // Elixir of Life (S-grade) new ItemChanceHolder(8633, 6220, 2), // Elixir of Mind (S-grade) new ItemChanceHolder(8639, 6967, 5), // Elixir of CP (S-grade) new ItemChanceHolder(8638, 6967, 6), // Elixir of CP (A-grade) new ItemChanceHolder(8632, 7257, 2), // Elixir of Mind (A-grade) new ItemChanceHolder(8626, 5573, 3), // Elixir of Life (A-grade) new ItemChanceHolder(729, 117, 1), // Scroll: Enchant Weapon (A-grade) new ItemChanceHolder(730, 871, 1), // Scroll: Enchant Armor (A-grade) new ItemChanceHolder(1540, 5225, 4), // Quick Healing Potion new ItemChanceHolder(10260, 2352, 3), // Haste Potion new ItemChanceHolder(10261, 2352, 3), // Accuracy Juice new ItemChanceHolder(10262, 2352, 3), // Critical Damage Juice new ItemChanceHolder(10263, 2352, 3), // Critical Rate Juice new ItemChanceHolder(10264, 2352, 3), // Casting Spd. Juice new ItemChanceHolder(10265, 2352, 3), // Evasion Juice new ItemChanceHolder(10266, 2352, 3), // M. Atk. Juice new ItemChanceHolder(10267, 2352, 3), // P. Atk. Potion new ItemChanceHolder(10268, 2352, 3), // Wind Walk Juice new ItemChanceHolder(5595, 882, 1), // SP Scroll (High-grade) new ItemChanceHolder(9898, 882, 1), // SP Scroll (Top-grade) new ItemChanceHolder(10269, 2352, 3), // P. Def. Juice new ItemChanceHolder(8739, 5878, 1), // Mid-grade Life Stone - Lv. 64 new ItemChanceHolder(8740, 4899, 1), // Mid-grade Life Stone - Lv. 67 new ItemChanceHolder(8741, 4082, 1), // Mid-grade Life Stone - Lv. 70 new ItemChanceHolder(8742, 3674, 1), // Mid-grade Life Stone - Lv. 76 new ItemChanceHolder(21183, 7410, 1), // Transformation Scroll: Oel Mahum - Event new ItemChanceHolder(21184, 7410, 1), // Transformation Scroll: Doll Blader - Event new ItemChanceHolder(21185, 3705, 1), // Transformation Scroll: Zaken - Event new ItemChanceHolder(1538, 7410, 2), // Blessed Scroll of Escape new ItemChanceHolder(3936, 5558, 1), // Blessed Scroll of Resurrection new ItemChanceHolder(9654, 1030, 1), // Transformation Sealbook: Inferno Drake new ItemChanceHolder(9655, 1030, 1), // Transformation Sealbook: Dragon Bomber new ItemChanceHolder(5908, 112, 1), // Red Soul Crystal: Stage 13 new ItemChanceHolder(5911, 112, 1), // Green Soul Crystal - Stage 13 new ItemChanceHolder(5914, 112, 1), // Blue Soul Crystal: Stage 13 new ItemChanceHolder(6364, 52, 1), // Forgotten Blade new ItemChanceHolder(21748, 156, 1))); // Experienced Adventurer's Treasure Sack DROPS.put(18282, Arrays.asList( // Treasure Chest new ItemChanceHolder(8627, 7649, 2), // Elixir of Life (S-grade) new ItemChanceHolder(8633, 6829, 2), // Elixir of Mind (S-grade) new ItemChanceHolder(8639, 7649, 5), // Elixir of CP (S-grade) new ItemChanceHolder(8638, 7649, 6), // Elixir of CP (A-grade) new ItemChanceHolder(8632, 7968, 2), // Elixir of Mind (A-grade) new ItemChanceHolder(8626, 6119, 3), // Elixir of Life (A-grade) new ItemChanceHolder(729, 128, 1), // Scroll: Enchant Weapon (A-grade) new ItemChanceHolder(730, 957, 1), // Scroll: Enchant Armor (A-grade) new ItemChanceHolder(1540, 5737, 4), // Quick Healing Potion new ItemChanceHolder(10260, 2582, 3), // Haste Potion new ItemChanceHolder(10261, 2582, 3), // Accuracy Juice new ItemChanceHolder(10262, 2582, 3), // Critical Damage Juice new ItemChanceHolder(10263, 2582, 3), // Critical Rate Juice new ItemChanceHolder(10264, 2582, 3), // Casting Spd. Juice new ItemChanceHolder(10265, 2582, 3), // Evasion Juice new ItemChanceHolder(10266, 2582, 3), // M. Atk. Juice new ItemChanceHolder(10267, 2582, 3), // P. Atk. Potion new ItemChanceHolder(10268, 2582, 3), // Wind Walk Juice new ItemChanceHolder(5595, 968, 1), // SP Scroll (High-grade) new ItemChanceHolder(9898, 968, 1), // SP Scroll (Top-grade) new ItemChanceHolder(10269, 2582, 3), // P. Def. Juice new ItemChanceHolder(8739, 6454, 1), // Mid-grade Life Stone - Lv. 64 new ItemChanceHolder(8740, 5378, 1), // Mid-grade Life Stone - Lv. 67 new ItemChanceHolder(8741, 4482, 1), // Mid-grade Life Stone - Lv. 70 new ItemChanceHolder(8742, 4034, 1), // Mid-grade Life Stone - Lv. 76 new ItemChanceHolder(21183, 8136, 1), // Transformation Scroll: Oel Mahum - Event new ItemChanceHolder(21184, 8136, 1), // Transformation Scroll: Doll Blader - Event new ItemChanceHolder(21185, 4068, 1), // Transformation Scroll: Zaken - Event new ItemChanceHolder(1538, 8136, 2), // Blessed Scroll of Escape new ItemChanceHolder(3936, 6102, 1), // Blessed Scroll of Resurrection new ItemChanceHolder(9654, 1130, 1), // Transformation Sealbook: Inferno Drake new ItemChanceHolder(9655, 1130, 1), // Transformation Sealbook: Dragon Bomber new ItemChanceHolder(5908, 123, 1), // Red Soul Crystal: Stage 13 new ItemChanceHolder(5911, 123, 1), // Green Soul Crystal - Stage 13 new ItemChanceHolder(5914, 123, 1), // Blue Soul Crystal: Stage 13 new ItemChanceHolder(6364, 58, 1), // Forgotten Blade new ItemChanceHolder(21748, 171, 1))); // Experienced Adventurer's Treasure Sack DROPS.put(18283, Arrays.asList( // Treasure Chest new ItemChanceHolder(8627, 8366, 2), // Elixir of Life (S-grade) new ItemChanceHolder(8633, 7470, 2), // Elixir of Mind (S-grade) new ItemChanceHolder(8639, 8366, 5), // Elixir of CP (S-grade) new ItemChanceHolder(8638, 8366, 6), // Elixir of CP (A-grade) new ItemChanceHolder(8632, 8715, 2), // Elixir of Mind (A-grade) new ItemChanceHolder(8626, 6693, 3), // Elixir of Life (A-grade) new ItemChanceHolder(729, 140, 1), // Scroll: Enchant Weapon (A-grade) new ItemChanceHolder(730, 1046, 1), // Scroll: Enchant Armor (A-grade) new ItemChanceHolder(1540, 6275, 4), // Quick Healing Potion new ItemChanceHolder(10260, 2824, 3), // Haste Potion new ItemChanceHolder(10261, 2824, 3), // Accuracy Juice new ItemChanceHolder(10262, 2824, 3), // Critical Damage Juice new ItemChanceHolder(10263, 2824, 3), // Critical Rate Juice new ItemChanceHolder(10264, 2824, 3), // Casting Spd. Juice new ItemChanceHolder(10265, 2824, 3), // Evasion Juice new ItemChanceHolder(10266, 2824, 3), // M. Atk. Juice new ItemChanceHolder(10267, 2824, 3), // P. Atk. Potion new ItemChanceHolder(10268, 2824, 3), // Wind Walk Juice new ItemChanceHolder(5595, 1059, 1), // SP Scroll (High-grade) new ItemChanceHolder(9898, 1059, 1), // SP Scroll (Top-grade) new ItemChanceHolder(10269, 2824, 3), // P. Def. Juice new ItemChanceHolder(8739, 7059, 1), // Mid-grade Life Stone - Lv. 64 new ItemChanceHolder(8740, 5883, 1), // Mid-grade Life Stone - Lv. 67 new ItemChanceHolder(8741, 4902, 1), // Mid-grade Life Stone - Lv. 70 new ItemChanceHolder(8742, 4412, 1), // Mid-grade Life Stone - Lv. 76 new ItemChanceHolder(21183, 8898, 1), // Transformation Scroll: Oel Mahum - Event new ItemChanceHolder(21184, 8898, 1), // Transformation Scroll: Doll Blader - Event new ItemChanceHolder(21185, 4449, 1), // Transformation Scroll: Zaken - Event new ItemChanceHolder(1538, 8898, 2), // Blessed Scroll of Escape new ItemChanceHolder(3936, 6674, 1), // Blessed Scroll of Resurrection new ItemChanceHolder(9654, 1236, 1), // Transformation Sealbook: Inferno Drake new ItemChanceHolder(9655, 1236, 1), // Transformation Sealbook: Dragon Bomber new ItemChanceHolder(5908, 134, 1), // Red Soul Crystal: Stage 13 new ItemChanceHolder(5911, 134, 1), // Green Soul Crystal - Stage 13 new ItemChanceHolder(5914, 134, 1), // Blue Soul Crystal: Stage 13 new ItemChanceHolder(6364, 63, 1), // Forgotten Blade new ItemChanceHolder(21748, 187, 1))); // Experienced Adventurer's Treasure Sack DROPS.put(18284, Arrays.asList( // Treasure Chest new ItemChanceHolder(8627, 6836, 2), // Elixir of Life (S-grade) new ItemChanceHolder(8633, 6103, 2), // Elixir of Mind (S-grade) new ItemChanceHolder(8639, 10000, 4), // Elixir of CP (S-grade) new ItemChanceHolder(9546, 821, 1), // Fire Stone new ItemChanceHolder(9547, 821, 1), // Water Stone new ItemChanceHolder(9548, 821, 1), // Earth Stone new ItemChanceHolder(9549, 821, 1), // Wind Stone new ItemChanceHolder(9550, 821, 1), // Dark Stone new ItemChanceHolder(9551, 821, 1), // Holy Stone new ItemChanceHolder(959, 42, 1), // Scroll: Enchant Weapon (S-grade) new ItemChanceHolder(960, 411, 1), // Scroll: Enchant Armor (S-grade) new ItemChanceHolder(14701, 2051, 2), // Superior Quick Healing Potion new ItemChanceHolder(10260, 3076, 3), // Haste Potion new ItemChanceHolder(10261, 3076, 3), // Accuracy Juice new ItemChanceHolder(10262, 3076, 3), // Critical Damage Juice new ItemChanceHolder(10263, 3076, 3), // Critical Rate Juice new ItemChanceHolder(10264, 3076, 3), // Casting Spd. Juice new ItemChanceHolder(10265, 3076, 3), // Evasion Juice new ItemChanceHolder(10266, 3076, 3), // M. Atk. Juice new ItemChanceHolder(10267, 3076, 3), // P. Atk. Potion new ItemChanceHolder(10268, 3076, 3), // Wind Walk Juice new ItemChanceHolder(5595, 577, 2), // SP Scroll (High-grade) new ItemChanceHolder(9898, 231, 1), // SP Scroll (Top-grade) new ItemChanceHolder(17185, 116, 1), // Scroll: 10,000 SP new ItemChanceHolder(10269, 3076, 3), // P. Def. Juice new ItemChanceHolder(9574, 4006, 1), // Mid-grade Life Stone - Lv. 80 new ItemChanceHolder(10484, 3338, 1), // Mid-grade Life Stone - Lv. 82 new ItemChanceHolder(14167, 2783, 1), // Mid-grade Life Stone - Lv. 84 new ItemChanceHolder(21185, 2539, 1), // Transformation Scroll: Zaken - Event new ItemChanceHolder(21186, 1524, 1), // Transformation Scroll: Anakim - Event new ItemChanceHolder(21187, 2177, 1), // Transformation Scroll: Venom - Event new ItemChanceHolder(21188, 2177, 1), // Transformation Scroll: Gordon - Event new ItemChanceHolder(21189, 2177, 1), // Transformation Scroll: Ranku - Event new ItemChanceHolder(21190, 2177, 1), // Transformation Scroll: Kechi - Event new ItemChanceHolder(21191, 2177, 1), // Transformation Scroll: Demon Prince - Event new ItemChanceHolder(9552, 191, 1), // Fire Crystal new ItemChanceHolder(9553, 191, 1), // Water Crystal new ItemChanceHolder(9554, 191, 1), // Earth Crystal new ItemChanceHolder(9555, 191, 1), // Wind Crystal new ItemChanceHolder(9556, 191, 1), // Dark Crystal new ItemChanceHolder(9557, 191, 1), // Holy Crystal new ItemChanceHolder(6622, 3047, 1), // Lesser Giant's Codex new ItemChanceHolder(9627, 191, 1), // Lesser Giant's Codex - Mastery new ItemChanceHolder(1538, 5078, 2), // Blessed Scroll of Escape new ItemChanceHolder(3936, 3809, 1), // Blessed Scroll of Resurrection new ItemChanceHolder(9570, 39, 1), // Red Soul Crystal - Stage 14 new ItemChanceHolder(9572, 39, 1), // Green Soul Crystal - Stage 14 new ItemChanceHolder(9571, 39, 1), // Blue Soul Crystal - Stage 14 new ItemChanceHolder(9442, 21, 1), // Dynasty Sword new ItemChanceHolder(21749, 25, 1))); // Great Adventurer's Treasure Sack DROPS.put(18285, Arrays.asList( // Treasure Chest new ItemChanceHolder(8627, 7420, 2), // Elixir of Life (S-grade) new ItemChanceHolder(8633, 6625, 2), // Elixir of Mind (S-grade) new ItemChanceHolder(8639, 10000, 4), // Elixir of CP (S-grade) new ItemChanceHolder(9546, 891, 1), // Fire Stone new ItemChanceHolder(9547, 891, 1), // Water Stone new ItemChanceHolder(9548, 891, 1), // Earth Stone new ItemChanceHolder(9549, 891, 1), // Wind Stone new ItemChanceHolder(9550, 891, 1), // Dark Stone new ItemChanceHolder(9551, 891, 1), // Holy Stone new ItemChanceHolder(959, 45, 1), // Scroll: Enchant Weapon (S-grade) new ItemChanceHolder(960, 446, 1), // Scroll: Enchant Armor (S-grade) new ItemChanceHolder(14701, 2226, 2), // Superior Quick Healing Potion new ItemChanceHolder(10260, 3339, 3), // Haste Potion new ItemChanceHolder(10261, 3339, 3), // Accuracy Juice new ItemChanceHolder(10262, 3339, 3), // Critical Damage Juice new ItemChanceHolder(10263, 3339, 3), // Critical Rate Juice new ItemChanceHolder(10264, 3339, 3), // Casting Spd. Juice new ItemChanceHolder(10265, 3339, 3), // Evasion Juice new ItemChanceHolder(10266, 3339, 3), // M. Atk. Juice new ItemChanceHolder(10267, 3339, 3), // P. Atk. Potion new ItemChanceHolder(10268, 3339, 3), // Wind Walk Juice new ItemChanceHolder(5595, 627, 2), // SP Scroll (High-grade) new ItemChanceHolder(9898, 251, 1), // SP Scroll (Top-grade) new ItemChanceHolder(17185, 126, 1), // Scroll: 10,000 SP new ItemChanceHolder(10269, 3339, 3), // P. Def. Juice new ItemChanceHolder(9574, 4348, 1), // Mid-grade Life Stone - Lv. 80 new ItemChanceHolder(10484, 3623, 1), // Mid-grade Life Stone - Lv. 82 new ItemChanceHolder(14167, 3021, 1), // Mid-grade Life Stone - Lv. 84 new ItemChanceHolder(21185, 2756, 1), // Transformation Scroll: Zaken - Event new ItemChanceHolder(21186, 1654, 1), // Transformation Scroll: Anakim - Event new ItemChanceHolder(21187, 2363, 1), // Transformation Scroll: Venom - Event new ItemChanceHolder(21188, 2363, 1), // Transformation Scroll: Gordon - Event new ItemChanceHolder(21189, 2363, 1), // Transformation Scroll: Ranku - Event new ItemChanceHolder(21190, 2363, 1), // Transformation Scroll: Kechi - Event new ItemChanceHolder(21191, 2363, 1), // Transformation Scroll: Demon Prince - Event new ItemChanceHolder(9552, 207, 1), // Fire Crystal new ItemChanceHolder(9553, 207, 1), // Water Crystal new ItemChanceHolder(9554, 207, 1), // Earth Crystal new ItemChanceHolder(9555, 207, 1), // Wind Crystal new ItemChanceHolder(9556, 207, 1), // Dark Crystal new ItemChanceHolder(9557, 207, 1), // Holy Crystal new ItemChanceHolder(6622, 3308, 1), // Lesser Giant's Codex new ItemChanceHolder(9627, 207, 1), // Lesser Giant's Codex - Mastery new ItemChanceHolder(1538, 5512, 2), // Blessed Scroll of Escape new ItemChanceHolder(3936, 4134, 1), // Blessed Scroll of Resurrection new ItemChanceHolder(10480, 21, 1), // Red Soul Crystal - Stage 15 new ItemChanceHolder(10482, 21, 1), // Green Soul Crystal - Stage 15 new ItemChanceHolder(10481, 21, 1), // Blue Soul Crystal - Stage 15 new ItemChanceHolder(10215, 16, 1), // Icarus Sawsword new ItemChanceHolder(21749, 27, 1))); // Great Adventurer's Treasure Sack DROPS.put(18286, Arrays.asList( // Treasure Chest new ItemChanceHolder(8627, 8005, 2), // Elixir of Life (S-grade) new ItemChanceHolder(8633, 7147, 2), // Elixir of Mind (S-grade) new ItemChanceHolder(8639, 10000, 4), // Elixir of CP (S-grade) new ItemChanceHolder(9546, 961, 1), // Fire Stone new ItemChanceHolder(9547, 961, 1), // Water Stone new ItemChanceHolder(9548, 961, 1), // Earth Stone new ItemChanceHolder(9549, 961, 1), // Wind Stone new ItemChanceHolder(9550, 961, 1), // Dark Stone new ItemChanceHolder(9551, 961, 1), // Holy Stone new ItemChanceHolder(959, 49, 1), // Scroll: Enchant Weapon (S-grade) new ItemChanceHolder(960, 481, 1), // Scroll: Enchant Armor (S-grade) new ItemChanceHolder(14701, 2402, 2), // Superior Quick Healing Potion new ItemChanceHolder(10260, 3602, 3), // Haste Potion new ItemChanceHolder(10261, 3602, 3), // Accuracy Juice new ItemChanceHolder(10262, 3602, 3), // Critical Damage Juice new ItemChanceHolder(10263, 3602, 3), // Critical Rate Juice new ItemChanceHolder(10264, 3602, 3), // Casting Spd. Juice new ItemChanceHolder(10265, 3602, 3), // Evasion Juice new ItemChanceHolder(10266, 3602, 3), // M. Atk. Juice new ItemChanceHolder(10267, 3602, 3), // P. Atk. Potion new ItemChanceHolder(10268, 3602, 3), // Wind Walk Juice new ItemChanceHolder(5595, 676, 2), // SP Scroll (High-grade) new ItemChanceHolder(9898, 271, 1), // SP Scroll (Top-grade) new ItemChanceHolder(17185, 136, 1), // Scroll: 10,000 SP new ItemChanceHolder(10269, 3602, 3), // P. Def. Juice new ItemChanceHolder(9574, 4690, 1), // Mid-grade Life Stone - Lv. 80 new ItemChanceHolder(10484, 3909, 1), // Mid-grade Life Stone - Lv. 82 new ItemChanceHolder(14167, 3259, 1), // Mid-grade Life Stone - Lv. 84 new ItemChanceHolder(21185, 2973, 1), // Transformation Scroll: Zaken - Event new ItemChanceHolder(21186, 1784, 1), // Transformation Scroll: Anakim - Event new ItemChanceHolder(21187, 2549, 1), // Transformation Scroll: Venom - Event new ItemChanceHolder(21188, 2549, 1), // Transformation Scroll: Gordon - Event new ItemChanceHolder(21189, 2549, 1), // Transformation Scroll: Ranku - Event new ItemChanceHolder(21190, 2549, 1), // Transformation Scroll: Kechi - Event new ItemChanceHolder(21191, 2549, 1), // Transformation Scroll: Demon Prince - Event new ItemChanceHolder(9552, 223, 1), // Fire Crystal new ItemChanceHolder(9553, 223, 1), // Water Crystal new ItemChanceHolder(9554, 223, 1), // Earth Crystal new ItemChanceHolder(9555, 223, 1), // Wind Crystal new ItemChanceHolder(9556, 223, 1), // Dark Crystal new ItemChanceHolder(9557, 223, 1), // Holy Crystal new ItemChanceHolder(6622, 3568, 1), // Lesser Giant's Codex new ItemChanceHolder(9627, 223, 1), // Lesser Giant's Codex - Mastery new ItemChanceHolder(1538, 5946, 2), // Blessed Scroll of Escape new ItemChanceHolder(3936, 4460, 1), // Blessed Scroll of Resurrection new ItemChanceHolder(13071, 12, 1), // Red Soul Crystal - Stage 16 new ItemChanceHolder(13073, 12, 1), // Green Soul Crystal - Stage 16 new ItemChanceHolder(13072, 12, 1), // Blue Soul Crystal - Stage 16 new ItemChanceHolder(13457, 13, 1), // Vesper Cutter new ItemChanceHolder(21749, 29, 1))); // Great Adventurer's Treasure Sack } public TreasureChest() { super(TreasureChest.class.getSimpleName(), "ai/group_template"); addSpawnId(DROPS.keySet()); addAttackId(DROPS.keySet()); } @Override public String onAdvEvent(String event, L2Npc npc, L2PcInstance player) { switch (event) { case TIMER_1: case TIMER_2: { npc.deleteMe(); break; } } return super.onAdvEvent(event, npc, player); } @Override public String onSpawn(L2Npc npc) { L2ChestInstance chest = (L2ChestInstance) npc; chest.disableCoreAI(true); chest.setIsNoRndWalk(true); chest.setMustRewardExpSp(false); chest.enableItemDrop(false); chest.resetInteract(); npc.getVariables().set("MAESTRO_SKILL_USED", 0); startQuestTimer(TIMER_2, MAX_SPAWN_TIME, npc, null); return super.onSpawn(npc); } @Override public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isSummon, L2Skill skill) { if (attacker.getLevel() < PLAYER_LEVEL_THRESHOLD) { npc.getVariables().set("MAX_LEVEL_DIFFERENCE", 6); } else { npc.getVariables().set("MAX_LEVEL_DIFFERENCE", 5); } if (npc.getVariables().getInt("MAESTRO_SKILL_USED") == 0) { if ((skill != null) && (skill.getId() == MAESTROS_KEY_SKILL_ID)) { npc.getVariables().set("MAESTRO_SKILL_USED", 1); startQuestTimer(TIMER_1, ATTACK_SPAWN_TIME, npc, null); if ((npc.getLevel() - npc.getVariables().getInt("MAX_LEVEL_DIFFERENCE")) > attacker.getLevel()) { addSkillCastDesire(npc, attacker, TREASURE_BOMBS[npc.getLevel() / 10], 1000000); } else { if (getRandom(100) < 10) { npc.doDie(null); final List<ItemChanceHolder> items = DROPS.get(npc.getId()); if (items == null) { _log.warn("Tresure Chest ID " + npc.getId() + " doesn't have a drop list!"); } else { for (ItemChanceHolder item : items) { if (getRandom(10000) < item.getChance()) { npc.dropItem(attacker, item.getId(), item.getCount()); } } } } else { addSkillCastDesire(npc, attacker, TREASURE_BOMBS[npc.getLevel() / 10], 1000000); } } } else { if (getRandom(100) < 30) { attacker.sendPacket(SystemMessageId.IF_YOU_HAVE_A_MAESTROS_KEY_YOU_CAN_USE_IT_TO_OPEN_THE_TREASURE_CHEST); } } } return super.onAttack(npc, attacker, damage, isSummon); } } by the way - thanks for any help. loleknos
  8. Καλησπερα θα ηθελα βοηθεια σε κατι που δεν μπορω να βρω με τιποτα.Λοιπον οταν ενας παικτης βαραει ενα monster και το τερατακι μας κανει καποια αποσταση χ ή αν ο παικτης πεθανει να γυρναει το τερας στο αρχικο του spawn. Καθε βοηθεια δεκτη ευχαριστω και καλα μπανακιαααα
  9. Hello i need help for this problem.So i searched to many times and still not found anything. I want when a player die or monster did a specify distance it should respawn in base spawn.I want this to anti-train mobs
  10. Anybody can tips me some description for AI parameters of NPCs? Currently GF server. At first, me interest what is it this a param for NPC in ai.obj: myself.p_state != 3 This uses in this timer: EventHandler TIMER_FIRED_EX( timer_id ) { if( timer_id == 2001 ) { if( gg::GetAbnormalLevel( myself.sm, myself::Skill_GetAbnormalType( SelfBuff ) ) <= 0 && myself.p_state != 3 ) { if( myself::Skill_GetConsumeMP( SelfBuff ) < myself.sm.mp && myself::Skill_GetConsumeHP( SelfBuff ) < myself.sm.hp && myself::Skill_InReuseDelay( SelfBuff ) == @FALSE ) { myself::AddUseSkillDesire( myself.sm, SelfBuff, @ST_HEAL, @AMT_MOVE_TO_TARGET, 1000000 ); } } myself::AddTimerEx( 2001, 10000 ); } if( timer_id == 2002 ) { if( myself::Skill_GetConsumeMP( SelfBuff ) < myself.sm.mp && myself::Skill_GetConsumeHP( SelfBuff ) < myself.sm.hp && myself::Skill_InReuseDelay( SelfBuff ) == @FALSE ) { myself::AddUseSkillDesire( myself.sm, SelfBuff, @ST_HEAL, @AMT_MOVE_TO_TARGET, 1000000 ); } } super; } If someone have a link for description of other params thanks in advance.
  11. how to edit the stats of an armor l2 pride datapack Someone help me? would you teach me
  12. I have problem with the auto-enchant on a gracia server.. I've already changed the item's & scroll's name on the script i've also changed the max/safe enchant. I start the script and after the first attempt it stops.. (the enchant chances are 1% but the item never brakes with the scrolls im using to). Anyone who can suggest me a solution? i can share the script here, but ill wait for an answer first..
  13. As tittle says, can someone help me to get the correct way to do something like? If I dont explain it correctly in the tittle, what I want is a GK that can teleport you to the RB ONLY if the RB is on
  14. Καλησπέρα. Έτοιμος ο server (έχει μερικά errors αλλά ένα βήμα την φορά :P). Το ερώτημα τώρα είναι. Πως μπαίνουμε στον server; Έχω αλλάξει την ip στο l2.ini με την local ip, αλλά γενικότερα δεν ανοίγει καν το L2. Τι αλλαγές πρέπει να κάνω και που; Στον Server στον Client ; Ευχαριστώ εκ των προτέρων.
  15. Hello, I tried setting up a server on my windows PC, following their guide in forum, but as a result I had GameServer.exe and LoginServer.exe not starting properly (Task manager - 0% cpu, 2 MB ram in use). Looking for a guy who could help me. (Tried from Interlude to Secrets of Empire Classic...). Doing this for java learning purposes. Can pay symbolically. Guide I followed: https://l2jmobius.org/forum/index.php?topic=3231.0 Skype: live:sphingael
  16. How is it possible to change size of monster, increase and make it bigger? for example Gremlin size of Baium?
  17. Hi Guys someone got this pin code at character selection for l2j acis/frozen/jserver interde project i mean ..
  18. Hi to everyone who read this topic I looking for help to know something about interface's on Interlude client. The problem it's because from some months back i had problems between my FPS and new Interfaces ... I do not know why when i use new interface from iordanov, vincent or whatever my fps on client decrease a lot ... So i want to know why that's happening and if thats have solution My pc it's a not gamer but for interlude client it's okey ... Thanks to who can help me. Regards ! PS: Sorry my english i'm from ARG
  19. Hello everyone. Have question. Is it possible to turn of Auto-attack after Skill?? On some servers i play dagger and after skill landed it does not start auto attack. So its easy to make combo of dagger skills. But some servers after skill it attack auto so no chance for combo. Maybe someone will help me and explain how does it works ? Auto-attack after Skill: true i believe its somewhere in system files so need just make Auto-attack after Skill: false. Anyone ? HELP :) INTERLUDE
  20. Hi, all! I'm interesting in getting some answers to questions: 1. How to properly get current player instance (variable). 2. How to get current player actions/events (ex. mouse clicks, left+right mouse click) 3. Is it possible to make character running (Run + Point view), when (both / LEFT + RIGHT) mouse is clicked? Lineage 2 Interlude / Java server Thank you!
  21. Hey I have visual dress in my server and it works for certain armors like vesper etc but when I put on the master armor or custom armor it wont switch so I can see the visual my server is high five can someone help me fix this please.
  22. Hello guys, I'm playing on l2 exilium server (https://www.exiliumworld.com/) and i tryed install deadz interface version 2.4 but i have some problem. I replace all the files it contains in the folders, I open the game normally, I type the password and the PIN, but when I start loading the game I get a critical error. I did the test with all the files, but it is when I replace the interface.u file that I have this problem. I'm attaching a photo of my problem for further understanding. I apologize if there is already a topic on this subject, it's that I'm new and I do not understand much about the forum. I also apologize for the lack of knowledge in the subject, I am a simple player, I only know how to play and I do not understand anything about programming. Who can help me, I thank you very much.
  23. Hey Im trying to edit a utx file with my logo but when I encrypt it back it gives me this error every time. Can someone help me with this please. 2019.7.23 09:08:53 OS : No OS CPU : GenuineIntel Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz @ 3399 MHz 2047MB RAM Video : NVIDIA GeForce GTX 770 (8813) PosCode : LS1(273) 0:0:0 8/1 [671] General protection fault! History: FUnrealfileSummary<< <- LoadSummary <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Engine.Texture tut.logo2 NULL) <- NWndUtil::LoadTexture <- NCObject::LoadTexture <- NCHtmlViewer::RegisterImage <- NCHtmlTagInfo::AlignPosition <- NCHtmlFrame::AlignPosition <- NCHtmlViewer::AnalyzeHtml <- NCHtmlViewer::LoadHtmlFormString <- UHtmlHandle::execLoadHtmlFromString <- UObject::ProcessEvent <- (TutorialViewerWnd Transient.TutorialViewerWnd, Function Interface.TutorialViewerWnd.OnEvent) <- XMLUIManager::ExecuteUIEvent <- ID:2430, param:HtmlString=<html><head><title>Character Control Panel</title></head><body><br><center> <tr> <td align=center> <img src="tut.logo2" width="240" height="64"> </td></tr> <img src="L2UI.squaregray" width="280" height="1"> <br><br> <center> <font color=c1b33a> This character is locked by Secondary Password!<br> You have ONE chance to write correct password!<br> </font> <multiedit var="pass" width=160 height=30 /> <br> <button value="Continue" action="bypass -h TryPass $pass" width=200 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" /> </body></html>
  24. Hello to everyone i have problem with interlude.When i click Login the game lags like 10-15 sec and after shows servers.How i can fix it.. before was fast but now..
  25. Hi guys, So recently i did a new IL server for our small group, and i noticed that there is a bug regarding speed. If the characters base runspeed is standard, and you toggle/buff with a certain buff that reduces the speed temporarily, the runspeed goes down to 0 until you cancel that skill. I recompiled my server, checked the skills settings for the runspeed reduction, checked the core settings for the formula calculations, the problem still persists. The only solution i found that works is if i increase the base runspeed by 30, but this isn't a fix. Any ideas why? Here is the link to a short gif to see whats happening: SpeedBug.gif
×