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Found 173 results

  1. Hi, i have this problem with dynasty Passive skills: Admin Login at 0:51. =Developer= logs in game with AccessLevel 1. Inventory.ArmorSetListener: Incorrect skill: 9051. (on gameserver console) any solutions?
  2. Hello my friends, I am in need of help setting up ReCapcha V2 in this script which is located configured for Recapcha V1 <?php /* * This is a PHP library that handles calling reCAPTCHA. * - Documentation and latest version * http://recaptcha.net/plugins/php/ * - Get a reCAPTCHA API Key * https://www.google.com/recaptcha/admin/create * - Discussion group * http://groups.google.com/group/recaptcha * * Copyright (c) 2007 reCAPTCHA -- http://recaptcha.net * AUTHORS: * Mike Crawford * Ben Maurer * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ /** * The reCAPTCHA server URL's */ define("RECAPTCHA_API_SERVER", "http://www.google.com/recaptcha/api"); define("RECAPTCHA_API_SECURE_SERVER", "https://www.google.com/recaptcha/api"); define("RECAPTCHA_VERIFY_SERVER", "www.google.com"); /** * Encodes the given data into a query string format * @param $data - array of string elements to be encoded * @return string - encoded request */ function _recaptcha_qsencode ($data) { $req = ""; foreach ( $data as $key => $value ) $req .= $key . '=' . urlencode( stripslashes($value) ) . '&'; // Cut the last '&' $req=substr($req,0,strlen($req)-1); return $req; } /** * Submits an HTTP POST to a reCAPTCHA server * @param string $host * @param string $path * @param array $data * @param int port * @return array response */ function _recaptcha_http_post($host, $path, $data, $port = 80) { $req = _recaptcha_qsencode ($data); $http_request = "POST $path HTTP/1.0\r\n"; $http_request .= "Host: $host\r\n"; $http_request .= "Content-Type: application/x-www-form-urlencoded;\r\n"; $http_request .= "Content-Length: " . strlen($req) . "\r\n"; $http_request .= "User-Agent: reCAPTCHA/PHP\r\n"; $http_request .= "\r\n"; $http_request .= $req; $response = ''; if( false == ( $fs = @fsockopen($host, $port, $errno, $errstr, 10) ) ) { die ('Could not open socket'); } fwrite($fs, $http_request); while ( !feof($fs) ) $response .= fgets($fs, 1160); // One TCP-IP packet fclose($fs); $response = explode("\r\n\r\n", $response, 2); return $response; } /** * Gets the challenge HTML (javascript and non-javascript version). * This is called from the browser, and the resulting reCAPTCHA HTML widget * is embedded within the HTML form it was called from. * @param string $pubkey A public key for reCAPTCHA * @param string $error The error given by reCAPTCHA (optional, default is null) * @param boolean $use_ssl Should the request be made over ssl? (optional, default is false) * @return string - The HTML to be embedded in the user's form. */ function recaptcha_get_html ($pubkey, $error = null, $use_ssl = false) { if ($pubkey == null || $pubkey == '') { die ("To use reCAPTCHA you must get an API key from <a href='https://www.google.com/recaptcha/admin/create'>https://www.google.com/recaptcha/admin/create</a>"); } if ($use_ssl) { $server = RECAPTCHA_API_SECURE_SERVER; } else { $server = RECAPTCHA_API_SERVER; } $errorpart = ""; if ($error) { $errorpart = "&amp;error=" . $error; } return '<script type="text/javascript" src="'. $server . '/challenge?k=' . $pubkey . $errorpart . '"></script> <noscript> <iframe src="'. $server . '/noscript?k=' . $pubkey . $errorpart . '" height="300" width="500" frameborder="0"></iframe><br/> <textarea name="recaptcha_challenge_field" rows="3" cols="40"></textarea> <input type="hidden" name="recaptcha_response_field" value="manual_challenge"/> </noscript>'; } /** * A ReCaptchaResponse is returned from recaptcha_check_answer() */ class ReCaptchaResponse { var $is_valid; var $error; } /** * Calls an HTTP POST function to verify if the user's guess was correct * @param string $privkey * @param string $remoteip * @param string $challenge * @param string $response * @param array $extra_params an array of extra variables to post to the server * @return ReCaptchaResponse */ function recaptcha_check_answer ($privkey, $remoteip, $challenge, $response, $extra_params = array()) { if ($privkey == null || $privkey == '') { die ("To use reCAPTCHA you must get an API key from <a href='https://www.google.com/recaptcha/admin/create'>https://www.google.com/recaptcha/admin/create</a>"); } if ($remoteip == null || $remoteip == '') { die ("For security reasons, you must pass the remote ip to reCAPTCHA"); } //discard spam submissions if ($challenge == null || strlen($challenge) == 0 || $response == null || strlen($response) == 0) { $recaptcha_response = new ReCaptchaResponse(); $recaptcha_response->is_valid = false; $recaptcha_response->error = 'incorrect-captcha-sol'; return $recaptcha_response; } $response = _recaptcha_http_post (RECAPTCHA_VERIFY_SERVER, "/recaptcha/api/verify", array ( 'privatekey' => $privkey, 'remoteip' => $remoteip, 'challenge' => $challenge, 'response' => $response ) + $extra_params ); $answers = explode ("\n", $response [1]); $recaptcha_response = new ReCaptchaResponse(); if (trim ($answers [0]) == 'true') { $recaptcha_response->is_valid = true; } else { $recaptcha_response->is_valid = false; $recaptcha_response->error = $answers [1]; } return $recaptcha_response; } /** * gets a URL where the user can sign up for reCAPTCHA. If your application * has a configuration page where you enter a key, you should provide a link * using this function. * @param string $domain The domain where the page is hosted * @param string $appname The name of your application */ function recaptcha_get_signup_url ($domain = null, $appname = null) { return "https://www.google.com/recaptcha/admin/create?" . _recaptcha_qsencode (array ('domains' => $domain, 'app' => $appname)); } function _recaptcha_aes_pad($val) { $block_size = 16; $numpad = $block_size - (strlen ($val) % $block_size); return str_pad($val, strlen ($val) + $numpad, chr($numpad)); } /* Mailhide related code */ function _recaptcha_aes_encrypt($val,$ky) { if (! function_exists ("mcrypt_encrypt")) { die ("To use reCAPTCHA Mailhide, you need to have the mcrypt php module installed."); } $mode=MCRYPT_MODE_CBC; $enc=MCRYPT_RIJNDAEL_128; $val=_recaptcha_aes_pad($val); return mcrypt_encrypt($enc, $ky, $val, $mode, "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"); } function _recaptcha_mailhide_urlbase64 ($x) { return strtr(base64_encode ($x), '+/', '-_'); } /* gets the reCAPTCHA Mailhide url for a given email, public key and private key */ function recaptcha_mailhide_url($pubkey, $privkey, $email) { if ($pubkey == '' || $pubkey == null || $privkey == "" || $privkey == null) { die ("To use reCAPTCHA Mailhide, you have to sign up for a public and private key, " . "you can do so at <a href='http://www.google.com/recaptcha/mailhide/apikey'>http://www.google.com/recaptcha/mailhide/apikey</a>"); } $ky = pack('H*', $privkey); $cryptmail = _recaptcha_aes_encrypt ($email, $ky); return "http://www.google.com/recaptcha/mailhide/d?k=" . $pubkey . "&c=" . _recaptcha_mailhide_urlbase64 ($cryptmail); } /** * gets the parts of the email to expose to the user. * eg, given johndoe@example,com return ["john", "example.com"]. * the email is then displayed as john...@example.com */ function _recaptcha_mailhide_email_parts ($email) { $arr = preg_split("/@/", $email ); if (strlen ($arr[0]) <= 4) { $arr[0] = substr ($arr[0], 0, 1); } else if (strlen ($arr[0]) <= 6) { $arr[0] = substr ($arr[0], 0, 3); } else { $arr[0] = substr ($arr[0], 0, 4); } return $arr; } /** * Gets html to display an email address given a public an private key. * to get a key, go to: * * http://www.google.com/recaptcha/mailhide/apikey */ function recaptcha_mailhide_html($pubkey, $privkey, $email) { $emailparts = _recaptcha_mailhide_email_parts ($email); $url = recaptcha_mailhide_url ($pubkey, $privkey, $email); return htmlentities($emailparts[0]) . "<a href='" . htmlentities ($url) . "' onclick=\"window.open('" . htmlentities ($url) . "', '', 'toolbar=0,scrollbars=0,location=0,statusbar=0,menubar=0,resizable=0,width=500,height=300'); return false;\" title=\"Reveal this e-mail address\">...</a>@" . htmlentities ($emailparts [1]); }
  3. hello guys i have a question, is there any way to put donation method on website? after he get in game and write /donate or .donate and he get the donate coins?
  4. /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.l2j.gameserver.model.item; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.model.item.instance.ItemInstance; import net.sf.l2j.gameserver.model.itemcontainer.Inventory; /** * @author Luno */ public final class ArmorSet { private final int[] _set; private final int _skillId; private final int _shield; private final int _shieldSkillId; private final int _enchant6Skill; -> private final int _enchant16Skill; -> public ArmorSet(int[] set, int skillId, int shield, int shieldSkillId, int enchant6Skill, int enchant16Skill) { _set = set; _skillId = skillId; _shield = shield; _shieldSkillId = shieldSkillId; _enchant6Skill = enchant6Skill; -> _enchant16Skill = enchant16Skill; } /** * Checks if player have equipped all items from set (not checking shield) * @param player whose inventory is being checked * @return True if player equips whole set */ public boolean containAll(L2PcInstance player) { final Inventory inv = player.getInventory(); int legs = 0; int head = 0; int gloves = 0; int feet = 0; final ItemInstance legsItem = inv.getPaperdollItem(Inventory.PAPERDOLL_LEGS); if (legsItem != null) legs = legsItem.getItemId(); if (_set[1] != 0 && _set[1] != legs) return false; final ItemInstance headItem = inv.getPaperdollItem(Inventory.PAPERDOLL_HEAD); if (headItem != null) head = headItem.getItemId(); if (_set[2] != 0 && _set[2] != head) return false; final ItemInstance glovesItem = inv.getPaperdollItem(Inventory.PAPERDOLL_GLOVES); if (glovesItem != null) gloves = glovesItem.getItemId(); if (_set[3] != 0 && _set[3] != gloves) return false; final ItemInstance feetItem = inv.getPaperdollItem(Inventory.PAPERDOLL_FEET); if (feetItem != null) feet = feetItem.getItemId(); if (_set[4] != 0 && _set[4] != feet) return false; return true; } public boolean containItem(int slot, int itemId) { switch (slot) { case Inventory.PAPERDOLL_CHEST: return _set[0] == itemId; case Inventory.PAPERDOLL_LEGS: return _set[1] == itemId; case Inventory.PAPERDOLL_HEAD: return _set[2] == itemId; case Inventory.PAPERDOLL_GLOVES: return _set[3] == itemId; case Inventory.PAPERDOLL_FEET: return _set[4] == itemId; default: return false; } } public int getSkillId() { return _skillId; } public boolean containShield(L2PcInstance player) { final ItemInstance shieldItem = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND); if (shieldItem != null && shieldItem.getItemId() == _shield) return true; return false; } public boolean containShield(int shieldId) { if (_shield == 0) return false; return _shield == shieldId; } public int getShieldSkillId() { return _shieldSkillId; } public int getEnchant6skillId() { return _enchant6Skill; } -> public int getEnchant16skillId() { return _enchant16Skill; } /** * Checks if all parts of set are enchanted to +6 or more * @param player * @return */ public boolean isEnchanted6(L2PcInstance player) { final Inventory inv = player.getInventory(); final ItemInstance chestItem = inv.getPaperdollItem(Inventory.PAPERDOLL_CHEST); if (chestItem.getEnchantLevel() < 6) return false; int legs = 0; int head = 0; int gloves = 0; int feet = 0; final ItemInstance legsItem = inv.getPaperdollItem(Inventory.PAPERDOLL_LEGS); if (legsItem != null && legsItem.getEnchantLevel() > 5) legs = legsItem.getItemId(); if (_set[1] != 0 && _set[1] != legs) return false; final ItemInstance headItem = inv.getPaperdollItem(Inventory.PAPERDOLL_HEAD); if (headItem != null && headItem.getEnchantLevel() > 5) head = headItem.getItemId(); if (_set[2] != 0 && _set[2] != head) return false; final ItemInstance glovesItem = inv.getPaperdollItem(Inventory.PAPERDOLL_GLOVES); if (glovesItem != null && glovesItem.getEnchantLevel() > 5) gloves = glovesItem.getItemId(); if (_set[3] != 0 && _set[3] != gloves) return false; final ItemInstance feetItem = inv.getPaperdollItem(Inventory.PAPERDOLL_FEET); if (feetItem != null && feetItem.getEnchantLevel() > 5) feet = feetItem.getItemId(); if (_set[4] != 0 && _set[4] != feet) return false; return true; } -> public boolean isEnchanted16(L2PcInstance player) { final Inventory inv = player.getInventory(); final ItemInstance chestItem = inv.getPaperdollItem(Inventory.PAPERDOLL_CHEST); if (chestItem.getEnchantLevel() < 16) return false; int legs = 0; int head = 0; int gloves = 0; int feet = 0; final ItemInstance legsItem = inv.getPaperdollItem(Inventory.PAPERDOLL_LEGS); if (legsItem != null && legsItem.getEnchantLevel() > 15) legs = legsItem.getItemId(); if (_set[1] != 0 && _set[1] != legs) return false; final ItemInstance headItem = inv.getPaperdollItem(Inventory.PAPERDOLL_HEAD); if (headItem != null && headItem.getEnchantLevel() > 15) head = headItem.getItemId(); if (_set[2] != 0 && _set[2] != head) return false; final ItemInstance glovesItem = inv.getPaperdollItem(Inventory.PAPERDOLL_GLOVES); if (glovesItem != null && glovesItem.getEnchantLevel() > 15) gloves = glovesItem.getItemId(); if (_set[3] != 0 && _set[3] != gloves) return false; final ItemInstance feetItem = inv.getPaperdollItem(Inventory.PAPERDOLL_FEET); if (feetItem != null && feetItem.getEnchantLevel() > 15) feet = feetItem.getItemId(); if (_set[4] != 0 && _set[4] != feet) return false; return true; } /** * @return chest, legs, gloves, feet, head */ public int[] getSetItemsId() { return _set; } /** * @return shield id */ public int getShield() { return _shield; } } a quick answer i did copy paste the enchantset of 6 into +16 i wanna do the same for 20 and 25 , though i want an answer if its correct on eclipse i didnt had errors but still havent tested :) the marks * -> * is what i inserted
  5. i noticed on l2jacis is not being used javolution also fastmap changed to hashmap , what about the typeformat ? import javolution.text.TypeFormat; <-- BLESS_WEAPON_ENCHANT_LEVEL.put(TypeFormat.parseInt(writeData[0]), TypeFormat.parseInt(writeData[1])); wich iis the new '' typeformat import' and what i'll change for this option i wish to use ! thank you
  6. I am curious to know how it is this numbers in percents. If 4.00 = 200% then 4.50 =250%? or 5.50 =250%
  7. How to set on l2jfrozen heroes every sunday 00:00 night?
  8. Anyone knows a program or a way to decrypt a dat. file? Armorgrp file: http://www.mediafire.com/file/zdw8k3ndmad344p/armorgrp.dat/file Thanks in advance.
  9. Geia sas paides.. thelw na mou peite an kserete kapoio programma gia enchant kai fast ls.. to thelw gia interlude server. an mporeite valte to download link apo katw.. thx :)
  10. Hi, it is possible to change PARTY XP DISTRIBUTION where it says If the party received a bonus for him (30% for 2 members of the party) to reduce the 30% and put my own number, where i can fix this? (l2jfrozen)
  11. mpori kns na voi8isi me tv i tptp ?
  12. hello, i found a completed website on maxcheaters and i want to edit it but the font color doesnt change any help ? thanks!
  13. Dunno if that one is shared its for acis 370 i found that on a br ? website its antifeed pvp protection unfortunately it works exept this part +# If character died faster than timeout - pvp/pk points for killer will not increase+# and clan reputation will not be transferred+AntiFeedInterval = 120 any thoughts ? *code inside Spoiler*
  14. Hello, i was wondering how i can make rebirths to be exchangable. For example If i exchange 3 Book of Rebirths with 3 Rebirths Acumen, i want to create a button so it can remove my rebirths skills and to give me back 3 book of rebirths. Any help? Thanks in advice.
  15. Hello everyone, i try to use little bit L2 File Edit but this have problems in some fils, when i try to open npcgrp.dat, this file doesn't want to be opened ! Rest of files can be able to edit. But this sh!!t don't want. have someone a solution? P.S-I use 3 file editors and another 3 systems!!!
  16. trying to add vote manager but im getting only this error anyone can help?
  17. Kalhspera stous MxCrs, psaxnw ~~> Code: .dressme <~~ Gia L2jFrozen server pack. An exei thn kalosini kapoios na me help tha hmoun poly xaroumenos..!
  18. Hello everyone. I am making my own balance system on Acis, and i got stuck on changing Pdef, Mdef, CritRate. I need to multiply calculated Pdef, Mdef or CritRate on activeChar based on his class. I found getPdef() function in CreatureStat.java. public int getPDef(Creature target) { return (int) calcStat(Stats.POWER_DEFENCE, _activeChar.getTemplate().getBasePDef() * ((_activeChar.isRaid()) ? Config.RAID_DEFENCE_MULTIPLIER : 1), target, null); } But then i multiply this return, it also applies on targets. So how do i make it apply only on players based on class? Sorry for very bad english.
  19. How do I get the rank of the Olympics to update in real time?
  20. Hi, I have a problem that I do not know how to solve. Buy 1 custom map and I wanted to set up mobs there inside. The problem is that I set the NPCPOS and not spawn more the mobs. Someone who can help me with this.
  21. psaxno ena kodika to opion dild otan fora mia armor na min xanis ta buffs sou mono otan ti foras otan den tin exis na ta xanis psaxno sto mxc 2 meres brika merika post alla den kanoune acis 370 mpori kapios na me help me kanena allo tropo euxaristo https://maxcheaters.com/topic/73974-sharenoblesse-with-armor/
  22. In another order of things, i want to say something. How it is possible to felt buff when i open a fotgotten scroll to get skil? It is not possible to get Skill, without felt buff when i open the book to learn skill? What i must edit for work property this thing?
  23. hello i did edited my experience.java at -> net.sf.l2j.gameserver.model.base; package net.sf.l2j.gameserver.model.base; public class Experience { public static final long LEVEL[] = { -1L, // level 0 (unreachable) 0L, 68L, 363L, 1168L, 2884L, 6038L, 11287L, 19423L, 31378L, 48229L, // level 10 71201L, 101676L, 141192L, 191452L, 254327L, 331864L, 426284L, 539995L, 675590L, 835854L, // level 20 1023775L, 1242536L, 1495531L, 1786365L, 2118860L, 2497059L, 2925229L, 3407873L, 3949727L, 4555766L, // level 30 5231213L, 5981539L, 6812472L, 7729999L, 8740372L, 9850111L, 11066012L, 12395149L, 13844879L, 15422851L, // level 40 17137002L, 18995573L, 21007103L, 23180442L, 25524751L, 28049509L, 30764519L, 33679907L, 36806133L, 40153995L, // level 50 45524865L, 51262204L, 57383682L, 63907585L, 70852742L, 80700339L, 91162131L, 102265326L, 114038008L, 126509030L, // level 60 146307211L, 167243291L, 189363788L, 212716741L, 237351413L, 271973532L, 308441375L, 346825235L, 387197529L, 429632402L, // level 70 474205751L, 532692055L, 606319094L, 696376867L, 804219972L, 931275828L, 1151275834L, 1511275834L, 2099275834L, 4200000000L, // level 80 6299994999L, 10499905559L, 16800005559L, 27299995559L, 44100005559L, // level 85 71400000000L, 115500000000L, 186900000000L, 302400000000L, 489300000000L,// level 90 791700000000L }; /** * This is the first UNREACHABLE level.<BR> * ex: If you want a max at 80 & 99.99%, you have to put 81.<BR> * <BR> */ public static final byte MAX_LEVEL = 91; } Unfortunately i did tried to set my level to 90 ingame but i had msg that max lvl was 80/81 (retail) is there any other file i should edit or i did something wrong on that file ?
  24. So the character creation screen has that old dropdown menu and i want to change the dropdown to a button menu( like they did on god ) the question is about the interface.u code ( CharacterCreateMenuWnd ) handles everything there but me not being good with code means i dont know how to change the way the values are set to the race,job,sex,hairstyle and haircolor. there are these functions that do it by seeing the one you selected in the dropdown but i want to set the value with a button Thanks <3 Can some Dev help out with this, @Celestine could you transfer the post in server dev help coz Coding is required and someone there might be able to help.
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