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Found 22 results

  1. Short guide going over how to import and create hats using Unreal. Although the model used is already pre processed, this logic can be applied to any accessory. you can put as many meshes in this ukx as possible. no more oaukx/1 mesh 1 ukx. [Hidden Content]
  2. this guide will go over how to create monsters PROPERLY with attack effect and sound [Hidden Content] 200 LineageMonster.serpent_slave moob.scapegoat_m00 0 0 2 4416 9 1.58181822 0 3 ItemSound.sword_big_9 ItemSound.spear_2 ItemSound.sword_mid_9 5 MonSound.Hit_normal_3 MonSound.Hit_Shell_3 ItemSound.shield_bone_1 MonSound.Hit_Metal_clang_11 MonSound.Hit_Wet_3 3 MonSound.serpent_slave_dmg_1 MonSound.serpent_slave_dmg_2 MonSound.serpent_slave_dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1
  3. this guide will go over how to create a new effect for l2 and how to attach it to a npc [Hidden Content]
  4. Hi,Today I am going to tell you about Leather pants and why you guys should buy Leather pants instead of Jeans pants. The main reason on which the basis of I am suggesting you to wear Leather pant instead of jeans is because Leather pants are more comfortable and durable. Motorcyclists also use Leather pants to wear instead of jeans because it is more comfortable to ride a bike while wearing Leather pants instead of Jeans. But if you buy the Leather pants from wrong shop you Leather pant will not be durable. I will suggest you to buy Leather pants online instead of going to shops.
  5. this guide will go over creating (or importing..) weapons using Unreal. this method allows you to put as many weapons as you want in 1 package! Benefits = organization, less clutter, flexible settings, high quality models, animated [Hidden Content]
  6. this guide will go over how to adapt effects and skills from higher chronicles and import them through interlude [Hidden Content] try and delete EditPackages=UnrealEd EditPackages=IpDrv EditPackages=UWeb EditPackages=GamePlay EditPackages=GUI EditPackages=Runtime EditPackages=RTInterface
  7. this guide will go over how to create costumes for interlude and provide the resources necessary to do so [Hidden Content]
  8. Hi, as people still asking questions how to make a custom splash screens, and I was about doing to my new project I decide to make a Video guide for changing splash screen. Sorry for my English, anyway that's was my first and last video guide :D Download tools used in video: http://www.4shared.com/zip/f8bLZgtKba/tools.html? I hope that's helped to someone.
  9. Hello to everyone! I would like to share with you my recent discovery, namely, the csgo guide. It seems to me, this info will be able to help beginners to rank up faster. It covers such issues as optimizing a pc before playing, launch settings, rank system, economics, devices you need to choose for this game, weapons and skins, etc. Here is the link: https://dmarket.com/blog/csgo-guide/
  10. Hello everybody,, I'd like to start saying that I didnt make this program, I only made the guide for it ;p Credits for the prog goes to > Sakaszli. In this guide I'll (try) you to explain how the prog works, and wath we can do with it. Basicly its a program wich contains all programs you need to add modifications to your system. All the changes you make wont effect the game-play of others,, neither they can see you got it! 1) The Download + Installation 1.1 Download Before we even can start you will have to download the program. Here is the site where you can download it > Click me to download Go to the link and simply click at "==Download==". Looks like this: 1.2 Installation Now we will go install the program. I'll chose for english language so everybody can follow easily. When you run the setup you will get this screen: Chose for your own language (if listed) and otherwise pick English. When you chose your language the setup wizard will begin. At the first screen just click "Next". On the next page you can chose where to save your program. Simply use "Browse" if you want to change the directory. When done, click "Next". This next option is not really nessairy, i never use them so i just disable it by ticking off the little box. If you do want it you can save it there or browse for another location. Afther then press "Next". If you want to create a shortcut you can click the little boxes. When ready click "Next" The next page is a little summary of the installation guide, here you can re-check all the paths and options you chose, if you want to change anything you can press "Back", if its OK just click "Install". Installing will just take like a second. When the program is installed just click "Finish"! and we are done installing. ======================================================================================= 2) The program If you open the L2Lige with the launcher (i always do) you can see we got 3 options. We will see them from the bottom up, so lets begin. ================= 2.1 About You dont really need this, but in here are all the people that helped making/testing the programs used. You can read it once and thank those people ;) ================= 2.2 L2 File Edit This version of File Edit is made by CriticalError. The version supports all clients from C4 upto Freya. I wont explain everything you can do with this program, cause this guide is made for l2lige. So open your launcher and click at "L2 File Edit" If you want to edit a file, always start with chosing the client. You can do that here: We will use these next options. I think u understand all the options that are listed right there,, Wont need further explination ;p ================= 2.3 L2 Lige Finally you made it trough,, now we gonna start the serious buisiness! ;) Everything you can do with L2 Lige can basicly also be done with L2 File Edit, or some other progs. Still, this prog will make it all a bit easyer ;p Lets start, Open your L2 Lige using the launcher. when you open L2Lige he will ask the language you want. You got 4 options, Polish, English, Spanish or Portuguese. To show you guys some things i'll use the English version, since everybody should be able to understand that ;p --------------------------------------------------- 2.3.1 Directory First you must change the direction to your client. In the new update of L2Lige there are 2 ways to change it. Go in your L2Lige to "Change Directory" There you got 2 options to chose, the new path finder, or the old one. >> Old Directory Well its really simple, mainly the same as with all other programs. Just click at "Change Directory". You will a little screen where you can search your l2-client wich you want to modify. You just have to search your Lineage2 folder, not your system. (In my case its E:\Michael!\Alles van Lineage\Lineage_FREYA) When found click "Ok" >> New Directory This is a new(er) version and its really easy in use. Just chose the disk where your l2-client is on and he will search it all for you! If you got several clients, then you can chose 1 specific client by clicking the little arrow. --------------------------------------------------- 2.3.2 Settings When you go to your Settings tab you will see several things. Here you have to say what client you are gonna modify. Let's explain it a bit. The first Lineage2Ver is the Header Version, you may keep this on 413. The option "Ini" will you only need if you go edit your "L2.ini-file", if you want to modify a IL client, chose for Interlude, if you want to modify a later client, then chose for Kamael+. The next Lineage2Ver is you L2Version, so here you got to chose the client you want to modify. Diffrent versions: C3 ----------- Chronicle 3: Rise of Darkness C4 ----------- Chronicle 4: Scions of Destiny C5 ----------- Chronicle 5: Oath of Blood Interlude ---- Interlude CT1_0 -------- Throne 1: The Kamael CT1_5 -------- Throne 1.5: Hellbound CT2_1 -------- Throne 2: Gracia - Part I CT2_2 -------- Throne 2: Gracia - Part II CT2_3en ------ Throne 2: Gracia - Final CT2_4en ------ Throne 2: Gracia - Epilogue CT2_5en ------ Throne 2: Gracia - Freya The next box you see are skins, try them maybe you like one more then the basic one ;) --------------------------------------------------- 2.3.3 System Patcher You will only need this when you use a retail system. Go to the tab "System Patcher" Chose the client you are going to use (in my case Freya so > CT2_5) If you want you can also tick on the following boxes > L2.exe, WildCard and UniChat. When ready click at "system Patching" You will see this> This may take some time... so just be patient ;) When its ready you will see "Press any key to exit". Well do it then ;) Your system is now patched and ready to add some modifications ;) --------------------------------------------------- 2.3.4 Npcname.dat With this tab you can edit the names/titles and colors or NPC's and Mobs. So lets see what we can do. Go to the tab "Npcname-e.dat" and click at "Load". (If you might get an error there are 2 things you have to check, 1. Is my system patched? 2. Did i use the right settings for my client?) Then, use the Find/Go to ID button to find the NPC you want to edit. I chose for Maximilian as example. In the next box you will see the ID this NPC has (For the GM's > //spawn 30120 will be Maximilian) -In the box title you can edit the title of the NPC > As example i changed mine to "I HATE YOU" In the box under it you can change the color of the title (Made mine pink-red) -If you want to change the name of a NPC you can do it in the boxes below It basicly works the same as changing the title If you finished editting all the npcs you wanted click at "Save" (next to load) and your Npcname-e.dat will be automaticly saved. Note: Do not click "Add", this button will add a new NPC to the list, wont change one! --------------------------------------------------- 2.3.5 Systemmsg-e.dat This is the one i like most. In this file you can edit every message that appears in your chat-box! (Ofcourse not the ones written by players...) To start click on "Load" [NOTE: C4 doesnt support on-screen messages, so if you want to edit systemmsg-e.dat from a C4 client you will have to import it and turn off "Onscreenmsg". So> First click "Load" then click "Import". A screen will open, there you can select the things you want to import (Not the onscreenmsg), then select the chronicle (C4) then click "Import". Again a screen will open, here you have to search your systemmsg-e.dat file. This may take a second, so just be patient.] You will get this: Lets see what we got. As we had in Npcname-e.dat we got here also a box to search your ID or name. If you want to edit a message, search the message and select it. Then you can change a few things. > Color of the message - You can change this at "Color [RGB]", if you just click in this box you will get a little screen with diffrent colors wich you can chose of. If you want to chose your own color follow the picture. (sorry thats it in dutch, but it takes the language of your pc i guess) > The message itself - If you want to change the message itself just select the message you want to change and write in the box "Message" what u want instead. > Itemsound - Here you can add itemsounds to your messages, so when the message you editted appears in the chat, you will hear the sound you putted there. (I dont really use this cause i think i would turn nuts of all those sounds ;) ) > On-screen message - If you want to add an on-screen message to this message then tick the box on. > Screen position - Here you can chose where the on-screen message will be displayed on your screen. (just click where you want it) > Time (in seconds) - This is the duration of your on-screen message, so how long it should be displayed. Do not take this to long... I can tell you, 1 second i long enough to read it. > Submsg - This is the message that will be displayed on your screen. You can write here anything you like to be displayed. If you succesfully editted the message you can just go to the next one, it automaticly saves the settings for the message. When you modified all the messages you want click "Save" and you are ready ;) --------------------------------------------------- 2.3.6 INI Files In this tab we edit 2 files at the same time, L2.ini and User.ini . I will first explain basic, and afther that advanced. Basic: Go to your "INI files" tab and click "Load" to open your files. Mainly you only need the boxes wich i marked red. and it mainly all speaks for itself, so here we go Server IP > Its the IP of the server you play (Here you can take the IP of the server for your bot programs ) Port number > The Port of the server you play Viewing Range > Distance how far you can see If you got a good pc, you can increase this range, if not i'd suggest to keep it retail GPU memory using > If you got a good pc, you can increase this, if not i'd suggest to keep this retail Zoom out speed > How fast you zoom out Zoom in speed > How fast you zoom in Next we got some extra things you can chose: Sounds: Turn them on or off Hide client window frame: No window frame around your client Ultimate zoom out: Scroll out really far! (Works for freya, already tested) Ghost Camera: Example > http://i.imgur.com/FfdVc.jpg When char runs, camera goes back to normal position: turn on or off Normal bri/con/gamma: Takes normal brightness, contrast and gamma. Middle mouse click: Hide/show fog: Fog disabled (normal when you look some further you see fog, then it wont) Super wallhack: Like shooting-games (example bit further) Hide/show floor: No floors! Hide/show pointer motion: doesnt show pointer anymore (That blue circle when you walk) Show/hide red thing around objects/players: Marks players red. (example next) Example: Me standing in front of clan hall, closed doors: Now i click on my middle mouse: Advanced: The advanced version is basicly your L2 File Edit. Only here you see user.ini and l2.ini next to eachother. You wont need this really much, only if you wanna add other things to your INI files. --------------------------------------------------- This was already my second guide about client modifications. Previous time i used several programs to edit everything, now i just needed 1. I hope you enjoy adding modifications to your clients and make your patch a bit colorfull! If there are any questions you can post them or mail me or Sakaszli. I will try to keep the guide up-to-date. In case of any bugs in the program send a mail to > kamilskor@o2.pl Credits: - Guide: Michaeltje - Program: Sakaszli Greetings -------------------------------------------------------------------------- Guide should be fully updated right now,, if a new release of the program comes ill edit the guide when needed. <<<<<<08.01.2011>>>>>> +Some fixes (many in grids) +Now all forms are double buffered. <<<<<<29.12.2010>>>>>> +App rewrite +Full unicode support +RU files support <<<<<<16.12.2010>>>>>> +L2 ini files save fix (now Advanced + Basic) +Fixed translations. +No-phx interlude fix +New path finder (small path select fix). +Fix import in systemmsg-e.dat. if lines>20 then (import) +Big fix on systemmsg-e.dat ( for c5 c4 c3) , no error now. +Fix load settings (l2ver) +Form X,Y, maxymalized ot not save to file. +Some fix in main code...again xD <<<<< 25.12.2012 >>>>> + Refreshed links + Removed pre-made files (can't re-upload them since i lost them )
  11. Needed programs; Photoshop (any version) Plug-ins for photoshop L2Tool L2ViewUTX L2Decrypt L2Encdec i will give a link for L2Tool, L2ViewUTX, Plug-ins for photoshop, L2Decrypt and L2Endec. before you begin do this > > Make a new flolder called (however you want bla bla blaaaa) > Download & Extract the files from the download rar file Now lets begin .. follow this steps. P.S - You will find L2Font-e.utx in the rar. Steps Before to start all this steps make sure that you have made your background 1. Open L2ViewrUTX 2. Open L2Font-e.utx and choose loading02-e then click on save texture 3. When you save it you will get file named > Loading02-e.dds 4. Open the file VIA Photoshop (first install the plugins for photoshop, otherwise you will get ERROR) 5. Then you will get this Click me. 6. Then copy your loading screen (that you made in Photoshop, or Paint :D :D ) 7. Now just replace the original image with yours (keep in mind that you should follow the lanes) DO NOT RESIZE THE ORIGINAL PICTURE!!!! 8. When you are done, click FILE > Save AS ... > and choose .dds 9. Next go to the Flolder and Drag L2Font-e.utx and drop it over the L2Decrypt.exe and wait few seconds 10. Now you will get file named " L2Font-e.clear.utx 11. Now Open L2 Tool 12. You will get this > Click me slowly 13. Now click on the second box and add the L2Font-e.clear.utx (see where to click HERE SOFYLY) 14. Then choose the first box and add the loading02-e.dds 15. Then press SIMPLY press SET 16.Now drag the L2Font-e.clear.utx to L2Decrypt.exe and wait few seconds 17.Now delete L2Fond-e.utx and L2Font-e.clear.utx and rename L2Font-e.crypt.utx to L2Font-e.utx 18. Copy the file and paste in your systextures THATS IT !!! Now you have a new backgroud! If you have any questions, problems and whatever other bug, write in the topic i will help. DOWNLOADS: Files that you need : Click here Download l2 TOOL from here > Click Me P.S - Dont use the L2 TOOL from my RAR ( its making bugs )! And don't forget to open the read.txt file, or i will be very very sad.
  12. CSGO [V5.83] 13.03.2019 by Ganibal Status: Undetected 13.03.2019 Download: http://bit.ly/2ChRG8Z FEATURES: • Triggerbot - autofire or hold key mode, changeable delay • Aim assist - works with automatic weapons • Aimlock - selects the enemy closest to your crosshair and locks onto him. Works well with any weapon, especially the deagle and snipers • GlowESP (wallhack) - teammates (green), enemies (red), blue (vulnerable enemies - not having a firearm equipped, flashed or out of ammo) • Radar hack • No flash hack • Bunny hop
  13. If something is missing report it. Last update: 28/10/2018 This list isn't finished yet. ====================================================== [ Codes ] Code Epic Boss Manager [acis] [ 'Baggos' ] Code Ingame Balancer (Acis 372) [ Zacapa ] Code l2jaCis craft enchant [ melron ] Code L2jaCis Plagueseeker Raid [ melron ] Code Mini Dance Global event [ Kara` ] Code Item change Class aCis 374 [ l2jkain ] Code Alternative Donation Manager [ melron ] Code Mini Trivia Engine [ xxdem ] Code L2jacis pvp auto enchant [ ThelwHelpRePaidia ] Code Olympiad End Console [ tazerman2 ] Code Announce Enchant Success [ ThelwHelpRePaidia ] Code Faction code for l2jacis 365 [ PaRaNoiC*] Code Facebook Like System [ melron] Code Ex-Guard Test [ pirama ] Code [Reshare] Champion Aura For L2Jfrozen [ FastCow ] Code User Panel [H5] [ `NeverMore ] Code Feanor For Acis 100% [ l2jkain ] Code L2Jfrozen //augment Command [ PaRaNoiC* ] Code Vip System + Vip Manager[Npc] [ 'Baggos' ] Code Multi Shop [Services/donate Npc] + Vip System [ 'Baggos' ] Code Tvt Event Reworked. (.tvtjoin / .tvtleave / .tvtstatus) [ 'Baggos' ] Code Multifunctionzone [ ^Wyatt ] Code Improved Buffs [ Sinister Smile ] Code TvT , Ctf and Dm for aCis [ l2jkain ] Code Vote Manager Npc V3 [ Reborn12 ] Code Interlude Auction Shop [ An4rchy ] Code Donate Manager Npc [ PaRaNoiC* ] Code Bots Prevention _V1.1 (Acis) [ Caparso ] Code Custom Cancel Task [L2Jfrozen] [ Designatix ] Code Acis Coupons + Redeem [ melron ] Code Acis Search For Item [ melron ] Code .dressme For Interlude. [ An4rchy ] Code AIO Buffer(Admin Command + Skills) [ Prince* ] Code Teleportcustom (Voicedcommandhandlers) [ tomalko ] Code Custom Enchant Skill List [ melron ] Code Lucky Pig Fixed + Update [ tomalko ] Code Captcha For L2Jacis [ Zacapa ] Code Pc Bang Point Event [ Hi_Profile ] Code Custom Pvp Zone [ `NeverMore ] Code Automatic Potions Free Code For All L2J Packs! [ numl0ckas ] Code Lifestone&bogs Stackable [ @Slash ] Code Ant Dual Box [ l2jkain ] Code Universal Scrolls [ Sinister Smile ] Code Individual Vote Reward System (By L2-Scripts) L2Network.eu [ L2Network.eu ] Code .combinetalismans [ Solomun ] Code Mini Reward System [ Sinister Smile ] Code Uber Cancellation. [ An4rchy ] Code Vote Reminder [ melron ] Code Autovote Reward System Top/hop/net [ Reborn12 ] Code .repair Character Voice Command [ Katherine ] Code Npc Crest [ Cronia ] Code L2Chaotic Zone With Change Maps [ tazerman2 ] Code Voting Reward(Hopzone,topzone) [ StealthyS4m ] Code Instances [ An4rchy ] Code Ls/bogs/scrolls Stackable Fully Working [ Handsome Banana ] Code Faction System [Unlimited Factions] [ AccessDenied ] Code Interlude Antibot [ Inthedash6 ] Code Open Any Url To The Player's Pc [ .Elfocrash ] Code Clan Reward Manager [ Reborn12 ] Code Armorstats When Enchanted +12 And +16 [ RpGiant ] Code Pvp Protection [ An4rchy ] Code Custom Race Starting Items [ iSparky ] Code Show Item Id [ Red-Hair-Shanks ] Code Auto Announce Online Players. [ Dεbian ] Code Achievements Engine [ madarismenos ] Code Noblesse Killing Barakiel [ Reborn12 ] Code Newbies Helper Npc [ 'Baggos' ] Code Hero For Limited Time (No Need Restart Or Log Out) [ AccessDenied ] Code Change Sex Item [ Reborn12 ] Code New Bypass For L2Teleporterinstance [ Hugey ] Code Olympiad Everyweek [ Red-Hair-Shanks ] Code Shift+Click To Npcs [ Designatix ] Code Droplist And Stats Npc [ tazerman2 ] Code Hopzone/topzone/network Vote Reward [Re-Share] [ An4rchy ] Code .geticon() Using Xml [ newChar.needHelp() ] Code Starting Buffs [ Gam3Master ] Code Balancer [ te0x ] Code Quest change auto equip Armors-Weapons [ AbSoLuTePoWeR ] Code Welcome To Me! [ Kraker ] Code Check Last Login Account [ madarismenos ] Code Olympiad Restriction Also Max Lvl 91 [ te0x ] Code Survey System 2016 [ protoftw ] Code Anti Bot [ Crazyboy* ] Code Casino Manager [ Crazyboy* ] Code Casinomanager,passwordchanger [ RaZoRॐ ] Code Fake Player Online (Real Time) [ madarismenos ] Code Interlude Max Lvl 85 Fix... [ L2KingWorld ] Code Player Kd Code [ ganjaradio ] Code Augment Skill Olympiad Restrictions [ madarismenos ] Code Auto Reward Hopzone/topzone [ Harut ] Code Noblesse Monsters [ ganjaradio ] Code Auto_Pvp_Killing_Spree_Announce [ pirama ] Code My 'best Of...' [ Kraker ] Code Killedbarakiel Setnobles Party [ axcel2 ] Code /resurrection Char [ pirama ] Code Dropevent [ João Vitor Barbosa ] Code Buy/sell/craft Zones [ Gam3Master ] Code Custom Effects At Echant Armor And More.. [ Admin@Abyssal ] Code Forbidden Names [ Gam3Master ] Code Nexus Engine [ Cray-Z ] Code Npc With Aura [ Gam3Master ] Code Special Share [ Joniredbull ] ====================================================== [ Npc's ] Npc Redesigned Npc's (Protoftw) [ protoftw ] Npc Enchant Npc [ Katherine ] Npc New Interlude Gm Shop {Stinkymadness} [ StinkyMadness ] Npc VIP Clan Buffer / Donation Clan Buffer [ Stewie ] Npc Gm Shop [ 007florin ] Npc Raidboss Status Manager [ Caparso ] Npc Noblesse Manager [ Gladicek ] Npc Pvp/pk Ranking Manager [ g1org1os ] Npc Npc Buffer Adapt To Acis 365 [ TheMark147 ] Npc Donate Npc [ protoftw ] Npc Custom Merchant / Item Market [ melron ] Npc Buffer V3 Updated [ g1org1os ] Npc Services Npc [ te0x ] Npc L2 Facebook Npc (Showcase) [ protoftw ] Npc Built-In Global Gatekeeper [ AstroGG ] Npc Fancy Augmenter! [ protoftw ] Npc Donation Npc / Item Market [ claww ] Npc [Collection] All My Npc's [ `NeverMore ] Npc Buffer (Tryskell) [ melron ] Npc Gatekeeper V1.0 [ Cronia ] Npc Beautifull Npc Collection By Poytsomaxias ;-) [ poytsomaxias ] Npc Yanbuffer - Scheme Buffer [ Luffy® ] Npc Augment V1.0 [ Cronia ] Npc Paysafe Donation Manager [ StalkerCoder ] Npc Vintage Gatekeeper And Buffer [ te0x ] Npc Ranking/statistics [ Caparso ] ====================================================== [ Sources ] Source Lucera2 Source Code [ vampir ] Source L2-Scripts Classic - Zaken. [ proGenitor ] Source L2jRoboto - A Fake Player Engine [ .Elfocrash ] Source L2-Excess Server Files (real files) [ teamviewer ] Source L2Excess Source Files [ Handsome Banana ] Source L2Jgeo Premium Geodata Hi5 [ maneco ] Source H5 L2Mythras Files - Sources, Compiled, Geo, Patch. [ Akar0 ] Source L2jSunrise Source 2017-10 [ proGenitor ] Source L2Cadmus Source Files [ djagripnos ] Source L2Junity Source [ UnAfraid ] Source L2Jfrozen Pack & Source & Backup [ M@dara ] Source DataPack Faction + Custom Mods [ Rumble ] Source L2 Acp (Account - Admin Control Panel) [ .Elfocrash ] Source Mega Adapt Code Faction-J-Frozen [ tazerman2 ] Source L2Jreunion Free Version [ `NeverMore ] Source L2Scripts - Underground [ proGenitor ] Source L2Arena Pack+Source By Kamex The Smartest. [ @MaDaFTW ] Source L2Jwz Pack [ TheMark147 ] Source Epilogue L2 Optimal (Based On L2Dc) [ thanosdk ] Source L2J Highfive Latest [No Gradle] [ AccessDenied ] Source L2 Acp 3.6 (Updated, Translated To Eng). [ AstroGG ] Source L2-Scripts Owned By Mardok [ mardok ] Source L2 Classic Svn/geodata Files [ henrar ] Source L2J Nice Team (Classic) [ krauser12345 ] Source L2J-Event Engine [ u3games ] Source Open Votesites On Player's Pc [ .Elfocrash ] Source L2Jadmins C4 [ fissban ] ====================================================== [ Guides ] Guide Work with and Create Java NPCs [ SamDev-Coder ] Guide Howto Fork And Keep It Updated [ AndreiD ] Guide How L2Acp Works And How To Contribute [ .Elfocrash ] Guide Java Guide / Java Data And Variables. [ Sawadee ] Guide [ Pl/sql ] - Simple Pl/sql Statement. [ Sawadee ] ====================================================== [ Tools ] Tool Updater Launcher - Dragonide Design [ gaara ] Tool Decrypter And Encrypter [ ganjaradio ] Tool Lineage Ii Finder V1.5 [Update 5] [ XtreMpOweR ] Tool Easy Changer For Xp [ ganjaradio ] Tool Give Augments Using Navicat [ Reynald0 ]
  14. Hello there. I'm looking for c3 or c4 source codes ( I wan't to create private server ). Anyone can help me with it? Or someone selling good sources? Thanks.
  15. This guide was shared years ago. I am not the original author. This is the only guide ever shared to generate geodata from the client. Tools needed. Stazis L2 Geo Converter (GeoConv) Download: http://www.mediafire.com/file/irzey5hk0tyywub/GeoConv_v93b.zip G16ed (A heightmap editor that works directly with the UEd3 G16 format (16-bit greyscale.)) Download: http://www.mediafire.com/file/2v2288vlbq6n2bk/G16ed.zip UTPackage (extract) Download: http://www.mediafire.com/file/vuddpqsd5ik9g3c/UTPackage.zip Unreal Engine 2 Editor (Create UTX) Download: http://www.mediafire.com/file/yx53pt73a5e6yk3/UE2Runtime-22261903.zip L2J-GeoEditor (Convert to L2J format and create the PathNode) Download: http://www.mediafire.com/file/1j5lhll1mn1uy2x/l2j-GeoEditor-v17.zip HEX Editor - (I use UEStudio or Ultraedit) Download: Find it on the web :P Important: In this example I will use the map T_22_19, but applies the same procedure for any map. First we need to extract heightmap images from UTX files (T_22_19.UTX, T_22_20.UTX etc.) * Put this file T_22_19.UTX in UTPackage/Textures and execute "unpack.bat" * Open UTPackage/RAW folder and find the file 22_19.raw * Open this file with Ultraedit and search (Ctrl + f) for "40 80 10", the first byte after this string is the start of the heightmap image. * Copy this address, in this case is 107h * Open the windows calculator and switch to "Scientific" mode, select "Hex" and input "107", select "Dec" and now you have "263". * Open G16ed, go to "File -> Import -> RAW data, search for 22_19.raw and in the field "Data start offset" input "263" and click in Input, Ok, Ok. * Go to "File -> Save (Ctrl + S)" and use the name of the map for your new image (22_19.BMP). Now you have a perfect G16 heightmap image. Now we need to create an UTX file with the image that we have saved. * Open UnrealEd and in the windows "Textures" go to "File -> New" and complete the fields. Info -> Package: T_22_19, Group: Height, Name: 22_19, Class: Raw Material Properties -> MaterialClass: Class"Engine.Texture" (Select Texture from drop-down) * Go to "File -> Import" and select the image 22_19.BMP and ensure that the fields are correct. Info -> Package: T_22_19, Group: Height, Name: 22_19 Options -> Masked: uncheck, Generate MipMaps: uncheck, Detail Hack?: uncheck, Compression: none * Go to "File -> Save" and save this file as T_22_19.utx. Now we can create our Geodata using Stazis L2 Geo Converter (GeoConv) * Navigate to the Textures folder in the game, rename your original T_22_19.utx to T_22_19_O.utx and put in this folder our new T_22_19.utx * Open GeoConv and change this params. Min Plane Angle to XY: 20, Stairs Height: 10, Optimization Different: 80 * Click "Open Packages" and select 22_19.unr in "Lineage II/MAPS", allow the process to finish and now you have your GEO 22_19_conv.dat in the folder "Lineage II/MAPS". * Convert this GEO to L2J format and create the PathNode with L2j GeoEditor or HDGE. Known Issues * Some geodata are not correctly generated or can't be generated. * Using "Stairs Height: 10" can cause problems with the stairs (If you use "8" check all the stairs in the map for correct NSEW).
  16. Looking to hire L2OFF Admin with experience.
  17. Hi , i play in x120 pvp server (high five CT 2.6) And i play shillien templar lv 85 in olymp with elegia h +20 blunt weapon s84 +20 (hp drain) and sword s84 +10 (focus) ( in this server olymp oly can use +10 set armor and weapon) but skill can be use at max enchant , and my ring b.zaken, b.lilith, frintezza, valakas, baium, beleth, and Qa, and i use dyes in olymp +4wit -4 int ( can use -men on tank server rules), +3dex -3 con, +3 str -3 con, is this a good choise ? Please help me with this dyes i really need your help :D . Thankyou :D
  18. Fortnite Aimbot, ESP, HWID Spoofer [by Ganibal] [15.03.2019] Download: http://bit.ly/2TEm0Fm Anti-cheat status: - BattlEye: Undetected - EAC: Undetected - Built-in HWID Spoofer (bypass ban on iron) Game version: - Last Features cheat: - Supports all game modes. - No departures and drawdowns FPS when using cheat. - Protection against ban for iron (HWID Spoofer). - Works in fullscreen game mode. - Accurate aimbot that calculates the movement of targets and distance to them. SYSTEM REQUIREMENTS: - Intel processor (AMD NOT SUPPORTED!) - USB flash drive - Windows 10 or Windows 7 (8.1 NOT SUPPORTED!) Chit functions: Aimbot: - Prediction (Advance for aimbot on the movement of goals) - Drop Correction (Lead for aimbot on distance to goal) - Aim Smooth (Aima Smooth) - Aim Key (Aimbot activation button) Visuals: - Player ESP (shows players) - 2D Box - Loot ESP (Shows air drop, weapon, loot, boxes) - Skeleton (Shows player's skeleton) - Distance ESP (Shows distance to targets) - Weapon ESP (Shows weapons in hands) Download: http://bit.ly/2TEm0Fm
  19. Devil May Cry 5 Deluxe Edition Trainer 10 Ver 1 0 Update 08 03 2019 {by Ganibal} Download: http://bit.ly/2UAcUpr
  20. Cheat on coins for FIFA 19 from 03/13/2019 Cheat works, protection bypass, own processing. An example of the work shown in the video. Any suggestions for improving the cheat? write in the comments Download: http://bit.ly/2HgpHKM Cheat usage example:
  21. Hello, I was looking for information about the L2OFF platform starting from the basics and couldnt find sufficient stuff in english, mostly russian that I couldn't understand so I thought about starting a series of topics about it, posting what I have found till now, this will be the first one. Here we will try to understand the structure of skilldata.txt that is the basis for skill behavior in a Lineage2 server. If you open skilldata.txt the first skills you will see are Power Strike, Dash, Mortal Blow. Let's take a look at the 1st one. skill_begin //denotes the beginning of a skill entry skill_name = [s_power_strike11] //sets how the skill will be referred by in other files /* [파워 스트라이크] */ //name of the skill ingame skill_id = 3 //the ID of the skill, which is also used to calculate the skill IDs in skill_pch.txt level = 1 //internal counter of skill level, also used for the skill IDs in skill_pch.txt operate_type = A1 //Active skill of Type 1, which means it will have an effect of i_ (instant) type magic_level = 3 //Actual skill level used to calculate land rate effect = {{i_p_attack_over_hit;25;0}} //Instant type effect (i_) which in this case inflicts physical damage (p_attack) with overhit capability (over_hit) adding 25 to caster's P.Atk and 0 skill critical chance operate_cond = {{equip_weapon;{sword;blunt}}} //Here are the conditions that have to be met in order for the skill to be castable is_magic = 0 //As zero means false in programming, when a skill is not magical it is physical mp_consume2 = 10 //In L2 mp is consumed in 2 stages during skill usage, when you start casting a skill and when you finish casting. Physical skills are the exception, and they consume mp only when they are done casting, in this case 10 mp cast_range = 40 //this is the max range that the character can be from its target in order to start casting effective_range = 400 //this is the max range the target of the skill can reach before the skill cast is cancelled skill_hit_time = 1.08 //base skill cast time in seconds, gets modified by Atk.Speed/Cast.Speed to calculate final cast time, depending on the is_magic parameter skill_cool_time = 0.72 //this is the time in seconds the character who cast this skill will stay "locked" in place unable to make another move, waiting for the skill animation to finish skill_hit_cancel_time = 0.5 //this is the time frame during which a skill can be cancelled after being cast reuse_delay = 13 //base skill reuse time in seconds, gets modified by Atk.Speed/Cast.Speed depending on the is_magic parameter attribute = attr_none //attribute of the skill, in these older chronicles everything is attributed, from weapon damage to skill damage and debuffs effect_point = -52 //aggression points to be subtracted from the target and added to the person casting the skill (not sure that is how aggro works internally, only a guess) target_type = enemy //this is where u set what kind of targets can get affected by your skill, enemy means u can use it on anyone, even party members as long as CTRL is pressed. enemy_only on the contrary cannot be used on party members affect_scope = single //here you set the scope of the attack, whether it can hit AOE or only single targets affect_limit = {0;0} //minimum and maximum number of targets that will get hit if the skill is characterized as AOE next_action = attack //what action will be taken after the skill finished casting, here it will start autoattacking ride_state = {@ride_none} //this sets if u can cast the skill while mounted on a strider/wyvern, in this case it's not allowed in any ride state skill_end //denotes the end of a skill entry Ok now let's look at Mortal Blow which has a little more complicated effect, but still very similar otherwise It's also an Active Type 1 skill, which means it has an instant effect on the target and only that. Other types of active skills have different effects which we will see next. Now this effect is a fatal_blow which gets affected by crit. damage buffs/passives/jewels, it adds 73 to P.Atk, almost 3 times as much as Power Strike (that is why stabs are much less affected by your P.Atk stat and even a No-Grade dagger can hit hard), the 200 should be a modifier for the land rate based on the position (front,side,back) of the target but I am not sure, the last 0 is the skill critical chance. An interesting case is with fear type skills, such as Curse Fear, Word of Fear, Sword Symphony, Horror, etc Instead of having an activate rate and a stat that resists it, this effect takes 2 arguments, the first one should be the duration and the second one the land rate (most probably, or else its the reverse). You cannot change the basic property that resists it easily without altering the effect inside the l2server.exe. Sword Symphony as an AOE skill of the same type has half the duration and the same land rate ( effect={{i_p_attack;229;0};{i_run_away;15;20}} ). Antharas & Valakas fear being also 30 seconds, and the fact that several skill enchants of fear type skills for chance or power increase the second parameter, it should be [i_run_away;duration;chance] indeed, except if ncsoft made a mistake there. Now let's look at Dash which is a little different This is a Active Type 2 skill, which means it can have up to 3 types of effects (instant [i_xxx], continuous (pump) [p_xxx] and DoT (tick) [t_xxx]) and all of them can only affect the target of the skill. Dash in particular only has a continuous effect p_speed, {all} means u can get the speed increase in any armor type, "diff" means the number before it will be added to the stat, so it adds 40 to Speed. If it was -40 it would subtract that from Speed. In other skills you may see "per" which means the number before it is a percentage modifier, so 100;per would mean increase by 100% or basically doubling the base stat. target_type is self of course, so it affects the caster only regardless of what target is selected. Let's have a look at another Active Type 2 skill, this time Stun Shot skill_begin skill_name = [s_stun_shot11] /* [스턴 샷] */ skill_id = 101 level = 1 operate_type = A2 //again, Active Type 2 skills can have both a continuous (pump) and instant type effect, and those effects will only affect the target magic_level = 34 effect = {{p_block_act};{i_p_attack_over_hit;287;0}} //continuous effect of stun and instant effect of physical attack damage with overhit capability adding 287 to P.Atk and with 0 skill critical chance operate_cond = {{equip_weapon;{bow}}} is_magic = 0 mp_consume2 = 69 cast_range = 900 effective_range = 1400 skill_hit_time = 3 skill_cool_time = 1 skill_hit_cancel_time = 0.5 reuse_delay = 10 activate_rate = 50 //this is the base land rate of the skill, in percentage. the final land rate takes into account the skill magic_level and the target level (not sure about caster level) lv_bonus_rate = 1 //this is a boost modifier based on the level difference between the target level and the magic_level (my guess), in some skills (entangle,power brake, sleep, etc) you can see an even higher bonus [2] basic_property = con //this is the stat that is used to calculate the resistance to landing the continuous (pump) effect part of the skill abnormal_time = 9 //this is the time the continuous (pump) effect will last onto the target abnormal_lv = 1 //this is the abnormal level of the continuous (pump) effect, used for calculating success of cure poison/bleed and overwriting of abnormal states (buffs as well as debuffs) abnormal_type = stun //this is the category in which the continuous (pump) effect debuff falls into, used in conjuction with the above attribute = attr_shock //the attribute of the skill effect, used for calculating resistances to damage and/or land rates effect_point = -327 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none //after casting stun the character doesnt autottack, it just stands still if the user doesnt do anything abnormal_visual_effect = ave_stun //this instructs the client on whether to show stars around the head of the target (stunned) or a white sphere (sleeped) etc. debuff = 1 //this instructs the client on which place it will show the skill (de)buff icon, 0 is for buffs, 1 for debuffs, and 3 is the special bar reserved for HoP/CoL/GH heals. What is funny is that in C5 the GH heal over time buff was placed along side Heart of Paagrio and Chant of Life, in Interlude ncsoft decided it should take space in the buff bar, making it even harder to keep up without throwing off buffs when healing in full buffed pvp. ride_state = {@ride_none} skill_end Next are Active Type 3 skills, like Blinding Blow, Punch of Doom, Aura Flare Active Type 3 skills are very similar to the previous type, but the difference here is that the instant effect is always inflicted on the target, whereas the continuous (pump) effect always affects the caster. In this case, the stab damages the target with 2751 added on P.Atk, a 150% modifier for the land rate and 0% chance of a skill critical. The speed bonus is like the one we saw in Dash and it will be present on the caster's buffbar. activate_rate is -1 which means the caster will get the speed bonus buff at a 100% chance, abnormal_time = 10 means it will last 10 seconds. Following is PoD It inflicts a physical attack with 4580 added on P.Atk with 0% skill critical capability on the target, and as a continuous effect it blocks all actions on the caster with an abnormal visual effect of stun with a 80% base land rate. lv_bonus_rate is 2 so if let's say the caster has deleveled 5 levels since he acquired PoD at 55, the difference between his level (50) and the magic level of the skill (55) will be multiplied by 2 and give a 10% bonus land rate on the self stun. Aura Flare is also similar Instant effect of magical damage with 39 added on the square root of M.Atk and a continuous effect of 50% reduction in pvp magical skill damage. The i_ affects the target, the p_ affects the caster like before. Activation rate is again undefined (-1) so the caster will get the damage reduction debuff at a 100% chance, and it will last 3 seconds from each time it finishes casting. Vengeance Same things here, the instant effect targets all non-friendly (N)PCs around the caster with a range of 200, as this skill has a point_blank scope. It will always affect up to 10 targets if it can find them, there is no randomization in that. Adds 5400 to P.Def and 4050 to M.Def regardless of armor type, as the {all} suggests. and Evade Shot follows the same pattern, adds 2020 to P.Atk without being able to crit, and gives +6 to evasion in any armor type the caster is wearing. Next are P type skills which are passive skills Long Shot adds 200 to the attack range as long as a bow is equipped. The effect is always on, as long as the conditions are met. Mana recovery will increase the base mp regen of the character by 20% as long as the main armor piece equipped is of type robe {armor_magic} Final Frenzy will increase the base P.Atk of the character by 32.9 as long as the HP is under 30%. Totem Spirit Bison also contains this same effect for its 30% HP bonuses, but also has the 2nd version of this effect (p_physical_attack_by_hp2) which is activated at below 60% HP. Let us look at some T type skills now Chameleon Rest is a Toggle type skill which means it can contain continuous (pump) effects as well as consuming effects. Toggle skills are always on until the consuming effect doesnt have anything to consume any more. Here, c_rest is very similar to c_mp, but has a hard-coded aggro avoidance inside the effect, consuming MP at a rate of 1 mana point per second. The number 3 after it denotes how many server "ticks" must pass for it to update the consuming process. A tick in L2 is 666ms so the skill will show up as eating away at 1,99 MP every 1,99 seconds in the client. The secondary effect is of continuous (pump) type and will add to the HP regen a total of 5 points in any armor type the character is wearing. This skill will also consume 2 MP each time it is activated apart from the DoT on the MP, next_action is sit and indeed after using the skill the character sits down Fake Death is another skill of the same type, this time c_fake_death consumes 10 MP per second, and ingame it will show up as eating away at 33.3 MP every 3.33 seconds. c_fake_death also sends a signal to every mob attacking the caster that he is dead, the same signal that is sent when a player actually dies. But because of the continuous (pump) effect p_avoid_agro being only 70% chance, some mobs will reagro that same exact moment. In C1 p_avoid_agro didn't have a chance parameter, it was hard-coded 100%. That is why Fake Death was 100% successful back then. Another popular skill of toggle type, Soul Cry will consume 2 MP upon activation, and then 1 MP per second internally on the server. However on the client it will show up as 3.33 MP every 3.33 seconds. Arcane Power is next Everyone is familiar with this skill, it is the bread and butter of high level nukers. It gives a 30% boost on the base M.Atk using all weapon types, it increases the initial cast MP cost of all spells (that's mp_consume1) by 10%, and consumes 50 HP per second appearing as 166.5 HP every 3.33 seconds ingame. Last toggle skill example is Fist Fury, consumes 8 MP upon activation, and then 13 HP per second server-side and 17.3 HP per 1.33 seconds client-side. It will also increase the base Atk.Speed by 25% for all armor types. As we have talked about HP and MP DoT skill effects on toggle skills it's time we also see some examples for DoT skill effects on Active skills. The unique Sorceror/Sorceress skill that noone ever used because ncsoft was so stupid at balancing DoT type spells after soulshots/spiritshots/buffs became the defacto standard in pvp, they are only ok if you pvp without shots and buffs, like in Beta/Prelude. The t in t_hp stands for Tick and specifies damage over time (DoT) effects. In Decay it will consume 77 HP per second showing up as 51.3 HP every 666ms in the game, which makes it one of the fastest updating DoTs in the game, along with Orc Mystic DoTs. To say some things about the rest of the parameters, it's a magical skill so it will consume spiritshots, takes 13 MP on cast and 52 MP on finish, can be started casting at max 600 range, will cancel casting if the target goes further away than 1100 range, has a 4 second base casting time, no "freeze" time as all magical skills, a typical half-second cancel time, 6 seconds base reuse, 70% base land rate with a normal lvl difference bonus, gets resisted by WIT, lasts 15 seconds on the target, has an abnormal level of 5 and a type of dot_attr, it's attribute is Earth type so Earth resistance will make it land less, provides 457 agro points for the mob AI and cannot target party members. It's a single target spell with a visual effect of bleeding type skills (Bleed,Sting/Chilling Flame) and is placed in the debuff bar. Healing potions are a skill too, updating every 1.99 seconds for 16/48/100 HP depending on the type. Touch of Life is an interesting one It has all 3 types of effects, instant/continuous/dot, first it heals 50% of the target's max hp, then it adds 50 HP per second appearing as 166.5 HP every 3.33 seconds, and lastly it adds +60% to the base resistance for buff cancelling and +30% to the resistance for debuff attacks. Also it increases healing effectiveness on the target by 30%. Doesn't consume any mp at all, altho it consumes 1621 HP on cast. Vortex spells also have 3 effect types. Fire Vortex adds 140 to the square root of the caster's M.Atk, hitting with overhit, reducing 10% base Speed, 30% Atk.Speed, 10% Cast.Speed of the target in all armor types, increasing the fire damage received by the target by 20% and consuming his MP by 12 every second, appearing as 39.96 MP every 3.33 seconds. Abnormal_type for all Vortex spells is multi_debuff and they are all of abnormal level 1 so they will overwrite each other when cast on the same target. Interestingly Arcane Chaos also shares the same type and level so it can overwrite and get overwritten by Vortex spells just the same. Next are AOE (Area of Effect) skills This type of skills can have several different affect scopes, like range, point_blank, fan, square, square_pb. Poison Cloud in particular is of type range, which means it casts onto a ranged target, in this case up to 500 units away from you, and when it finishes casting on the target it spreads in a circle around it, in this case in a 200 unit radius. It can't be cast on party members as it's enemy_only, and it will only affect non-party/non-clan members that are hit inside its radius, as the affect_object is not_friend. Below is a schematic of the different types of AOE : Sonic Storm is the ranged AOE skill of the gladiator. It also has a 500 max cast range and it will hit around its target in a 150 unit radius. This one CAN be cast on party members as it of target_type enemy but it will not hit party or clan members around the target. When it lands it will hit a random number of targets between 5 and 12. Sonic Buster is the close range AOE skill of the gladiator. It can only be cast from melee range (40) and as far as who it can be cast and who it can affect it's the same as the previous one. The difference is in the shape of the attack. Fan means that it creates a cone like shape, just like the red part in the image above. There are 4 parameters in the fan_range which affect how that will look like. The first one is always zero and I suspect it is used to move the center point of the circle ( or point of origin) forward or backwards. The next one is the center of the viewpoint by which you can direct the "looking" angle of the cone. Imagine it like the following : Angle Mapping 0 means it will create the cone at the exact direction the caster is facing, 180 means it will hit at the back of the caster, -15 means at a slight angle to the right, 15 at a slight angle to the left. In Sonic Buster's case the cone will have a straight ahead orientation. The next number is the circle radius, the blue one in the fan part of the AOE schematic. So it will have a blast range just like Poison Cloud, and 50 more than Sonic Storm. The final number specifies the arc of the attack in degrees, the circular sector formed by centering your view in the viewpoint suggested by the 2nd parameter and then forming an angle as wide as this last parameter. As this is180° Sonic Buster will hit 5-12 targets that are located in front of the caster at a maximum range of 200 units from him. Basically a semicircle. In contrast let's have a look at Wild Sweep that has a much narrower front arc If you ever played a low level pole class and used this skill in catacombs you will remember that it wasn't hitting a lot of mobs if they weren't aligned perfectly in front of you. That is because of it's fan_range parameters. Like the previous ones it casts from melee range, and it's point of origin is 0 so the next calculations will start directly at the point the target resides at. The orientation is straight ahead again since the second parameter is 0°. The 3rd parameter is 80 units and is the radius around the target, which is quite small. The final parameter being the arc width, is 30° less than the other skills, so it will hit 75° to the left and 75° to the right the character is facing. Whirlwind is the bigger brother of Wild Sweep, and is a much better skill for AOE because this one is using point_blank scope, which means it will hit at a circle around the caster. The radius in this case is 150 units and it will not hit party/clan members, randomizing the successful target hits between 6 and 12 if there are more than the minimum in its hit radius. And now some Boss skills which are more interesting This is the attack Antharas does with his mouth spitting red sparkles in front of him, it is a magic attack curiously, it is a ranged attack that can cast on a target up to 500 units afar. The interesting part is that it hits in a rectangle area rather than a circle. The ncsoft programmer made a mistake naming this scope square, as a square has equal length in its sides and this scope produces rectangles, usually of unequal length sides. Anyway the fan_range now changes somewhat as to what it specifies. The first 2 are the same as before, so in order of these parameters, the skill calculations will start from 0 range of the target and the orientation is straight forward. The next 2 numbers are the length and the width of the rectangle, so it will hit those who are 1200 units long and 300 wide in front of the target he casted the skill onto. This one is really nice It's the tail smash he does when he turns to look behind him, this one is like the one before it except now its of type square_pb meaning its the point blank version. As it is PB, it doesnt have a cast or effective range, skills of this type don't need a target, like the warlord's whirlwind. The fan_range though has exactly the same meaning as on the Antharas Mouth attack. In order, range calculations start from 0 range of the caster (Antharas), the orientation is 180° rotated so it hits at the back of where he is facing, the length of the rectangle will be 1500 units and it will hit 400 units wide. These two are the attack Valakas does with his left and right claws on the ground. From the shape the skill animation leaves on the ground it's apparent that the rectangle is about twice as long than it is wide. And that is true if you check the fan_range, it has 250 units length and 160 units width. The angle is 15° for the left, and -15° for the right one which corresponds exactly with the angle mapping given several lines above. Valakas's Tail Stomp leaves a long firey dragon mark on the ground and as you can see from the parameters it is 1000 units long 120 units wide as it should, the orientation being 180° hitting in the back as it should. Quite the opposite happens with his Tail Lash that stuns and throws people away in his back. As you can see from the skill animation the tail goes left and right pretty wide, 500 units wide to be exact, but it will only hit PCs that are close to his tail, 250 units far. The last type of skills we should talk about are the ones that have a static reuse time. All Hero skills fall in that category, Miracle/Berserker/Valor have a set 20 min reuse time, Grandeur/Dread have a 5 min reuse time. What makes them behave as such is the is_magic=2 parameter. This will make them use spiritshots, be affected by M.Atk for their land rate and by Cast.Speed for their cast time but the reuse will remain as set. This was very stupid from ncsoft as non-mystic classes were basically excluded from properly using the Hero debufs. Also Hero UD having an extremely long duration but that is another story... Invocation is another good example. Invocation will use spiritshots and cast faster with Acumen/Zerk/etc many times fooling players into thinking that using all those will make it reset faster. But the truth is it will always reset at 15 minutes no matter what. ============================================================================================================= To sum it up for operate types (what effects can be used): A1 - Active skills with instant effects on the target A2 - Active skills with instant, continuous (pump) and DoT (tick) effects on the target A3 - Active skills with instant effects on the target and continuous (pump) effects on the caster P - Passive skills with continuous (pump) effects T - Toggle skills with consuming and continuous (pump) effects on the caster Target types (what is a valid target for the skill): enemy (without holding CTRL only mobs/wartags, with CTRL pressed anyone) self (skill targets self automatically, happens transparently on L2OFF, only changes client target on L2J) enemy_only (can't be cast on party members or non-flagged non-wartags even with CTRL pressed) none (used for toggle skills that have no target) holything (can only target the castle altar, used for the Seal Engraving skill) target (needs CTRL for mobs or flagged PCs) summon (automatically targets summon) door_treasure (only usable on doors and treasure chests) pc_body (only usable on a dead player body) npc_body (only usable on a dead NPC body) others (cannot target self, only other players) item (only usable on inventory items) Affect scopes (first level of target filtering, also defines the shape of the attack for AOE types) : single (only affects current target) party (affects all party members) range (AOE skill that hits in a radius around a ranged target) fan (close range AOE skill that hits in an arc shape) point_blank (AOE skill that hits in a 360° radius around the caster) dead_pledge (only affects dead clan members) pledge (only affects alive clan members) square (hits in a rectangle shape starting on a ranged target) square_pb (hits in a rectangle shape starting from the caster itself) none (used for weapon SA and cubic skills) Affect objects (second level of target filtering, using the results from affect_scope): friend (will affect party or clan or non-flagged targets) not_friend (will affect any target which is flagged or a wartag or a mob) undead_real_enemy (will affect any object classified as undead) all (will affect anyone for example Battle Symbol skills) clan (used for mob clan buffs) Please provide any info on the things I said I am not sure about if you know something, and also any mistakes I made. Thanks for reading and keep on sharing the knowledge
  22. Basics: <html><body>Content of the page</body></html> It is not required to add <html><body> tags. - NoScrollBar (Not available in INTERLUDE) Default: No Scroll Bar: <html noscrollbar> - IMGSRC <html imgsrc="l2ui_ch3.tutorial_img10"> - Title <title>Text</text> - BR Text Line 1<br1> Text Line 2<br> Text Line 3 Changing Text - You can change the color <font color="882323">Red Text</font> Number 882323 is Html Color Code, you can use this web to get them: http://html-color-codes.info/ - You can change the font (Not available in INTERLUDE) <font name="hs16">Big Text</font> List of all possible fonts in H5: - You can change both <font name="__SystemEditBoxFont" color="666666">Text</font> Buttons and Action: - Normal Bypass <a action="bypass -h npc_%objectId%_Chat 1">Normal</a> <font color="b31a1a"><a action="bypass -h npc_%objectId%_Chat 1">Colored</a></font> - Bypass to Website (Not available in INTERLUDE) <a action="url !2265">Go to Web</a> Note: 2265 is Id in sysstring-e.dat containing Web Page that will open. Just Ids 2265, 2266 and 2267 are available - Buttons <button value="Button Name" action="bypass -h npc_%objectId%_Chat 1" width=100 height=30 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> fore - Image of the button that shows up when mouse cursor is away back - Image that shows when player clicks on the button What about image that shows when cursor is on image, but it's not clicked? Game Client is taking content of fore and adds "_over" at the end. For example "L2UI_CT1.Button_DF_Over". It's NOT possible to change that path. Adding "over="blabla"" will not work. - Action Prefix There are 3 types of prefixes for action="" tag: 1. "Bypass -h" - Use it in Npc Window(it closes page upon click). It can also be used in Community Board, but NOT IN INTERLUDE! 2. "Bypass" - Use it in Npc Window or Community Board 3. "link" - Use it in Tutorial Window Setting bypass/link in action will trigger RequestBypassToServer or RequestTutorialLinkHtml packet upon click. Simple Image: <img src="L2UI_CH3.map_Moon" width=32 height=32> Tables <table width=300> <tr> <td width=100> Text 1 </td> <td width=100> Text 2 </td> <td width=100> Text 3 </td> </tr> <tr> <td width=100> Text 4 </td> <td width=100> Text 5 </td> <td width=100> Text 6 </td> </tr> </table> <tr> - New Line <td> - New Column - Sizes Width Fixwidth - Simple text will not resize the table in width Height - Bgcolor (Only following colors are available in INTERLUDE: 000000, ffffff, ff0000, ff00ff, ffff00, 00ff00, 00ffff, 0000ff) <table bgcolor=b31a1a> <tr> <td> Some text </td> </tr> </table> Value of bgcolor is HTML color code, you can get them from Gimp, Photoshop or this web: https://html-color-codes.info/ - Background (Not available in INTERLUDE) <table cellspacing=0 cellpadding=0 background="icon.skill0226"> <tr> <td> <button value="" action="bypass -h npc_%objectId%_Chat 1" width=34 height=34 back="L2UI_CH3.menu_outline_Down" fore="L2UI_CH3.menu_outline"> </td> </tr> </table> Value of Background is image from Game Client UTX or U files. You can also use Server Side image if you have PledgeCrest addon. - Align <td width=100 align=right> Text 1 </td> <td width=100 align=left> Text 2 </td> <td width=100> <center> Text 3 </center> </td> - Cellspacing(it is set to "2" by default) <table cellspacing=10 bgcolor=ffffff>
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