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  1. People, I do this post to share details of how to start a l2off server, it is useful for any chronicle there are very few differences. In this case I am going to show how to build an OFF / PTS Interlude server (Extend Vanganth Crack for me). Pack Interlude: L2DandiarenaPackIL.zip Update Files Extender Crack - DandiaExt 1.2Video Extender: https://www.youtube.com/watch?v=krP80CIatAYVideo Create server: https://www.youtube.com/watch?v=F8knW9yh_6YWEB: http://l2dandiarena.com/FANPAGE: https://www.facebook.com/l2dandiarenaGRUPO DISCORD: https://discord.gg/Jh4KvAMb3m
  2. Hello MaxCheaters, i made the decision to show you a simple way to make a VPS as Proxy for your lineage 2 server using Lucera Files. Step 1: First you need to buy VPS in the location you need for example if you need to make Proxy in Russia you must buy VPS From Russia Federation. Step 2: Install Debian Operation System in your VPS. Step 3: Connect to your VPS with Bitvise SSH Client Add your VPS Details . Step 4: Use New Terminal Console button. Step 5: Now you have to paste in console the code bellow. (Don't forget to replace the
  3. this guide will go over creating (or importing..) weapons using Unreal. this method allows you to put as many weapons as you want in 1 package! Benefits = organization, less clutter, flexible settings, high quality models, animated [Hidden Content]
  4. I need step by step how to create website for l2 server and host files
  5. Hello everyone, I was on thought of creating somethign for interlude client but i dont know how to create or where to find a pack to work on for the project i have in mind if anyone could help me please feel free to do it. Thanks In Advance
  6. Hello what are best certi for arcane lord pvp/oly thanks.
  7. Private cheat for Fortnite [Aimbot, Shows enemies, loot and items on the map, AMD + Intel] [UNDETECTED]. - EAC - (Undetected) - BattlEye - (Undetected) - DOES NOT INCLUDE SPOOFER! Currently Features: Windows Support: Windows 10 | Intel and AMD Processor Supported. Aimbot: - AutoAim - AimKey - AimMode - Fov - Smooth Visual: - Colored - Bone - Line - Name - Weapon Screenshots PASSWORD 1337 DOWNLOAD VIRUSTOTAL
  8. Hello to everyone, The idea is to have a usable and stable Classic project, and best of all: open source! Discord https://discord.com/invite/UfPf2XZ About the project: At the beginning, the project was only for testing personal implementations, basically to keep myself updated with Java due to the adopted semiannual update policy. The project has been active for about a year, with daily updates. There are 3 direct collaborators in the project, and a few more indirect ones. Today we are supporting protocol 272 and 286 (not stable yet), the cu
  9. Γεια σε όλους Σήμερα θα σας δείξω πως να ρυθμίσετε το L2NET. Απαραίτητες Ρυθμίσεις L2NET L2NET-Updater L2NET Interlude L2.ini Direct-X SlimDX SDK .Net Framework 4.0 Microsoft Visual C++ Redistributable Package: Χρειάζεται κάποιες διαμορφώσεις Ας ξεκινήσουμε Σημείωση άμα θελετε να βάλετε το L2NET σε Interlude διακομιστή τότε δεν κατεβάζετε το L2NETUpdater 1st:Έχουμε εγκαταστήσει όλα τα παραπάνω προγράμματα. 2nd:Αποσυμπιέζουμε το L2NET και βάζουμε μέσα το άλλο αρχείο με το όνομα L2NETUpdater.rar και το αποσυμπιέζουμε και αυτο , τότε διατρέχουμε
  10. hi mxc, can you give me little advice how to connect web site to my database, i did not find answer there so if anyone already explained it pls give me link.
  11. with "/loc" on the server you can see coords L2smr: https://mega.nz/file/58dFwIqD#HUvF7i6yRiro1R4lf1gDqCcPGzf9vrdeA2P_LrZUlmw by acmi Effects: https://mega.nz/file/ElMQWAhK#8NzPBvQr-ZcZBqMphxg00sIjjGXCZET9D9NhbEcsORA by me 1Efectos.Jewel_simboll1s 1Efectos.Jewel_simboll 1Efectos.O_E_symbol_001s 1Efectos.O_E_symbol_002s 1Efectos.O_E_symbol_003s 1Efectos.Weapon_symbol 1Efectos.Shield_symbol clientdev command used: "slomo 33" super speed "slomo 1" normal speed "open 17_20" load map "settime" do at night
  12. this guide will go over how to create a new effect for l2 and how to attach it to a npc - static meshes will only work if they are saved using postal editor - EditPackages is the list of 'packages' that ucc will read/save - name your .int the same as your script .u (save as 111 for int) - attaching to bone is not necessary, unless it's a small effect and you want it on a specific part like RESOURCES - Unreal (Postal version) - REQUIRED TO WORK WITH STATIC MESH Unreal (UCC) - REQUIRED TO COMPILE PROPERLY UMODEL Act
  13. Well with this guide i will explain you how to connect 2 gameservers together using 2 computers with different IP's, using the Lineage II Interlude Client (L2J) A router is not used in this tutorial We will assume the databases are set up for the gameservers and the loginservers on both computers, and you have Navicat installed The first PC will be used as both the loginserver and one of the two gameservers The second computer will host the second gameserver, and use the loginserver of the first computer We will call the computer that will host the loginserver the LOGIN PC The other computer w
  14. Since i made it to show a member how to do it i'll share it with everyone. Just follow the steps and you won't have any problem. The tutorial was made for Interlude but it's the same proccess for every client the only thing that changes is the amount of splash screens. Download the tools used including all the files used on the tutorial: https://mega.nz/file/6JsFRS6R Decryption Key: p_WaOjbCts14KgIQCyvRLeF0FLHQ7yomj6MNbY_4LkY Rar password: [Hidden Content] Enjoy!
  15. GM Commands: L2OFF H5 //abnormal_change //acquire_pledge_skill //acquire_sub_pledge_skill //action //actorcount //add_gamepoint //add_pccafe_point //add_peti_chat //add_pledge_namevalue //add_residence_skill //addcomment //agathion_daily_skill_reset //agit_next_cost_date //agitdeco //agitdecolist //allgm //announce //announce2 //areaname //aship //ask_now //ask_residence //attack //attack_me //attack_me1 //attack_test1 //attack_test1_sec //attack_test2 //attack_test2_sec //auction_close //auction_open //bbsinfo //bk //blockupset //blockuser //bookmark //boss_record_round_info //bot_bl
  16. I share this guide with you to be able to use the Smart Crypt Decrypt code that is used to decrypt the client's files (utx, ukx and u).The programs that you will need is Microsoft Visual Studio (in my case I will use the 2013 version, you can use other versions) and CFF Explorer.Microsoft Visual Studio 2013: https://www.youtube.com/watch?v=VWYLqKtAXzUCFF Explorer: https://ntcore.com/?page_id=388 Smart Crypt Decryptor Code: https://pastebin.com/ShgmywrsOnce they have these programs installed, let's continue.First of all we open the Microsoft Visual Studio and let's FILE> New> Project
  17. Hey guys! I am publishing this manual by your many requests. But all code will be available to VIP Members only. In the end, it will look like this: First of all, in the interface we open the class [Hidden Content], and find the [Hidden Content] function there. At the very top, add a new variable: local EItemType eItemType; Then, after all the local variables, we need to set our new variable: eItemType = EItemType(info.ItemType); Now we will have two options to choose from. In the first one, yo
  18. First of all, we need to get the "frames" of our animation, because by itself it is a series of quickly (or not so) scrolling textures. When the textures are ready, load them into UE2 (it is assumed that you can do this, since you set out to make your own animated logo). Important notes: Name textures with numbering, this will greatly simplify your life when assembling textures into animation. Note that the UE will supply a file called texture_11 rather than texture_2. In other words, it sorts by matching characters, and does not read your numbering. The 1 comes before the
  19. The information is more relevant for Interlude, but will work for the chronicles above as well. According to this example, you can bind any function (from calling the window for inserting a LAN, to your unique bypass, or some function like "target loss protection") to any hotkey or key combination. First of all, go to xdat, Interface \ Shortcuts \ GamingStateShortcut and select a key / key combination, for example like this: <ShortcutItem Key="IK_Space" SubKey1="IK_Alt">SelfTarget</ShortcutItem> Now for target self you need to hold down the viola and click the space ba
  20. To teach the Interlude client to see LANs where they shouldn't be, you need to make a few changes in the Interface.U scripts. Using the example of Jewelry and Hats: first, look in Interface \ Classes \ ToolTip: // 3. ACCESSARY case ITEM_ACCESSARY: bLargeWidth = true; //Slot Type if (Len(SlotString)>0) AddTooltipItemOption(0, SlotString, false, true, false); //Masical Defense AddTooltipItemOption(99, String(GetMagicalDefense(Item.CrystalType, Item.Enchanted, Item.Magica
  21. Basics: <html><body>Content of the page</body></html> It is not required to add <html><body> tags. - NoScrollBar (Not available in INTERLUDE) Default: No Scroll Bar: <html noscrollbar> - IMGSRC <html imgsrc="l2ui_ch3.tutorial_img10"> - Title <title>Text</text> - BR Text Line 1<br1> Text Line 2<br> Text Line 3 Changing Text - You can change the color <font color="882323">Red Text</font> Number 882323 is Html Color Code, you can use
  22. this guide will go over how to create costumes for interlude and provide the resources necessary to do so [Hidden Content]
  23. Hello MaxCheaters, today i will show you how you can work with Intellij IDEA import existing source and build ant. Download: Intellij Video Guide: Enjoy!
  24. Hello MaxCheaters, today i will show you a simple way about to edit jars from compiled projects! First you must download Intellij or any IDEA programm you like. Guide Video: Enjoy! 😄
  25. Hello Mxc! This Guide will show you how to attach/ detach / edit Psk models (mostly for shoulder pads) First of all you need programms like : Full Bundle Pack 1. Umodel 2. Milkshape 3D 3. UnrealUKX 4. L2encdec 5. Any .dat Editor Follow step by step : Step 1. Export Psk Model from client by Umodel ( no need to explain i think) Step 2. Add model to Milk Shape 3D File > Import > Unreal / UP PSK/ PSA... ( always import armor as 1st model cuz every model has their owns Joints, next model will be mesh only w