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Found 4 results

  1. Hello everybody, The last days I was searching for smthn like a guide on how to play and set up my ET versus Evas Saint and other Evas Templar. Most of the times I loose vs evas saint cuz of their high mc rate with nuke attacks. Also, I loose vs ET's cuz of dmg. Any suggestion as for dyes, augments vs those two classes?
  2. This guide was shared years ago. I am not the original author. This is the only guide ever shared to generate geodata from the client. Tools needed. Stazis L2 Geo Converter (GeoConv) Download: http://www.mediafire.com/file/irzey5hk0tyywub/GeoConv_v93b.zip G16ed (A heightmap editor that works directly with the UEd3 G16 format (16-bit greyscale.)) Download: http://www.mediafire.com/file/2v2288vlbq6n2bk/G16ed.zip UTPackage (extract) Download: http://www.mediafire.com/file/vuddpqsd5ik9g3c/UTPackage.zip Unreal Engine 2 Editor (Create UTX) Download: http://www.mediafire.com/file/yx53pt73a5e6yk3/UE2Runtime-22261903.zip L2J-GeoEditor (Convert to L2J format and create the PathNode) Download: http://www.mediafire.com/file/1j5lhll1mn1uy2x/l2j-GeoEditor-v17.zip HEX Editor - (I use UEStudio or Ultraedit) Download: Find it on the web :P Important: In this example I will use the map T_22_19, but applies the same procedure for any map. First we need to extract heightmap images from UTX files (T_22_19.UTX, T_22_20.UTX etc.) * Put this file T_22_19.UTX in UTPackage/Textures and execute "unpack.bat" * Open UTPackage/RAW folder and find the file 22_19.raw * Open this file with Ultraedit and search (Ctrl + f) for "40 80 10", the first byte after this string is the start of the heightmap image. * Copy this address, in this case is 107h * Open the windows calculator and switch to "Scientific" mode, select "Hex" and input "107", select "Dec" and now you have "263". * Open G16ed, go to "File -> Import -> RAW data, search for 22_19.raw and in the field "Data start offset" input "263" and click in Input, Ok, Ok. * Go to "File -> Save (Ctrl + S)" and use the name of the map for your new image (22_19.BMP). Now you have a perfect G16 heightmap image. Now we need to create an UTX file with the image that we have saved. * Open UnrealEd and in the windows "Textures" go to "File -> New" and complete the fields. Info -> Package: T_22_19, Group: Height, Name: 22_19, Class: Raw Material Properties -> MaterialClass: Class"Engine.Texture" (Select Texture from drop-down) * Go to "File -> Import" and select the image 22_19.BMP and ensure that the fields are correct. Info -> Package: T_22_19, Group: Height, Name: 22_19 Options -> Masked: uncheck, Generate MipMaps: uncheck, Detail Hack?: uncheck, Compression: none * Go to "File -> Save" and save this file as T_22_19.utx. Now we can create our Geodata using Stazis L2 Geo Converter (GeoConv) * Navigate to the Textures folder in the game, rename your original T_22_19.utx to T_22_19_O.utx and put in this folder our new T_22_19.utx * Open GeoConv and change this params. Min Plane Angle to XY: 20, Stairs Height: 10, Optimization Different: 80 * Click "Open Packages" and select 22_19.unr in "Lineage II/MAPS", allow the process to finish and now you have your GEO 22_19_conv.dat in the folder "Lineage II/MAPS". * Convert this GEO to L2J format and create the PathNode with L2j GeoEditor or HDGE. Known Issues * Some geodata are not correctly generated or can't be generated. * Using "Stairs Height: 10" can cause problems with the stairs (If you use "8" check all the stairs in the map for correct NSEW).
  3. Whenever you search for “buy ESO Gold” at Google, lots of results will come into sight, then how to distinguish a legit, reliable site from those scam ones is really important for you, you certainly do not want your money getting scammed! Here are some tips for you to avoid being scammed.
  4. Soon i will upload videos for moves of every character and super combos on my youtube channel.So don't forget to like it and subscribe it.
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