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  1. This is custom bufftime support for latest public acis source - aCis 382 Patch code here: https://pastebin.com/embed_js/HXM03hrN Add skill id's in players.properties: EnableModifySkillDuration = True SkillDurationList = 1204;1048;
  2. Hello again cheaters. - An simple limit zone for the raidbosses. (Works as "Anti-Take-Away" the Raidbosses) - You can use the @melron code to create easy that zones (Code Here ). - I know can be done with just the boss spawn location and threadpool but i prefer use zone for it. Code : [Hidden Content]
  3. Since i saw that a lot of people looking for this code cause the one that it's already shared here is not working since don't have the client side files as well. Anyway. Core Side: ### Eclipse Workspace Patch 1.0 #P L2jFrozen_GameServer Index: head-src/com/l2jfrozen/Config.java =================================================================== --- head-src/com/l2jfrozen/Config.java (revision 938) +++ head-src/com/l2jfrozen/Config.java (working copy) @@ -2343,6 +2343,8 @@ public static int MONSTER_RETURN_DELAY; public static boolean SCROLL_STACKABLE; + pub
  4. https://www.youtube.com/watch?v=wvwudQvQwIE The video was produced using my pack (or so state the server owner/developer), but L2J got the same issue. All non-customized L2J versions using WeaponEquipTask got this issue. Even if you patched other places to avoid to get multiple similar items with same objectId, this is the initial problem and the only fix you should apply. For the goodness of L2J, I decided to post this fix for free. Short version : Upon UseItem use, and if you're currently attacking, WeaponEquipTask is called to delay the time your weapon i
  5. .menu command based on elfo's /menu i still cant get the difference between .command and /command but ppl prefer commands with . ### Eclipse Workspace Patch 1.0 #P L2jFrozen_GameServer Index: head-src/com/l2jfrozen/gameserver/handler/itemhandlers/BeastSoulShot.java =================================================================== --- head-src/com/l2jfrozen/gameserver/handler/itemhandlers/BeastSoulShot.java (revision 986) +++ head-src/com/l2jfrozen/gameserver/handler/itemhandlers/BeastSoulShot.java (working copy) @@ -156,7 +156,8 @@ // Pet uses the power of spirit. activeOwner.send
  6. ### Eclipse Workspace Patch 1.0 #P L2J_DataPack Index: dist/game/data/scripts/custom/QuizEvent/QuizEvent.java =================================================================== --- dist/game/data/scripts/custom/QuizEvent/QuizEvent.java (revision 0) +++ dist/game/data/scripts/custom/QuizEvent/QuizEvent.java (working copy) package custom.QuizEvent; import java.io.File; import java.util.HashMap; import java.util.Map; import javax.xml.parsers.DocumentBuilder; import javax.xml.parsers.DocumentBuilderFactory; import org.w3c.dom.Document; import org.w3c.dom.NamedNodeMap; import org.w3c.dom
  7. Hello I will Share Here My Script for aCis with Barakiel Kill And Set noblesse to No Noblesse party Members.. Here We Go... We Need to Create a new Class Here:net.sf.l2j.gameserver.scripting.scripts.custom With Name:BarakielNobless.Java Then Paste This Inside: +/* + * This program is free software: you can redistribute it and/or modify it under + * the terms of the GNU General Public License as published by the Free Software +* Foundation, either version 3 of the License, or (at your option) any later + * version. + * +* This program is distributed in the hope that it will be useful, b
  8. Deleted all my shares a while ago but wanted to leave this one here because there are people selling this stupidly simple code. It's command based individual vote reward for Hopzone, Topzone and Network. Commands are .votehope, .votetop and .votenet. It is secured on both the account level and the IP level so it's as protected as it gets without adding HWID. It can be easily converted to a NPC based one. Code: https://gist.github.com/Elfocrash/a5ba37666dd9c4d3f9a9ec022301930c Link for gson 2.6.2 https://repo1.maven.org/maven2/com
  9. https://pastebin.com/fC763kww many ask none helps so it wasnt shared as i checked here u go
  10. Okay , a simple drop event coded on l2j Sources it multiplies the drops of item only if its100% rate you type //startdrop and it will announce and automaticly start after 15 minutes you can type //stopdrop if you wish to force stop it there is a configuration on the rate default is x1.2 the event will last for 60 minutes , and it will announce back when it ends if event is active and a player logs in he will get a notification by pm :) Create a new class : DropEvent package com.event; import net.sf.l2j.gameserver.An
  11. Kalhspera. edw pera ine 1 donate manager. apo ton l2sayn to exw vgalei kai to dinw se esas. parakalw mhn krazete. :D Code: http://pastebin.com/tuWcQAXQ EDIT: 3exasa na valw to name sto Instance. valte L2DonateShopInstance (ADAPTED FOR L2JACIS http://pastebin.com/6d9P4wm1 ) by member l2jkain SCREENSHOTS Download: Gia na doulepsi to code prepei na valete auta ta arxia. Click Me Diavaste to ReadMe.txt To sql uparxi sto arxio. To Donate Coin exei id 1704 Ean vgalei kapoio provlima kalo einai na kanete 1 post se auto to topic gia na to checkarw. :) Doulevei sto l2
  12. Hello again Cheaters, nothing special again. I don't know why peoples asking for this kind of balancing but somebody ask me for it and i make it for him free so i decide to share it with all. (Coded/Tested in 20 minutes) Coded for aCis 385 but its easy to be adapted to any source. XML looks like : <?xml version='1.0' encoding='utf-8'?> <list> <!-- Type List : NORMAL, MAGIC, CRITICAL, M_CRITICAL, BLOW, PHYSICAL_SKILL_DAMAGE, PHYSICAL_SKILL_CRITICAL --> <balance type="NORMAL" class="SHILLIEN_TEMPLAR" target="CARDINAL" value="1.3"/> </list> Result
  13. Hello guys, Before 4-5 months i created a script for a new raid in order to avoid all classic raids that are really boring... It isn't something special, but i always like different and unusual things... Plagueseeker Raid Starting with some special cameras while all players are paralyzed. When the broadcast end, the following features stands there: action task every 2 seconds: There is 20% chance to 'debuff' a random player if is healer class Debuffs: 20% chance for 15% chance for 10% chance for 50% cha
  14. Hello. With this config you can manage what item to delete from droplist. This patch is for aCis packs, as you know aCis have no droplist in sql so it is very hard to open each npc and remove item from it's drop. So put item ids in this config and item will remove from droplist. aCis 357 rev. http://pastebin.com/HWvYX088
  15. Hello there.. Here is my Epic Boss Manager from my old server. Nothing special, but some of you may need it. What's inside? Works only with retail Grandbosses. [No retail zaken id] Inform you about the status of Grandboss. Inform you about respawn time. Date/Time. Enable/Disable it on configs. # Announce Grandboss status. # Ex: If status for Antharas/Valakas/Frintezza change to 2 player get announce: # Grandboss>name is engaged in battle. # If status changed to 3: Grandbossname has been killed. Type .epic for details! # For Baiu
  16. When 2 or more cardinals or other healers in one party the heal gets nerfed net.sf.l2j.gameserver.handler.skillhandlers.heal.java public void useSkill(Creature activeChar, L2Skill skill, WorldObject[] targets) { +int healers = 0; +int minus = 2; + + if (activeChar.getParty() != null) +{ + for (Player player : activeChar.getParty().getMembers()) + { + if (player != null && player.getClassId().getId() == 97) + { + healers++; +
  17. Hi there for one more time, i made this npc today because i can see there are lots of npc like this but there is not any like this i made today. It is just an NPC where player can choose what level would like to be. Price is being regulated automatically like that: Number_of_levels_decreased * Configurable_price. E.g: Player is 85 level, he chooses to be 70. His payment would be 15(levels) * code_price. Preview (HTM Dialog): How to install: 1. Create a new java file on data/scripts/custom/DeLevelManager/DeLevelManager.java
  18. Hello guys, Long time ago, i had to create zone using NPoly and due to fact that is pain in the ass, i've decided to make this code. It's not unique, it's just slightly helpful thing which is going to make your life easier and save a bit time. To understand how the zones work take a look @SweeTs topic. You will understand many things. What is it? You have to select the zone type (NPoly,Cuboid,Cylinder) Set the coordinates (//saveLoc will store the current loc) Once you set all the locs you can save it in xml via the button Store or //storeLocs
  19. java/net/sf/l2j/gameserver/model/base/Experience.java public class Experience { public final static long LEVEL[] = { -1L, // level 0 (unreachable) 0L, 68L, 363L, 1168L, 2884L, 6038L, 11287L, 19423L, 31378L, 48229L, // level 10 71201L, 101676L, 141192L, 191452L, 254327L, 331864L, 426284L, 539995L, 675590L, 835854L, // level 20 1023775L, 1242536L, 1495531L, 1786365L, 2118860L, 2497059L, 2925229L, 3407873L, 3949727L, 4555766L, // level 30 5231213L, 5981539L, 6812472L, 7729999L, 8740372L, 9850111L, 11066012L, 12395149L, 13844879L, 15422851L, // level 40 17137002L, 18995573L, 21007
  20. Hello guys. You have already seen this feature, but i decided to share it since i coded this one from scratch. There many features like: Customize your look by choosing 1 by 1 the items you want. Get the target's look. Get the target's single part. Ability to add items available through configs. You can see the changes too. # DressMe system. AllowDressMeSystem = False # DressMe values. # Note: It works like name,id;name,id # WARNING: No spaces on names, use _ instead of space. DressMeChests = Draconic,6379;Imperial,6373;Arcana,6383 DressMeLegs = Imperial,6374 DressMeB
  21. Hello again Cheaters i rework and redesign an already shared code of my friend @melron (Official code : HERE) - Using multi-word search. - Cleanup parts of the code. - Code not include part of "item.getIcon()" you can find many shared ways to get icon for each item. Updates: - Add idea/part of the code of @Creamy G Colin - Add check of empty seach (was throwing error on GS console) - Add info if its Quest Item Coded for aCis 385 revision Code : [Hidden Content]
  22. This is a control panel originally created by TheEngo, then secured by velhojack. velhojack however also converted his version to portuguese, so I translated it back to english, and fixed some things. I made a seperate thread for it because A. It's in english and B. It's had quite a bit of updates. Just sharing it because I wouldn't even have it if not for a previous share: -converted everything to english -fixed some of the game server queries that were trying to search the login server. -Added an L2JServer(L2J official) config option -fixed an issue where it wouldnt f
  23. Hello guys, nothing special but it's not shared here this code for IL and a lot of people don't know how to do it since i added it on my project yesterday i decided to share it here with you. Here is preview images: Go to net.sf.l2j.gameserver.model.actor.L2Npc.java find: @Override public void onActionShift(L2PcInstance player) { // Check if the L2PcInstance is a GM if (player.isGM()) { final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/admin/npcinfo.htm"); html.replace("%class%", getClass().getSimpleName()); html.replace("%i
  24. Hello, its my first share i made for my server, maybe some one need it. Its function when you delete something , after you can recovery it and take back at itemrecovery.ini you can find settings how much days item will save for you sorry my english :D code and install guide can find on git my https://bitbucket.org/vagan2005/lineage2-works/src/master/itemRecovery-mobius/ its for last version mobius photos
  25. Make a zone required party with minimum members for lucera. package zones; import java.util.Collection; import java.util.Iterator; import l2.gameserver.instancemanager.ReflectionManager; import l2.gameserver.listener.zone.OnZoneEnterLeaveListener; import l2.gameserver.model.Creature; import l2.gameserver.model.Party; import l2.gameserver.model.Player; import l2.gameserver.model.Zone; import l2.gameserver.network.l2.components.CustomMessage; import l2.gameserver.network.l2.s2c.ExShowScreenMessage; import l2.gameserver.scripts.ScriptFile; import org.slf4j.Logger; import org.slf4j.Lo