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Synerge

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Posts posted by Synerge

  1. 4 hours ago, Elfocrash said:

    Always a pleasure getting feedback from you mate.

     

    Yeah I'm using them as well on something I'm working on right now in private and they are very handy for testing and balancing. I've actually generalized the logic enough enough so it can replace the default AI of NPCs and monesters in order to make "Scenario" type dungeons or even open world behaviors. It's by far the most fun I had working on anything l2j related but sadly priorities change so I put it in the open for people do use and make whatever they want of it.

     

    The first one that worked on something like this was Spozniasty/Deedlit, but not exactly bots, but monsters that were intelligent, that could create clans, alliances and move to different territories

    AI in general is a huge challenge and its potential is almost unlimited

    Its funny because the part that complicated me the most was movement, the simple movement. Maybe its because of the way I did it, but took me long time so they dont "teleport" sometimes when attacking or casting, but yes, its great

     

    If you develop it more, I would like to see it, at least a description or a video

    I know sometimes its hard to find time, and even more importantly, motivation, to do this kind of stuff. You need also inspiration, as some things are not easy to develop or imagine in the first place, but its quite rewarding

  2. On 9/18/2020 at 1:19 PM, Elfocrash said:

    You you want to get a version of the engine that is already installed and it is easy to run check this out:

     

     

    Great work Elfo

    Its a shame that you are putting it on public. That means that you have abandoned the project

    Working on bots is something quite fun to do. If they are good enough, at some point you can use them to test everything on the server

    I have been using mine for pvps, for raids, for testing instances, quests, etc, its extremely useful and quite fun. Or make a 50 vs 50 massive pvp and the results are great

     

    I have been out for some time and I've never seen your project before I believe, just now when you are sharing it.

    I hope you return to continue the development, at least for yourself, so they end up fully functional. Its quite a challenge. I have been experimenting with armies and characters collisions the last time, but some things go beyond my skills or knowledge, so its somewhat basic

  3. On 4/29/2020 at 9:44 AM, Sahar said:

    From personal experience, buy l2jmobius - don't waste time on anything else nowadays, i'm personally contributing there and the pack got to a very stable state.

     

    I used to recommend l2jserver but its dead and will never recover, thus its already too outdated compared to other packs.

     

    L2jsunrise is outdated aswell (still at java 8) and is basically l2jserver with bunch of customs ontop, no retail like fixes are ever made there even if the admin claims it does - also recent activity is non-existent, there's maybe 1 commit each month (and these funny guys changed their license from lifetime to yearly, even for these who purchased the lifetime license).

     

    I didnt knew that mobius had an H5 version

    I thought they only had goddess

    Interesting, I will check it. Its a shame that most projects died

  4. Im wondering if some client dev knows about this

    The thing is question is trying to modify the npcId value of a CharacterViewPort dynamically

     

    The interface has some functions for the view port, but only camera options, not what it shows

    What I want to do is to change the npcId that the viewPort shows from the interface. 

     

    Do someone knows if there is some code to do it? Or if there is some posibility to add some function somewhere to add support for that. Seems that it just needs the function to connect the interface with the npcId variable of the view port

     

    Thanks

  5. On 4/25/2020 at 12:03 PM, Rootware said:

     

    This is not a hard task if you have enough knowledge. A lot of subsystems must be reworked fully. E.g. skill enchant system, geo engine for supporting instance system (pointless use H5 client w/o instances), etc.

     

    And the cost of work not cheap even for "secondary developer hands".

     

    Try to do it self step by step. The first stage will upgrade packets with "dummies" for entering into the world and after you will do the hard work for drop all dummies and implement necessary features.

     

    As basis use L2J Server H5 and NetPro packet sniffer.

     

    Indeed. Adapting one chronicle to use a different client is a pain in the ass. And more so, if there are many chronicles in between

    I have done it with freya/h5 many years ago and you need time to adapt everything and then to test everything and adjust it

     

    Interlude to h5 there is a lot of difference. So there are tons of new packets. Not only that, IDs have changed completely, meaning npc ids for example, even the world locations, so you have to update the dp aswell

     

    Maybe its easier to grab a H5 server and try to adapt the datapack to interlude, and then remove all the h5 stuff or changes. Not sure

  6. Mobile games have huge success

    And its already known that Lineage M makes more money for NCSoft that all the other pc games combined

    Its really strange that ncsoft competes with netmarble with the same game

     

    For me, mobile gaming is shit. Lets hope is not the future. Its just an easy way to make money. Games are smaller, easier and cheaper to make, and kids just buy stuff without thinking it.

  7. Looks good. I have one bot system too

    Besides its purposes, it really fun to develop and use ingame

    If you continue like that it could become something quite nice, so lets see what you can achieve with time

     

    Don't mind the hating, no one will ever do something with machine learning, just by analyzing behaviour its more than sufficient. It always will depend on what will be the use of it, but for lvling, doing raids, massive pvps, group pvps, its good

  8. With that "Person didnt trade good and no respond anymore" trade feedback u want anyone to exchange money with you? 

     

    What are you talking about?

    Oh, the trade feedback

    I've been here for lots of years, made more than 50 sales, worked for several projects and never had one complaint

    But someone gave me a negative feedback and I have no idea who. I dont care about it anyway, pretty much everyone knows me here

     

    PD: It seems that that guy is banned. I always wonder who he was, but I've never requested the deletion of that feedback

  9. I have to say that the last years server's situation are in great share, our fault

    And for we, I mean Claww, Tales with Vampir and me. And why? Because 98% of the H5 servers are using our sources. 

     

    It started with fandc from claww when tales became famous, they all wanted the same thing

    Some time later Tales sources were leaked, and everyone was using them

    And then our sources were leaked, 2 times. The last time had pretty much everything tales did but no one else had. This was caused by claww when he got the sources somewhere and start selling them

     

    And lets face it, like 85 90% of the servers are not capable of creating new content, even less fixing big bugs/issues. So everyone uses the same pack, and they only change htmls and skill data

    Thus, every server behaves the same, has the same content. And its probably true for interlude aswell. Many features must been exported to other packs or chronicles for sure

     

    This added to the long-running fashion of doing weekly servers to gather as much money as possible regardless of whatever method is used to acomplish that.

    And also considering the fact that the community is not giving real servers with new/improved content a chance of succeding. Like known corrupted servers gather thousands of onlines and thousands of donations, and good servers just get 500 online (with a real and good community), making it hard to grow, get enough incomings and sustain all the process from just that

  10. Using the most recent chronicle client is probably the best.

    I have a freya server and I made it so it can be logged from freya and H5

    I've been using H5 client since then, but it works well for both, its just h5 is better

     

    You have to keep in mind that each chronicle has different features, so people may not be able to see certain things, even if you implement them, also different npc/item ids for the same object/npc. Probably different map positions, you should then or replace maps or adapt the geodata to the new maps

    Make a system to detect the chronicle and send the packets that are for that chronicle, because they change all the time. Freya and H5 packets are quite different, even if they are only one chronicle appart

     

    But yes, it can be done, is not too hard, but you will have to work later on fixing certain compatibility issues so all the clients see kinda the same thing

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