mpj123
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Everything posted by mpj123
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Using walker on L2J = fail. Packets are going to get detected and your ganna get /raped. (source code for walker detection scripts are open source.)
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He wants to be able to see more slots... I dont know of any way. Good luck! moved to exploits help.
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Its up to you to get the correct connection information.
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[Exploit Trick]Stop Spamming idiot !!!
mpj123 replied to ¤FunkyCobra¤'s topic in Hacks & Cheats [English]
L2.NET can do that too :) -
these enchant scripts were already made a while back, we just updated it to support ct2.3 packets now.
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this is my favorite, I just set the enchant to 5, then run the script once with 1 enchant to each until they all break.
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http://ltwonet.com/showthread.php?t=1846 This is rocket666's script, fixed and edited by me, and re-fixed and edited by trixy. This is rocket666's enchant script now fixed for CT 2.3 (Gracia Final) Special thanks to mpj123 for helping me to better understand the bytebuffer function! Please post problems, suggestions, bugs. Thanks (NOT auto detect S Grade) //made by rocket666 //edited and tweaked by mpj123 //testing, bug solutions and just being cool, MeatWod //new_bb edit done by trixy INCLUDE StdLib\inventory.l2c //Settings DEFINE STRING ITEMNAME "WEAPON OR ARMOR NAME HERE" //Item name, don't write the SA DEFINE STRING ITGRADE "S" //Item grade (s80=s) DEFINE STRING ENCHNAME "Scroll: Enchant Armor (S)" //Enchant name DEFINE STRING ENCHANT "16" //Max enchant DEFINE INT CURENCHANT 0 //Current enchant, change line 38 too DEFINE INT DELAY 1100 //Delay of all actions in MS DEFINE INT SUCCESSENCHANTED 0 //Some definitions DEFINE STRING CRYSTAL "Crystal: <&ITGRADE&> Grade" DEFINE INT CRYID 0 DEFINE INT CRYCOUNT 0 DEFINE INT CRYCOUNT2 0 ITEM_GET_ID CRYID "<&CRYSTAL&>" DEFINE STRING ITNAME 0 DEFINE INT ENCHID 0 DEFINE INT ENCHCOUNT 0 DEFINE INT ENCHUID 0 DEFINE STRING ENCHCODE 0 DEFINE STRING ITEM 0 DEFINE ARRAYLIST INVEN_AL 0 GET_INVENTORY INVEN_AL //Calc enchant unique id ITEM_GET_ID ENCHID "<&ENCHNAME&>" INVEN_GET_UID ENCHUID "<&ENCHID&>" ENCHCODE = ENCHUID.GET_HEX32 DEFINE STRING ENCH "19 <&ENCHCODE&> 00 00 00 00" //Start actions FOREACH I Inventory INVEN_AL ITNAME = INVEN_AL.I.NAME IF ITNAME == ITEMNAME CALLSUB ENCHANT PRINT_TEXT "<&ENCHCOUNT&> enchants remaining." CURENCHANT = ZERO ENDIF NEXTEACH PRINT_TEXT "<&SUCCESSENCHANTED&> are currently enchanted successfully to <&ENCHANT&>" PRINT_TEXT "Done" SCRIPT_END SUB ENCHANT DEFINE bytebuffer my_bb 256 DEFINE bytebuffer new_bb 256 my_bb.WRITE_BYTE #i95 my_bb.WRITE_INT32 INVEN_AL.I.ID my_bb.WRITE_INT32 #i0 new_bb.WRITE_BYTE #i208 new_bb.WRITE_BYTE #i76 new_bb.WRITE_BYTE #i0 new_bb.WRITE_INT32 INVEN_AL.I.ID WHILE ZERO == ZERO ITEM_COUNT CRYCOUNT "<&CRYID&>" IF CURENCHANT < ENCHANT ITEM_COUNT ENCHCOUNT "<&ENCHID&>" IF ENCHCOUNT > ZERO CURENCHANT = CURENCHANT + ONE PRINT_TEXT "Your item is enchanting to <&CURENCHANT&>" INJECT "<&ENCH&>" SLEEP "<&DELAY&>" new_bb.TRIM_TO_INDEX injectbb new_bb SLEEP 1000 my_bb.TRIM_TO_INDEX injectbb my_bb SLEEP 300 ITEM_COUNT CRYCOUNT2 "<&CRYID&>" IF CRYCOUNT2 > CRYCOUNT DELETE new_bb DELETE my_bb RETURNSUB ELSE IF CURENCHANT == ENCHANT SUCCESSENCHANTED = SUCCESSENCHANTED + #i1 ENDIF ENDIF ELSE PRINT_TEXT "Enchant is over." PRINT_TEXT "<&SUCCESSENCHANTED&> are currently enchanted successfully to <&ENCHANT&>" SCRIPT_END ENDIF ELSE PRINT_TEXT "Successfully enchanted." DELETE new_bb DELETE my_bb RETURNSUB ENDIF WEND RETURNSUB EDIT: Ok So I went and changed a few things, I made it so it will now auto detect if you are enchanting S grade or not. Just Remember to change the DEFINE STRING ITGRADE "S" line, to whatever you need. Also I adjusted the placement of the Definable DELAY. It was after using the enchant scroll, now it's after clicking "ENCHANT". The slower I ran this script with this DEFINE INT DELAY 4000 (4 seconds delay after clicking enchant button) the more accurate it was. Had a little lag on the server while waiting for crystals or successful enchant. Use either one you want, hope it works for ya, worked fine for me for an hour. (AUTO detect S Grade) //made by rocket666 //edited and tweaked by mpj123 //testing, bug solutions and just being cool, MeatWod //new_bb & S-Grade Auto Detection - trixy INCLUDE StdLib\inventory.l2c //Settings DEFINE STRING ITEMNAME "WEAPON OR ARMOR NAME" //Item name, don't write the SA DEFINE STRING ITGRADE "S" //Item grade (s80=S) DEFINE STRING ENCHNAME "Scroll: Enchant Weapon (S)" //Enchant name DEFINE STRING ENCHANT "14" //Max enchant (# to stop at) DEFINE INT CURENCHANT 0 //Current enchant,change lines 44 & 48 ALSO!!! DEFINE INT DELAY 4000 //Delay of all actions in MS DEFINE INT SUCCESSENCHANTED 0 //Some definitions DEFINE STRING CRYSTAL "Crystal: <&ITGRADE&> Grade" DEFINE STRING CRYSTAL2 "Crystal: <&ITGRADE&>-Grade" DEFINE INT CRYID 0 DEFINE INT CRYID2 0 DEFINE INT CRYCOUNT 0 DEFINE INT CRYCOUNT2 0 ITEM_GET_ID CRYID "<&CRYSTAL&>" ITEM_GET_ID CRYID2 "<&CRYSTAL2&>" DEFINE STRING ITNAME 0 DEFINE INT ENCHID 0 DEFINE INT ENCHCOUNT 0 DEFINE INT ENCHUID 0 DEFINE STRING ENCHCODE 0 DEFINE STRING ITEM 0 DEFINE ARRAYLIST INVEN_AL 0 GET_INVENTORY INVEN_AL //Calc enchant unique id ITEM_GET_ID ENCHID "<&ENCHNAME&>" INVEN_GET_UID ENCHUID "<&ENCHID&>" ENCHCODE = ENCHUID.GET_HEX32 DEFINE STRING ENCH "19 <&ENCHCODE&> 00 00 00 00" //Start actions FOREACH I Inventory INVEN_AL ITNAME = INVEN_AL.I.NAME IF ITNAME == ITEMNAME IF ITGRADE != #$S CURENCHANT = #i0 CALLSUB ENCHANT_OTHER PRINT_TEXT "<&ENCHCOUNT&> enchants remaining." ELSE CURENCHANT = #i0 CALLSUB ENCHANT_SGRADE PRINT_TEXT "<&ENCHCOUNT&> enchants remaining." ENDIF ENDIF NEXTEACH PRINT_TEXT "<&SUCCESSENCHANTED&> are currently enchanted successfully to <&ENCHANT&>" PRINT_TEXT "Done" SCRIPT_END SUB ENCHANT_OTHER DEFINE bytebuffer my_bb 256 DEFINE bytebuffer new_bb 256 my_bb.WRITE_BYTE #i95 my_bb.WRITE_INT32 INVEN_AL.I.ID my_bb.WRITE_INT32 #i0 new_bb.WRITE_BYTE #i208 new_bb.WRITE_BYTE #i76 new_bb.WRITE_BYTE #i0 new_bb.WRITE_INT32 INVEN_AL.I.ID WHILE ZERO == ZERO ITEM_COUNT CRYCOUNT "<&CRYID2&>" IF CURENCHANT < ENCHANT ITEM_COUNT ENCHCOUNT "<&ENCHID&>" IF ENCHCOUNT > ZERO CURENCHANT = CURENCHANT + ONE PRINT_TEXT "Your <&ITEMNAME&> is enchanting to <&CURENCHANT&>" INJECT "<&ENCH&>" SLEEP 500 new_bb.TRIM_TO_INDEX injectbb new_bb SLEEP 500 my_bb.TRIM_TO_INDEX injectbb my_bb SLEEP "<&DELAY&>" ITEM_COUNT CRYCOUNT2 "<&CRYID2&>" IF CRYCOUNT2 > CRYCOUNT DELETE new_bb DELETE my_bb RETURNSUB ELSE IF CURENCHANT == ENCHANT SUCCESSENCHANTED = SUCCESSENCHANTED + #i1 ENDIF ENDIF ELSE PRINT_TEXT "Enchant is over." PRINT_TEXT "<&SUCCESSENCHANTED&> are currently enchanted successfully to <&ENCHANT&>" SCRIPT_END ENDIF ELSE PRINT_TEXT "Successfully enchanted." DELETE new_bb DELETE my_bb RETURNSUB ENDIF WEND RETURNSUB SUB ENCHANT_SGRADE DEFINE bytebuffer my_bb 256 DEFINE bytebuffer new_bb 256 my_bb.WRITE_BYTE #i95 my_bb.WRITE_INT32 INVEN_AL.I.ID my_bb.WRITE_INT32 #i0 new_bb.WRITE_BYTE #i208 new_bb.WRITE_BYTE #i76 new_bb.WRITE_BYTE #i0 new_bb.WRITE_INT32 INVEN_AL.I.ID WHILE ZERO == ZERO ITEM_COUNT CRYCOUNT "<&CRYID&>" IF CURENCHANT < ENCHANT ITEM_COUNT ENCHCOUNT "<&ENCHID&>" IF ENCHCOUNT > ZERO CURENCHANT = CURENCHANT + ONE PRINT_TEXT "Your <&ITEMNAME&> is enchanting to <&CURENCHANT&>" INJECT "<&ENCH&>" SLEEP 500 new_bb.TRIM_TO_INDEX injectbb new_bb SLEEP 500 my_bb.TRIM_TO_INDEX injectbb my_bb SLEEP "<&DELAY&>" ITEM_COUNT CRYCOUNT2 "<&CRYID&>" IF CRYCOUNT2 > CRYCOUNT DELETE new_bb DELETE my_bb RETURNSUB ELSE IF CURENCHANT == ENCHANT SUCCESSENCHANTED = SUCCESSENCHANTED + #i1 ENDIF ENDIF ELSE PRINT_TEXT "Enchant is over." PRINT_TEXT "<&SUCCESSENCHANTED&> are currently enchanted successfully to <&ENCHANT&>" SCRIPT_END ENDIF ELSE PRINT_TEXT "Successfully enchanted." DELETE new_bb DELETE my_bb RETURNSUB ENDIF WEND RETURNSUB
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locked.
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use 2.12... they probably rushed 2.13 because of their silly mistake.
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This is the most odd crack I've ever seen.
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thats because you have the wrong protocol. ct1.5 = 831 ct2.2 = 12 or 17 ct2.3 = 83
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its being ddosed. unlocked.
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heh, reloaded is a bot feast... and I hear theres a few corrupted gms :)
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ct2.3 support. enjoy. Please report any broken packets that you may encounter at www.ltwonet.com
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could be a special bot protection... is it frienz network?
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Heh, I gave the beta 1 program out to a few people, they really enjoyed it. Thanks for the good work once again.
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edited title.
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login fail is because the server is either.... busy, full, down, wrong user/pass, user in use. Make sure you can login normally first.
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nice copy paste? I've very confused... how the hell is this an exploit. Locked.
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Its up to you to get the information to make it work. It can work, you just have to get the correct settings. Just like any other bot.
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The poster did give credits, dunno why people are ridding his nuts for.
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[share]Keylogger get accounts in no time!!!!
mpj123 replied to Emrys's topic in Hacks & Cheats [English]
rofls... apparently your already keylogged. -
[Scripts] Egg Delivery (tateo recs) [Gracia] Quest SCRIPT
mpj123 replied to junkiez's topic in Request Botting [English]
it is complete, if you are playing on a private server, you'll need to dump the npc dialogues from your server and use those instead. This is for retail ct2.2. -
[EXPLOIT]START OLY WITH FRENZY..NEW WAY
mpj123 replied to ¤FunkyCobra¤'s topic in Hacks & Cheats [English]
Heh, I was actually using that trick a while back too, and after most pre-frenzy fixes were implemented... apparently I'm a cheater in oly. Anyways, +1 karma for the share! -
yea oooook... locked.

