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spawn123

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Posts posted by spawn123

  1. Epidi exw faei oli ti mera na to vrw k sto telos pira 3... u know, elega mipos kapios apo sas to eixe i mporouse na to vrei kapou..

    Epsaxna gia to theme (soundtrack) tou Lord of the Rings,xerete ayto pou eixe sti skini maxis sto faragi sto 2..

     

    An to vrei kapios thanks apo twra!

     

    Tou rouuuuuuuuu rouuu rouuuuuuuuuuu tou rou rouuuuuuuuuuuuu

    (eimai k faltsos panathemame!)

     

     

  2. But who is interested in..I don't see any proposals..If this project starts,let me know..!

    But i don't think it should start before the end of "Lineage 2 Mεταφρασμένο στα Ελληνικά"

  3. Even if we decide to begin..We will need more than 2 years for something like this..

    Check the topic Lineage II μεταφρασμένο στα Ελληνικά!..

    It started in December 2006!!And it's not so difficult,so we reach to baron's words :

    "aNd dont forget that we are greek.we will never manage to make something all together NEVER

    ITS IN GREEKS GENES."

  4. Well, i manage to edit the time of all buffs, but wind walk and berserker spirit remain 20 minutes (and i've changed the buff duration as i did to the others)

     

    Here is wind walk

     

    <skill id="1204" levels="2" name="Wind Walk">

    <!-- Done by dc -->

    <table name="#Tab-runSpd"> 20 33 </table>

    <table name="#mpConsume"> 20 27 </table>

    <set name="mpConsume" val="#mpConsume"/>

    <set name="power" val="0.0"/>

    <set name="target" val="TARGET_ONE"/>

    <set name="hitTime" val="4000"/>

    <set name="reuseDelay" val="6000"/>

    <set name="skillTime" val="4000"/>

    <set name="skillType" val="BUFF"/>

    <set name="isMagic" val="true"/>

    <set name="operateType" val="OP_ACTIVE"/>

    <set name="buffDuration" val="4800000"/>

    <set name="castRange" val="400"/>

    <for>

    <effect count="1" name="Buff" time="1200" val="0" stackOrder="#Tab-runSpd" stackType="SpeedUp">

    <add order="0x40" stat="runSpd" val="#Tab-runSpd"/>

    </effect>

    </for>

    </skill>

     

    And Berserker spirit

     

    <skill id="1062" levels="2" name="Berserker Spirit">

    <table name="#Tab-mAtk"> 1.1 1.16 </table>

    <table name="#Tab-pAtk"> 1.05 1.08 </table>

    <table name="#Tab-mDef"> 0.88 0.85 </table>

    <table name="#Tab-pDef"> 0.88 0.85 </table>

    <table name="#Tab-mAtkSpd"> 1.05 1.08 </table>

    <table name="#Tab-pAtkSpd"> 1.05 1.08 </table>

    <table name="#Tab-runSpd"> 5 8 </table>

    <table name="#mpConsume"> 30 48 </table>

    <set name="mpConsume" val="#mpConsume"/>

    <set name="power" val="0.0"/>

    <set name="target" val="TARGET_ONE"/>

    <set name="hitTime" val="4000"/>

    <set name="reuseDelay" val="6000"/>

    <set name="skillTime" val="4000"/>

    <set name="skillType" val="BUFF"/>

    <set name="isMagic" val="true"/>

    <set name="operateType" val="OP_ACTIVE"/>

    <set name="buffDuration" val="4800000"/>

    <set name="castRange" val="400"/>

    <for>

    <effect count="1" name="Buff" time="1200" val="0" stackOrder="1" stackType="berserk">

    <mul order="0x50" stat="mAtk" val="#Tab-mAtk"/>

    <mul order="0x50" stat="pAtk" val="#Tab-pAtk"/>

    <mul order="0x50" stat="mDef" val="#Tab-mDef"/>

    <mul order="0x50" stat="pDef" val="#Tab-pDef"/>

    <mul order="0x50" stat="mAtkSpd" val="#Tab-mAtkSpd"/>

    <mul order="0x50" stat="pAtkSpd" val="#Tab-pAtkSpd"/>

    <add order="0x40" stat="runSpd" val="#Tab-runSpd"/>

    </effect>

    </for>

    </skill>

     

     

    As you see the duration is edited, but it remains 20 minutes ingame..

     

    P.S: This is for C4

  5. To thema einai oti den gelame me ton ezeral, alla me ton maxtor, k to styl tis apantisis tou..

    Telospantwn, enoite oti einai eyprosdektos edw mazi mas opws kai na exei to pragma.

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