Jump to content

joker90

Members
  • Posts

    123
  • Credits

  • Joined

  • Last visited

  • Feedback

    0%

5 Followers

About joker90

Profile Information

  • Current Mood
    Angry
  • Gender
    Male
  • Country
    Austria

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

joker90's Achievements

Newbie

Newbie (1/16)

9

Reputation

  1. I will get back to the the l2j custom pack soon, of curse first i will upgrade it into the last free l2j acis version
  2. Update 11 Transfer and conversion all the updates from 350 rev to 360 rev
  3. Maybe it doesn't look nice, but it is good enough for my 15 minutes I spend
  4. Guys listen up, I have made 4 private repositories in Bitbucket, 1. The first repository includes all the custom features for the aCis pack rev 360 , but there will be a delay of 15 features. 2. The second repository includes all the custom features for the aCis pack rev 360 , there will be no delay at all Access in the below repositories will get only the authorize members by tryskell, which mean if they don't have the pack Legally they can't get access. 3. The third repository includes all the custom features for the aCis pack rev 370 , but there will be a delay of 15 features. 4. The fourth repository includes all the custom features for the aCis pack rev 370 , there will be no delay at all
  5. I am member in maxcheater since the age of 15, what do you except ?
  6. Hello bistabill, thank you for your interest, but the less response I get from the ppl the less time I spend developing it ^-^ ^-^
  7. Guys I believe this is obvious, 10.1 means it is an extension of the update 10 which means is doesn’t count as an update… Elfocrash why do you event care? You disliked the pack from the moment got created so let me share the code earlier only for those who really cares for this pack ;)
  8. Update 10.1 Update Includes => new event engine Share configuration for all the new events 1.Dynamic number of teams 2.Different color per team 3.Different coordination per team 4.Different team name per team You can create as many teams as you like //NEW seperated by semicolon TvTEventTeamName = Good;Evil;Some TvTEventTeamColor = ffff00;ff0000;0000ff TvTEventTeamCoordinates = 148695,46725,-3414;149999,46728,-3414;149999,46728,-3414 To be clear here, these days I am creating a completly new event engine for TvT,CTF,DM using Polymorfism and Abstraction for all the Events. The events will share methods,atributes and fields. The goal is a good architecture designing so we can easily create and adopt new events above that. #--------------------------------------------------------------- # Team vs. Team Event Engine - #--------------------------------------------------------------- # enable TvTEvent TvTEventEnabled = true # Time Between TvT events (in minutes, 300 = 5 hours) TvTEventInterval = 2 # Registration timer (in minutes) from start of event. TvTEventParticipationTime = 1 # Event running time, in minutes TvTEventRunningTime = 2 # TvT Event NPC Details (create a custom npc of type L2TvTEventNpc) TvTEventParticipationNpcId = 50021 TvTEventParticipationNpcCoordinates = 83358,148879,-3405 # Minimum amount of players allowed in each team TvTEventMinPlayersInTeams = 1 TvTEventMaxPlayersInTeams = 20 # Level rules TvTEventMinPlayerLevel = 70 TvTEventMaxPlayerLevel = 80 # Remove buffs effect TvTEventRemoveBuffs = false # If Enable Players cant be healed TvTHealPlayersEnable = false # If true, gives reward for kills stage without die # Example: Get 3/7/10 kills without die, and you will be rewarded # No more than 1 item! TvTKillsRewardEnable = true TvTKillsReward = 57,500000000 # Teleport delay Timers (in seconds) TvTEventRespawnTeleportDelay = 5 TvTEventStartLeaveTeleportDelay = 10 # Back to Town TvTEventBack = 83013,148595,-3469 #Team Details (name, start and death x,y,z tp point) //NEW seperated by semicolon TvTEventTeamName = Good;Evil;Some TvTEventTeamColor = ffff00;ff0000;0000ff TvTEventTeamCoordinates = 148695,46725,-3414;149999,46728,-3414;149999,46728,-3414 # Reward for winning team # itemId,amount;itemId,amount;itemId,amount;... # no ";" at the start or end TvTEventReward = 57,100000;5575,1000 # TvTEvent Rules TvTEventTargetTeamMembersAllowed = true TvTEventPotionsAllowed = false TvTEventSummonByItemAllowed = false # Door id's to close/open on start/end # ex.: 1;2;3;4;5;6 # no ";" at the start or end TvTEventDoorsCloseOpenOnStartEnd =
  9. Sorry but you have no idea how many ppl ask for my help every day to help them with the setup of this pack, so yes this pack its preferable than the .Dot net Sucking thing
  10. I don't think there is any CTF and DM event for acis pack out there...
  11. Nothing is dead, prepare to see something special !! I am creating a completely new Event Engine which includes TvT,CTF,DM
  12. PaRaNoiC done !! 1. My first post of this topic includes all the changes and updates together 2. My second post of this topic includes all the updates in detailed form Also it will be a TEST Server for you to test any update you like !!
×
×
  • Create New...