Jump to content

An4rchy

Legendary Member
  • Posts

    2,656
  • Credits

  • Joined

  • Last visited

  • Days Won

    26
  • Feedback

    100%

Everything posted by An4rchy

  1. Probably writeD(blabla). Whatever gl mate. Trusted.
  2. So SystemMessage of l2j doesn't send full data?
  3. Lol gamato, mporeis na deis ola ta source files tou engine.dll.
  4. Just added a variable in L2Object :D Thanks anyway.
  5. It's quite simple to be done, it's just that if you don't add the proper checks you will ragequit because of objects respawning when you rr, after 1-2 seconds etc.
  6. lol And no, there are 0 methods in L2PcInstance.
  7. If you just wanna experiment on codes and stuff and not keep it an active project, i suggest you to delete this thread and work on private or it will cause ragewars soon. Btw if you're thinking on continuing the pack, i suggest you to let Tryskell bother with features and focus more on performance/updates in the pack. For example, you can implement jaxb to make the unmarshalling a dream :D
  8. I have never played instances like Kamaloka, i only hear from time to time that these instances are like new worlds in l2 just for some events/features. That's where i got the idea and i made a similar system. Using this you can set a whole event inside an instance, and it's easy. Each L2Object has got it's Instance object. Null is default world instance. You can add all players/npcs/monsters from an event in the same instance, which will be viewable only by players in the same instance.
  9. Hello everyone. I recently made an instances engine. What is that? Basically there is an InstanceManager where you can make new 'world instances' and put several objects there. The engine works modifying knownlists of objects. How can this be useful? Imagine running 50 events in the same place at the same time. Price: 15 euro. Method: PayPal - PaySafe Card RULES!!! - It is coded on Interlude client. You can't ask me to implement it to other clients. - It is coded on aCis pack. I don't accept adaptations to frozen or other packs. - You will get the patch file after i get the money. P.S. I can also help you to learn how to use it, it's really easy.
  10. Amazing features, good luck from me.
  11. Debian is who :troll: Now for real, i would use windows with protection. I know linux is better but windows is easier to use.
  12. This can be locked: http://maxcheaters.com/forum/index.php?board=223.0
  13. Maybe it's not difficult but i haven't tried it ;p Anyway, we'll talk on skype later.
  14. Well, not every feature i mentioned is l2j. The script engine is taken from a russian pack, while the drop protection is, just a boolean check and a task after 15 seconds to remove the protection. Actually the configs engine is the other one i made with Setekh, but i think i will implement the one you made. I don't really know how to implement maven :D:D I will talk to you on skype soon about your offer :)
  15. :P Thx mate. Btw, forgot to mention, it's based on l2j. I'm thinking to publish the svn/timeline tomorrow maybe.
  16. Hello everyone. It's been a long time since i was developing an Interlude project. That project firstly begun as a normal Interlude project, and with me trying to rework/fix things around Interlude. But before a couple of months, i had this crazy idea to develop that project only for PvP-high rate servers. I know there will be many of you blaming me thinking that this is stupid, but i like the idea since Interlude is barely used for low rates nowadays. So what was my goal: Delete every unused feature/config, keep only the necessary to run a high rate server while making special engines and features which are used in such kind of servers. In addition to these, try my best to achieve a good performance for the pack. So, i'm gonna write down a list with what is done so far: - Small augmentation refactor, so that the skills work normally. However augmentation system is to be reworked. - Implementation of l2j latest zone system. - Another script engine implementation, which supports java scripts too. - Updated to newer mmocore to avoid idiotic attackers etc. - Retail drop protection has been implemented. - Configs have been re-organized(not the .properties, just Config.java). However i will implement a new config system, this one is lame. - ServerType has been dropped, since game server and login server will be split in the feature. - Several scripts have been re-written to java. - World bosses system has been implemented, making admins able to configure the bosses as they want. - Database installer has been reworked by me, it's much simpler and clean. - Olympiad has been copied from aCis, since i've heard it works pretty much like it should. - Some admin command handlers have been reworked, like AdminCreateItem. - Geodata and pathfinding system is a newer l2j one. - System message system has been reworked. - Many packets have been improved or used as static where needed. - Many static data has been xmlized, but i have implemented a JSON parser. All static data will have to be written to .json. I have already begun with some, like armorsets.json, helper_buff_list.json, teleports.json. - L2DatabaseFactory has been reworked, but i will drop c3p0 and implement BoneCP for better performance. - Useless low-rate features like Seven Signs, Monster Races, Fishing, Dimensional Rift etc have been deleted. - Quests have been deleted. - Many bug/other fixes have been done to Sieges, Castles, Duels etc. There are other things too, but these are the most important. The project will be 100% open source. I am making this post because i'm searching for active developers to work with me, since my time is limited. The project's name is L2JAlpha. Regards, An4rchy.
  17. http://maxcheaters.com/forum/index.php?topic=276031.0 You may unsticky this for now..
×
×
  • Create New...