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'Baggos'

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Posts posted by 'Baggos'

  1. No matters if you use L2OFF or L2J, you have full buffs for 2 hours+, so the balance, stopped called balance anymore.. 

    Any "balance" mod, it's just a waste of time to import it.. Not saying that Isn't working or something, but you can work with the resists first. For example:

    
        <skill id="1352" levels="1" name="Elemental Protection">
            <set name="mpInitialConsume" val="14"/>
            <set name="mpConsume" val="56"/>
            <set name="target" val="TARGET_ONE"/>
            <set name="reuseDelay" val="10000"/>
            <set name="hitTime" val="4000"/>
            <set name="skillType" val="BUFF"/>
            <set name="isMagic" val="true"/>
            <set name="operateType" val="OP_ACTIVE"/>
            <set name="castRange" val="400"/>
            <set name="effectRange" val="900"/>
            <set name="aggroPoints" val="662"/>
            <for>
                <effect name="Buff" val="0" stackOrder="3" stackType="md_up_attr" time="14400">
                    <addMul order="0x40" stat="waterRes" val="15"/>
                    <addMul order="0x40" stat="fireRes" val="15"/>
                    <addMul order="0x40" stat="windRes" val="15"/>
                    <addMul order="0x40" stat="earthRes" val="15"/>
                    <addMul order="0x40" stat="darkRes" val="10"/>
                </effect>
            </for>
        </skill>
    
    

    By default it's val="20", try to pvp and check the damages. There are and other resists to work with. Do not disable the resists, just edit.. You can also with this way, to make the fear/silence etc to work sometimes. You will make this system for your server. Ofc, for a pvp server, you cannot have the fear/silence etc 30 sec.

    Then, decrease the crt.dmg from archers if they are overpower. Create a invisible passive skill for archers.

     

    Everything is in there.. You can make your own balance, no one can give you a balance for your server, only you, you can create it.. Based on your items etc..

    Do not pay for something that you will never see a different. 

    Do not even enable the "balance config" from l2jfrozen pack. It's just a shit config. 

  2. Πρέπει να πας στο σημείο που είναι ο κώδικας και να το αλλάξεις. Λογικά θα είναι μέσα στα gameserver/model/instances. Για να ξέρεις πιο είναι απ'όλα, πήγαινε στα npc, και δες τι type γράφει το npc. Π.χ type="MapNpc". 

    Εκεί θα δεις από που παίρνει το time του, και θα καταλάβεις τι αλλάζεις.

  3. 1 hour ago, SweeTs said:

    Pointless. It's supposed to be a S grade zone, so if someone choose to use A grade item or whatever, it's his stupidity, disadvantage. So, I would simply use only S check.

    If he want only S-Grade and the server it's retail armors, Frintezza neck, Queen Ant Ring/DC/Tallum Robe, will be available.. He said restrict for all, armor/weps etc.. So, he need the check. Only in .command, will be bug.

  4. 10 hours ago, InFocus said:

    SweeTs, When u understand me? I can't use player cuz i don't have player.class

    Rename the Player for L2PcInstance.

    What you asked, players will cannot use .command to teleport in zone with x type/grade.. But you will need also a check on Item.java on method checkCondition.

  5. 6 hours ago, melron said:

    regarding to baggos answer, you can add check like that:

    
    if (Config.HERO_CUSTOM_DAY != -1)
    	updateDatabase(activeChar, Config.HERO_CUSTOM_DAY * 24L * 60L * 60L * 1000L);

     

    now, when you set HeroCustomDay to -1 will be until restart

    That's better yes.. :P He can keep the config.

  6. Try this one.

     

                if (command.startsWith("easy"))
                {
                    if (!activeChar.isNoble())
                    {
                        activeChar.sendMessage("Only Noblesse players can teleport.");
                        return;
                    }
                    else
                    {
                        activeChar.destroyItemByItemId("consume", 57, 50000, activeChar, true);
                        activeChar.teleToLocation(89006, 27373, -15691);
                        activeChar.sendMessage("You have teleported to easy farm zone");
                        _reuse.put(activeChar.getObjectId(), System.currentTimeMillis() + delay);
                    }
                }

    • Upvote 1
  7. 1 hour ago, InFocus said:

    Hi friends, i add voicecommand with custom locations and i want to know what line i need for Noblesse can teleport in zone? I try with activeChat.isNoble() but doesn't work. 

     

    Before the code for teleport put a check

            if (command.equals("teleportTo"))
            {

                    if (!activeChar.isNoble())
                        activeChar.sendMessage("Only Noblesse players can teleport.");
                activeChar.teleToLocation(list, 0);

                activeChar.sendMessage("You have been teleported to " + list + ".");

            }

  8. 1 minute ago, InFocus said:

    Ok guys, i delete all champion aura configs and i fix champion enable and now looks like 

    http://

    now, how i can set Config.javaAbstractNpcInfo.java NPC.property. ?

    Server platform is L2jServer (High FIve)

    AbstractNpcInfo.java

    You can set 

    writeC(cha.isChampion() ? 2 : 0);

    Without any config, just put this and tell me..

  9. 6 minutes ago, InFocus said:

    Well, now i see something, i put Enable champion system, frequency up to 99% and title isn't *CHampion* how it is in config. Maybe it is from AbstractNpcInfo.java?

    But the monsters are champion? Did you try the monsters if they are champion?

    What's your project base? l2jfrozen? acis? l2jserver? h5?

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