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Posts posted by 'Baggos'
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Solved.
Locked.
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It will work even with the latest Mysql/navicat. Do not download files from other sites.. Just google the programs. My opinion it's to update your mysql to latest.. But if it's just a test server, ok.
Locked.
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You can import your npc(s) manual.. Go to navicat --> custom_npc or npc table, and start type info like the other records in your table.
Just change the npc type like from L2Npc to L2Merchant.
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36 minutes ago, ganjaradio said:
which file do you need? (I havent edited the retail code)
I don't know what file is.. I'm talking about the main code for this drop list.. Maybe the HTML, which show the droplist.
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Paste the code, the xml can't help us..
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Topic locked.
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12 minutes ago, InFocus said:
Well, i remove
String.valueOf((Config.RATE_SP))
and i leave just
html.replace("%exp%");
and the npc it is L2NPC, not L2Merchant
Not what SweeTs said.. He said remove the bracket.. only ("%exp%") how the code will read your rates?
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No matters if you use L2OFF or L2J, you have full buffs for 2 hours+, so the balance, stopped called balance anymore..
Any "balance" mod, it's just a waste of time to import it.. Not saying that Isn't working or something, but you can work with the resists first. For example:
<skill id="1352" levels="1" name="Elemental Protection"> <set name="mpInitialConsume" val="14"/> <set name="mpConsume" val="56"/> <set name="target" val="TARGET_ONE"/> <set name="reuseDelay" val="10000"/> <set name="hitTime" val="4000"/> <set name="skillType" val="BUFF"/> <set name="isMagic" val="true"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="400"/> <set name="effectRange" val="900"/> <set name="aggroPoints" val="662"/> <for> <effect name="Buff" val="0" stackOrder="3" stackType="md_up_attr" time="14400"> <addMul order="0x40" stat="waterRes" val="15"/> <addMul order="0x40" stat="fireRes" val="15"/> <addMul order="0x40" stat="windRes" val="15"/> <addMul order="0x40" stat="earthRes" val="15"/> <addMul order="0x40" stat="darkRes" val="10"/> </effect> </for> </skill>
By default it's val="20", try to pvp and check the damages. There are and other resists to work with. Do not disable the resists, just edit.. You can also with this way, to make the fear/silence etc to work sometimes. You will make this system for your server. Ofc, for a pvp server, you cannot have the fear/silence etc 30 sec.
Then, decrease the crt.dmg from archers if they are overpower. Create a invisible passive skill for archers.
Everything is in there.. You can make your own balance, no one can give you a balance for your server, only you, you can create it.. Based on your items etc..
Do not pay for something that you will never see a different.
Do not even enable the "balance config" from l2jfrozen pack. It's just a shit config.
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Πρέπει να πας στο σημείο που είναι ο κώδικας και να το αλλάξεις. Λογικά θα είναι μέσα στα gameserver/model/instances. Για να ξέρεις πιο είναι απ'όλα, πήγαινε στα npc, και δες τι type γράφει το npc. Π.χ type="MapNpc".
Εκεί θα δεις από που παίρνει το time του, και θα καταλάβεις τι αλλάζεις.
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I fixed the code for this guy..
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1 hour ago, SweeTs said:
Pointless. It's supposed to be a S grade zone, so if someone choose to use A grade item or whatever, it's his stupidity, disadvantage. So, I would simply use only S check.
If he want only S-Grade and the server it's retail armors, Frintezza neck, Queen Ant Ring/DC/Tallum Robe, will be available.. He said restrict for all, armor/weps etc.. So, he need the check. Only in .command, will be bug.
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10 hours ago, InFocus said:
SweeTs, When u understand me? I can't use player cuz i don't have player.class
Rename the Player for L2PcInstance.
What you asked, players will cannot use .command to teleport in zone with x type/grade.. But you will need also a check on Item.java on method checkCondition.
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6 hours ago, melron said:
regarding to baggos answer, you can add check like that:
if (Config.HERO_CUSTOM_DAY != -1) updateDatabase(activeChar, Config.HERO_CUSTOM_DAY * 24L * 60L * 60L * 1000L);
now, when you set HeroCustomDay to -1 will be until restart
That's better yes.. :P He can keep the config.
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3 minutes ago, m0a said:
gameserver/handler/itemhandler/HeroCustomItem.java
Σβήσε αυτό.
updateDatabase(activeChar, Config.HERO_CUSTOM_DAY * 24L * 60L * 60L * 1000L);
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37 minutes ago, Kara` said:
Just take an old aCis revision (No latest cause latest is trash), and add the stuff you want on your own.
Why you think a old rev it's better than latest? aCis always had issues in every cycle.. The 3-5 firsts cycles it was better.. Try to find those cycles and good luck..
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Try this one.
if (command.startsWith("easy"))
{
if (!activeChar.isNoble())
{
activeChar.sendMessage("Only Noblesse players can teleport.");
return;
}
else
{
activeChar.destroyItemByItemId("consume", 57, 50000, activeChar, true);
activeChar.teleToLocation(89006, 27373, -15691);
activeChar.sendMessage("You have teleported to easy farm zone");
_reuse.put(activeChar.getObjectId(), System.currentTimeMillis() + delay);
}
}- 1
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gameserver/handler/itemhandler/HeroCustomItem.java
Remove this
updateDatabase(activeChar, Config.HERO_CUSTOM_DAY * 24L * 60L * 60L * 1000L);
Locked. Already posted on Greek section.
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1 hour ago, InFocus said:
Hi friends, i add voicecommand with custom locations and i want to know what line i need for Noblesse can teleport in zone? I try with activeChat.isNoble() but doesn't work.
Before the code for teleport put a check
if (command.equals("teleportTo"))
{if (!activeChar.isNoble())
activeChar.sendMessage("Only Noblesse players can teleport.");
activeChar.teleToLocation(list, 0);activeChar.sendMessage("You have been teleported to " + list + ".");
}
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Jesus christ!!!
Locked.
About your reply for "what site is this", we helped you in more than 50 topics from you this month.. You got the answer from the first day.. Don't be rude..
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3 hours ago, InFocus said:
Where more exactly in AbstractNpcInfo.java? U can tell me please?
Like you did 2 pages before..
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1 minute ago, InFocus said:
Ok guys, i delete all champion aura configs and i fix champion enable and now looks like
now, how i can set Config.java, AbstractNpcInfo.java , NPC.property. ?
Server platform is L2jServer (High FIve)
AbstractNpcInfo.java
You can set
writeC(cha.isChampion() ? 2 : 0);
Without any config, just put this and tell me..
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6 minutes ago, InFocus said:
Well, now i see something, i put Enable champion system, frequency up to 99% and title isn't *CHampion* how it is in config. Maybe it is from AbstractNpcInfo.java?
But the monsters are champion? Did you try the monsters if they are champion?
What's your project base? l2jfrozen? acis? l2jserver? h5?
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1 minute ago, InFocus said:
You right Baggos, The champion system it is from project and i want just that aura.
So, if you enable the champion system, some monsters are champion, right? I mean, the champion system it work? Monsters become champion?
Skills enchant vanishes after restart, rev 372.
in Request Server Development Help [L2J]
Posted
acis 372 clean?