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`Rοmeο

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Everything posted by `Rοmeο

  1. Desticked - New version available
  2. noone attacking you looolz your mysql settings are wrong .. Before I has that problem too and I changed the mysql platform :)
  3. you use core or script buffer ?
  4. damn I forget the import :D import net.sf.l2j.gameserver.model.L2Clan;
  5. you whant them opening auto ?
  6. L2Clan cl = activeChar.getClan(); if ((cl == null || cl.getHasCastle() == 0) && itemId == 7015 && Config.CASTLE_SHIELD) { activeChar.sendMessage("You can't equip that"); return; } if ((cl == null || cl.getHasHideout() == 0) && itemId == 6902 && Config.CLANHALL_SHIELD) { activeChar.sendMessage("You can't equip that"); return; } if ((itemId >= 7860 && itemId <= 7879) && Config.APELLA_ARMORS && (cl == null || activeChar.getPledgeClass() < 5)) { activeChar.sendMessage("You can't equip that"); return; } if ((itemId >= 7850 && itemId <= 7859) && Config.OATH_ARMORS && (cl == null)) { activeChar.sendMessage("You can't equip that"); return; } if (itemId == 6841 && Config.CASTLE_CROWN && (cl == null || (cl.getHasCastle() == 0 || !activeChar.isClanLeader()))) { activeChar.sendMessage("You can't equip that"); return; } if (Config.CASTLE_CIRCLETS && ((itemId >= 6834 && itemId <= 6840) || itemId == 8182 || itemId == 8183)) { if (cl == null) { activeChar.sendMessage("You can't equip that"); return; } else { int circletId = CastleManager.getInstance().getCircletByCastleId(cl.getHasCastle()); if (activeChar.getPledgeType() == -1 || circletId != itemId) { activeChar.sendMessage("You can't equip that"); return; } } } You can remove the configs couse I dont have time now :(
  7. ще свикна стига да имам желание :D
  8. I like it gj ! 10/10 :P
  9. community ? buffers ? please tell me that the server is no custom :D
  10. np you are welcome but did you registered the voiced command handler ?
  11. Wrong section dude. The right is HERE. Locked untill someone move it :P
  12. не сам свикнал да пиша на БГ с клавиатурата :D представям си че пиша на английски :S
  13. да така е :D айде бе българчета каде сте котенца :D
  14. Im glad that I helped :P
  15. eat that -1 spammer :D
  16. Wrong wrong wronnnnnnng please watch where are you posting .... I dont know for epilogue but you need core support ! and locked untill some one move it
  17. lolz make them by your self its so easy :D lets take an example : Might: <skill id="1068" levels="3" name="Might" enchantLevels1="30" enchantLevels2="30" > <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table> <enchant1 name="magicLvl" val="#enchantMagicLvl"/> <enchant2 name="magicLvl" val="#enchantMagicLvl"/> <table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> <table name="#ench2MpConsume"> 27 27 26 26 25 25 24 24 23 23 22 22 21 21 21 20 20 19 19 18 18 17 17 16 16 15 15 14 14 14 </table> <table name="#ench2MpConsume_Init"> 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 3 3 3 3 3 </table> <table name="#mpConsume_Init"> 2 4 7 </table> <table name="#mpConsume"> 8 16 28 </table> <table name="#rate"> 1.08 1.12 1.15 </table> <table name="#aggro"> 121 204 379 </table> <set name="mpInitialConsume" val="#mpConsume_Init"/> <set name="mpConsume" val="#mpConsume"/> <set name="power" val="0.0"/> <set name="target" val="TARGET_ONE"/> <set name="reuseDelay" val="6000"/> <set name="hitTime" val="4000"/> <set name="skillType" val="BUFF"/> <set name="isMagic" val="true"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="400"/> <set name="effectRange" val="900"/> <set name="aggroPoints" val="#aggro"/> <enchant2 name="mpConsume" val="#ench2MpConsume"/> <enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/> <for> <effect count="1" name="Buff" time="1200" val="0" stackOrder="#rate" stackType="pAtk"> <mul order="0x30" stat="pAtk" val="#rate"/> </effect> </for> <enchant1for> <effect count="1" name="Buff" time="#ench1time" val="0" stackOrder="1.15" stackType="pAtk"> <mul order="0x30" stat="pAtk" val="1.15"/> </effect> </enchant1for> </skill> How to change the bufftime ? <effect count="1" name="Buff" time="1200" val="0" stackOrder="#rate" stackType="pAtk"> Change the 1200 to what value you whant 3200 <- 1 Hour 6400 <- 2 Hours ... You whant to give insane Patack ? <table name="#rate"> 1.08 1.12 1.15 </table> that are the retail stats. if you whant to make them +100% remake them like that : <table name="#rate"> 2.08 2.12 2.15 </table> save and test. whats happening ? you have IMBA stats :D
  18. r3altek понякога се бъгва ... добави ме ти
  19. why what ?
  20. what you mean ? you need bufftime or what ?
  21. That can be seen only by you dude :) but if you whant to remove it : Util.printSection("Software Information"); L2JInfinity.info(); remove that from GameServer.java
  22. Me too. What I do ? Used fresh compiled pack.
  23. why dont you try with <palyer flagged-"false"> Im not sure if this will work but try
  24. INSERT INTO `npcskills` VALUES (NPC ID,SKILL ID,SKILL LEVEL); Replace : NPC ID,SKILL ID,SKILL LEVEL with what you whant end execute by Navicat or what ever you use :D Have fun :P
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