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RєVєnGeR^

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Posts posted by RєVєnGeR^

  1. 29 minutes ago, Toms said:

    I would increase quest exp reward, I always liked the idea of doing quests.

    Im sure that me as many other are so tired of grinding mobs for exp. I like to farm mobs for spoils/drops but not exp.

     

    Increasing pailakas and 7 sign exp will be more fun than killing mobs non stop.

     

    My humble opinion :D

     

    Well x75 Rates mean you won't really have to grind that many mobs for XP anyway. Also, players will be able to do the Noblesse Quest Full Retail without any help so theres always that. 

    • Like 1
  2. 9 minutes ago, Toms said:

    I mean updating the server every 4 months to the next chronicle. You are right, it will be hard and expensive. It is a nice dream tho hehe

     

    Answering your first post, yes, I would like to play on the server you suggest.

     

    You would also have to consider that 90% of the players of Interlude, don't really wanna play on higher chronicles, that's why they still stick with Interlude after so many years. It's a matter of taste. After God, Lineage is a whole different game. But what you are saying would be a dope project for someone to develop out of sheer curiosity or passion. 

    • Like 1
  3. 39 minutes ago, Toms said:

    I have always visited this website but never created an acc. I found this thread and I wanted to sign up to speak my mind.

    I want to feel the chronicle progression again, I believe that is what kept me playing a long time ago.

     

    Would be great to start from Interlude and then go all over to actual chronicles like Salvation. It could be made in 2-3 years maybe.

    You mean switching servers slowly or the server progressing to the next client every let's say 4 months? Although the idea is cool, if you had an L2j pack I wouldn't want to imagine the bugs you would face. But I'm gonna be using L2 OFF files so that's almost impossible to be done properly. Not to mention OFF packs for later chronicles are so expensive I doubt it's worth investing. 

  4. 15 minutes ago, lin2PK said:

    I would certainly played something like this because it's clean and simple,it offers the game you know and you loved.

    My suggestions,if you'd like to consider some opinions,

     

    make AA and Adenas very valuable, A/S grade on shop without SA and sealed, Lifestones and Bogs and such Misc usefull stuff make 'em very very very hard to obtain.

    Safe/Max +4, +8 35% 

    Keep Nob only retail way

    Give some bosses a meaning with some helpfull drops

     

    PS: Don't expect many players,playing community is pure trash these days

    PS: No matter the online you'll get, doesn't mean it is a bad server,people who like this game and the server,will play the game they love.

     

     

    You seem to totally get the point of the server I want to present. However enchant should be higher so that end game is longer. At least that is my opinion. Noblesse will certainly be retail without any help through Shops. 

     

    @MrPro* Banners still attract the eye. 

  5. 20 minutes ago, Pamela32 said:

    a suggestion from me is do it slowly and be alone on gm team

    As I said, the draft says the server will be launched after Easter. Slow and careful testing has to take place as well as make sure i advertise as much as I can on Topzone, Hopzone and Various Forums. The first thing that will be done fast is the website, where all information will be posted. It may go live this week. 

  6. 51 minutes ago, miscer7 said:

    I won't comment on what features are the "best" but I'll commend your attitude, one thing that's missing from most of the servers are honest admins who want to provide quality content.

    Hey thanks on that. 

     

    @MrPro* What I mean is, servers around are either closing after 2 weeks or you are forced to choose between the exact type of "craft" server. Pvp Interlude is pretty much dead and there are maybe 2 low rates worth playing. (x10 or less). As I plan on opening a server of course I'm going to ask for suggestions. Why not!? Doesn't mean I'm going to change the server's concept but good ideas may come. 

  7. 10 minutes ago, Herlitz said:

     

    The general rule is that the features don't really matter, it's the advertisement and especially name that counts. If you want people, try to buy out some dead project with decent followers on social media (and preferably a long user mail list) and build on that. The thing is, it's very hard to impress L2 players these days. Things like "non-influental donations" and "supported even with less than 100 online" were burned out already because it's a phrase that virtually every server owner promises. If you want to catch players' attention, it needs to be something jaw-dropping.

     

    Also if there's anything that I'd consider as for having a potential, is a server based on Classic chronicle. If you want a midrate, fine, but make it a Classic. Even a basic Java Classic will attract MUCH more people than a perfect H5/Interlude files. The thing with Classic chronicle is that combines best of both worlds - the oldschool content of C6 and functionality of H5, just both better. People who try Classic usually don't come back to the older chronicles. Sure there're still some people who play them, but their community is shrinking as more and more people try the Classic.

    I see where you are coming from. However I dislike classic and its weird playing mid rate on such a grindy environment. Classic was made to be based on endless farm and pvp for monsters In the open world. However by tweaking it's rates you just get a incomplete game let's say, since the goal of the project was to slowly catch up to C6 and a lot of features are still missing. 

     

    As I said about advertisement, it's the number 1 thing on my list. About buying a dead project - no. I dislike the idea of renting somebody's name for a quick buck. 

  8. 6 minutes ago, JohnBoy13 said:

    No matter what you can offer to the community if you won't pay for advert, very few will join and even fewer will stay. Basicly whatever you do ppl will leave, if it's easy server dies in the first week, if you make it too hard, cryers will leave in a matter of hours. So best you can do is to optimize the server for medium difficulty and introduce new content in future updates, but this will work only if you have a certain fan base which will follow up. SweeTs is right, most  ppl won't even bother to waste their time and try something new,but you can't expect 100-200 on only from an mxc topic. 

    As I said, main concern and the most of the budget will be invested in advertising. This is just an inquiry topic. About the rates, that's specifically why I'm going away from the classic craft type of server. I want good progression and power curves while maintaining an interesting end game. 

  9. 13 minutes ago, Pamela32 said:

    u ask server owners if they like to play at your server xd their opinion xd

    Others experiences might help. You know regarding features etc. I am mainly looking for players opinions but unfortunately it seems like only Russian forums are alive. 

     

    I plan on launching the server after Easter. I am looking for any kind of assistance for tests in the upcoming month and also I need 1 fluent Brazilian speaker and 1 Russian speaker. 

     

    I am also looking to create a huge advertisement team. If anyone is interested drop me a pm. 

  10. 5 hours ago, SweeTs said:

    I did. I tho I would get like, at least, 100-200, didn't happen. Yet that could be caused by few factors like features, 'bad' opening time as other, more known, servers, 'not enough' advert and list goes on..

     

    I noticed that even old, known servers that opens, barely get that count which dropps to (almost) zero within a week / two max. When that happens, people see low online and leave one by one.

     

    Don't trust those site online counters where players online is > than the total characters created. Seems legit :happyforever:

    I think advertising is equally important to files if not even more nowadays. 5 years ago a Global Mod topic on MXC could help you immensely. You should have supported your project if you believed in it. I would like you to send me a message with your experience as an Admin and your main features, so I can understand somewhat better why it fell off. 

  11. 39 minutes ago, SweeTs said:

    My opinion is, no matter what you do, people won't appreciate it, won't even try the server if it's new / not known.

     

    I guess it's kinda too late to build new server. Population dropped. So, from my pov, you will only waste your money, but yeah, you can give it a try =)

     

    @Celestine learn finally to use dots and commas. You sound stupid.

    I understand where you are coming from. That's exactly why I mentioned you should support the server even with few online to prove that if someone wants to play on something stable that it's not the classic craft x50 RU server they can join you. Did you open a server recently? You sound experienced firsthand. 

  12. 52 minutes ago, Celestine said:

     

    My opinion is u should let people to be with B Grades at least 2,5 weeks so they see how hard is the farm so they like the server economy 

    No need to force them on B Grade. I Kinda find it pointless. They will be able to get A Grade fairly easy, and S grade a little bit harder. The tough part will be adding a S. A

  13. 18 minutes ago, Celestine said:

    not bad ideas i would played that kind of style of server for sure but now days players are kinda stupid for the reason they dont last more than 1/2 weeks max 1st epics 1st sieges 1st heroes after server remains emtpy what i wanna see is a server with L2Forever / L2Elite style to waste my time on farming and gear up slowly but those bots now days killing those good servers my opinion is if you wanna open something good and decent use ur own ideas do a great server advertise it well and people will come 99% of servers are corrupted no matter what they just corrupting clans and other solo players just giving bad reputation so others dont join them but since i know you what kind of person you are i believe you can bring a great server wish you good luck 

    Thanks. Players must always have something to do so they don't quit. I would not make Epics available for at least 2 weeks, and would only 1 castle available. I would also limit clans on 30 members and no alliances to avoid zerg and force more clans to be created. If you see the server dying, you stick with the server and find a way to provide a good expansion. A new raid boss, a new item, something to keep the players going. 

  14. 4 minutes ago, melron said:

     

     

    "Success" is pain in the ass today. You have to pay a lot in advertise to build the server name and also you need about 4-5 successfully opening seasons in order to be known

     

    Of course trying to set a proper server the most of the budget will be invested in advertisement. Which is the main expense of the server, hosting is cheap. However, I don't like "opening seasons". It's bad and it's a cash grab and just to attract few more players. I would rather work on expansions constantly adding new content when the end game gets boring. I totally get your point though.

  15. Hello. Recently i got hit by nostalgia and wanted to get back to Lineage 2 after a break of 2 years. I searched for Interlude, C4 or High Five server to play at (classic is way too grindy and full of bots) and to my surprise I could only find a couple of highly populated servers, all with fake online of course but even 500+ real online is okay. These servers were all Russian and exactly the same. For Interlude the standard is mid rate with craft for A-S, while for PVP is the classic 2 week setup with very easy enchant and farm where you just have to grind for 2x d. Might or W.M in augments to deal damage. 

     

    I wanna change that. I am looking to open a server using Advext L2off pack for maximum stability, where people will enjoy themselves either playing solo or cp. My general idea is a stable long term server with donations balanced in a way it doesn't affect the casual player as much, but enough to keep the server alive. That's my goal. A server that will be supported even with 100 online people as long as they have fun, no wipes, nothing. I want the server to be the stample when talking about Interlude just like L2Elite has been so many years on C4. 

     

    The general ideas I have on mind, taking full advantage of the best files around are these. 

     

    High Rate Server : x70

    Adena Rate : x45

     

    Buff Slots : 22+2

     

    Buffer without songs, dances and specials. 

     

    Buff Duration: 1H Buffs, 19 Minute Specials. 3 Minute Cat. 

     

    Shop with everything you need. Up to S grade but without S.A that you have to farm it. 

     

    Enchant : 3-16/14/14

    Chance : 66 Normal 76 Blessed 

     

    SubClass : Quest with Farmable Items. 

    Noblesse : Retail Like. 

     

    These are just the main ideas. I wanna hear suggestions and what you think. Thanks. 

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