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About AtheIstan

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  1. It worked! Thank you! Did you compile it yourself? Because I have the source code of it as well but it seems different than yours.
  2. hello, i compiled lineageeffect.u using l2editor ucc and retail .uc scripts but after compile arrow effect and all archer skills effects like double shot, stunning shot etc. are not working https://gyazo.com/9821691632c2fd43f246f52ed1c0e5d5 any idea what is wrong here? thank you
  3. Thanks for your reply! Changes in engine.u you mean? What kind of changes?
  4. Hello maxcheaters! Anyone know how I can compile lineageeffect.u? I managed to compile using ucc without any errors or warnings, but when I go in game I see no effects at all because I am not using the retail textures, staticmeshes etc. that used for compilation. Thank you!
  5. Hello anyone know what these errors are? I am trying to compile interface.u Error, Unrecognized type 'struct_1 Error, Unrecognized type 'ChatFilterInfo' Thank you
  6. No you don't understand. I meant to say what is the difference between your skillgrp and the retail skillgrp for example. I am newbie with interfaces.
  7. No it's not because as I mentioned the interface opens normally with older version of xdat editor.
  8. Thank you for the share! May I ask why you don't share the skillgrp.dat? What it contains?
  9. Hey guys, I am trying to open interface.xdat (custom interface) with xdat editor and I receive this error: Read error "Try to choose another version" I am choosing the correct version though, and I tried all other versions (chronicles) but all time same error. Can someone help me please? Ps: I am using the new version (1.3.12) of xdat editor, with old version it opens normally.
  10. I already did. Now only the last line works, the other one is not working in game.
  11. Thanks for the reply. I want to show 2 different names inside 1 region http://prntscr.com/txvw2i I have tried changing the coords to -1 or using only 1 zone's coords but it still showing only the last entry (364) in game. If I use 0 to 2nd value (zone_color_id) it shows only the 363. Can someone explains what are those values actually and how I can achieve my goal? I think that zone_color_id is the issue after many tries but I don't know what it is.
  12. This solution won't work cause all bones of NPCs were used for animation so the effect would be moveable no matter what. I fixed the issue by creating a new mommy bone. Thanks
  13. Hey guys, I was wondering if anyone knows how to properly modify zonename-e.dat? I am trying to add 2 different names within 1 region (kamalokas), but for some reason it always sees only my 1 input. If someone knows what are these:http://prntscr.com/txfqvx Thank you
  14. Hello guys, I am trying to add an effect to an NPC, this effect: http://prntscr.com/txai7q The problem is that this NPC does not have a Mommy bone so when I attach the effect to another bone, the effect moves with NPC's animations while I want it to be stable. Anyone knows how I can create a Mommy bone? I tried to copy from another NPC but then the rotation of the NPC breaks: http://prntscr.com/txajkd All I want is to add a Mommy bone which must not be affected by NPC's animations. Thank you