Virusgr
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Posts posted by Virusgr
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http://maxcheaters.com/forum/index.php?topic=138824.0
και δεν χρειάζεται να βάλεις ip check όπως θα καταλάβεις από τον κώδικα
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μπαίνεις στο router σου ανοίγεις τα 2106,7777,9014 ως TCP.
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σωστό δείχνει το ipconfig,αλλά το πρόβλημα δεν εξηγείς.Πού και τί "τρέχει"?
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Bump.Anyone?it's the only thing i can't make work :-[
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thanks but i couldn't see it(100 posts).Anyway i made a map for everything i want to save and loaded the real values after the event ended.Can be locked
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I'm trying to change player's appearence(name/title) while on death match event but without luck.I changed getVisibleName method in PcAppearance like this
public final String getVisibleName()
{
if( DMEvent.isPlayerParticipant(_owner.getObjectId()) && DMEvent.isStarted())
{
return "Player";
}
if (_visibleName == null)
{
_visibleName = getOwner().getName();
}
return _visibleName;
}
but when the event ends name "Player" and title "Death Match" remain and even stored at db.Any ideas?(I'm using freya)
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@aλonε™ you just make a variable named speed,you don't set it as player speed.
@hoangnhan no problem,just forgot to mention you have to add it on L2PeaceZone.java and not in PlayableStat.java cuz you will get spammed with this message :)
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yes but be careful to edit onExit to so you can avoid SoRa's bug.
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smart job my ass:), when he will exit the peace zone the val*2 will remain :) and when he will enter again val*2*2 will ocur and so on;).He just created a bug:)
if (getActiveChar().isInsideZone(L2Character.ZONE_WATER))
val /= 2;
so this one won't return back to normal speed.and will keep divide your speed by 2."bug my ass".
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φαντάζομαι φάση:
"ThumaMeHalisha: re file dwse na sou kanw enchant
"EpidoksosScammer:ma nai fusika parto
"ThumaMeHalisha: opa sorry re lathos koumpi
"EpidoksosScammer:dn peirazei man alla min bazeis tosa kena dn mporw na ta dw ola panw apo to kefali sou sto sunnefo
ΜΠΟΥΥΥΥΥΥΡΛΟΤΟ!
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Κουτί μου ήρθε πάνω που έκανα πιο "ελκιστικά" τα html στο death match :D
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Smart code.You could add something like
player.sendMessage("You can feel the x2 speed boost as you enter peace zone");
right after your code,just to let the player know where did this come from.But that's just to be eye-appealing:)
Good simple but smart job
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Χμ,κατά την γνώμη μου actives μην κάνεις τον κόπο να πιάσεις κάτι συγκεκριμένο.Passives δαγκωτό evasion ή p.def
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kamaels.Seriously they are awesome looking but very annoying ::)
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mac filtering is your friend :) .Σε συνδιασμό με το password θα βοηθήσει αρκετά
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Hello.I try to make a timer that holds the time until the TvT event ends.I don't want the announcement timer(5 minutes until event finish bla bla).I want something like below
5:35 minutes remain until event finish.
How can i do that?
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if unlocked system=patched system then you will find everything here
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Hello one more :) I've coded my own death match event.But i got a problem,when the register npc spawns it says "I have nothing to say to you".I used pure java and some html files at proper directory.How can i solve this one?I'm using L2J freya.
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Μέσα στον κώδικα υπάρχει αυτό
312.
+ if(command.startsWith("CVS_Regist"))
313.
+ ClanLeaderEvent.register(player);
314.
+ else if(command.startsWith("CVS_UnRegist"))
315.
+ ClanLeaderEvent.unRegister(player);
Οπότε τα commands είναι προφανή.
Πολύ καλή ιδέα για το event!Και δίνει και ιδέες για επόμενα ;D
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thanks,with some edit i made it to delete some npcs i wanted to.
Free to lock
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Hello.I want to delete the spawns of most npcs/mobs so i can add only the one i need and speed things up a bit.I repeat the spawns NOT the npcs themselves.How can i do that?
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I'm not good in java but maybe in .java files.
An idea : if attackedplayerlvl< 76
return
else
player take damages.
But dunno where put this kind of code.
I know how to code it but i don't know the place ;) that's what i'm asking
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now on topic, checkUseMagicConditions in L2PcInstance is an answer, anything else? :)
thanks that will do the trick for skills.now i need the place for normal aoe attacks.An example:
Player A is below 76 level and flagged(below 76 players can hit other players of their level).Player B is a warlord above 76 level and he is farming.Player A gets in Player's B target area and get hit by pole normal attack.I want to disable that.
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Thanks but i don't want to edit the type or something else from the .xml
Since i'm not clear enough i'll re-explain with an example.
Earthquake skill is an aoe skill.The type of this skill is TARGET_AURA.I want to make all TARGET_AURA skills not to hit players above 76.
I want to make the same for simple pole attacks.Which java files i have to edit?(and which methods if it's possible)
help freya wings
in Request Server Development Help [Greek]
Posted
πλέον όλα μετακινήθηκαν στα xmls.εκεί θα τα βρεις